handbook of the pioneer league, incorporated...pioneer league basic playing rules section 1.0...
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RULE BOOK OF THE PIONEER LEAGUE, INC. NEWBURYPORT, MASSACHUSETTS
TABLE OF CONTENTS
Pioneer League Basic Playing Rules
Sec 1 Objective of the Game
Sec 2 Definition of Terms
Sec 3 The Pioneer League Field
Sec 4 Playing Equipment / Uniforms
Sec 5 Starting the Game
Sec 6 Offense (Playing the Game)
Sec 7 Ending the Game
Sec 8 Pitching Regulations
Sec 9 Umpires
Sec 10 Protests
Sec 11 Super C Baseball Playing Rules
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PIONEER LEAGUE BASIC PLAYING RULES
SECTION 1.0 OBJECTIVE OF GAME
1.1. Pioneer League Baseball (A and B) is a game between two teams of nine on-the-field-players each
and Pioneer League Softball (A and B) is a game between two teams of ten on-the-field-players each.
Each team is under the direction of a Manager and a coaching staff. There is a maximum combination
of four adults who are permitted to be "on the field" or in the dugout during a game in the above
divisions. These games will be played on the regulation Pioneer League Fields in accordance with
these rules. The games will also be under the jurisdiction of one or more umpires from the
Newburyport Umpires Association.
1.2. The objective of each team is to win the game by scoring more runs than the opponent.
1.3. The winner of the game shall be that team which shall have scored, in accordance with these rules,
the greater number of runs at the conclusion of a regulation game.
1.4. The objectives of the above games are specific in nature and are not to be confused with the overall
purpose and philosophies of the Pioneer League which are more general in nature as described in
Chapter 1 of the Pioneer League, Inc. Handbook.
1.5. Pioneer League C-Ball is a game between two teams under the direction of a Manager and coaching
staff. The number of players is variable—depending on the number of players who are present for the
game. There may be greater than four adults on the playing field or in the dugout.
1.6. The objective of the C-Ball game is one of instruction and teaching of basic skills and playing rules of
baseball. It is also the object to teach sportsmanship and teamwork among the players. No score is
kept in C-Ball, and coach’s pitch. For more detailed specifics of C-Ball, please see Chapter 7,
Section 15, in the Pioneer League, Inc. Handbook.
1.7. Pioneer League Super C-Ball is a game between two teams under the direction of a Manager and
coaching staff. The number of players is variable—depending on the number of players who are
present for the game.
1.8. The objective of the Super C-Ball game is one of instruction and teaching of basic skills and playing
rules of baseball. It is also the object to teach sportsmanship and teamwork among the players. Score
is kept in Super C-Ball, and kids pitch. For more detailed specifics of C-Ball, please see Chapter 7,
Section 15, in the Pioneer League, Inc. Handbook.
Would need to add for Senior League, T-Ball and C Softball as well.
Suggest just revising to see separate sections under specific playing rules (Sections 11 – 18) or schedules a - x
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SECTION 2.0 DEFINITION OF TERMS
2.1. ADJUDGED: A judgment decision by an umpire.
2.2. APPEAL PLAY: A play upon which an umpire cannot make a decision until requested by a player
or coach. The appeal must be made before the next pitch, legal or illegal.
2.3. APPROVED: Official recognition with reference to playing equipment.
2.4. BACKSTOP: The barrier erected behind the catcher in order to allow the catcher to retrieve wild
pitches or passed balls easily. It is parallel to the front side of home plate and extends between the
extensions of the foul lines. It is recommended that the backstop be erected from 20 to 30 feet behind
the point of home plate.
2.5. BALK: There are no balks in the Pioneer League.
2.6. BALL: A pitch that does not enter the strike zone in flight and which is not struck at by the batter.
Note: If the pitch touches the ground and bounces through the strike zone, it is still a "ball." If a
"bounced" pitch touches the batter, the batter shall be awarded first base. If the batter swings at a
"bounced" pitch and misses, it is a strike. If a batter hits a "bounced" pitch, the ensuing action shall be
the same as if the batter hit the ball in flight.
2.7. BASE: One of the four objectives to be touched or occupied by runners on their legal advance to
home base and a score.
2.8. BASE ON BALLS: When a batter gains first base without liability to be put out. It is awarded to a
batter by the umpire when four pitches are adjudged to be outside the strike zone.
2.9. BASE PATH: An imaginary line three feet to either side of a direct line between bases.
2.10. BASE RUNNER: A player of the team at bat who has finished his turn at bat, reached first base, and
has not yet been put out.
2.11. BATTED BALL: Any ball that hits the bat or is hit by the bat and which lands either in fair or foul
territory. No intention to hit the ball is necessary.
2.12. BATTER: An offensive player who takes a position in the batter's box.
2.13. BATTER'S BOX: The area in which a batter must stand during a time at bat.
2.14. BATTERY: The pitcher and catcher.
2.15. BATTING ORDER: The official listing of players in the order in which members of that team come
to bat. When the line-up card is submitted it shall also include each player's number.
2.16. BENCH or DUGOUT: The seating area reserved for players, substitutes, a manager, and coaches
officially connected with the team.
2.17. BLOCKED BALL: A batted or thrown ball that is touched, stopped, or handled by a person not
engaged in the game, or which touches any object which is not part of the official equipment or
official playing area.
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2.18. BUNT: A legally batted ball not swung at, but intentionally met with the bat and tapped slowly
within the infield.
2.19. CALLED GAME: One in which, for any reason, the Plate Umpire terminates play.
2.20. CATCH: A legally caught ball which occurs when the fielder catches a batted or thrown ball with
his/her hands or glove. If the ball is merely held in the fielder's arms or prevented from dropping to
the ground by some part of the fielder's body of clothing, the catch is not completed until the ball is in
the grasp of the fielder's hand or glove. It is not a catch if a fielder, immediately after he/she contacts
the ball, collides with another player or wall or falls to the ground, and drops the ball as a result of the
collision or fall to the ground. In establishing a valid catch, the fielder shall hold the ball long enough
to prove he/she has complete control of the ball and that the release of the ball is voluntary and
intentional. If a player drops the ball while in the act of throwing it, it is a valid catch.
2.21. CATCHER: That defensive player who takes his/her position back of home plate in the catcher's
box.
2.22. CATCHER'S BOX: That area behind home plate within which the catcher must stand until the
pitcher delivers the ball.
2.23. COACHER: A member of the team roster who occupies the coach's box at first or third base to
direct a base runner or batter.
2.24. DEAD BALL: The ball is not in play and is not considered in play again until the pitcher has the
ball in his/her possession and, is within eight feet (8') of the pitcher's plate and the plate umpire has
called "play ball."
2.25. DEFENSE: The team, or any player of the team, in the field. Its object is to prevent offensive
players from becoming base runners and to prevent their advance around the bases to a score. A
defensive player, other than the pitcher and the catcher, may occupy any position on the playing field
in fair territory.
2.26. DOUBLE PLAY: A play by the defense in which two offensive players are legally put out as a
result of continuous action, providing there is no error between putouts.
2.27. FAIR BALL: A legally batted ball that settles on fair ground between home and first base, or
between home and third base, or that is on or over fair territory when bounding to the outfield past
first base or third base, or that touches first or third base, or that first falls on fair territory on or
beyond first base or third base, or that, while on or over fair territory, touches the person of an umpire
or player. A fair fly must be judged according to the relative position of the ball and the foul line,
including the foul pole, and not as to whether the fielder is on fair or foul territory at the time he
touches the ball.
2.28 FAIR TERRITORY: That part of the playing field within, and including the first base and third base
lines from home base to the bottom of the playing field fence and upwards perpendicularly. Home
plate, first base, third base, and all foul lines are in fair territory.
2.29. FIELDER: Any defensive player.
2.30. FIELDER'S CHOICE: The act of a fielder who handles a fair grounder and, instead of throwing to
first base to retire the batter-runner, throws to another base in an attempt to retire a preceding runner.
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2.31. FLY BALL: A batted ball that goes high in the air in flight.
2.32. FORCE PLAY: A play in which a runner legally loses the right to occupy a base by reason of the
batter becoming a base runner. The batter is the only player who can start a force play. First base must
be occupied by a base runner or it is not a force play.
2.33. FORFEITED GAME: A game declared ended by the Umpire-in-Chief in favor of the offended
team by a score of 6—0 for violation of the rules.
2.34. FOUL BALL: A legally batted ball that settles on foul territory between home and first base, or
between home and third base, or that bounds past first or third base on or over foul territory, or that
first falls on foul territory beyond first or third base, or while on or over foul territory, touches the
person of an umpire or a player, or any object foreign to the natural ground. A foul fly shall be judged
according to the relative position of the ball and the foul line, including the foul pole, and not as to
whether the fielder is on foul or fair territory at the time the ball is touched by the fielder.
2.35. FOUL TERRITORY: That part of the playing field outside the first and third base lines extended to
the fence and perpendicularly upwards.
2.36. FOUL TIP: A ball batted by the batter that goes sharp and direct from the bat to the catcher's hands
and is legally caught. It is not a foul tip unless caught and any foul tip that is caught is a strike and the
ball is in play. If not caught, it is a foul and the ball is dead. It is not a catch if it is a rebound, unless
the ball has first touched the catcher's glove or hand. This rule shall be followed to the letter, and it
shall not be interpreted to allow a smothered catch to count as a catch.
2.37. GROUND BALL: A batted ball that rolls or bounces close to the ground.
2.38. HOME TEAM: The team that takes the field first at the start of the game. Adopted game schedules
will determine which team this will be.
2.39. ILLEGAL or ILLEGALLY: Contrary to these rules.
2.40. ILLEGAL PITCH:
2.40.1. A pitch delivered to the batter when the pitcher does not have his/her pivot foot in contact
with the pitcher's plate.
2.40.2. When the pitcher delivers the pitch with a foreign substance applied to the ball. Rosin may be
applied to the hand.
2.40.3. A quick return pitch.
2.40.4. An interrupted pitch.
2.40.5. A curve ball. Note: It is possible for a pitcher to have a natural curve ball, without snapping
the wrist. The umpire shall determine legality of the pitch.
2.40.6. If the batter reaches first base safely and other runners advance at least one base, the pitch
becomes legal.
