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IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 1
���Project Topics ���Adaptive Sports���
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 2
Project Topics
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 3
Before we get started….
You don’t have to know iOS programming to create an iPad application. There is wifi at KK and you can just make a webpage. Each project has a $100 budget. You can apply (to the class) for additional funds if you need it.
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 4
Financial Literacy
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 5
Build an ATM
Students need experience working with realistic financial services. In this project they will create an prototype ATM where students can swipe a card, interact with a touchscreen, and receive paper receipts. This prototype might also help students manage their KK points. Mentor: Mary Alice Wyatt, Amy Hurst
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 6
Build an on-line bill paying website
Students need experience working with realistic financial services. In this project the student will develop a realistic web interface for students to practice managing their money and bills online. This website would support multiple bill-paying interactions and will either mimic existing sites, or design new ones to meet educational objectives. Mentor: Mary Alice Wyatt, Dr. Ravi Kuber
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 7
Wheelchairs and Safe Driving
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 8
Camera on a (power) wheelchair
Individuals in power wheelchairs can’t easily see what is behind them. In this project you would to equip power wheelchairs with a camera and a display. You will also explore potential display opportunities for power chairs, and how they could be mounted to the chair. Mentor: Liz Wohlberg, Amy Hurst
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 9
Driving Simulator
Learning to drive a power wheelchair can be complicated. In this project you will design (and build) a prototype driving simulator/game for individuals learning to drive. Mentor: Julia Klag
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 10
Mounting an iPad
Finding a safe and sturdy way to mount an iPad on a wheelchair is difficult and the current solutions are expensive. In this project a student will design a more affordable, sturdy, and flexible solution. Mentor: Susan Schaffer
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 11
Web Development
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 12
Accessible Intranet
Develop an accessible intranet for Kennedy Krieger high school. This will have a student portal (with logins) and ways for students to receive customized links and share important information. Student will have the opportunity to design and build the first prototype of this intranet. Mentor: Frank Wright
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 13
Website Redesign
Redesign the existing parent’s page for Kennedy Krieger. During the redesign the student will gain IT experience working in a large organization and accessibility standards. Mentor: David Stone
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 14
Transition Opportunities
Deciding what to do after high school is difficult, and often complex. In this project you will design a comprehensive resource (webiste?) for parents on post-grad supportive employment options for students with severe disabilities Mentor: Chuck Durgin
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Teaching Tools
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Accessible SMART Board
KK currently uses SMART boards in many of their classrooms, but these are not always easily accessible by teachers (who are across the room or in a wheelchair. In this project a student will prototype alternative input devices to interact with a SMART board (such as laser pointer, joystick, or gestures (using a Kinect?). Mentor: Lauren Heflin
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 17
Track Teacher Movement
Education researchers often need to track teacher behavior. In this project a student will use explore different techniques to track teacher movements (possibly with a Kinect) and detect stress in their voice. Mentor: Derek Glaaser
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 18
Track Teacher Movement
Education researchers often need to track teacher behavior. Survey existing tools to evaluate teacher behavior and compare their accuracy. Mentor: Derek Glaaser
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 19
Curriculum Development
Create Something New
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Work Based Learning
Build app to allow a student on site at a job placement to communicate on some schedule with his KKS job coach. The app would also have some reminders for the worker about the specific things he or she needs to remember about their workplace and their job. The app could also allow the mentor at the workplace partner to communicate with the job coach. There could be a structured set of statements or questions to answer and it could create a daily record of the progress the worker is having and any issues on the job site that are contributing to success of problems. It could then be part of the documentation that we need to account for the benefits of off campus job placements and could lead to more and more hours on the job site and a possible job for the student as they approach graduation.
Mentor: Mark Trexler
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Flexible Template Activities
Developing flexible template activities (matching, sorting, memory, cut-n-paste, etc.) could prove useful to teachers and doable in the given timeframe. Teachers would need to be able to add individualized content and visuals to the template. The use of the iPad could reduce the impact of fine motor deficiencies, provide supports for visual learners, etc. I hope this is helpful. Please let me know, so I can continue to be thinking, hopefully in the right direction. Mentor: Kadie Miller
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 22
Sequencing Activities
Students need to learn the steps to many different activities. In this project students will design (and build) a way for KK instructors to help students make sure they follow the steps for a given task in the correct order. Mentor: Claire Donehower
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 23
Reading Comprehension Checks
Reading is frequently evaluated with comprehension checks, that may feel artificial or cannot be automatically administered. In this project students will explore how to integrate comprehension checks into storybooks or adult training, where the reader will re-do / read a section of they answer the questions incorrectly. Mentor: Patty Laibstain
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 24
Accessible Math
Students with physical impairments who use a single switch have difficulty accessing higher-level math programs such as Matlab, Maple, and Mathematica. In this project a student will either develop a solution to making these apps accessible through a single switch, or find an alternative. Mentor: Kelly Meadows
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Curriculum Development
Look at what is out there
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Survey Existing Apps
Instructors are frequently overwhelmed with the wide variety of apps out on the market, and don’t have an easy way to compare them. In this project you will develop a rubric, which is a way to efficiently survey and rate appropriate instructional apps/software. Mentor: Patti O’Malley
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 27
Survey Existing Apps
Instructors are frequently overwhelmed with the wide variety of apps out on the market, and don’t have an easy way to compare them. In this project you will develop a rubric, which is a way to efficiently survey and rate instructional apps/software for appropriateness for given students. Mentor: Kristen Jarmer
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 28
Accessible Math Curriculum
Survey existing math applications / software and help teachers develop a new curriculum that can use an iPad or alternative computing interface. Develop a rubric that can evaluate these apps for different levels of ability. Mentor: Kelly Meadows
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 29
iPad Curriculum
iPads are increasingly being used in the classroom, yet it is not clear to instructors how they should best be utilized. In this project you will help teachers develop curriculum to integrate iPads into classroom. Mentor: Patti O’Malley
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 30
IOS / Web development
Work with KK instructors to develop curriculum that can be used by KK teachers to both create relevant apps for their students, and also used to teach students how to program. Mentor: Frank Wright
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 31
Making Objects and Gadgets
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 32
Adaptive Art Tools
Unfortunately, there are not many art tools that are accessible to individuals with physical or dexterity impairments. In this project students will design alternative solutions that can be 3D printed. This can include both painting and drawing, but also photography. Mentor: Leslie Cohen
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Wearable reminder
Students often forget things. In this project you will build a wearable gadget that a student could use to help remember things they need (such as homework). This could also tie into a program that helps make sure tasks are sequenced in a given way. Mentor: Mary Ellen Lewis
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 34
Emotion
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 35
Social Stories Students with autism frequently use social stories to learn and understand a desired behavior. Potential projects:
• Embed the stories in the environment (furniture, blanket, animal) or person (clothing)
• Create system to easily record social stories (could be audio or video) with cell phone?
