lifestudio:head® import-export plug-in for maya. lifestudio:head® import-export plug-ins allow...

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LIFESTUDIO:HEAD® Import-Export Plug-In

for Maya

LIFESTUDIO:HEAD® Import-Export Plug-Ins

• allow LS:HEAD models and animations

in 3ds max and Maya scenes

Import-Export Plug-In

LIFESTUDIO:HEAD® File Types

•GDP - Main Model Files

•MMA - Libraries of Animation Macro Muscles

•MMS - Animation Sequence Files

Import-Export Plug-In for Maya

Import-Export Plug-In for Maya

• Exports skeleton animations, these are neck and head movements

to LS:HEAD • Imports

head models and facial animations

from LS:HEAD

Combining Head

and Body

Combining Head and Body

• LS Head: Neck "collar" is rigid• Maya: Body collar duplicates neck collar• Both collars link to the same spine

– Both collar parts will move as a single whole controlled by the same spine

Pre:

Combining LS:HEAD and Maya Animations

• Import or create a body in Maya’s scene:

Skeleton has spine, neck, head bones

Combining LS:HEAD and Maya Animations

•Skeleton’s spine, neck, head are animated:

Combining LS:HEAD and Maya Animations

• Import head model from GDP file:

Set GDP File type

Combining LS:HEAD and Maya Animations

•Head imported:

Model added

Combining LS:HEAD and Maya Animations

•LSH_PhModifier controls head mesh:

Try LS:HEAD muscles

Combining LS:HEAD and Maya Animations

•LSH_Animator will control LSH_PhModifier:

This menu: Create LSH_Animator

Combining LS:HEAD and Maya Animations

• Import animation library from MMA file:

This button: Load MMA

Combining LS:HEAD and Maya Animations

• Import animations from MMS files:

This button: Add

Combining LS:HEAD and Maya Animations

•Still LSH_PhModifier is not connected to animation:

Combining LS:HEAD and Maya Animations

•Connect LSH_Animator to LSH_PhModifier:

This menu: Connect LSH_Animator...

Combining LS:HEAD and Maya Animations

•Connect LSH_Animator to LSH_PhModifier:

Select items from both list sides

Connect

Combining LS:HEAD and Maya Animations

•Now LSH_Animator can control head mesh through LSH_PhModifier :

•But head movement is not matched to body

Combining LS:HEAD and Maya Animations

•Fit body to neck -fit Maya’s body collar to LS:Head neck collar:

• Edit mesh

to close gaps

Combining LS:HEAD and Maya Animations

•Connect head to body’s spine:

… onto body’s spine

Drag head node …

Combining LS:HEAD and Maya Animations

•Head model is connected to body :

Combining LS:HEAD and Maya Animations

•Now neck collar follows body spine:

•Here head rotations were animated from MMS

Combining LS:HEAD and Maya Animations

•You may want to control head rotations from skeleton’s neck and head bones:

Combining LS:HEAD and Maya Animations

•Connect sceleton to LSH_PhModifier:

This menu: Connect Skeleton to…

Combining LS:HEAD and Maya Animations

Choose and set

Neck bone

Choose and set

Head bone

•Maya’s neck and head bones are used as reference :

Combining LS:HEAD and Maya Animations

•Now LS:Head model follows Maya’s neck and head bones :

The End

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