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2.41. ILLEGALLY BATTED BALL:
2.41.1. When a batter hits a ball while an entire foot is completely out of the batter's box and on the
ground when the ball is hit.
2.41.2. When any part of the batter's foot is touching home plate as the batter hits the ball.
2.41.3. When the batter hits the ball with an illegal bat.
2.41.4. The batter is out after illegally batting the ball.
2.42. ILLEGALLY CAUGHT BALL: Occurs when a fielder catches a batted or thrown ball with a cap,
mask, glove, or any part of the uniform while it is detached from its proper place.
2.43. INFIELDER: A defensive player who occupies a position in the infield.
2.44. INFIELD FLY: A fair fly ball (not including a line drive or an attempted bunt) which can be caught
by an infielder with ordinary effort, when first and second or first, second, and third bases are
occupied, before two are out. The pitcher, catcher, and any outfielder stationed in the infield on this
play shall be considered infielders for the purpose of this rule.
When it seems apparent that a batted ball will be an Infield Fly, the umpire shall immediately vocally
declare, "INFIELD FLY," for the benefit of the runners. If the ball is near the base line, the umpire
shall vocally declare, "INFIELD FLY, IF FAIR."
The ball is alive and runners may advance at the risk of the ball being caught, or retouch and advance
after the ball is touched, the same as on any fly ball. If a runner is hit by the ball while standing on a
base, he/she shall not be called out; the batter shall be called out. If a base runner is hit while off the
base, both the runner and the batter shall be called out and the ball is dead. If the hit becomes a foul
ball, it is treated the same as any foul.
If a declared infield fly is allowed to fall untouched to the ground, and bounces foul before passing
first or third base, it is a foul ball. If a declared infield fly falls untouched to the ground outside the
baseline, and bounces fair before passing first or third base, it is an infield fly.
There is no Infield Fly rule in the Pioneer League B Baseball and B Softball Divisions.
2.45. INFLIGHT: Describes a batted, thrown, or pitched ball that has not yet touched the ground or some
object other than a fielder.
2.46. IN JEOPARDY: A term indicating that the ball is in play and an offensive player may be put out.
2.47. INNING: That portion of a game, within which the teams alternate on offense and defense, and in
which there are three (3) putouts for each team. It will be held that an inning starts the moment the
third out is made completing the preceding inning.
2.48. INTENTIONAL WALKS: Are not permitted in the Pioneer League.
2.49. INTERFERENCE: On any interference the ball is dead.
2.49.1. Offensive interference is an act by the team at bat that interferes with, obstructs, impedes,
hinders, or confuses any defensive player attempting to make a play. If the umpire declares
the batter, batter-runner, or a runner out for interference, all other runners shall return to the
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last base that was, in the judgment of the umpire, legally touched at the time of the
interference, unless otherwise provided by these rules.
2.49.2. Any player who deliberately collides with another player will be removed from the game. If
the action continues in other games, the player will be removed from the League.
2.49.3. Defensive interference is an act by a fielder that hinders or prevents a batter from striking at
or hitting a pitched ball.
2.49.4. Umpire's interference occurs when an umpire hinders, impedes, or prevents a catcher's throw
intended to catch a runner who is in the act of stealing or when a fair batted ball strikes an
umpire before touching a fielder.
2.49.5. Spectator interference occurs when a spectator reaches out of the stands or goes on the
playing field, and touches a live ball.
2.50. LEGAL OR LEGALLY: In accordance with these rules.
2.51. LEGAL TOUCH (PUT OUT): Occurs when a runner or batter/base runner who is not touching a
base is touched by the ball while it is securely held in the fielder's hand. The ball is not considered as
having been securely held if it is juggled or dropped by the fielder after having touched the runner
unless the runner deliberately knocks the ball from the hand of the fielder. It is sufficient for the
runner to be touched with the hand or glove in which the ball is held.
2.52. LEGALLY CAUGHT BALL: Occurs when a fielder catches a batted or thrown ball provided it is
not caught in the fielder's hat, cap, mask, protector, pocket, or other part of the uniform. It must be
caught and firmly held with a hand or hands.
2.53. LIVE BALL: A ball that is in play.
2.54. OBSTRUCTION: The act of a fielder who, while not in possession of the ball and not in the act of
fielding the ball, impedes the progress of any base runner that is legally running the bases. A fake tag
is considered obstruction. Obstruction shall be called on a defensive player who blocks off a base,
base line, or home plate from a base runner while not in possession of the ball.
2.55. OFFENSE: The team, or any player of the team, at bat.
2.56. OUT: One of the three required retirements of an offensive team during its time at bat.
2.57. OUTFIELDER: A defensive player who occupies a position in the outfield—the area of the playing
field most distant from home base.
2.58. OVERSLIDE or OVERSLIDING: The act of an offensive player when the slide to a base, other
than when advancing from home to first base, is with such momentum that the player loses contact
with the base and is in danger of being tagged out.
The batter/runner may over slide or overrun first base without being in jeopardy, regardless of which
way the batter/runner turns if he/she immediately returns to the base and makes no attempt to advance
toward second base.
There is a technical difference between over sliding and over running. If a batter hits double and over
slides and is tagged out, he/she receives credit for a single. If he/she overruns second on a
double, and is tagged out trying to get back, he/she gets credit for a double.
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2.59. PENALTY: The application of these rules following an illegal act.
2.60. The PERSON OF A PLAYER OR UMPIRE: Any part of his/her body, clothing, or equipment.
2.61. PITCH: A ball delivered to the batter by the pitcher.
2.62. PITCHER: The defensive player designated to deliver the pitch to the batter.
2.63. PITCHER'S PIVOT FOOT: That foot which is in contact with the pitcher's plate or rubber as the
pitch is delivered to the batter.
2.64. PITCHING POSITION (PIONEER LEAGUE ): The pitcher shall assume a position facing the
batter with the pivot foot on or in contact with, but not off the end of the pitcher's plate. From this
position, any natural movement associated with the delivery of the ball to the batter commits him/her
to the pitch. The pitcher shall not raise either foot from the ground, except that in the actual delivery
of the ball to the batter he/she may take one step backward and one step forward with the free foot.
2.65. "PLAY" or "PLAY BALL": The umpire's order to start the game or to resume action following any
dead ball.
2.66. QUICK RETURN PITCH: A pitch made by the pitcher with the obvious attempt to catch the batter
off balance. This would be before the batter takes his/ her desired position in the batter's box or while
he is still off balance as the result of the previous pitch. It is an illegal pitch.
2.67. REGULATION GAME: Is six (6) innings for A and B Baseball and Softball Divisions—subject to
being shortened or lengthened legally.
2.68. RETOUCH: The act of a runner returning to a base as legally required.
2.69. RUN or SCORE: The score made by an offensive player who advances from batter to base runner
and touches first, second, third, and home bases—in that order.
2.70. RUN-DOWN: The act of defense in attempting to put out an offensive player between bases or
between third base and home plate.
2.71. RUNNER or BASE RUNNER: An offensive player who is advancing toward, touching, or
returning to any base.
2.72. "SAFE": A declaration by the umpire that the runner is entitled to the base for which that runner was
trying.
2.73. STEALING: The act of a base runner attempting to advance after a pitch to the batter crosses home
plate.
2.74. STRIKE: A legal pitch which meets any of these conditions:
2.74.1. It is struck at by the batter and is missed.
2.74.2. If any part of the ball passes through any part of the strike zone and is not struck at.
2.74.3. It is fouled by the batter when there are less than two strikes.
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2.74.4. It is bunted foul. The batter is out and the ball is dead if the batter bunts foul on the third
strike.
2.74.5. It touches the batter's person as he strikes at it (Dead ball).
2.74.6. It touches the batter in flight in the strike zone (Live ball).
2.74.7. It becomes a foul tip (ball is live and in play).
2.75. STRIKE ZONE: That space over home plate which is between the batter's arm pits and the top of
the batter's knees when the batter assumes his/her natural batting stance. The umpire shall determine
the strike zone according to the batter's usual stance when that batter swings at a pitch.
2.76. SUSPENDED GAME: A called game which is to be completed at a later time or date.
2.77. TAG: The action of a fielder in touching a base with any part of the body while holding the ball
securely and firmly in the hand or glove; or touching a runner with the ball or with a gloved hand
containing the ball. The ball must be held securely and firmly in a hand or glove.
2.78. THROW: The act of propelling the ball with the hand and arm of the player to a given objective. It is
always to be distinguished from a pitch.
2.79. TIE GAME: A regulation drawn game. (See Section 7.2.)
2.80. "TIME": The announcement by an umpire of a legal interruption of play, during which the ball is
dead. Time must not be called by umpires until all legal play has ended and no further play is
possible. Managers and players are not permitted to declare time, but may ask for time from an
umpire. The ball is in play until the umpire declares "time".
An exception to this rule is in the case of an obviously serious injury to a participant in the game. An
umpire has the authority and responsibility to call time out immediately and stop play to attend to the
injured player.
2.81. TRIPLE PLAY: A play by the defense in which three offensive players are legally put out as a result
of continuous action provided there is no error between putouts.
2.82. WILD PITCH: A pitch so high, so low, or so wide of the plate that it can not be handled with
ordinary effort by the catcher.
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SECTION 3.0 THE PIONEER LEAGUE FIELD
3.1. The playing field shall be laid out in agreement with the dimensions indicated below. Dimensions are
mandatory except where specifically stated that they are optional.
3.2. The infield shall be a square with perimeter distances of sixty feet (60') between all bases. The
distance from the back point of home plate to the center of second base shall be 84 feet 10 inches. It
shall be graded so that the base line and home plate are level.
3.3. The distance between the rear point of home plate and the front side of the pitcher's plate shall be
forty-six feet (46').
3.4. The BATTER'S BOX shall be rectangular, five feet six inches (5'6") by three feet (3'). The inside
line shall be parallel to and four inches (4") away from the side of home plate. It shall extend forward
from the center of home plate two feet six inches (2'6") and to the rear three feet (3').
3.5. The PITCHER'S MOUND shall be raised by a gradual slope to a maximum height of six inches (6")
above the level of home plate and the base paths.
3.6. HOME PLATE shall be seventeen inches (17") wide on the edge nearest the pitcher's mound and
shall be seventeen inches (17") from this side to the back point. The two sides shall be 8 and one half
inches (8.5") long before they angle to the back point.