• Explore how a student could input emotional state to control which story to hear.
Mentor: Laura Ealy
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 36
Sensory room
Students with behavioral problems may find it easier to modify their behavior in a sensory room. These are often dark rooms with interesting things to touch, look at, or feel. In this project students would explore new technology for a sensory room including
• Weighted blanket that plays audio • Lights that respond to input
Mentor: Melissa Hennessy
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 37
Biofeedback
Sometimes providing a student with biofeedback can help them regulate their behavior, and potentially reduce the intensity or duration of an outburst. In this project a student will explore pairing biofeedback sensors and multimodal visualizations to help regulate behavior outbursts. Mentor: TBD
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 38
Other Topics
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 39
Accessibility in the Cloud.
The student will conduct a literature review of research relating to cloud-based accessibility initiatives. They will also conduct fieldwork to identify the challenges faced by individuals with disabilities when manipulating accessibility settings on various devices, and determine attitudes towards cloud-based initiatives. Mentor: Dr. Ravi Kuber
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 40
Facial gesture-based authentication.
The student will conduct a short literature review relating to gestural authentication mechanisms, and mechanisms for individuals with disabilities. They will then use the Emotiv Epoc headset to develop a simple program to recognize facial gestures and conscious thoughts, and use this as a method to permit entry to a system. Java skills are required to develop the graphical interface. Mentor: Dr. Ravi Kuber
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 41
Remote testing.
The student would be required to conduct a literature review examining remote testing with disabled users, conduct remote accessibility evaluations of an existing web site or game, and document each of the case studies. Possibility of extending this into an independent study. Mentor: Dr. Ravi Kuber
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 42
Sonify Gestures
Explore the relationship between gestures and sound. Students will design sounds to accompany different gestures, that could ultimately be used by people with vision impairments to provide new feedback. Mentor: Shaun Kane
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 43
Project Topics
Choose 3 that you are most interested in
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 44
Choose your projects
Mark 3 on the handouts I gave you during the break. I will tally these during the break to see what conflicts we have. Project proposals will be due on 10/9.
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 45
Student Presentation(s)
Adaptive Sports
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 46
Reading #1
Balancing Exertion Experiences Presented at CHI 2012
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Reading #2
Modeling Wheelchair Propulsion Published in Journal of Rehabilitation Research and Development, 1990 Additional details about ergonomics and seating on page 187 of textbook.
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Reading Discussion
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Adaptive Sports
Paralympics
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Paraolympics
http://www.youtube.com/watch?v=kKTamH__xuQ
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 51
Paraolympics
World’s second largest international multi-sporting event Physical, sensory, and intellectual disabilities Winter and Summer games
• Same facilities as Olympic Games Began as a gathering of British WWII vets Each athlete is classified by their ability which is assessed by a medical professional
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 52
Either T (track) and F (field)
11-13 visual impairments 20s is intellectual impairment 30s athletes with impairments that affect ability to control legs, trunk, arms and hands.
• 31-34 seated, 35-38 standing 40s amputees, dwarfism, limb deficiencies 50s cover athletes in wheelchairs.
Within a given class, lower numbers are more severe impairments
hHp://www.paralympic.org/Athle+cs/RulesandRegula+ons/Classifica+on
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 53
Swimming
Combines different disabilities in the same event
• 1-10 physical disabilities, the lower the number the more severe the disability.
• 11-13 cover visual impairments • 14 is intellectual disability
Sport that often has controversy and classification complaints
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 54
Controversy
Accurately determining appropriate classification for each athlete
“the International Paralympic Committee’s chief medical classifier, some 245 athletes here have been deemed borderline — hovering between one grade and another — and have been reassessed at the Games.” NYT article posted in the “In the news section”
“In 2000 (Syndney) The Spanish men’s intellectual disability basketball team was stripped of its gold medal after it emerged that many of its members were not intellectually disabled at all.” “After that, mentally disabled athletes were barred from the Paralympics while officials revised the classification process; they are back again this year.”
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 55
Wheelchair Rugby
Murderball (the film)
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 56
Wheelchair Dancing
Dancing on Wheels hHp://www.bbc.co.uk/programmes/b00pnsnq hHp://www.youtube.com/watch?v=ZQn4a2PHEJc
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 57
Homework
IS698: Assis+ve Technology and Accessibility Dr. Amy Hurst Fall 2012 58
Readings for next week
Textbook: Pages 65-78 and 338-348 Research: Participatory Design with Individuals who have Amnesia (published at CHI 2004) Keep signing up for reading summaries on the google doc (remember everyone needs to do it twice).
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