ceng491 2012 - 2013. bahri gizem hakan kadir eray tokmak baŞer oral doĞanlar

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MACERA TÜNELİby Gizem

CENG4912012 - 2013

GİZEM

Bahri Gizem Hakan Kadir ErayTOKMAK BAŞER ORAL

DOĞANLAR

MACERA TÜNELİ

• Education of disabled and preschool-age children.

• Better understanding of a child’s world and imagination.

• Self-improvement of a child.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

MACERA TÜNELİ

• Simply played, interesting scenario

• Features to get involved a child into the game

• Free-style scenario

• Usability and evaluation by experts

• Portability

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

before MACERA TÜNELİ

• Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects…

• ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

MACERA TÜNELİ• An interesting scenario with different characters

• An interesting scenario in different environments– Home– School– Market– Garden– Amusement Park

MACERA TÜNELİ

• Free style scenario• Involvement of the child by different features

– Touching– Drawing– Taking photos– Video recording– Sound recording

MACERA TÜNELİ

• iOS and Android

• A website to record results of activitieshttp://horal.me.pn/

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

design of MACERA TÜNELİ

• Scenario with user interface

• Design goals

• Design constraints

MACERA TÜNELİ

• Firstly, one determine the next step from main screen.

MACERA TÜNELİ

• Then, one should chose a character to continue with and an environment to play in.

MACERA TÜNELİ

• In game, one may– Record sound or record a video while playing at

home.

– Draw something while studying at school.

– Take a photo in order to enter amusement park.

MACERA TÜNELİ• One may also change the setting of the game

from option screen.

design goals of MACERA TÜNELİ

• KISS: user-friendly interfaces and highly simple usability

• Portability: platform independent, available for iOS and Android

• Maintainabilty: compatibility for up-dates and maintenance

design constraints of MACERA TÜNELİ

• Software: use of UNITY, providing needed functionality and connection to the website

• Hardware: platform dependent application and memory

• Performance: platform dependent quality and performance

• User: target users, are disabled or preschool-age children

MACERA TÜNELİ

SUMMARY

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

?

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