cs449/649: human-computer interactioncs449/s19/lecture 13... · 2019-06-05 · site/app flows user...
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CS449/649: Human-Computer Interaction
Spring 2019
Lecture XIII
Anastasia Kuzminykh and Edward Lank
Sketches Mockups Wireframes
Static representations of the product
Visualization
Create Design Ideas
Image: https://brainhub.eu/blog/difference-between-wireframe-mockup-prototype/
Matt Sclarandis’s Weather App Wireframe on Behance
Wireframe Mockup
Site/App Flows User Flows
Goal - to optimize users ability to accomplish a task with the least amount of steps. Communicates transitions
The path a user follows through an application. Does not have to be linear, can branch out
What pages/screens are needed Microinteractions and responses to user’s actions and errors
Which pages/screens should link to each other
Help to design a navigation experience Often attached to personas
Help to analyze the efficiency of a task
Prototype DesignCreate Design Ideas
Information Architecture - structural design of shared information environments
Prototype DesignCreate Design Ideas
Richard Saul Wurman
Users flow through your product
Catalog user’s information
Presentation of the information
Decision driving function
Knowledge Organisation
Taxonomy Folksonomy Domain Analytics Approach
Prototype DesignCreate Design Ideas
Knowledge Organisation
Taxonomy Folksonomy Domain Analytics Approach
Prototype DesignCreate Design Ideas
Practice of classification based on hierarchical relationship.
Parent-child hierarchies
Practice of classification based on non-hierarchical relationship.
Public tags and their frequencies
Practice of classification based on sociological - epistemological view.
Indexing to fulfill a task by specific group
Open Card Sort:
Participants get a stack of cards
Participants sort cards into groups
Participants label groups
Closed Card Sort:
Participants get a stack of cards
Participants sort cards into groups the researchers created
1 2
1 2 3
Sketches Mockups Wireframes
Static representations of the product
Visualization
Create Design Ideas
Prototype Design
Prototypes - interactive design model of the product
Low-fidelity High-fidelity Sketches Mockups Wireframes
Static representations of the product
Testing and EvaluationVisualization
Create Design Ideas
Prototype Design
Prototypes - interactive design model of the product
Low-fidelity High-fidelity VS
Prototype Design
Prototypes - interactive design model of the product
Low-fidelity High-fidelity
Breadth - number of covered features
Depth - degree of functionality
Appearance - building means
Input methods - device mediation
VS
Prototype Design
Prototypes - interactive design model of the product
Low-fidelity High-fidelity
Tangible & Testable Artifacts
Low-tech High-tech
Partial functionality “Full” functionality Simulated interaction True interaction
Socio-cultural context
Motivation not to use
Motivation to use
Set of beliefs & knowledge
Behavior around the problem
Translating problems
Personas
Speak users language
Exploratory study
Elaborate with your participants
Participatory design
Working around paper prototypes
Prototype Design
Paper Prototypes
Early feedback Experiment with alternatives
Lo-fi appearance /
input Interactive
Simulation of a back-end
Hi-fi depth / breadth
Big picture focus
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