3.7. The PITCHER'S PLATE shall be four inches (4") by eighteen inches (18").
3.8. The BASES shall be fourteen inches (14") square, not more than two and one quarter inches (2.25")
high. They will not be anchored to the ground.
3.9. The COACHER'S BOXES shall be four feet (4') by eight feet (8') and shall not be closer than six
feet (6') from the base lines.
3.10. The CATCHER'S BOX extends approximately six feet four inches (6'4") to the rear of home plate.
It is determined by extending the foul lines nine feet (9') back beyond the point of home plate.
3.11. Home plate and the pitcher's plate shall be of white rubber, anchored in the ground, and even with its
adjacent surfaces.
3.12. All player lines, including extensions of foul lines on fences, shall be clearly marked with chalk or
other white material. Caustic lime must not be used.
A league – 50/70
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SECTION 4.0 EQUIPMENT / UNIFORMS
4.1. The BASEBALL used in the A and B Baseball Divisions shall weigh not less than five (5) ounces
nor more than five and one quarter (5 1/4) ounces. It shall measure not less than nine inches (9") nor
more than nine and one quarter inches (9 1/4") in circumference.
The SOFTBALL used in the A Softball Division shall measure not less than eleven inches (11") nor
more than twelve inches (12") in circumference. The softball used in the B Softball Division shall
measure not less than XX inches (XX") nor more than XX inches (XX") in circumference.
The balls used for the C League will be "RIF" (Reduced Injury Factor) balls.
Other divisions, Super C, T-Ball and C Softball.
4.2. The BASEBALL BAT shall be a smooth, rounded stick and made of wood or metal. It shall not be
more than thirty-two inches (32") in length, not more than two and one quarter inches (2 1/4") in
diameter at its largest part, and if wood, not less than fifteen sixteenth inches (15/16") in diameter at
its smallest part. Bats must indicate "Official Little League" or "Little League" Approved" on the bat.
The SOFTBALL BAT shall be a smooth, rounded stick and made of wood or metal. It shall not be
more than thirty-three inches (33") in length and not more than two and one half inches (2 1/2") in
diameter at its largest part. Bats must indicate "Official Softball."
Softball bats are illegal for baseball use and baseball bats are illegal for softball use
Bats may be taped or fitted with a sleeve for a distance not exceeding sixteen (16) inches at managers
and players discretion. A non-wood bat must have a grip of cork, tape, or composition material, and
must extend a minimum of 10 inches from the small end.
4.3. UNIFORMS consisting of shirt/jersey, pants, hat, and socks of regular baseball/ softball designs
must be worn by all players. Players are to provide their own pants (of a color determined by the
Pioneer League) and socks that complement the team uniform and match teammates' socks.
Sleeve lengths may vary for individual players, but the sleeves of each individual shall be
approximately the same length. No player shall wear ragged, frayed, or slit sleeves.
Supplemental warm clothing may be necessary during times of inclement (cold) weather and will be
permitted to be worn if it does not impede the normal action of the game (i.e., an open jacket hanging
over the strike zone while the batter is in a ready position in the batter's box). Pitchers must not wear
white sleeves when pitching.
Glass or polished metal buttons shall not be used on a uniform. For safety and injury prevention,
exposed jewelry such as wrist watches, bracelets, and neck chains should not be worn during a game
or during practices. Medical alert jewelry that alerts medical personnel to a specific condition is
permitted.
HARD CASTS may not be worn during the game.
4.4. The CATCHER'S MITT or glove must be made of leather. It may be of any size, shape, or weight
consistent with protecting the catcher's hand. It is mandatory to wear a catcher's mitt while catching in
a game. The catcher may not use a first baseman's mitt or a fielder's glove.
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4.5. FIELDER'S GLOVES, including a first baseman's glove or mitt, must be made of leather or similar
material and may not be more than twelve inches (12") long from top to bottom, nor more than eight
inches (8") wide across the palm. The pitcher's glove must be uniform in color, or of varying shades
of the same color, and may have contrasting stitching, lacing, and/or webbing, providing the glove,
lacing, or webbing is not gray or white. Multicolor gloves are acceptable for all other players. The
first baseman is the only fielder who may wear a first baseman's mitt. All other fielders must use
fielder's gloves.
Catchers in the softball divisions may wear a fielder's glove.
4.6. SHOES with metal cleats or spikes are not permitted. Shoes with molded cleats are permitted.
4.7. Each team must be prepared to begin each game with at least six protective helmets (four batter's and
two player-coaches') approved by the Pioneer League. The wearing of such approved helmets by all
batters, base runners, and coaches is mandatory. Helmet chin straps must be worn as designed.
4.8. Athletic supporters, preferably of the metallic, fiber, or plastic type, must be worn by male catchers
during practices and games. It is recommended that all male players wear supporters.
4.9. No pitcher shall wear sweat bands on his/her wrists.
4.10. Catchers must wear chest protectors with neck collar, , shin guards, and catcher's helmet while
catching in a game. They must wear a catcher's mask, throat guard, and helmet while catching during
practice and pre-game and between inning warm-ups. Skull caps are not allowed.
4.11. No equipment shall be left lying on the field, either in fair or foul territory. Game equipment (bats,
balls, catcher's gear, fielder's gloves, and scoreboard numbers) must be stored either in or behind the
dugout.
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SECTION 5.0 STARTING THE GAME
5.1. Before the game begins, the Plate Umpire shall:
5.1.1. Require strict observance of the rules governing team personnel, implements of play, and
equipment of players.
5.1.2. Require all playing lines to be properly marked with chalk, or any white material other than
lime when available.
5.1.3. Receive a sufficient supply of regulation Pioneer League baseballs or softballs, from the
home team
5.1.4. Insure that the home team has scoreboard numbers and has prepared the field for baseball use
(bases and/or pitching plate—if removable).
5.1.5. Require that batting orders be exchanged. Those orders should include the player's full name
and uniform number.
5.2. As soon as the batting orders are exchanged, the umpire crew is in charge of the playing field, and
from that moment on they shall have sole authority to determine when a game shall be called,
suspended, or resumed on account of weather or condition of the playing field. If the lineups are not
exchanged or announced, a player shall be considered as having entered the game, whether in the
starting lineup or as a substitute when:
5.2.1. If a pitcher, he/she takes a position on the pitcher's mound.
5.2.2. If a batter, he/she takes a place in the batter's box.
5.2.3. If a fielder, he/she takes a position usually occupied by a fielder.
5.2.4. If a runner, takes the place of a previous runner.
5.3. The league shall provide proper protection equipment sufficient to preserve order and to prevent
spectators from entering the field. Either team may legally refuse to play until the field is cleared.
5.4. In the event of inclement weather or potential unplayable conditions of the ball fields, the League
President, Umpire in charge or Board Member shall make the determination as to whether or not a
game may begin. The decision to play or not to play is not to be decided by the affected team
managers. If in doubt as to the cancellation or playability of a game, check the leagues website at
www.thenewburyportpioneerleague.com
5.5. Players, managers, and coaches of the participating teams shall not address or mingle with spectators,
nor sit in the stands during a game in which they are engaged.
5.6. The Plate Umpire may declare a game forfeited in favor of the opposing team before play begins, if:
5.6.1. A team fails to appear upon the field within fifteen minutes of the time appointed for the
game to begin, unless the delay, in the umpire's opinion, was unavoidable.
5.6.2. The team fails to field a team with the minimum number of eligible uniformed players.
Baseball and softball teams must have at least eight players present, in proper uniforms, and
be ready to play.
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5.7. At the time appointed for the game to begin, the Plate Umpire shall order the home team to take
defensive positions and the first batter of the visiting team to take his/her position in the batter's box.
As soon as players are in position, the Plate Umpire calls, "Play," and the game begins.
5.8. All defensive players, except the catcher, must be in fair territory when the ball is put in play.
5.8.1. The catcher must take position within the catcher's box until the ball leaves the pitcher's hand.
5.8.2. The pitcher must stand in legal position while in the act of delivery.
5.8.3. When the ball is in play, no offensive player shall cross the catcher's line except the batter or
a runner who is trying to score.
5.9. After an umpire calls, "Play," the ball is alive and in play and remains so until an umpire calls,
"Time," for a legal cause. Then the ball is dead, there can be no play, no runner may be put out, no
bases run or runs scored, except that runners may advance or return as legally provided.
5.10. The Plate Umpire may stop play by calling, "Time," if:
5.10.1. In his/her judgment rain, darkness, or their causes makes further play impossible.
5.10.2. An accident occurs which prevents a player or umpire from further play. See Section 2.80 for
further explanation.
5.10.3. A manager requests time out for substitution or conference when no play is in progress.
5.10.4. The Plate Umpire wishes to examine the ball.
5.11. When the ball is dead after being hit out of the playing grounds or into the spectators area, or after the
call of, "Time," or for any other reason, play shall be resumed when the pitcher takes his/her place on
the pitcher's plate with a new ball or the same ball, the catcher is in his/her position, and the umpire
calls, "Play."
5.12. No person shall be allowed on the playing field during a game except uniformed players of the game
in progress, managers and coaches, umpires, and photographers duly authorized by the League.
Teams are restricted to a maximum total combination of managers, coaches, and score keepers who
may be on the field during a game. That number is four (4). Any quantity greater than four may be
asked to leave by the Plate Umpire.
Use of non-ball player "bat" boys or "bat" girls is not recommended due to potential safety problems
and the lack of proper insurance coverage since they are not league members.
In case of interference with any person not authorized to be on the playing field, the ball is dead at the
moment of the interference and no runners on base may advance. Should an overthrown ball
accidentally hit an authorized person, it will not be considered interference as covered in Sections
6.25. and 6. 26.
5.13. Players and substitutes shall be in their team's dugout unless on the playing field participating in the
game. No one except eligible players in uniform and a manager, coaches, and a score keeper shall
occupy the dugout during a game. When a batter is retired, he/ she must return to the bench or replace
a coach in the coach's box.
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Food is not allowed in the dugout. Drink containers are, however, allowed. Players are not permitted
to go to the food stand during their game. They are, of course, allowed to go to the applicable
restroom when the need arises.
Managers, coaches, and scorekeepers must be positioned within the screened dugout area or be
positioned no more than an arm's length away from the dugout fence while the ball is in play.
Exceptions to this rule are in cases where adult base coaches are permitted.
