lifestudio:head® import-export plug-in for maya. lifestudio:head® import-export plug-ins allow...
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LIFESTUDIO:HEAD® Import-Export Plug-In
for Maya
LIFESTUDIO:HEAD® Import-Export Plug-Ins
• allow LS:HEAD models and animations
in 3ds max and Maya scenes
Import-Export Plug-In
LIFESTUDIO:HEAD® File Types
•GDP - Main Model Files
•MMA - Libraries of Animation Macro Muscles
•MMS - Animation Sequence Files
Import-Export Plug-In for Maya
Import-Export Plug-In for Maya
• Exports skeleton animations, these are neck and head movements
to LS:HEAD • Imports
head models and facial animations
from LS:HEAD
Combining Head
and Body
Combining Head and Body
• LS Head: Neck "collar" is rigid• Maya: Body collar duplicates neck collar• Both collars link to the same spine
– Both collar parts will move as a single whole controlled by the same spine
Pre:
Combining LS:HEAD and Maya Animations
• Import or create a body in Maya’s scene:
Skeleton has spine, neck, head bones
Combining LS:HEAD and Maya Animations
•Skeleton’s spine, neck, head are animated:
Combining LS:HEAD and Maya Animations
• Import head model from GDP file:
Set GDP File type
Combining LS:HEAD and Maya Animations
•Head imported:
Model added
Combining LS:HEAD and Maya Animations
•LSH_PhModifier controls head mesh:
Try LS:HEAD muscles
Combining LS:HEAD and Maya Animations
•LSH_Animator will control LSH_PhModifier:
This menu: Create LSH_Animator
Combining LS:HEAD and Maya Animations
• Import animation library from MMA file:
This button: Load MMA
Combining LS:HEAD and Maya Animations
• Import animations from MMS files:
This button: Add
Combining LS:HEAD and Maya Animations
•Still LSH_PhModifier is not connected to animation:
Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
This menu: Connect LSH_Animator...
Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
Select items from both list sides
Connect
Combining LS:HEAD and Maya Animations
•Now LSH_Animator can control head mesh through LSH_PhModifier :
•But head movement is not matched to body
Combining LS:HEAD and Maya Animations
•Fit body to neck -fit Maya’s body collar to LS:Head neck collar:
• Edit mesh
to close gaps
Combining LS:HEAD and Maya Animations
•Connect head to body’s spine:
… onto body’s spine
Drag head node …
Combining LS:HEAD and Maya Animations
•Head model is connected to body :
Combining LS:HEAD and Maya Animations
•Now neck collar follows body spine:
•Here head rotations were animated from MMS
Combining LS:HEAD and Maya Animations
•You may want to control head rotations from skeleton’s neck and head bones:
Combining LS:HEAD and Maya Animations
•Connect sceleton to LSH_PhModifier:
This menu: Connect Skeleton to…
Combining LS:HEAD and Maya Animations
Choose and set
Neck bone
Choose and set
Head bone
•Maya’s neck and head bones are used as reference :
Combining LS:HEAD and Maya Animations
•Now LS:Head model follows Maya’s neck and head bones :
The End
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