hooray for ux!

Post on 05-Dec-2014

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A presentation for General Assembly's UXDI course in the spring of 2014. I discuss UX, game-making, and how I got involved with both fields. I then share advice for those who are interested in UX and/or making games.

TRANSCRIPT

@cattsmall@cattsmall

Hooray for UX!

@cattsmall

I’m Catt Small.I’m in love with user experience,

coding, and games!

@cattsmall@cattsmall

● Product Designer at SoundCloud

● Game player and maker

● Organizes events via Tech Under Thirty

● Teaches women to make games via The Code Liberation Foundation

Me in a nutshell:

@cattsmall@cattsmall

● How I became a user experience designer

● How I began making games

● Advice for game makers

● Advice for UX designers

We’ll talk about:

@cattsmall

User ExperienceAnd how I got into it

@cattsmall@cattsmall

User goals

@cattsmall@cattsmall

Business goals

@cattsmall@cattsmall

UX Designers come frommany backgrounds

@cattsmall@cattsmall

Made blog templates

@cattsmall@cattsmall

Became a web designer

@cattsmall@cattsmall

Learned about IA

@cattsmall@cattsmall

Hired as an Interface Designer

@cattsmall@cattsmall

Hired as a Product Designer

@cattsmall@cattsmall

Now at SoundCloud!

@cattsmall@cattsmall

What did you do before UX?

@cattsmall

Making GamesMy path to game development

@cattsmall@cattsmall

Game design is aboutcreating systems

@cattsmall@cattsmall

Good games are well-designed

@cattsmall@cattsmall

Played games as a kid

@cattsmall@cattsmall

Made dress up dolls

@cattsmall@cattsmall

Collaborated with friends

@cattsmall@cattsmall

Made game jam games

@cattsmall@cattsmall

Joined Code Liberation

@cattsmall@cattsmall

How many of you want to make games?

@cattsmall

Advice for game makersNYC is a hub for game makers. Be a part of it.

@cattsmall@cattsmall

Make as many games as you can.

@cattsmall@cattsmall

Make games alone

Zora Ball. Photo by Curtis Ball

@cattsmall@cattsmall

Make games with friends

Buttered Toast Studios team

@cattsmall@cattsmall

Go to game jams & hackathons

https://technical.ly/brooklyn/2014/01/28/global-game-jam/

@cattsmall@cattsmall

Prototype before you go high-fidelity.

@cattsmall@cattsmall

Sketching

@cattsmall@cattsmall

Paper prototyping

http://mondaybeginsonsaturday.com/2012/02/29/paper-prototyping/

@cattsmall@cattsmall

Pseudo-code programs

@cattsmall@cattsmall

Be your ownproject manager.

@cattsmall@cattsmall

Make the important parts work

@cattsmall@cattsmall

Evaluate each nice-to-have feature

@cattsmall@cattsmall

Remember that games don’t have to

be “fun”.

@cattsmall@cattsmall

Fear

Amnesia, © Frictional Games

@cattsmall@cattsmall

Joy

Rayman Legends, © Frictional Games

@cattsmall@cattsmall

Sadness

Contrast, © Compulsion Games

@cattsmall@cattsmall

Excitement

Prism Shell, © Brooklyn Gamery

@cattsmall@cattsmall

Games are about

Memorableexperiences

@cattsmall@cattsmall

Be relevant.

@cattsmall@cattsmall

Share your knowledge

@cattsmall@cattsmall

Remember names and faces

@cattsmall@cattsmall

Converse via Twitter

#gamedev & #screenshotsaturdays

@cattsmall@cattsmall

Attend local events

NY Game Makers Meetup NYC Indie Games Facebook Group

@cattsmall@cattsmall

Attend conferences

@cattsmall@cattsmall

How many of you go to industry events?

@cattsmall@cattsmall

How many of you can’t afford to go to

industry events?

@cattsmall@cattsmall

In summary:● Make as many games as you can.● Prototype ideas before jumping in.● Manage your time well.● Don’t let feature creep kill your project.● Don’t worry about fun, but rather

engagement and satisfaction.● Go to local events and conferences.

@cattsmall

Advice for UX DesignersSome things I’ve learned over the years.

@cattsmall@cattsmall

Use data to inform your decisions.

@cattsmall@cattsmall

Read design books

@cattsmall@cattsmall

Talk to your demographic

@cattsmall@cattsmall

Design based on logic

@cattsmall@cattsmall

Accept imperfection.

@cattsmall@cattsmall

Failure helps you learn

@cattsmall@cattsmall

Iterate designs constantly

Ideate

PrototypeTest

Learn

@cattsmall@cattsmall

Collaborate with others often.

@cattsmall@cattsmall

Involve other teams

@cattsmall@cattsmall

Ask for feedback

@cattsmall@cattsmall

Make things often.

@cattsmall@cattsmall

Experiment with new ideas

@cattsmall@cattsmall

Share your projects

@cattsmall@cattsmall

Go to events.

@cattsmall@cattsmall

Local events

@cattsmall@cattsmall

Conferences

@cattsmall@cattsmall

In summary:● Research and use data to inform decisions.● Accept imperfection.● Collaborate and ask for feedback.● Make things as much as possible.● Share your work with others.● Go to events and socialize.

@cattsmall@cattsmall

Thank you! Questions?Think of questions later?

Tweet @cattsmallEmail catt@cattsmall.com

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