The scorekeepers must keep their scorebooks inside the field of play. The home team scorebook is the
"official" scorebook.
5.14. All eligible Pioneer League players who are present for the beginning of the game, in uniform,
physically able to participate, and not held out due to team disciplinary actions must play a minimum
of three (3) defensive innings for that game, and play in the infield as long as safety is not a concern.
5.15. Each of the above players (Section 5.14.) may not sit on the bench when his/her team is in the field on
defense for more than two (2) consecutive innings.
5.16. Each of the above players (Section 5.14.) must reach the three defensive innings minimum by the end
of the fifth inning.
5.17. Exceptions to Sections 5.14., 5.15., and 5.16.:
5.17.1. If a player arrives at the game late.
5.17.2. When an injury requires that the player leave the game because he or she can not safely
continue to play.
5.17.3. If a player is on a team disciplinary action and is required to show up for the game, but is not
allowed to participate in the on-field action. Such a case requires that the manager inform the
other manager of the situation.
5.17.4. If a player's parent(s) pulls the player from the game in order to meet other obligations.
5.17.5. If a game is terminated or suspended under Section 7.0. by the umpire in fewer than five
innings—i.e. inclement weather, darkness, or game time limits.
5.18. A player or players may be substituted during a game at any time the ball is dead.
5.19. It will be held that an inning begins the moment the third out is made, completing the previous inning.
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SECTION 6.0 OFFENSE (PLAYING THE GAME)
6.1. The offensive team's goal is to have its batters become base runners and advance to a score.
6.2. One run shall score every time a runner, after having legally touched the first three bases, shall legally
touch home plate before three outs are achieved. A run does not count under any of these conditions:
6.2.1. If the runner reaches home plate on or during a play in which the third man is put out on a
force.
6.2.2. If the batter fails to reach first base safely and makes a third out.
6.2.3. If a proceeding runner makes a third out by failing to touch base (appeal play).
6.3. When three offensive players are legally put out, that team takes the field and the opposing team
becomes the offensive team.
6.4. An offensive team shall be allowed two base coaches only—one near first base and one near third
base. Note: The B Baseball, A Softball, and B Softball League offensive teams shall be allowed to
add one adult coach to each of the coach's boxes to assist the young player-base coaches as
instructors. Coaches shall:
6.4.1. Be eligible players in the uniform of their team or approved adult coaches as stated above.
6.4.2. Remain within the coach's box at all times.
6.4.3. Talk to members of their own team only.
6.5. Batting Order:
6.5.1. Five minutes before the game begins, the umpire or umpires shall be met by the managers (or
their representatives) of the opposing teams for formal exchange of batting orders, discussion
of ground rules, and presentation of names of ineligible players (if any).
6.5.2. The batting order in all Pioneer League Divisions will consist of all eligible team players who
are present for the game, in uniform, physically able to participate, and not held out due to
team disciplinary actions.
6.5.3. Eligible players who arrive after the batting orders have been exchanged or after the game has
started will be added to the bottom of the batting order. The gaining manager must inform
the opposing team manager of the arrival of the player and his/her uniform number.
6.5.4. The batting order must be followed throughout the game. See Section 6.9.15. for penalties if
the rule is not met.
6.6. A so-called "courtesy runner" is not permitted under normal conditions. Exceptions are:
6.6.1. A temporary replacement from the reserves may be used when a player is injured. Temporary
is defined as the half inning during which the player was injured. A replacement player is not
automatic. The opposing team manager must agree to the necessity for the "courtesy runner."
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6.6.2. To "speed-up" night games under the lights, if the catcher becomes a base runner, he/she may
be replaced on the base by a reserve in order to put on the catcher's protective gear.
6.7. The first batter in each inning after the first inning shall be the player whose name follows that of the
last player in the batting order to legally complete his/her time at bat in the previous inning. In the
event that a third out is made by a base runner while a batter is in the batter's box, regardless of the
count on the batter, he/she shall be the first batter of the next inning and the count of balls and strikes
shall start over.
6.8. A batter has legally completed his/her time at bat when he/she is put out or becomes a base runner.
6.9. A batter is out when:
6.9.1. His/her fair or foul ball (other than a foul tip) is legally caught by any player of the opposing
team.
6.9.2. He/she bats the ball illegally. The ball is dead and runners may not advance. If the batter does
not actually hit the ball (either fair or foul), there is no penalty and the ball is not dead. See
Section 2.41 for definition of illegally batted ball.
6.9.3. He/she has three strikes, either called or swinging. The catcher does not have to catch the
third strike. The batter is out, but the ball is in play and runners may advance at their own
risk.
6.9.4. He/she bunts foul on the third strike.
6.9.5. He/she hits an infield fly. Note that the Infield Fly rule is not in force in B League play.
6.9.6. He/she attempts to hit or bunt a third strike and the ball touches him/her. The ball is dead,
runners can not advance.
6.9.7. After hitting or bunting a fair ball, he/she hits the ball a second time or strikes it with a
thrown bat or deflects its course in any way while running to first base. The ball is dead and
runners can not advance. There is no penalty if the interference is not intentional.
6.9.8. After a fair hit, he/she is tagged by a defensive player before he/she touches first base, or if
first base is tagged by a defensive player who is holding the ball firmly in his/her hand or
glove, before the batter/runner touches first base.
6.9.9. A fielder intentionally drops a fly ball or line drive provided there are less than two out and
first base is occupied. The force is removed, but runners may advance at their own risk.
Runners do not have to tag up.
6.9.10. He/she runs the last half of the distance from home plate to first base outside (to the right of)
the three foot line, or inside (to the left of) the foul line and, in the umpire's judgment,
interferes with a fielder taking a throw at first base. The ball is dead and runners can not
advance. He/she may, however, run outside the three-foot line or inside the foul line to avoid
a fielder attempting to field a batted ball.
6.9.11. He/she fails to take his/her position in the batter's box promptly after an umpire's warning and
the following action has taken place. After a persistent delay on the batter's part, the umpire
shall direct the pitcher to deliver the ball to the batter and every such pitch shall be called
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"strike" by the umpire, whether or not the pitch enters the strike zone. If the batter enters the
batter's box in the interval between any such pitches, the ball and strike count shall continue
regularly. If the batter has not entered the batter's box when three strikes are called, he/she
shall be declared out.
6.9.12. He/she attempts to hinder the catcher from fielding or throwing the ball by stepping out- side
the batter's box, or otherwise interferes with that player. The ball is dead and runners can not
advance. However, he/she shall not be called out if, despite his/her interference, the catcher's
throw results in a putout, or if the catcher's play results in a putout at home base.
6.9.13. He/she steps from one batter's box to the other while the pitcher is in legal position to pitch.
6.9.14. His/her fair hit ball touches him/her before touching a fielder.
6.9.15. He/she fails to take his/her position at bat in the turn in which his/her name appears on the
batting order—provided the defensive team appeals to the umpire after the improper batter
has completed his/her turn at bat, but before the first pitch is made to the following batter.
If the error is discovered before the improper batter has completed his/her turn at bat, the
proper batter shall replace the player at bat (and with any ball and strike counts) and no
automatic out results
If, after the improper batter has completed his/her turn at bat, but before one pitch has been
made to the next batter, the defensive team appeals, the proper batter who failed to bat is
declared out and the next batter is the player whose name on the batting order follows that of
the batter declared out. No runs shall be scored or bases run because of any act of the
improper batter.
This shall be interpreted as follows: A base hit can be an act of the improper batter. His/her
taking first base on "balls" can also be an act of the improper batter. But, if while the
improper batter is at bat, a base runner advances on a stolen base, wild pitch, or passed ball,
none of these is an "act of the improper batter". The runners are entitled to hold any bases not
acquired because of any act of the improper batter. This rule shall not be enforced unless the
error is discovered, the appeal is made by the manager, coach, or a defensive player, and the
out is declared before the ball is delivered to the next batter facing the pitcher in question. The
umpire shall not direct the attention of any person to the presence of an improper batter in the
batter's box.
Examples of above while assuming a batting order of #1. Smith; #2. Jones; #3. Brown; #4.
Williams; and #5. Carlson:
6.9.15.1. With two balls and two strikes on Jones, his team discovers that Jones is the wrong
batter. Jones' manager asks the umpire for "time", and sends Smith to the batter's
box. Smith assumes the ball and strike count on Jones, and play proceeds. The next
batter is Jones.
6.9.15.2. Jones, the wrong batter, hits a fair ball for three bases, and scores all runners except
for himself. Brown comes to bat and a pitch is delivered to him. The defensive
team now discovers that Jones batted out of turn. Since a pitch has been delivered
to Brown, Jones' hit is legal and the runs count.
6.9.15.3. Jones, the wrong batter, hits a fair ball for three bases, and scores all runners except
for himself. Smith comes to bat and a pitch is delivered to him. The defense now
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discovers that Jones batted out of turn, and that Smith is also batting out of turn
because Brown should follow Jones. Jones' hit is legal and the runs count. Brown
comes to bat and assumes the ball and strike count from Smith. Brown is followed
by Williams.
6.9.15.4. It is Smith's turn at bat, but Jones comes up and hits a triple scoring all runners
except himself. Before the next pitch, the defensive team discovers that Jones was
the wrong batter and appeals. The umpire shall declare Smith (the proper batter)
out, shall order all runners who scored on Jones' triple to return to their bases and
no runs count. The next batter is Jones.
6.9.15.5. Smith is the proper batter, but Williams comes to bat and singles. Before a pitch is
made to the next batter, the defensive team discovers the error and appeals. Smith
is declared out. The next batter is Jones. But if the error was not discovered until
after a pitch has been made to the next batter, the proper next batter is Carlson.
6.10. The batter becomes a base runner and is entitled to first base without danger of being put out provided
he/she touches first base when:
6.10.1. Four balls have been called by the umpire. This is known as a Base on Balls.
6.10.2. The catcher interferes with him/her, unless he/she reaches first base safely on a fair hit, an
error, or otherwise, and no other runner is put out on the play.
If the catcher interferes with the batter by tipping his/her bat, or in any other way, and in spite
of this interference, the batter reaches first base safely and all other runners are safe also, then
disregard the interference.
If the catcher interferes with the batter and either the batter does not reach first base safely or
any other runner is put out on the play, interference is called. The ball is dead and the batter is
given first base and all other base runners that are forced to advance are safe. Other runners
can not advance. Interference is called and the runner is allowed first base, even if he/she
swings and misses, foul tips the ball, or hits a foul ball.
