ncompass live: tech talk with michael sauers: the evolve project
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TECH TALK WITH MICHAEL SAUERS: THE EVOLVE PROJECTPresented by: Brian Pichman & Dave Hesse
Evolveproject.org
Future of Libraries
Dangers Facing Libraries Books
People are able to get “e-books” from local resources and subscription based services starting at $10.
Free e-book content out there as well. Internet
I can access this from home, get a $30 subscription to the internet.
Reference Help I can access this from home using free blogs and
other tools.
So why would I want go to the library?
Create a Public VALUE
Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories
Into Your Future
EVOLVEEvolveproject.org
Evolve Project’s Themes
Innovation Interactivity Collaboration
Discovery Adventure Engaging Exploration Educational
Themes: Innovation
Innovation [in the public sector] must be an original disruptive act
Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Innovation generally refers to the creation of better or more effective products, processes, technologies, or ideas
Innovation signifies a substantial positive change compared to incremental changes.
Themes: Interactivity / Collaboration
Interactivity and collaboration leads to discovery of new ideas and processes.
Both create engaging environments, which is necessary and paramount for a child’s development and educational needs.
These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information
Evolve: A Library Playground Fab Lab / “Hackerspace”
A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.
Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.
Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
Evolve Project Intro Video
http://youtu.be/gFaXvkrd-GM
*Smart Tables*Multimedia Room*Laser Tag
Current “New Technology”
Smart Tables
Two Smart Tables Interactive Touch
Table Top Easy to load and
install games Up to 8 children
can play, 100 finger touches
Multimedia Room
Room Set Up Features: Clickers
Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System)
We use this rooms for : Jeopardy Movie Nights Presentations / Interactive Style Board Game
Night
Laser Tag (Yes inside the library) Ubisoft Laser Tag
System Up to 8 children
can play Multiple different
game scenarios
Read up on the project’s progress at www.evolveproject.org
What makes up the new “Childrens Area”
Outcomes of Demo Design
Sifteo Cubes Children loved them All understood No need to show
them, most got it right away
Eager to check out Sphero Balls
Beyond amazed Wanted to know
when they could check them out and be first on the list.
Creation Station
Area includes (oh, this can all be checked out too) Lego Education
Interactive Motorized Lego’s Sifteo Cubes
Interactive cubes that sense when other cubes are nearby
Science Kits Sphero Balls
Creation Station - Why
Creation: Allows children to learn in new exciting
ways This type of environment will encourage
more families to come into the library with their children
Design Concept Five Touch Screen Computers so children
can learn, build, share , and interact with the creation sets
Gaming Stations
Have Kiosks setup with: Xbox 360 Kinect and Wii
No Time Limits This will encourage kids to learn to share
and maintain the open environment Gaming Stools next to the Kiosk so
children can make it their own friendly environment
“Sound Proof” Felt Barriers
Gaming Stations - Why
Involvement and communication Attract new target audiences Economy makes it hard for kids to
experience gamification Gamification is the use of game design
techniques and mechanics to solve problems and engage audiences
Video Games are actually “stories” with a plot and theme.
Encourages kids to come to the library familiarity.
The Menageri-E
A “Digital Petting Zoo” or “E-Bar” Containing:
Tablets (Andriod and Windows) Ipads E-Readers (Kindle, Nook, Sony…)
Have Fact Sheets about each technology
The Menageri-E – Why?
Low Pressure, No Sale Environment Allows people to learn and interact with
technology without having a sales person Leads to discovery of new technology
and ability to make comparisons A great way to offer training and learning
of existing devices so patrons can decide what best technology suits their needs
A great community addition
The Open Play Coliseum
Imagination Board Allow children to submit reviews of books using a
giant white board / green screen as the backdrop. Kids can draw on white board / tell a story
Play A Movie…All Day. Include related books -> with a “map” to find them
All day activities that are related to the playing movie / related books…a story hour all day
Display a child driven art gallery – children can opt to make them “circulating”
The Open Play Coliseum – Why?
Encourages creativity The review board allows children to tell other children
(in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s
development (telling a story) The “story all day” motto allows people regardless of
work schedule to come in with their children to participate in craft building and fun
The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
Computer Lab
Remodel the desks of the computer labTo Flip-It Desks. Allows for more space and
can be used as a desktop or a worktop. We have a laptop training lab in the
works, we can use those as usable mobile stations for the children to use. Kids are more capable to
using a laptop correctlysince most families don’t own desktops
Music Station
Music Pods – Relax and play music off computer
Tablet Devices to play and stream music from our self-hosted music system Ampjuke
Music Station - Why
Interactive and Fun Schools are cutting music programs Promoting the Arts – recorded music can
be saved and shared Music is an exploration, and listening to
new music genres/styles expands their knowledge
Reflects the interest of the community
Children’s Collection Rotating Collection
Provides an “always new” environment Child Friendly Shelves
Bin style shelving, so children can “flip” through books Props to show collection (not books) Interactive Book Ends
Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf
Merging Easy Readers with Junior Books Most children have to go back and forth between the
sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
Workflow Environment
Self Check Out Units Children are highly receptive to the ability to do things
on their own and utilize technology Mobile Check Out / Catalog Units
Allow people to use an iPad to either search or check out material
Standing “Help Desk” Either a single Circulation Clerk or one Page that can
man it while circulating the floor. Offer suggestions, help, and guidance
Head of department will be on floor in an accessible area so children can interact comfortably
Contact Us
@bpichman 815.534.0403 bpichman@mokena.l
ib.il.us
@dhesse75 815.534.0402 dhesse@mokena.lib.il.
us
Brian Pichman Dave Hesse
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