pervasive social networking

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Presentation given by Mark Billinghurst on Pervasive Social Networking and how wearable devices such as Google Glass can be used for this. Given at the Auckland Social Media Club (SMACKL) on September 18th 2013

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Pervasive Social Media

Mark Billinghurst HIT Lab NZ

University of Canterbury September 2013

Web Based Social Networks (1995 - )

Mobile Social Networking (2000 - )

Contextual Social Networking (2008 - )

Generations of Social Networks

  Web based (1995 - )   Content + Communication

  Mobile (2000 - )   Content + Communication + Mobility

  Contextual (2008 - )   Content + Communication + Mobility + Context

Pervasive Social Networking   Always on

  always available

  Always aware   context awareness

  Always accessible   intimate user interface

  Always connected

Mobility Context

Content

Connect Accessible

Wearable Devices   Always on   Always aware   Always accessible   Always connected

Capture user actions and infer context

Wearable Computing

MIT Wearable Computing Group - 1996

Evolution of Wearables

Google Glass

What's Inside Google Glass?

  Hardware  CPU TI OMAP 4430 – 1 Ghz   16 GB SanDisk Flash,1 GB Ram   570mAh Battery

  Input   5 mp camera, 720p recording, microphone  GPS, InvenSense MPU-9150 inertial sensor

  Output   Bone conducting speaker   640x360 micro-projector display

View Through Google Glass

Always available peripheral information display Combining computing, communications and content capture

User Interface

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User Experience   Truly Wearable Computing

  Less than 46 ounces

  Hands-free Information Access   Voice interaction, Ego-vision camera

  Intuitive User Interface   Touch, Gesture, Speech, Head Motion

  Access to all Google Services   Map, Search, Location, Messaging, Email, etc

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Glass Support for Social Networking

  Hangouts, Google+, Path   Twitter, Facebook, Tumbler   More to come..

New Types of Social Networking   Shared Experiences

  "See what I see", first person perspective

  Experience capture   Image + audio + context

  Life Logging  Continual sensor recording

  Face to face augmentation   Translation, information retrieval

Wearables + Human Computation   Human Computation

  Real people solving problems difficult for computers

  AR attributes   Shared point of view   Real world overlay   Location sensing

What does this say?

Living Heads Up vs. Heads Down

Competitors   Vuzix M100

  $999, profession

  Recon Jet   $600, more sensors, sports

  Opinvent   500 Euro, multi-view mode

  Motorola Golden-i   Rugged, remote assistance

Projected Market

  > 10 million displays by 2016

Looking to the Future

What’s Next?

Annotated Life

AR 2.0 Infrastructure

Scaling Up

  Seeing actions of millions of users in the world   Augmentation on city/country level

AR + Smart Sensors + Social Networks

  Track population at city scale (mobile networks)   Match population data to external sensor data

 medical, environmental, etc

  Mine data to improve social services

Conclusion   Pervasive Social Networking

  Always on, accessible, connected, context aware

  Wearable computers provide ideal platform  Google Glass, Recon Jet, Vuzix M100

  New opportunities for Social Networking   Scaling up, large scale augmentation

More Information   Mark Billinghurst

 mark.billinghurst@hitlabnz.org

  HIT Lab NZ   http://www.hitlabnz.org/

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