6.10.3. He/she is struck by a pitched ball which he/she is not trying to hit while he/she is in the
batter's box in legal position to bat, provided he/she makes an honest attempt to avoid being
hit by the ball. If he/she makes no attempt to avoid being hit by the ball, the umpire shall call
the pitch "ball" or "strike" as the case may be. In either case, the ball is dead and runners may
not advance.
6.10.4. A fair ball touches an umpire or a runner on fair ground before touching a fielder. If a fair ball
touches the umpire after having passed a fielder, other than the pitcher, or having touched a
player (including the pitcher), the ball shall be considered in play. Also, if a fair ball touches
an umpire on foul ground, the ball shall be in play.
6.10.5. In the B Baseball Division, a batter who receives a base on balls, may not advance past first
base on that ball four play.
6.10.6. In the B Baseball Division, a runner may steal only one base (2nd
or 3d) per pitch. The
runner may not advance to another base even if an unsuccessful attempt is made on the
stealing runner.
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6.11. The batter becomes a base runner and is in danger of being put out when:
6.11.1. He/she hits the ball into fair territory.
6.11.2. He/she fails to return at once to first base after overrunning or over sliding that base. If he/she
attempts to run to second base, he/she is out when tagged.
6.12. A base runner is entitled to an unoccupied base when he/she touches it before he/she is out, provided
the runner has touched all of the proceeding bases in order. The base runner is then entitled to it until
he/she is put out, touches the next base, or is legally forced to vacate it for a following runner.
6.13. While advancing, a runner shall touch first, second, and third bases, and home plate in order.
6.13.1. If forced to return, the base runner shall retouch all bases in reverse order, unless the ball is
dead.
6.13.2. In running to first base, the runner may overrun or over slide the base, provided the runner
returns to the base at once.
6.13.3. In the event a runner fails to touch a base while advancing or returning, he/she is out if, on an
appeal play, a defensive player shall touch him/her with the ball or shall touch the illegally
missed base.
6.13.4. With less than two out, the status of a following runner is not affected by a preceding runner's
failure to touch a base. If, upon appeal, a runner is the third out, no runners following him
/her may score.
6.14. Two runners may not occupy the same base. But, if, while the ball is alive, two runners are touching
the same base, the second runner shall be out when tagged. The first runner is entitled to the base.
6.15. When a pitcher is in contact with the pitcher's plate with the ball in his possession and the catcher in
the catcher's box ready to receive delivery of the ball, base runners shall not leave their bases until the
ball has been pitched and reached or passed home plate. The violation by one runner shall affect all
other base runners.
6.15.1. When a base runner leaves the base before the pitched ball has reached the plate and the
batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner
and is out, the out stands. If the runner who left early reaches the next base safely, he/she
must be returned to the base he/she occupied before the pitch was made, and no out results.
6.15.2. When a base runner leaves a base before the pitched ball has reached the plate and the batter
hits the ball, the base runner or base runners are permitted to continue. If a play is made and
the runner or runners are put out, the outs will stand. If they are not put out, the runner or
runners must return to the original base or bases or to the unoccupied base nearest the base
vacated. In no event shall the batter advance beyond first base on a triple if a base runner
ahead of the batter leaves a base too early.
6.15.3. When any base runner leaves a base before the pitched ball has reached the plate and the
batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners
were on base and the batter reached first base safely, each runner shall advance to the base
beyond the one he/she occupied at the start of the play, except the runner shall be removed
from the base without a run being scored. If, at the conclusion of the play, there is an open
base, Rules 6.15.1 and 6.15.2, above will apply.
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6.15.4. The umpires will determine the base value of a "clean" hit. See below for more explanation.
Examples:
6.15.4.1. Runner on first leaves too soon; the batter reaches first safely and the runner goes
to second base.
6.15.4.2. Runner on second leaves too soon; the batter reaches first safely and the runner
returns to second.
6.15.4.3. Runner on third leaves too soon; batter reaches first safely and the runner returns to
third.
6.15.4.4. Runner on first leaves too soon; batter hits a clean double and the runner goes to
third only.
6.15.4.5. Runner on second leaves too soon; batter hits a clean double and the runner goes to
third only.
6.15.4.6. Runner on third leaves too soon; batter hits a clean double and the runner returns to
third.
6.15.4.7. All runners on base will be allowed to score when the batter hits a clean triple or
home run.
6.15.4.8. Runners on first and second and either leaves too soon; batter reaches first safely
and runners go to second and third.
6.15.4.9. Runners on first and second and either leaves too soon; batter hits a clean double
and runner on second scores and the runner on first goes to third.
6.15.4.10. Runners on first and third and either leaves too soon; batter reaches first safely and
runner on first goes to second and runner on third remains there.
6.15.4.11. Runners on first and third and either leaves too soon; batter hits a clean double and
runner on first goes to third and runner on third scores.
6.15.4.12. Runners on first and third and either leaves too soon; batter hits a clean triple and
both runners score.
6.15.4.13. Runners on second and third and either leaves too soon; batter reaches first safely
and neither runner can advance.
6.15.4.14. Runners on second and third and either leaves too soon; batter hits a clean double
and runner on third scores and the runner on second goes to third.
6.15.4.15. Runners on second and third and either leaves too soon; batter hits a clean triple
and both runners score.
6.15.4.16. Runners on second and third and either leaves too soon; batter hits a clean home
run and both runners score.
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6.15.4.17. Bases full and any runner leaves too soon; batter hits a clean double and runners on
second and third score and the runner on first goes to third base.
6.15.4.18. Bases full and any runner leaves too soon; batter hits a clean triple and all runners
score.
6.15.4.19. Bases full and any runner leaves too soon; batter reaches first safely on any ball
bunted or hit within the infield and all runners advance one base except runner
advancing from third. That runner from third is removed and no run is scored and
no out is recorded. If, on the play, a putout at any base except for home plate
results in an open base, the runner who occupied third base returns to third base.
6.15.4.20. Bases full and any runner leaves too soon; batter received a base on balls or is hit
by a pitch and each runner will advance one base and a run will score.
6.16. Each runner except the batter may, without danger of being put out, advance one base when:
6.16.1. The batter is allowed first base without danger of being put out and forces the runner to
vacate his/her base. The ball is dead except in the case of a base on balls.
6.16.2. The batter hits a fair ball that touches another runner or the umpire before such ball has been
touched by or has passed a fielder, and the runner is forced to advance. However, the runner
hit by a batted ball is out.
6.16.3. He/she is obstructed by a fielder, including the catcher. While the ball is dead in respect to
this particular runner, it is in play with respect to all other runners.
6.16.4. A ball which is thrown by the pitcher while on the pitcher's plate to a base to catch a runner,
goes into a stand, a players' bench, or over or through a fence or backstop or is touched by a
spectator. The ball is dead.
6.17. Each runner, including the batter-runner, may, without danger of being put out, advance:
6.17.1. To home plate, if the batter hits a fair fly ball that passes over an outfield fence in the air,
provided all runners, including the batter, touch all the bases legally. If a fair fly ball, which
in the umpire's judgment, would have cleared such fence in flight, is deflected by a defensive
player who throws his/her cap, glove, or any article of apparel, the batter shall be awarded a
home run. If a fair ball which has not touched the ground is deflected into the stands or over
an outfield fence in fair territory, it is a home run.
6.17.2. Three bases, if a batted fair ball is touched by a fielder using his/her cap, glove, or any part of
uniform, while such article is not in its proper place on the fielder.
6.17.3. Two bases, if a fair ball bounces over the fence outside the first or third base foul lines, or if it
goes through or under the fence, the scoreboard, shrubbery, or vines on the fence.
6.17.4. Two bases, if a live thrown ball is touched by a fielder's use of a cap, glove, or any part of
uniform while such article is detached from its proper place on his/her person. The ball is in
play with respect to each runner after he/she has advanced the two bases allowed. The runner
may advance further at his/her own risk.
6.17.5. One base, if a live thrown ball goes into the stands, or into a players' bench, or over or
through a fence (whether the ball rebounds back into the field or not), or remains in the
meshes of a wire screen protecting the spectators. The ball is dead.
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6.17.5.1. When such thrown ball is the first throw by an infielder, the umpire in awarding
such base, shall be governed by the position of the runner, or runners, at the time
the wild throw was made.
6.17.5.2. If a play intervenes between the first throw by an infielder and the wild throw, the
umpire in awarding such base, shall be governed by the position of the runner, or
runners, at the time the wild throw was made.
6.17.5.3. When the wild throw is made by an outfielder, the umpire in awarding such base,
shall be governed by the position of the runner, or runners, at the time the throw
was made.
6.17.6. One base, if a pitched ball goes into a stand, a players' bench, or over or through a fence
backstop, or is touched by a spectator. The ball is dead.
6.18. When obstruction occurs, the umpire shall call or signal obstruction.
6.18.1. If a play is being made on an obstructed runner, or if the base runner is obstructed before
he/she touched first base, the ball is dead and all runners shall advance, without liability to be
put out, to the base the runner would have reached in the umpire's judgment, if there had been
no obstruction. The obstructed runner shall be awarded at least one base beyond the base
he/she had last legally touched before the obstruction. Any preceding runners, forced to
advance by the award of bases as the penalty for obstruction, shall advance without liability
to be put out.
6.18.2. If no play is being made on the obstructed runner, the play shall proceed until no further
action is possible. The umpire shall call "time" and impose such penalties, if any, as
necessary.
6.19. In a "run-down" play, if the runner's progress is impeded by a defensive player who does not have the
ball in his/her possession, the umpire shall call "obstruction" and the runner awarded the base he/she
had originally attempted to reach.
6.20. Any base runner is out when:
6.20.1. He/she runs more than three feet away from a direct line between bases to avoid being tagged
out, unless his/her action is to avoid interference with a fielder fielding a batted ball.
6.20.2. He/she intentionally interferes with a thrown ball, or hinders a fielder attempting to make a
play on a batted ball. The ball is dead and other runners must return. In addition, if in the
umpire's judgment, the attempted play would have resulted in a put out had the runner not
interfered, the runner on whom the play was being made shall also be declared out.
