human factors in the design of emotion-aware gaming
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Human Factors in the Design of Emotion-Aware Gaming: Examining Affective Computing in Gaming with Brain-Computer InterfacesNORA ALDAHASH, AREEJ AL-WABIL, MUHAMMAD HUSSAINCOLLEGE OF COMPUTER AND INFORMATION SCIENCESSOFTWARE AND KNOWLEDGE ENGINEERING RESEARCH GROUP [ SKERG.KSU.EDU.SA ]KING SAUD UNIVERSITY, RIYADH SAUDI ARABIA
Introduction: Affective Gaming Measuring affective states: - brain signals - physiological signals - facial expressions
Introduction: Emotion-Aware Systems
Emotion Stimuli Measurement Technique
Machine Learning Algorithms
5
Affective BCI
Affective Computing
HCI
BCI
Psychology
Machine Learning
Signal Processing
PatternRecognition
Emotion
CognitionPerception
State of the Art in Affective BCI
EEG correlations of emotion :Frequency Bands Cognitive/Affect Correlations in Human Subjects
Delta 0.5-4 Hz Deep sleep, motivational states (e.g. hunger)
Theta 4-8 Hz Memory, recall
Alpha 8-13 Hz Relaxing/meditative state, attention
Beta 13-30 Hz Cognitive processes
Gamma >30 Hz Negative state (worry)
Categorization of Emotion-Aware BCI
Audio-visual induced affect states
Motor imagery control
SSVEP
Emotion state monitoring
Emotion-Aware Gaming Game Emotion Headset / HW Number of Sensors EEG Features Interaction
Brain Ball (2000)[55] Relaxation ProComb 3 Alpha/Beta Active
Attention Enhancement System; Virtual Reality (2002)[60]
Attention Laxtha 4 Beta Activity Active
Neuro Wander (2010)[61] Attention/Meditation Neuro Sky 3 N/A Active
Towers of Hanoi (2010)[62]
Attention/Meditation Neuro Sky 3 N/A Active
Mind Maps (2011) [64] Attention/Meditation Neuro Sky 3 N/A Active
Alpha WOW (2012)[5] Relaxation/Stress Emotiv 4 Alpha Activity Active
Brain Chi[54] Concentration/Distraction Emotiv 1 Fractal Dimension Model Active
Archery Game (2012) [63] Focus 3 Alpha Activity Active
Factors Affecting UX in NeuroGaming User Interface Factors Emotion-Aware Design Factors Utility Factors Software Architecture Design Factors
Factors affecting UXUI/UX Factors
Visual Salience Interruption Handling
Utility FactorsModality (e.g. Tactile response)
Hardware(e.g. headset, peripherals)
Software (e.g. calibration, system feedback)
Factors affecting UXUtility Factors
Modality (e.g. Tactile response)
Hardware(e.g. headset, peripherals)
Software (e.g. calibration, system feedback)
Thank youHuman Factors in the Design of Emotion-Aware Gaming: Examining Affective Computing in Gaming with Brain-Computer Interfaces
Nora Aldahash, Areej Al-Wabil, Muhammad Hussain College of Computer and Information Sciences Software and Knowledge Engineering Research group [ skerg.ksu.edu.sa ] King Saud university, Riyadh Saudi Arabia
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