computers in libraries 2008: libraries as happiness engines

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Librariesas

Happiness Engines

Elizabeth Lane LawleyComputers in Libraries 2008

1. satisfying work to do

2. the experience of being good at something

3. time spent with people we like

4. the chance to be a part of something bigger than yourself

Elements of Happiness

Are YOU are in the happiness business?

Maybe not yet… but you will be.

For many people today, in terms of perceived quality of life, virtuality is

beating reality.

“We are witnessing what amounts to no less than a global mass

exodusto virtual worlds and other online

gaming environments.”

– economist Edward Castronova

Virtual World Playmates

Real-World Colleagues

The Grind

AJ Kim on Game Mechanics

1) Collecting

2) Points

3) Feedback

4) Exchanges

5) Customization

Real World Games:Summer Reading Programs

Real World Games:Super Sleuth

Games That Blur Boundaries: Chore Wars

Real World Games:Tupperware

Games That Blur Boundaries:Seriosity’s Attent

Games That Blur Boundaries:Social Genius

Games That Blur Boundaries:Passively Multiplayer Online Gaming

Games as Gateway Drugs

Online Rebound:From Real to Virtual and

Back Again

Online Rebound:“LAN Parties”

Online Rebound:moo.com

We love the web, but you can’t put it in your pocket.

Online Rebound:etsy.com

Online Rebound:Libraries?

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