object oriented design alexander repenning. repenning’s background programming: 25 years built...

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Object Oriented DesignAlexander Repenning

Repenning’s Background

Programming: 25 years Built computer hardware & software

End-user programming Worked for:

Asea Brown Boveri, Hewlet Packard, Apple Computer Inc., Xerox PARC, Martin Marietta

Andri Ioannidou’s Background

Build simulations Be able to express and communicate

complex ideas Education

History Math Music Geology Logic Programming Art

AgentSheets in India

When the Jiva-Java Project started, its 20 secondary students had never used a mouse or seen the Web. Three weeks later, they had created applets (using Agentsheets authorware) and linked them to their own Web pages

–Ed Gaible at the Jiva Institute Faridabad, Haryana , India

Out of this World(very distance education)

Out of this World(very distance education)

NASA used AgentSheets to simulate an “E.coli in microgravity” experiment aboard the space shuttle Discovery with John Glenn

LEGOSheets

LEGOSheets in Action

Simulated person Real-time tracked buses

Speech interface

Stops

Objectives Develop sense of what objects are and how they interact

with each other

Hands on experience of designing and implementing highly interactive systems (games).

Apply principles of Object Oriented Design

Learn to use UML to represent and communicate OO designs

Learn to work in group: presentation and communication skills

Evolve designs by presenting to larger group Critique other people’s design

React to other people’s critique

Approach

Build games WHY? Games…

contain complex interactions between objects and users

Structure of course 1) Quick Introduction to OOD

What is an object/class/instance/method …? UML basics Prototyping

2) Individual Weekly Game projects Build simple game, turn in game and UML-

based description 3) Group Projects

Work in groups of 3-5 Present progress weekly

What this course is not

No handholding about programming Not very theoretical: the only way to learn

about OOD is to build systems and to discuss them with others

Office Hours

Instructor Office Hours

Tuesday: 9:30 - 10:30 am

Wednesday: 2:00 - 3:00 pm

Office Location: ECOT 737

TA Office Hours

Thursday 9:30 - 10:30 am

Monday 3:00 - 4:00 pm Location: the computing lab next to CS-ops in the basement, across the hall

from 1B06.

Tools

Rapid Prototyping 2D games: AgentSheets for Windows/Mac

3D Games / OpenGL Java: GL4Java (Windows/Mac/Linux) Lisp: OpenGL for MCL (Mac: OS9/OS X)

Design/Draw UML draw OS X

About YOU!

Quick introduction Name Experience Equipment

Have desktop/laptop Mac/Windows/Unix?

Homework 1

Send email to ralex@cs.colorado.edu and andri@cs.colorado.edu

Subject: MUST contain “4448” Content:

Name What do you want to get out of this course? What is your background?

Programming languages Experience (work, research, school)

Textbook

NO required textbook => we use online resources

Depending on projects selected we will recommend additional resources

Bookstore was overeager: PLEASE return the books - sorry

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