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© Copyright Khronos Group, 2010 - Page 1

Applications and Implementations

Hwanyong LEECTO and Technical Marketing Director

HUONE

© Copyright Khronos Group, 2010 - Page 2

Khronos Family of Standards

Embedded 3DCross platform

desktop 3D

3D Digital Asset Exchange format

Advanced Audio Vector 2D

Context and SurfaceManagement

Mobile OSAbstraction

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Parallel Computing

Plugin-free 3D Web Content

Steaming MediaSafety Critical 3D

Syste

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Inte

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Window SystemAcceleration

A coordinated ecosystem of compute, graphics and media

standards and APIs

Video, Audio andImage Acceleration

Codec Creation

Hundreds of man years invested by industry experts to create a coordinated visual computing ecosystem for accelerated parallel computation, 3D, video, audio and

image processing on desktop, embedded and mobile systems

© Copyright Khronos Group, 2010 - Page 3

OpenVG

• Royalty-free open standard API

• Low-level 2D vector graphics rendering API

• OpenGL-style programming model

• Advanced feature set enables

- SVG,

- Flash,

- PDF, Postscript,

- Java (JSR 287, 271, 226)

- etc.

• Portable content

• Map Applications

• Hardware Acceleration

Applications and UI

Hardware Acceleration

SVG, Vector andFont Packages etc..

© Copyright Khronos Group, 2010 - Page 4

OpenVG Rendering Pipeline

© Copyright Khronos Group, 2010 - Page 5

OpenVG with Native Graphics Processor

• CPU sending data and commands to OpenVG hardware

• OpenVG rendering pipeline is in the hardware

CPU Native Vector

Graphics Hardware

© Copyright Khronos Group, 2010 - Page 6

Software Implementation

• Many implementation alternatives

• Everything is processed on the CPU (or +FPU)

- Power consumption is often the CPU maximum power

CPU

© Copyright Khronos Group, 2010 - Page 7

OpenVG with a 3D GPU (tessellation)

• 3D hardware is not tailored for tessellating arbitrary paths to triangles

which causes significant pre-processing to the CPU

• Frame-rates can be discontinuous when tessellation computed infrequently

CPU

GPUTessellation-based implementations require complex

polygon tessellation in the software driver

© Copyright Khronos Group, 2010 - Page 8

OpenVG with a 3D GPU (stencil)

• Path subdivision is computationally simpler than path tessellation

• Stencil buffer rasterization consumes a lot of memory bandwidth

CPU

GPUTriangles are rasterized

into stencil buffer to determine path areas

Stencil-based implementations require path subdivision in the software driver

© Copyright Khronos Group, 2010 - Page 9

OpenVG with Multimedia Hardware

• Using double buffer, fast image processing, BitBlt•

CPU

MM

Most of rasterization (Vector Graphics)

Selective hardware acceleration

© Copyright Khronos Group, 2010 - Page 10

Implementations

• Conformant Products

- Takumi GV series

- DMP dandelion VG

- Vivante GC series

- ARM Mali series

- Inst. for Information Industry DeltaVG

- Imagination PowerVR SGX, MBX with VGP

- Broadcom – VideoCore III

- HUONE – AlexVG engine

- NVIDIA – NVIDIA AP

© Copyright Khronos Group, 2010 - Page 11

Implementations

• Not conformant but based on OpenVG

- ShivaVG – Open Source OpenVG on OpenGL

- Mazatech – AmanithVG (Software and on OpenGL ES)

- Hooked Wireless – Hooked OpenVG (on OpenGL ES)

- HUONE – AlexVG forge (on OpenGL ES)

© Copyright Khronos Group, 2010 - Page 12

Applications

• GUI

- Mobile Devices GUI – Samsung- Bitmap Graphics, Flash lite, OpenVG, Flash lite on OpenVG

- Qt Rendering on OpenVG

• Mapping

- GPS, map drawing

• Flash lite player

- Flash 10.1 Accelerating on OpenGL ES 2.0

• SVG Mobile Player

- MMS, DCD, MPEG4-LASeR, WAP, eBook, WebKit

- Java Bindings - JSR226, JSR271, JSR287

• Games

© Copyright Khronos Group, 2010 - Page 13

Applications: GUIs

TouchWiz GUICroix GUI Magic Touch GUI

Multimedia Player BEAT DJ Simplified Main Menu

© Copyright Khronos Group, 2010 - Page 14

Applications: Downloadable GUI

Translucent Glow (White)

Sensory Style CTranslucent Glow

(Black)Vino HoneyComb

Surface Contrast Equalizer Disco Feminine1 Feminine2 Youth

Business1 Business2 Yota Theme 1 Yota Theme2 Feminine3 Feminine4

© Copyright Khronos Group, 2010 - Page 15

Applications: Web, eBook, Rich Media

© Copyright Khronos Group, 2010 - Page 16

Applications: Monitoring, Mapping

© Copyright Khronos Group, 2010 - Page 17

Vector Graphics and Other Technologies

SVG

OpenVG

AdobeFlash Lite Player

AcrodeaVividUI

QualcommuiONE

CarriersRequirements

LinuxCairo

CPU’sGeneral CPU’S

ARM, CortexIntel, Marvell, MIPS

On 3D HWnVidia, imagenation,

AMD, ARM, Samsung

MM HWMultimedia HW

mTekVision, Corelogic,

NXP, TI

MS SilverLight

OVG HWMultimedia HW

ARM, nvidia, AMD, Qualcomm, vivante

© Copyright Khronos Group, 2010 - Page 18

OpenVG Roadmap

• OpenVG Inari – Future Version

- Investigations- Various features including “shading language”

• OpenVG Express – Streamlined, refactored

- Investigations- Add no new functionality

- Reduce HW and SW complexity

- Fix Color Space

- Objectives - Supports SVGT, Flash Lite

- CTS - Making it more effective and more accessible to new vendor

© Copyright Khronos Group, 2010 - Page 19

OpenVG upon / under

• OpenVG Acceleration on

- Available - On OpenGL / OpenGL ES / MM HW

- Plan - On OpenCL / OpenGL SC (Partially)

• OpenVG can accelerate

- OpenWF (Partially)

• * OpenGL SC on

- Available - OpenGL ES, OpenGL

© Copyright Khronos Group, 2010 - Page 20

HUONE

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