combat cheat sheet porig13.deviantart.net/dcd5/f/2013/365/6/1/pathfinder... ·  · 2015-05-26max...

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FreeDrop ItemDrop to FloorSpeakDraw Ammo

StandardAttack/ManeuverActivate Magic ItemAid AnotherDraw Hidden WeaponDrink PotionEscape GrappleFeintUse A TindertwigStabilizeTotal DefenseUse Ex AbilityUse Supernatural Ability

ProvokeNo if Melee

NoMaybe

NoYesNoNo

YesYesNoNoNo

Description1d20 + Attack Bonus

Spell Completion, Trigger, Command Word, or UseAttack AC 10 to add +2 friends Action

Sleight of Hand vs PerceptionDrink a Potion to gain its benefits

Combat Manever Check or Escape Artist vs CMDBluff vs 10 + Sense Motive to negate AC DEX

To light a torchDC 15 Heal Check

+4 AC 1 Round, No Attacks of OpportunityUse a Non-Reactive Extraordinay Ability (Ex)

Use a Supernatural Ability (Su)

MoveMoveDraw WeaponLoad Light/Hand CrossbowOpen/Close DoorMount/DismountMove Heavy ObjectPick UpSheathe WeaponStand UpReady/Drop ShieldRetrieve Stored Item

ProvokeYesNoYesNoNoYesYesYesYesNoYes

DescriptionMove up to Speed. May take a 5-foot step otherwise

Free Action with Move if BAB > 0Load one Bolt into Crossbow

----Free with DC 20 Ride Check

------------

Getting up from being ProneFree with Move if BAB > 0

From a Backpack, Satchel, or Sack

DescriptionMultiple Attacks with Multiple BABs

Move at least 2 squares to make a +2 AttackAuto-Crit against Helpless Target

Stop, Drop, and RollLight a Torch without a Tindertwig

Load One/Five Bolt(s) into CrossbowAttach or Detach weapon from Locked Gauntlet

Next Turn make a Ranged Attack with Splash WeaponMove 4x Speed but lose AC DEX

Move 2x Speed

Full RoundFull AttackChargeCoup de GraceExtinguish FlamesLight TorchLoad Heavy/Repeating CrossbowUn/Lock Locked GauntletPrepare to Throw Splash WeaponRunWithdraw

ProvokeNoNoYesNoYesYesYesYesYesNo

Combat Cheat Sheet

Combat ManeuversBull RushDirty Trick APG

DisarmDrag APG

GrappleOverrunReposition APG

SunderSteal APG

Trip

SuccessMove Target One Square

Blind, Dazzle, Deafen, Entangle, Shaken, or Sicken for 1 RoundTarget Empties Hand

Move Target With YouGrappled Condition

Move through Targets SquareMove Target Around You

Damage Targets gearSteal from Target

Knock Target Prone

FailStop in front

No Condition

Disarmed if Failed by 10No Movement

No GrappleStop in front

No MoveNo Damage

No TheftKnocked Prone if Failed by 10

Exceed CMDEvery 5, extra SquareEvery 5, Extra Round

By 10, both handsEvery 5, Extra Square

No BonusBy 5, Knock Prone

Every 5, Extra SquareNo BonusNo BonusNo Bonus

No ActionDelayReady5-foot Step

~Adragon202 - Alan

Max Range IncrementsThrown: 5Projectile: 10

Combat Actions1 Move, 1 Standard, 1 Swift, Frees2 Moves, 1 Swift, Frees1 Full Round Action, 1 Swift, Frees

Attack BonusMelee: BAB + STR + Size ModRanged: BAB + DEX + Size Mod + (-2 * Increment)CMB: BAB + STR + Special Size Mod

GrapplerMoveDamagePinTie Up

ConditionsBleedBlindedConfusedCoweringDazedDazzledDeafenedEnergy DrainedEntangledExhaustedFascinatedFatiguedFlat-FootedFrightenedGrappledHelplessIncorporealInvisibleNauseatedPanickedParalyzedPetrifiedPinnedProneShakenSickenedStaggeredStunned

EffectsDamage Every Round

Half Speed & -2 AC & No AC DEX & -4 STR & -4 DEX & -4 Perception & 50% Miss ChancePercentile > 76% Attack Nearest. > 50% 1d8 + STR Damage to Self. > 25% Do Nothing.

-2 AC & No AC DEXDo Nothing

-1 Attack-4 Initiative & -4 Perception

Negative LevelsHalf Speed & -2 Attack & -4 DEX

Half Speed & -6 STR & -6 DEXDo Nothing & -4 Skill Check ReactionsNo Run or Charge & -2 STR & -2 DEX

No AC DEX & No CMD DEX & No Attacks of OpportunityFlee & -2 Attack & -2 Saves & -2 Skill Checks & -2 Ability Checks

No Move & -4 DEX & -2 Attacks & -2 CMB & No Attacks of Opportunity0 DEX & +4 Melee Attackers

No Damage Normal Weapons. Half Damage Magic & Supernatural. Full Damage Incorporeal.+2 Attack, Ignore AC DEX

Only one Move ActionFlee & -2 Saves & -2 Skill Checks & -2 Ability Checks & No Attack

0 DEX & 0 STR & Helpless & Only Mental ActionsUnconscious & Made of Stone

Immobile & No AC DEX & No CMD DEX & -4 Melee AC-4 Melee Attack & Only Crossbow Ranged Attack & +4 Ranged AC & -4 Melee AC

-2 Attack Rolls & -2 Saving Throws & -2 Skill Checks & -2 Ability ChecksShaken & -2 Damage

Only 1 Move or Standard ActionDrop Everything & No Actions & -2 AC & No AC DEX & +4 Attackers Combat Maneuvers

TargetArmChestEarEyeHandHeadHeartLegNeckVitals

Modifier-2-2

-10-10-5-5

-10-2

-10-5

Optional Rules from Ultimate Combat Called Shot-2 when using arm 1d4 Rounds

-2 reactive Skill Checks-2 Perception 1 Round

-2 Perception & Concealed Targets 1 Round-2 When Using Hand & -4 CMD Disarm 1d4 Rounds

Sickened 1d4 RoundsOnly Extra Effects on Critical & Debilitating

Speed 10 1d4 Rounds & -2 when using leg 1d4 Rounds20% V. Spell and Command Words Failure 1 Round

Sickened & No Run or Charge 1d4 Rounds

Damage Minimum 1 Damage

Main Hand: Weapon + STROff Hand: Weapon + 1/2 STRTwo Handed: Weapon + 3/2 STR

Attack ModifiersAttacking DefensivelyFlankingHigher GroundImprovised WeaponTight SpaceUnproficient

Melee-4+2+1-4-4-4

Ranged-4--+0-4-4-4

AC ModifiersAttacking DefensivelyBehind CoverFull DefenseKneeling/SittingTight Space

Melee+2+4+4-2-4

Ranged+2+4+4+2-4

Two-WeaponsNormalOff-Hand LightWith FeatFeat & Light

Primary-6-4-4-2

Off-10-8-4-2

~Adragon202 - Alan

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