clickny 09 poke

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Heyho. As promised, here are my slides from yesterday's ClickNY 2009 presentation. It was a great day choc-full-o so many humbling visionary people and ideas, my head is still spinning.Onward and upward.

TRANSCRIPT

Friday, October 2, 2009

Friday, October 2, 2009

I’m Tom.

Friday, October 2, 2009

I’m Tom.

madewithcomputers.com • @meat99

Friday, October 2, 2009

I’m from

Friday, October 2, 2009

New York

20 peeps

est 2007

Friday, October 2, 2009

est 2001 London

60 peeps

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

That sounds awesome!

Friday, October 2, 2009

Rather than showyou the specific work we’vedone in this entertainment

product space this year, (I can’t leak them just yet)

I thought we’d explore some of the concepts that

have inspired our thinking.

Friday, October 2, 2009

Instead, let’s call this:

Friday, October 2, 2009

Hire a game designer.Instead, let’s call this:

Friday, October 2, 2009

Hire a game designer.Instead, let’s call this:

...or, A few things I’ve learned about the future of information,

advertising and entertainment—plus—a bunch of other stuff I

threw in here to eat up a solid 15 minutes of your time.

Friday, October 2, 2009

Hire a game designer.Instead, let’s call this:

Hire a game designer.

...or, A few things I’ve learned about the future of information,

advertising and entertainment—plus—a bunch of other stuff I

threw in here to eat up a solid 15 minutes of your time.

...or, Stop creating advertising and start creating useful things that advertise.

Friday, October 2, 2009

madewithcomputers.com • @meat99People are intrigued by what you DO, not what you SAY.

Friday, October 2, 2009

Competitive commentary is alive and untapped.

Friday, October 2, 2009

“So-and-so won Facebook...”

Friday, October 2, 2009

Tengaged is a free reality social network built around an eviction game.

It's about social interactions, creating alliances and friendship, but at the same time drama, betrayals, back-stabbing tension may occur.

In short: Twitter, YouTube comment strings, and Big Brother had a baby.

Friday, October 2, 2009

Be playable.

Friday, October 2, 2009

Be playable.

Think of the most interesting thing that’s engaged you in recent history.

Friday, October 2, 2009

Learning tool.

Think of the most interesting thing that’s engaged you in recent history.

Friday, October 2, 2009

Learning tool. Information delivery system.

Think of the most interesting thing that’s engaged you in recent history.

Friday, October 2, 2009

Learning tool. Information delivery system. Ad.

Think of the most interesting thing that’s engaged you in recent history.

Friday, October 2, 2009

Learning tool. Information delivery system. Ad. Piece of Entertainment.

Think of the most interesting thing that’s engaged you in recent history.

Friday, October 2, 2009

Learning tool. Information delivery system. Ad. Piece of Entertainment.

Chances are the best of them had something common in their dna:

Think of the most interesting thing that’s engaged you in recent history.

A casual gaming philosophy.

Friday, October 2, 2009

In fact, game-like properties aren’t just changing media.

Friday, October 2, 2009

In fact, game-like properties aren’t just changing media.

They’re changing how you live.

Friday, October 2, 2009

Friday, October 2, 2009

“A role-playing game (RPG) is a game in which the participants assume the roles of virtual characters, while managing an inventory of resources. Participants determine the actions of their characters

based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the

rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

“...successful RPG participants achieve their goals by observing and working the games system to their

advantage. The more they play, the more they discover interesting ways to exploit combinations of the rules

that aren’t apparent at first.”

Friday, October 2, 2009

“A role-playing game (RPG) is a game in which the participants assume the roles of virtual characters, while managing an inventory of resources. Participants determine the actions of their characters

based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the

rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

“...successful RPG participants achieve their goals by observing and working the games system to their

advantage. The more they play, the more they discover interesting ways to exploit combinations of the rules

that aren’t apparent at first.”

Ad.

Friday, October 2, 2009

“A role-playing game (RPG) is a game in which the participants assume the roles of virtual characters, while managing an inventory of resources. Participants determine the actions of their characters

based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the

rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

“...successful RPG participants achieve their goals by observing and working the games system to their

advantage. The more they play, the more they discover interesting ways to exploit combinations of the rules

that aren’t apparent at first.”

Ad.

Huh. So, if I eat a modest breakfast and a hearty salad for lunch, I’ll have

enough points to survive a greasy burger and fries for a dinner treat!

Friday, October 2, 2009

“A role-playing game (RPG) is a game in which the participants assume the roles of virtual characters, while managing an inventory of resources. Participants determine the actions of their characters

based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the

rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

“...successful RPG participants achieve their goals by observing and working the games system to their

advantage. The more they play, the more they discover interesting ways to exploit combinations of the rules

that aren’t apparent at first.”

Ad.

That’s right Charlie! You would appear to be learning THE GAME.Huh. So, if I eat a modest breakfast and a hearty salad for lunch, I’ll have

enough points to survive a greasy burger and fries for a dinner treat!

Friday, October 2, 2009

http://www.apptism.com/apps/lose-it

Friday, October 2, 2009

http://www.apptism.com/apps/lose-it

Lose It! Puts this phenomenon in your pocket.

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

“Losing weight became a series of small, intriguing challengesas opposed to a painful daily grind.”

Friday, October 2, 2009

And a final thought: Stay (small): Simple, Smart and Social.

http://www.madewithcomputers.com/home/2009/8/11/the-art-of-creating-simple-smaller-and-smarter.html

Friday, October 2, 2009

(a websperiment)

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

“POKE, quick-like-a-bunny....”

“Add Mars and Poke to (the) list of counter-cultural branding moments.”

“Inspired in good faith to add a bit of utility to Snickers”

“The microsite your campaign deserves”

“Now meet Snckrz - Ah! I get it, Snacklish!”

Friday, October 2, 2009

Friday, October 2, 2009

Friday, October 2, 2009

50,000 logos rendered in 4 days

Friday, October 2, 2009

www.pokenewyork.com

Friday, October 2, 2009

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