learning ixd from everyday objects
Post on 27-Jan-2015
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Learning Interaction Design
from Everyday Objects
Bill DeRouchey
Ziba Design
Inspiration fuels design.
Inspiration surrounds usin everyday objects.
We make things for
people to use.
Attention fuels craft.
Interaction has a language
Interaction has a language
that we create and curate.
How? Color
Icons, Words
Size, Shape
Layout, Motion
Sequence
Sound, Feel
Why? Priority
Clarity
Purpose
Priority
Priority
Do the
elements have
a hierarchy?
Do the
elements have
a hierarchy?
Size
Color
Zoning
62 59 55 48
Tivo
TivoSelect
Pinpoint
Control
Adjust
Highest
Priority:
The Hero
Clarity
Clarity
Does the
interface
communicate
clearly?
Does the
interface
communicate
clearly?
Words
Icons
Color
Power icon
0 1
GoodBad
Tree PrettyFire Bad
Design Problem: = Recording (Good),
and Alarm (Bad)
= Power
Design Solution: = Something is wrong
= Everything is okay
Purpose
Purpose
Does the
product
maintain its
essence?
Does the
product
maintain its
essence?
Simplicity
Perspective
Restraint
bill@historyofthebutton.com Thank you.
bill_derouchey@ziba.com
More at my site
www.History of the Button.com
and Dan’s site
www.No Ideas But in Things.com/ixd
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