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Game Based Learning Opportunities for

Instructors

Shall We Play A Game?

Personal Learning Network

PLN

Massive Open Online Course

MOOC

Good MOOC, Bad MOOC Venture capitalists who have poured at least $20-million into the

20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following:

a) Charging for certification and testing. b) Vending of tutorial services, translations, facilitation of

small-group discussion and peer learning, etc. c) Direct tuition for courses or clusters of courses in

relation to certification, standard distance-ed practice, just with the new midscale Coursera brand.

Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.”

d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.

Social Network Knowledge Construction

Level 1 – Identify the NetworkLevel 2 – LurkingLevel 3 – ContributingLevel 4 – CreatingLevel 5 – Leading

Some Numbers48,683 visitors86,862 page views283 threaded discussions301 registered participants

Listed in the US Department of Education’s

Connected Educators Project’s Community Directory

Games MOOC

Over 30 videos of live educational presentations and discussions were created

during the Games MOOC.

The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.

YouTube

LMS –like site http://gamesmooc.shivtr.com/

Asynchronous LMS

Live Events OnlineGoogle Hangout on Air as a quick overview

each Monday Morning

Tweetchat each Wednesday evening

Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.

TweetchatWednesday night games based learning

tweetchat7 pm MTOne hourHashtag #gamemooc

M stands for Modest“Coursera gamification12 is totally LMS.

OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”

October 8 – November 18th

Games Based Learning MOOC II

6 WeeksWeek 1 Games Based Learning Intro and

ResearchWeek 2 Game MechanicsWeek 3 GamificationWeek 4 Immersive Environments Week 5 Games and MobileWeek 6 Assessment in Games

Virtual Worlds & Games UnSymposium

November 2 & 3

Games MOOC IIBrave Beginner TrackAdvanced TrackLurk and Learn!

BadgesGame Based LearningNetworked Educator

Popular DiscussionsBig “G” GamesFlow and FieroBadgesAnything by Jim GeeAnything by Jane McGonigalJohn Seely Brown’s video that came out on

August 11LurkingMOOCs

Due November 15

Games & Immersive LearningFaculty Challenge Grant

Social Media and Online PresenceTwitter – hashtag #gamemooc

Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/

YouTube – gamesmooc http://www.youtube.com/user/gamesmooc

Second Life – Front Range and ISTE SIGVE

World of Warcraft – Cognitive Dissonance Educator’s Guild

Gamers Advancing Meaningful Education

G.A.M.E.

Webinar Series Every Third Thursday of the

month

It Takes A Guild A Guild of Educators

International Society for Technology in Education

Special Interest Group – Virtual Environments

Monthly Speaker Series

ISTE SIGVE

Fri Sep28-Sun Sep 30, 2012Livestreamed

#slang12

6th SLanguages Annual Symposium Conference

Thursday, October 4 at 7 pmLivestream

http://www.youtube.com/gamesmooc

An Overview of MOOCs

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