modeling and rendering architecture from photographs

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Modeling and Rendering Architecture from Photographs. Part 2 Ryan Buterbaugh. Section 3 View-Dependent Texture Mapping. Use multiple photographs to compose textures for different views of the surface Weigh pixel importance based on location in photograph, proximity to occlusion, etc. - PowerPoint PPT Presentation

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Modeling and Rendering Architecture from Photographs

Part 2

Ryan Buterbaugh

Section 3View-Dependent Texture Mapping

• Use multiple photographs to compose textures for different views of the surface

• Weigh pixel importance based on location in photograph, proximity to occlusion, etc

Section 4Model-Based Stereopsis

• Use key and offset images to determine disparity and use that information to figure out depth

• Method: create model from key image, warp offset image onto model, find disparity

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