beyond warmers and fillers: lexis learning, gamification and experiential learning anna melissa t....

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Beyond Warmers and Fillers: Lexis Learning, Gamification and

Experiential Learning

Anna Melissa T. MendozaESL Instructor, BA (IS), CELTA Pass A

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Who am I?

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What did I find?

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The experiment

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Experiential Learning (quote)

“experiential learning . . . is synonymous with ‘meaningful-discovery’ learning . . . which involves the learner in sorting

things out for himself by restructuring his perceptions

of what is happening.”(Boydell, 1976, pp. 19,20)

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The weekend warrior

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The World of Dungeons and Dragons

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Gamification

“Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement.”

(Sheldon, 2012, p. 75)

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Practical Application:Pelmanism

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Practical Application: Word Search

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Practical Application: Vocabulary Soup

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Practical Application: 10-Second Ideas

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Bibliography and CreditsMoon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential

Learning: Theory and Practice, United Kingdom: RoutledgeFalmer

Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning

Images

Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment

Google Images

Samurai from Wizards of the Coast’s Sword and Fist

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