back to the drawing board, again and again and again

Post on 26-Jun-2015

3.298 Views

Category:

Technology

1 Downloads

Preview:

Click to see full reader

DESCRIPTION

My talk with Luke Walter at Big Design 2012. UX in an Agile Team.

TRANSCRIPT

BACK TO THE DRAWING BOARD

again and again

and again

Luke Walter

Kevin Schumacher

UX of Yesteryear(way back in 2005)

.PHP.ASPC++ UX?

2005

Point of Friction:

[we recommend...] working software over comprehensive

documentation and responding to change over following a plan

The Agile Manifesto

“ “

FINISHEDPROTOTYPE

DEVELOPMENT

FINALPRODUCT

UX?

Gull-Wing Doors

UX practitioners would often mistake their complete vision through their

prototype as being - 'all the developer would need'

Unforeseen edge cases can kill final

development

What we did before:

We would design the moving car and then panic about how to change the

tires while it was moving.

We want the result to be this:

Scene from ‘Tucker’

not this:

Scene from ‘Gung Ho’

That won’t be edged-out

by edge casesUSER EXPERIENCE

Sprint

SCOPE

CREEP

DesignDetails

Design

EDGE CASE

CREEP

EdgeCases

When to pay attentionto edge cases

Design

EdgeCases

New design!

Either the world adopts and changes to your

design

or the world rejects your design and it fails

Find where your design fails...

before the world does.

we need to get over ourselves

Typical Designer

the reality

You’re all equally worthless!

Alone, you’re all equally worthless!

Agile is not a fad

and Design is behind the

curve

UX of the future

TRUST

Getting beyond the old ‘ Design vs. Programming’

antagonism

DesignerEngineer

Manager

Shared commitments, Shared successes, and perhaps most importantly, Shared failures build trust.

Who is the biggest influence on your work?

let’s examine this:

YOU

We must overcome our inflated sense of what

we know

BECOME A UX LEADER FIRST

UX leadership starts with understandingwhat questions to ask in order to understand

what the problems really are

The first step in learning to be a great teammate is to earn your teams’ mutual respect and acceptance.

““

Johnny Holland

RESPECT = SINE QUA NON

The five values of Scrum:

•Courage

•Transparency

•Commitment

•Respect

•Focus

TEAM CROSS-FUNCTIONALITY

INDIVIDUAL CROSS-FUNCTIONALITY

T-SHAPED PERSON

deep understanding

subject mattersubject matter

project

work

work

workwork

Shared ‘swarming’ and collaboration lead to shared knowledge and breadth of skill

problem

project

work

work

work

work

M-SHAPED PERSON

subject matter

deep understanding

subject matter

SERVE THE VISION BYSERVING THE TEAM

The key is to approach each interaction with a servant’s heart. When you truly focus on contributing more than receiving you will have accomplished the goal. Even though this may seem counter-intuitive,

by intensely focusing on the other party’s wants, needs & desires, you’ll learn far more than you ever would by

focusing on your agenda.

Mike Myatt

““

how?

JUMPING INTO THE MOVING CAR

UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

sprint 2 mockups sprint 3 mockups sprint 4 mockups

One of the common patterns you’ll see in successful agile/UX combinations is having the UX designer embedded with the rest

of the product development team.

“ “- Janet M. Six

UX Matters

UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

UX MOCKUPS

SPRINTS

sprint 1 sprint 2 sprint 3

sprint 2 mockups sprint 3 mockups sprint 4 mockups

?? ????? A

When to Design:Pre-Sprint or In-Sprint?

Phased(AKA Pipelined,AKA Waterfall)

Emergent(AKA Piecemeal?)

Large, Encompassing, Amorphous (Epic)

Small, Discrete,Resolved (Story)

Building great stuff is a team effort that’s hard...

and possibly dangerous!

Climb down from your towers and get into the mud with everybody else.

It’s gonna be dirty good fun.

BE CAREFUL OUT THERE!

it’s gonna get dange

rous

top related