6.20.3. He/she is tagged with a live ball while off a base. The ball must be securely held by the
fielder before and after the tag.
Note: If the impact of a sliding runner moves the base from its legal position, no play can be
made on that runner if he/she reached that base safely. The runner is safe if he/she reached
the base before his/her impact moved the base and that base movement would be the cause of
his/her being put out. The sliding runner should stay on the ground and not get up and move
to the displaced base. To do so puts the runner at risk of being tagged out. The runner should
wait for an umpire to call time to reset the base to its original position. The runner may then
get up and not be liable to be tagged out.
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6.20.4. He/she fails to retouch the base after a fair or foul ball is legally caught on the fly, before the
runner or the runner's base is tagged by a defensive player. This is an appeal play.
6.20.5. He/she fails to reach the next base before a defensive player tags he runner or the base, if the
runner is forced to advance by reason of the batter becoming a base runner. However, if there
is no force, or if the force is removed by reason of a following runner or runners having been
put out, the base runner must be tagged to be put out.
6.20.6. He/she is touched by a fair batted ball before it is touched by the pitcher, or before it has
touched or passed an infielder, even if he/she is standing on the base. The ball is dead and no
run may score nor do runners advance because the batter becomes a base runner.
6.20.7. He/she is hit by a declared "infield fly" while off the base. Both the runner and the batter are
out. The runner is not out if he/she is on the base when hit by a declared "infield fly", but the
batter is out.
6.20.8. He/she attempts to score on a play in which the batter interferes with the play at home plate
with less than two out. When two are out, the batter is out unless the catcher, despite the
interference, puts out the base runner attempting to score.
6.20.9. He/she passes a preceding runner before such runner is out.
6.20.10. After he/she has acquired legal possession of a base, he/she must be declared out immediately
if he/she runs the bases in reverse order for the purpose of confusing the defense or making a
travesty of the game.
6.20.11. In running or sliding for home plate, he fails to touch home plate and makes no attempt to
return to touch the plate—providing the defense makes an appeal play.
6.20.12. He/she intentionally removes the protective helmet before his/her advance around the bases is
terminated or completed.
6.21. On any interference the ball is dead. It is interference by a batter or runner and the batter or runner
is out when:
6.21.1. After a third strike he/she hinders the catcher in the attempt to field a ball.
6.21.2. After hitting or bunting a ball fair the batter's bat hits the ball a second time in fair territory.
The ball is dead and no runners advance. If the batter-runner drops the bat and the ball rolls
against the bat in fair territory and, in the umpire's judgment, there was no intent to interfere
with the course of the ball, the ball is alive and in play. After batting or bunting a ball foul,
in the judgment of the umpire, the batter-runner intentionally deflects the course of the ball in
any manner while running to first base, the ball is dead and no runner may advance.
6.21.3. Before two are out and a runner on third base, the batter hinders a fielder in making a play at
home plate, the runner is out.
6.21.4. Any member or members of an offensive team stand or otherwise collect around any base to
which a runner is advancing, to confuse, interfere, or add to the difficulty of the defensive
player.
6.21.5. In the judgment of the umpire, the coach at first or third base, by touching or holding the
runner, physically assists the base runner in returning to, or leaving first or third base. The
runner, however, shall not be declared out if no play is being made on the runner.
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6.21.6. With a runner on third base, the coach leaves the coach's box and acts in any manner to draw
a throw by a defensive player.
6.21.7. He/she runs the last half of the distance from home plate to first base outside (to the right of)
the three foot line, or inside (to the left of) the foul line and, in the umpire's judgment,
interferes with a fielder taking a throw at first base. The ball is dead and runners can not
advance. He/she may, however, run outside the three-foot line or inside the foul line to avoid
a fielder attempting to field a batted ball.
6.21.8. He/she fails to avoid a fielder who is attempting to field a batted ball, or intentionally
interferes with a thrown ball; provided, that if two or more fielders attempt to field a batted
ball, and the runner comes in contact with one or more of them, the umpire shall determine
which fielder is entitled to the benefit of this rule, and shall not declare the base runner out for
coming in contact with a fielder other than the one the umpire determines to be entitled to
field such a ball.
6.21.9. A fair ball touches a runner before touching a fielder. If a fair ball goes through, or by an
infielder, and hits a runner immediately in back of that infielder or hit the runner after having
been deflected by a fielder, the umpire must not declare the runner out for being hit by a
batted ball.
In making such a decision, the umpire must be convinced that the ball passed through or by
the infielder, and that no other infielder had the chance to make a play on the ball. If, in the
judgment of the umpire, the runner deliberately and intentionally kicks such a ball on which
the infielder has missed a play, then the runner must be called out for interference.
6.22. If players or coaches of an offensive team interfere with a defensive player who is attempting to field
a batted or thrown ball, "interference" shall be called. The ball is dead. The offensive player on whom
the play was being made shall be declared out and other runners may not advance.
6.23. If the umpire behind home plate interferes with the catcher's attempt to throw, the ball is dead and all
runners must return.
6.24. Any base runner is out on appeal before the next legal pitch when:
6.24.1. After a batted ball is caught, the runner fails to retouch his base before he/she or his/her base
is tagged.
6.24.2. With the ball in play and while returning or advancing to a base, fails to touch each base in
order before the runner or the missed base is tagged. When a ball is dead no runner may
return to touch a missed base after the runner has advanced to or touched a base beyond the
missed base.
6.24.3. No runner may return to touch a missed base after a following runner has scored.
6.24.4. With the bases full, the batter is awarded a base on balls forcing each runner to advance, and
a runner fails to touch any base to which he is advancing.
Note: An appeal of any such above out, with less than two outs, must be made before the
next pitch occurs. If there are two outs, an appeal must be made before all infielders and
pitcher have left fair territory. If the appeal causes the third out, then no run shall be allowed
to score.
6.25. If a thrown ball accidentally strikes a coach, the ball is alive and in play.
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6.26. If a pitched or thrown ball strikes an umpire, the ball is alive and in play.
6.27. If a pitch is hit foul and is not caught on the fly, the ball is dead and the runners (if any) must return to
their respective bases.
6.28. B Baseball League and B Softball League Third Base Rule: Play stops when ball back to
mound]
6.28.1. Once a runner reaching or rounding third base stops their forward momentum, he/she must
remain on, or return to, third base unless a play is made to retire him/her or any other runner.
6.28.2 A runner beginning at third base may score only as a result of a batted ball or being forced in.
6.29.3. A runner beginning at third base may not score on a throw to retire another runner who is
attempting to steal or to advance on a passed ball or errant return throw to the pitcher.
6.29. Run limit per inning:
6.29.1. The number of runs that can be scored per inning is five (5) for the A and B Softball Leagues
and the SC and B Baseball Divisions.
6.29.2. The number of runs that can be scored per inning is seven (7) for the A Baseball League.
6.29.3. Exceptions to Sections 6.29.1. and 6.29.2.:
6.29.3.1. During the final inning, the limit is removed for the visiting team if they are losing
by more than 5 (7 for A Baseball) runs. The limit is removed ONLY to allow the
visiting team an opportunity to tie the game.
6.29.3.2. The visiting team can not win the game if they are losing by more than 5 (7 for A
Baseball) runs in the final inning—they can not score more than 5 (7 for A
Baseball) runs in the final inning if it allows them to take the lead.
6.29.3.3. If the visiting team ties the score, the home team will then be given an opportunity
to score one run in the bottom of the final inning to win the game.
6.29.3.4. During the final inning, if the home team is behind by more than 5 (7 for A
Baseball) runs, the limit is removed ONLY to allow the home team an opportunity
to tie the game.
6.29.3.5 The home team can not win the game if they were losing by more than 5 (7 for A
Baseball) runs going into the bottom of the final inning.
6.29.4. If the game is to be called before six innings of play, the Plate Umpire will, if possible, notify
both teams in advance of the final inning. These rules would then apply to that final inning.
6.29.5. If the game is called on short notice, the team leading at the last complete inning (provided a
minimum of four innings were played—or three and one half if the home team is ahead) will
be declared the winner.
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SECTION 7.0. ENDING THE GAME
7.1. It is a regulation completed game when:
7.1.1. The home team shall have scored more runs in five innings than the visiting team has scored
in six innings. [Amend for A League]
7.1.2. The home team scores the winning run in the sixth inning before the inning is completed. If a
batter in the last half of the final inning of a game hits a home run over the fence, all runners
on base at the time, as well as the batter, shall be entitled to score. To score legally all bases
must be touched in order by all runners. The final score of such game hall is the total number
of runs made by each team.
7.1.3. Terminated by the umpire on account of weather, lightning, darkness, or any other cause
which makes play impossible, provided:
7.1.3.1. That four or more innings have been played.
7.1.3.2. Or that the home team has scored more runs in three innings, or before the
completion of its fourth inning, than the visiting team has scored in four completed
innings.
7.1.4. The umpire terminates play after four completed innings due to time constraints or due to an
overwhelming score and the necessity to allow another scheduled game to take place. The
score of such game shall be the score at the end of the last completed inning. If, however, the
home team shall have scored more total runs than the visiting team when the game is
terminated while the home team is at bat, the score of such game shall be the total scored runs
by each team. Also, when a game is terminated after five innings, with the visiting team at bat
and the home team ahead, the score shall be the total number of runs scored by each team at
the time the game is terminated.
7.1.5. During playoffs, the score is tied at the end of six completed innings, play is continued until
one team has scored more runs than the other in an equal number of innings, provided that if
the home team scored this winning run before the third man is out in any inning after the
sixth, the game shall terminate and be a regulation game.
7.2. A regulation drawn (tied) game shall be declared by the Plate Umpire when he or she terminates
play because of weather, lightning, darkness, or any other cause which makes further play impossible
and:
7.2.1. At the end of four or more completed innings, the score is tied.
7.2.2. After four or more completed innings, the home team is at bat when play terminates and
scores enough runs in an uncompleted inning to make its total score equal to the visiting
team's total score.
7.2.3. The home team shall score, in its uncompleted fourth inning, a run or runs to equal the
visiting team's total score in its fourth completed half inning.
7.3. Any game which does not meet any of the conditions for a regulation game as set forth in Section 7.1.
or 7.2. shall not be considered a played game. It shall be declared no contest and must be replayed
from the beginning. For score keeping purposes, all batting, fielding, and pitching statistics shall be
disregarded. However, pitchers are still subject to all pitching eligibility rules and regulations (innings
pitched in this no contest game are considered in determining pitching innings available to a player).
