marielle briz

Post on 18-Jan-2017

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Motivation

Motivation

Objectives:The students will differentiate

the difference between Traditional and Resource-based Learning.

The students will develop their creativity in terms of using high technology.

Higher Thinking SkillsThrough IT Based

Four IT Based Project I. Resource Based Projects

II. Simple Creations

III. Guided Hypermedia ProjectsIV. Web Based Projects

AE

I. Resource Based ProjectsThe teacher steps out of traditional role of being an expert and

information provider, and instead let’s the

students find their own facts and information.

1. The teacher determines the topic for the examination of the class.

2. The teacher presents the problem to the class.

The General flow of events in resource-based projects are:

3, The students find information on the problem or questions.

4. Students organize their information in response to the problem or questions.

Relating to finding information. The central principle is to make the students “go beyond the textbook and curriculum materials”.

Students are encouraged to go to the library,

particularly to the modern extension of the modern library, the Internet.

Furthermore, the inquiry-based or discovery approach is given importance in resource- based projects.

Finally, the process is given more importance than the project product.

Traditional and Resource- based

LearningTraditional Learning

modelResource-Based learning Model

1. Teacher is an expert and information provider.

1. Teacher is a guide and facilitator.

2. Textbook is key source of information.

2. Sources are varied (print, video, internet, etc.)

Traditional and Resource- based

Learning

3. Focus on facts information is packaged in neat parcels.

3. Focus on learning inquiry, quest, or discovery.

4. The product is the be-all and end-all of learning.

4. Emphasis on process.

5. Assessment is quantitative.

5. Assessment is quantitative and qualitative.

II. Simple Creations

More consonant with

planning, making,

assembling, designing

and building.

In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence.

Creativity is said to combine three kinds of skills/abilities :

• Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved.

• Synthesizing- making spontaneous connections among ideas, does generating interesting or new ideas.

• Promoting- selling of a new ideas to allow the public to test the ideas themselves.

The five key task to develop creativity:

Define taskBrainstormJudge the ideasActAdopt Flexibility

What do you think is the best way the teacher should use, Traditional or resource based learning model? Why?

Application

Evaluation

Create a three stanza poem and post in an online website.

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