artificial intelligence chapter 1: game ai

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artificial intelligence chapter 1: Game AI. Alexander Repenning. Objectives . learn about difference between AI and Game AI learn about a new AI approach called Collaborate Diffusion. game AI. single Agent ALife : agent acts intelligent: develops goals based on needs, pursues goals. - PowerPoint PPT Presentation

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Alexander Repenning

artificial intelligence

chapter

1:

Game

AI

Objectives

• learn about difference between AI and Game AI

• learn about a new AI approach called Collaborate Diffusion

game AI• single Agent

• ALife: agent acts intelligent: develops goals based on needs, pursues goals.

• path finding (e.g., A*): • artificial opponents finds ways trough maze

to get you• Sims: find refrigerator in house and food

inside• learning: artificial opponents learn about

your behavior making game play progressively harder

• multi Agents• flocking, emergence• collaboration

• Computational:• AI needs to “run” at 60 frames per second • symbolic AI is (mostly) non-incremental

• Psychological:• AI needs to “look” right• often very simple, e.g., random, e.g. Mt.

Vetro’s eyes

challenges

more pointers:

• good site: http://www.gameai.com/• new book: AI for Game Developers, David M.

Bourg

how to track Pacman?

ideas

• Diffusion Search: combine the notion of diffusion (a formal conceptualization on how things spread) with Search, e.g., hill climbing

• Collaborate Diffusion: use Diffusion Search in a multi agent setting to express collaboration and competition

diffusion (physics) the process of diffusing; the intermingling of molecules in gases and liquids as a result of random thermal agitation www.cogsci.princeton.edu/cgi-bin/webwn

the spread of social institutions (and myths and skills) from one society to another www.cogsci.princeton.edu/cgi-bin/webwn

dissemination: the property of being diffused or dispersed www.cogsci.princeton.edu/cgi-bin/webwn

dispersion: the act of dispersing or diffusing something; "the dispersion of the troops"; "the diffusion of knowledge" www.cogsci.princeton.edu/cgi-bin/webwn

The movement of chemical species (ions or molecules ) under the influence of concentration difference. The species will move from the high concentration area to the low concentration area till the concentration is uniform in the whole phase. Diffusion in solutions is the most important phenomenon in electrochemistry, but diffusion will occur also in gases and solids. electrochem.cwru.edu/ed/dict.htm

the movement of particles from an area of higher concentration to an area of lower concentration coris.noaa.gov/glossary/glossary_a_k.html

• well suited for complex, multi-agent simulation game: path finding, ALife, flocking, emergence and collaboration

• new: developed at CU, started on Connection Machine

• computationally expensive but at the same time incremental: works well on current computers and as part of game engines

• traditional game AI (e.g., A* for pathfinding) approaches are not incremental

Collaborative Diffusion

characteristics• Spatial Extend: works for agents with spatial

relationships (2D, 3D, connection machine: 12D)• Simple to Program: algorithms are

computationally expensive but relatively simple to built and tweak.

• Ecological• traditional AI: AI in agent, e.g., robot• distributed AI: AI in agents ⇒ flocking...• ecological AI: AI everywhere: agents &

environment• Parallel: no chess-like turn taking• Incremental: AI state is part of environment and

continuously updated• Robust: likely to work with situations not

anticipated, e.g., soccer with n goals, m balls for n, m ≠ 2

• u0 = D (u1 + u2 +u3 +u4 - 4u0) + u0

• D: Diffusion coefficient [0..0.5]

• simple: D = 0.25 => u0 = 0.25 *(u1 + u2 + u3 + u4)

diffusion equationu0 u3

u2

u4

u1

u0(t +1) = u0 + D (ui − u0)i=1

n

• multiple collaborative agents

• collaborating: soccer, players from the same team

• competing: soccer, players from the other team

• changing goals: first track ball, then kick ball into goal

• simple version: Collaboration trough Goal Obfuscation

4) Collaborative Problem Solving

World Cup

sample projects

• MySims: a version of the Sims

• The Madness of Crowds: how people behave in panic

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