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7.4. Playing time constraints are as follows:
7.4.1. All Saturday and Sunday non-playoff or championship games will be restricted to a
maximum playing time of two (2) hours if a game is scheduled to follow. Teams must end
play at that limit regardless of score or circumstances. The game will be declared ended and
status will be determined by Sections 7.1., 7.2., or 7.3.
7.4.2. All Hawkes' Field weekday games scheduled with a 5:45 PM starting time will be restricted
to a maximum playing time of two hours if a night game is scheduled to follow. Teams must
end play at that limit regardless of score or circumstances. The game will be declared ended
and status will be determined by Sections 7.1., 7.2., or 7.3.
7.4.3. Night games (under the lights) on Hawkes' Field will end play no later than 9:45 PM. Teams
must end play at that time regardless of score or circumstances. The game will be declared
ended and status will be determined by Sections 7.1., 7.2., or 7.3.
7.4.4 In exceptional circumstances, a grace period of a few minutes may be granted in order to
complete an at bat.
7.5. The Plate Umpire shall declare a game forfeited in favor of the opposing team once play has begun,
when a team:
7.5.1. Refuses to continue to play.
7.5.2. Fails to, or is unable to continuously field a minimum number of eligible players (as indicated
in Section 5. 6. 2. ).
7.5.3. Uses methods to delay or shorten the game.
7.5.4. After being warned by the umpire, willfully continues to violate rules.
7.6. Forfeited games shall be so recorded in the score book, and the book shall be signed by the Plate
Umpire. A written report from the individuals concerned stating the reason for the forfeiture shall be
sent to the League President within twenty-four hours, but failure to file this report shall not affect the
forfeiture.
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SECTION 8.0 PITCHING REGULATIONS
8.1. Any player of the team may pitch.
8.2. Pitching eligibility rule:
8.2.1. Eligibility shall be recorded in thirds of innings—one third for each "out" achieved during
which time the subject player is pitching. Any pitcher not recording an out will also be
charged with one third (1/3) of an inning.
8.2.2. A pitcher is eligible to pitch a cumulative maximum of six innings in the A Baseball and A
Softball Leagues or four innings in the SC and B, Baseball and B Softball Leagues, during
any calendar week (Sunday through Saturday—a period of 7 days). Note that during the
season opening week, the pitching week is Saturday through Saturday—a period of 8 days.
8.2.3. The player may not pitch more than six cumulative A League (Baseball or Softball) innings, or
four cumulative B League (Baseball or Softball) innings in any three consecutive days—
regardless of calendar week boundaries.
8.2.4. Exception to Rule 8.2.2.
8.2.4.1. A fourth played A League (Baseball or Softball) game during a calendar week
will allow a player to expand his/her cumulative weekly eligibility by four
additional innings for use in this fourth game. The pitcher is still limited to pitching
eligibility as in 8.2.3.
8.2.4.2. A third played B League (Baseball or Softball) game during a calendar week will
allow a player to expand his/her cumulative weekly eligibility by two additional
innings for use in this third game. The pitcher is still limited to pitching eligibility
as in 8.2.3.
8.2.5. Innings pitched in games declared "no contest", or "regulation drawn games" shall be charged
against the pitcher's eligibility for that week.
8.2.6. Violation of the pitching eligibility rule is proper grounds for protest—with the penalty being
forfeiture of the game. The protest must be initiated by the offended team within four days of
the alleged infraction in accordance with the procedures outlined in the protest section of this
rules book.
8.2.7. The withdrawal of an ineligible pitcher after he/she is announced, but before he/she has
pitched, shall not be considered a violation. Pioneer League officials are urged to take
precautions to prevent protests. When a protest situation is imminent, the potential offender
should be notified immediately.
8.3. A player shall not be returned to the mound after once having been removed as a pitcher even if
he/she is placed in another position.
8.4. When a pitcher takes his/her position at the beginning of a game or when he/she relieves another
pitcher, the new pitcher shall be permitted up to eight preparatory pitches to the catcher if so desired.
Following this initial warm-up, the pitcher shall be permitted a maximum of five pitches between
each succeeding inning he/she works, play to be suspended during all preparatory pitches.
8.5. When a pitcher is replaced, the substitute shall pitch to the batter presently at bat until such batter
completes that turn at bat, the inning ends, or until in the judgment of the Head Umpire can not
continue to pitch.
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8.6. If the pitcher makes an illegal pitch it shall be called a ball, unless the batter hits the ball and reaches
first base safely. The pitch then becomes legal.
8.7. The pitcher shall not pitch the "quick return ball." If he/she does so, the pitcher shall be warned once
by the umpire—without penalty. If repeated, each pitch shall be called "ball" unless the batter reaches
first base on a fair hit, an error, or otherwise.
8.8. The pitcher shall be removed from the game and from the grounds if he/she:
8.8.1. Applies a foreign substance of any kind to the ball after a warning to stop doing so. However,
the pitcher may apply rosin to his/her ungloved hand.
8.8.2. Wets his/her finger with saliva, and fails to dry finger after a warning to stop doing so.
8.8.3. Rubs the ball on his/her glove, person, or clothing with the intent to deface the ball after a
warning to stop doing so. Note: The pitcher may use his/her clothing to dry the ball.
8.8.4. Defaces the ball in any manner.
8.8.5. Persists in intentionally delaying the game by throwing the ball to players other than the
catcher when the batter is in position, except in an attempt to retire a base runner, after a
warning to stop the delay.
8.8.6. Pitches at a batter's head or body intentionally.
8.9. The pitcher shall be replaced:
8.9.1. After he/she hits a third batter in a game.The batter must make an attempt to get out of the
way of the pitch. This applies to A and B Baseball and Softball Divisions. The manager or
coach of the pitcher should be reminded of this rule after the pitcher's second hit batsman in
the game.
8.9.2. After a manager's or coach's second trip to the mound to the same pitcher in an inning or after
a manager's or coaches third trip to the mound to the same pitcher in a game. This applies to
only the A Baseball and A Softball Divisions. The exception to this rule is in the case of an
injury.
Note: A trip shall be defined as meaning any time out for a conversation between the pitcher
and a manager or coach. This is whether the discussion is on the mound, at the foul line, or
near the dugout.
8.10. The pitcher shall not be permitted to wear a shirt with ragged, frayed, or split sleeves. The pitcher
shall not attach tape or other material of a color different from his/her uniform or glove, to his/ her
glove or clothing. The pitcher should wear no tape, or other material on his/her pitching hand or wrist.
The pitcher shall not be allowed to wear a "white" fielder's glove.
8.11. If, with the bases unoccupied, the pitcher delays the game by failing to deliver the ball to the batter
within twenty seconds after assuming pitching position, the umpire shall call a "ball."
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SECTION 9.0 THE UMPIRES
9.1. Each umpire is the accredited representative of the President of the League and, as such, is entitled to,
and shall have the authority to require the full and complete co-operation of all persons directly or
indirectly responsible for the preparation for and the playing of a game.
9.2. The umpire shall have the authority to rule on any situation not covered specifically in the Official
Playing Rules.
9.3. Decisions involving an umpire's judgment may not be appealed by a manager, coach, or player.
9.4. The manager, or head coach if the manager is absent, shall have the right to protest an umpire's
decision and seek its reversal on the claim that such decision is in conflict with these rules. No other
person has this right. If upon such appeal, and after consultation with an associate umpire, if any, an
umpire is convinced that his decision was in conflict with these rules, he shall reverse his decision.
9.5. It is a goal of the Pioneer League that there will be at least two umpires from the Newburyport
Umpires Association at each game. There may be times when only one umpire will be available for
use in a game. If there is only one umpire at a game, his duties and jurisdiction shall extend to all
points of the playing field and to all matters covered by this code, and he/she shall occupy any part of
the playing field which, in his/her opinion, will best enable him/her to discharge his/her duties.
9.6. In order to define their respective duties, the umpire judging ball and strikes shall be designated as
Plate Umpire. The umpire judging base decisions shall be designated as the Base Umpire. They shall
have equal authority to:
9.6.1. Call "time" for suspension of play.
9.6.2. Remove a player, coach, or manager from a game for violation of rules. See section 9.9.
9.6.3. Call all illegal pitches.
9.7. The Plate Umpire shall:
9.7.1. Take a position in back of the catcher. He/she shall have full charge of and be responsible for
the proper conduct of the game.
9.7.2. Call all balls and strikes.
9.7.3. By agreement and in cooperation with the Base Umpire call plays, call fair or foul hit balls,
and call legal or illegally caught balls. On plays which would necessitate the Base Umpire
leaving the infield, the Plate Umpire shall assume the duties normally required of the Base
Umpire.
9.7.4. Determine and declare whether:
9.7.4.1. A batter bunts or chops a ball.
9.7.4.2. A batted ball touches the batter or clothing of the batter.
9.7.4.3. A fly ball is an infield or outfield fly.
9.7.5. Render base decisions as indicated in the umpire's manual.
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9.7.6. Determine when a game is forfeited.
9.7.7. Assume all duties when assigned as a single umpire to a game.
9.7.8. Have alternate game balls in his/her possession. Such balls shall be put into play when:
9.7.8.1. A ball has been batted or thrown out of the playing area.
9.7.8.2. A ball has become discolored or unfit for future use.
9.7.8.3. The pitcher requests a different ball.
9.7.8.4. A ball becomes temporarily unusable due to moisture.
9.8. The Base Umpire shall:
9.8.1. Take a position on the field as, in his/her judgment, is best suited for making possible
decisions on the bases.
9.8.2. Make all decisions on the bases except those specifically reserved to the Plate Umpire.
9.8.3. Take equal authority with the Plate Umpire in calling "time", defacement or discoloration of
the ball by the pitcher, or use of an illegal pitch.
9.8.4. Aid the Plate Umpire in every manner enforcing these rules and, in this respect, he has equal
authority with the Plate Umpire in removing a manager, coach, or player from the game for
violation of these rules.
9.9. Strike Two (on-field issues) procedures:
9.9.1. When the inappropriate comment(s) or action(s) (to include an adverse reaction to an
umpire's decision) of a team manager, coach, scorekeeper, or player reaches a level that is
unacceptable and contrary to the Pioneer League philosophy of good sportsmanship, the
umpire (plate or base) shall voice the phrase, "Strike One" to the offending person(s).
