engaging learning using emerging technologies

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Engaging Learning Using Emerging Technologies

Dr. Leigh ZeitzUniversity of Northern IowaDrzreflects.comzeitz@ uni.edu

DrZreflects.com

Let’s tweetour comments.

#IACON2012

Hashtagging Twitter

#IACON2012

Collaborative Notes

tinyurl.com/IACON12notes

Innovation in the FAST Lane

Innovation in the FAST Lane

Who?What? How?

WHO Are the Millennials?

Flickr.com/JulieLindsay

Born in 1981 - 2001

Who are YOUR Students?

Millennials are . . .

Positive and confident

Empowered

Civic Minded

Multi-Modal

Flickr.com/rdecom

Millennials want . . .

Structure

Quick & Frequent Feedback

Variety of Tasks

Flickr.com/zeitz

Millennials . . .

Are Team Players

Appreciate Diversity

Enjoy Collaboration

Flickr.com/ToGaWandering

Millennials . . .

Learn

Work

PlayFlickr.com/ToGaWandering

Millennial Mindset

Flickr.com/MediaJon

Millennial Mindset

Stay ConnectedFlickr.com/Andrew_Feinberg

Born: 1981

WHO Are the Millennials?

Don Tapscott

Henry Jenkins calls it a . . .

Participatory Culture where everyone believes that their contribution counts.

WHAT They Need for Learning Visuals over Text

Collaborating in Teams

Interactivity and Rapid Pace

Feeling of contributing to the community

Professors using technology to communicate

Authentic Learning

HOW to Address Their Needs . . .

Apple iBook Author

Collaborative Bookmarking

Social Bookmarking Research Tag Share

Twitter Lists Groups

Authentic Learning

tinyurl.com/wikibookEIT

tinyurl.com/wikibookTPACK

Provide audio feedback Stored on the web Only send the URL

Quick Feedback

iPads

Connecting It All Up!!!

AppleTV = $99 AirPlay

Connecting It All Up!!! with Software

Reflection = $15 AirPlay

Back Channel

Connect during the lecture.• Discussion• Polls• Share URLs

Laptop, Netbook, Smart Phone

tinyurl.com/unietdchat

iClipart for Schools

3DGameLab.com

games vs Gaming

games Gaming

games - edutainment

Gaming - Civilization

Turn-based strategy From prehistoric to future

times. Using research,

diplomacy, expansion, economic development, government, and military conquest

firaxis.com

In Real Life . . .

Xperience Points Leveling Upunited.com

Gamification

Infusing gaming principles into non-game activities.

Engage audiences

Reward desired activities

Immediate feedback

Intermittent reinforcement

Gamify Life . . .

Gamify Life . . .

Gaming Environment is . . .

An organized social system using positive and negative feedback to direct a player towards a desired goal.

microsoft

Learning Environment is . . .

An organized social system using positive and negative feedback to direct a learner towards a desired goal.

iclipart.com

Dr. James Paul Gee

Game design in not accidentally related to learning but learning is integral to it.

Game design is applied learning theory.

Humanities.arizona.edu

Elements of Gaming

Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of Uncertainty/Awards Socialization

Statejournal.com

Brain-Based Research

P

Orchestrated Immersion Complex, interactive

experiences

Relaxed Alertness Safe and highly-challenging

environment

Active Processing Internalize info by actively

processing it

BBR Instructional Techniques

visionhelp.com

21st Century Learning

P21.org, educateiowa.gov

Learning and Innovation Skills

Creativity Innovation Critical Thinking Problem Solving Communication Collaboration

Framework for 21st Century Skills

Universal Constructs

Critical Thinking Complex Communication Creativity Collaboration Flexibility and Adaptability Productivity and Accountability

Iowa Core Curriculum, 2010

educateiowa.gov

Student-Centered Classroom

Construction of Learning Metacognition Educator/Student Partnership Collaborative Learning Meaningful Assessment in a

Real World ContextIowa Core

Curriculum, 2010

educateiowa.gov

Remember . . .

We must teach our students

for their tomorrows,

NOT our yesterdays.Daniel Pink, 2009

kaboodle.com

Live with Courage

Teach with Vision

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