9.9.2. Each manager will be notified of the "warning" and it will be recorded in both team's
applicable scorebook. This written warning alerts the team manager that a second offense by
the same person in the same game will require the ejection of the offender.
9.9.3. If, and when, a second offense is committed by the person to whom a "Strike-one" was issued
in the same game, the umpire (plate or base) will verbally declare, "Strike Two." The
offender will be ejected from the game. That offender must not sit on the bench or sit in the
stands and must expeditiously leave the boundaries of the Pioneer Park complex for the
balance of the day.
9.9.4. A manager, coach, or player may be given a "Strike Two" (by-passing a "Strike One") in the
case of a flagrant unsportsmanlike infraction and/or physical assault upon another manager,
coach, player, or umpire.
9.9.5. The above (9.9.1. through 9.9.3.) procedures do not preclude an umpire from issuing a "low-
key, personal, verbal warning" to an offender. Such an action will depend on the situation
and game circumstances.
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9.9.6. When a "Strike Two" is issued, the umpire(s) will also record this in the scorebooks of both
teams.
9.9.7. The umpire(s) shall report in writing (paper or e-mail), to the President of the League within
forty-eight hours after the game, all violations of the rules, including the reasons and
circumstances for removal of a manager, coach, or player from the game. The game umpire or
Head Umpire should make courtesy telephone calls to both the League President and the
appropriate Division Vice President informing them of the event.
9.10. Game Forfeiture (Team members/Spectators/Fans) procedures:
9.10.1. In cases of unsportsmanlike behavior on the part of team members, fans, or spectators, the
umpires(s) will attempt to identify the offender(s). The umpire(s) will warn the offender(s)
that the behavior is unacceptable and that continued improper behavior may result in the
game being terminated with a forfeiture in favor of the other team.
9.10.2. The manager of the team whose team members, fans, or spectators are behaving in activities
that detract from the spirit of the game will also be warned by the umpire(s) about the
possibility of game forfeiture. The manager will be expected to control the team members,
fans, or spectators.
9.10.3. If the unsportsmanlike behavior continues, the umpire(s) will terminate the game with a game
forfeiture.
9.10.4. If the fan/spectator still persists and will not cease the unacceptable behavior, the manager is
instructed to telephone the local police and request assistance.
9.10.5. The umpire(s) shall report in writing (paper or e-mail), to the President of the League within
forty-eight hours after the game, the reasons and circumstances for the forfeiture of the game.
The game umpire or Head Umpire should make courtesy telephone calls to both the League
President and the appropriate Division Vice President informing them of the event.
9.11. Suspension of play:
9.11.1. An umpire may suspend play when in his/her judgment conditions justify such action.
9.11.2. Play shall be suspended whenever the Plate Umpire leaves his position to brush the plate or to
perform other duties connected with the calling of plays.
9.11.3. The umpire shall suspend play whenever a batter or pitcher steps out of position for a
legitimate reason.
9.11.4. An umpire shall not call "time" after a pitcher has started his/her windup.
9.11.5. An umpire shall not call "time" until all legal play has ended and no further play is possible.
Managers and players are not permitted to declare time, but may ask for time from an umpire.
An exception to this rule is in the case of an obviously serious injury to a participant in the
game. An umpire will have the authority and responsibility to immediately call time and stop
play.
9.12. Umpire's judgment—There shall be no appeal from any decision of either umpire on the grounds
that he/she was not correct in his/her conclusion as to whether a batted ball was fair or foul, a base
runner was safe or out, a pitched ball was a strike or a ball, or on any play involving accuracy of
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judgment, and no decision rendered by either umpire shall be reversed except that when he/she is
convinced that it is in violation of one of these rules.
In case the manager, captain, or either team does seek a reversal of a decision based solely on a point
of rules, the umpire whose decision is in question shall, if in doubt, confer with his/her associate
before taking any action. Under no circumstances shall either umpire seek to reverse a decision made
by his/her associate umpire, nor shall either umpire criticize or interfere with the duties of his/her
associate umpire unless asked to do by him/her.
Under no circumstances shall any player or person other than the manager or captain of either team
have any legal right to protest any decision and seek its reversal on a claim that it is in conflict with
these rules.
9.13. Umpires shall not wear shoes with metal spikes or cleats.
9.14. A standard fee per game will be paid to the umpires. The fee will be determined by the Pioneer
League Governing Body.
9.15. Umpires will be members of the Pioneer League and members of the Newburyport Umpires
Association.
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SECTION 10.0 PROTESTS
10.1. Protests shall not be received or considered if they are based solely on a decision involving the
accuracy of judgment on the part of an umpire. Examples of protests which will not be considered
are:
10.1.1. Whether a batted ball was fair or foul.
10.1.2. Whether a base runner was safe or out.
10.1.3. Whether a pitched ball was a strike or a ball.
10.1.4. Whether a pitch was legal or illegal.
10.1.5. Whether a base runner did or did not touch a base.
10.1.6. Whether a base runner left the base too soon on a caught fly ball.
10.1.7. Whether a fly ball was or was not caught legally.
10.1.8. Whether a ball was or was not catchable, or was an infield fly call.
10.1.9. Whether there was or was not an interference.
10.1.10. Whether the field is fit to continue or resume play.
10.1.11. Whether there is sufficient light to continue play.
10.1.12. Whether or not equipment meets specifications (it must be removed from the game).
10.1.13. Any other matter involving only the accuracy of the umpire's judgment.
10.1.14. Charges of infractions of regulations such as field decorum or actions of league personnel or
spectators. These must be considered and resolved by the Pioneer League Board of Directors
and applicable Screening Committee members.
10.2. Protests that will be received and considered, concern matters of the following types:
10.2.1. Misinterpretation of a playing rule.
10.2.2. Failure of an umpire to apply the correct rule to a given situation.
10.2.3. Failure to impose the correct penalty for a given violation.
10.2.4. Alleged violation of a pitching eligibility rule.
10.3. Protests may involve both a matter of judgment and the interpretation of a rule. An example of a
situation of this type follows:
With one out and the runners on second and third bases, the batter flied out, the runner on third base
tagged up after the catch, the player on second base did not tag up and remained off the base. The
runner on third crossed the plate before the ball was played at second base for the third out. The
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umpire did not allow the run to score. The questions as to whether the runners left their bases before
the catch and whether the play at second base was made before the player on third crossed the plate
are solely matters of judgment and are not protest able. The failure of the umpire to allow the run to
score was a misinterpretation of a playing rule and was a proper subject for protest.
10.4. The notification of intent to protest must be made immediately to the Plate Umpire before the next
pitch, except as noted in Rule 10.4.4.
10.4.1. The Manager (or in his/her absence, the acting manager or coach) of the protesting team shall
immediately notify the plate umpire that the game is being continued under protest. Following
such notice, the umpire shall consult with his/her associate umpires. If the umpire is convinced
that the decision is in conflict with the rules, he/she shall reverse the decision. If, however,
after consultation he/she is convinced that the decision is not in conflict with the rules, the
Plate Umpire shall announce that the game is being played under protest. Failure of the umpire
to make such an announcement shall not affect the validity of the protest. The plate umpire
shall in turn notify the opposing manager and official scorekeeper (if any).
10.4.2. All interested parties shall take notice of the conditions surrounding the making of the decision
that will aid in the correct determination of the issue.
10.4.3. On appeal plays, the appeal must be made before the next pitch, legal or illegal, or before the
defensive team has left the field. For the purpose of this rule, the defensive team has "left the
field" when the pitcher and all infielders have left fair territory on the way to the bench or
dugout area.
10.4.4 The manager who suspects a violation of the pitching rule should, as soon as possible, notify
the umpire of the intent to protest. Because the manager may not be aware of any violation
until after the game has ended, the manager is not required to announce intent to protest to the
Plate Umpire. The Manager may simply file an official protest according to Rule
10.5. The official protest must be filed within a reasonable time.
10.5.1. The definition of "reasonable" depends upon the nature of the case and the difficulty of
obtaining the information on which to base the protest.
10.5.2. A reasonable time is generally considered to be within forty-eight (48) hours after the
scheduled start time of the contest.
10.5.3. The plate umpire shall also submit a report within the same time limit.
10.5.4. Protests involving pitching eligibility must be filed within four (4) calendar days of the
alleged infraction.
10.6. A formal protest should contain the following information:
10.6.1. The date, time, and place of the game.
10.6.2. The names of the umpires and scorer (if applicable).
10.6.3. The rule and section of the official rules or local rules under which the protest is made.
10.6.4. The decision and conditions surrounding the making of the decision.
10.6.5. All essential facts involved in the matter being protested.
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10.7. A committee composed of the League President, and two members of the other League Divisions,
shall hear and resolve any such protest as above, including playing rules.
10.8. The decision made on a protested game must result in one of the following:
10.8.1. The protest is found invalid and the game score stands as played.
10.8.2. When a protest is allowed for an umpire's misinterpretation of a playing rule, the game is
replayed from the point at which the incorrect decision was made with the decision corrected.
10.8.3. When a protest for pitching ineligibility is allowed, the game shall be forfeited to the offended
team.
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SECTION 11.0 Super C Baseball Playing Rules
Super C will play by the B baseball rules except for the following changes:
1.) Pitchers will be limited to two innings per game (this will develop at least 3 pitchers per team)
2.) Pitchers must have one full day of rest between outings
3.) One pitch in an inning constitutes an inning pitched.
4.) Pitchers should not exceed 50 pitches per appearance.
5.) After the 3rd
BB in an inning, the coach must pitch to his team to finish the inning. The pitcher may return
for the start of the next inning.
6.) A coach may strike out a player, but cannot walk or hit the batter causing him/her to reach base.
7.) Play ceases when the ball reaches the mound and is under control of the player.
8.) 40 feet is the pitching distance.
9.) You may have a pinch runner for the catcher to speed up the game if there are 2 outs.
10.) A maximum of 3 steals per inning is allowed. Advancing on a wild pitch or passed ball counts as a steal.
A player cannot advance if the catcher overthrows on a steal.
11.) A player may advance one extra base on an overthrow of ball batted into play, i.e. on an overthrow to
first, the runner may continue to second at his own risk, but no further.
12.) One umpire for each game
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