a full-year, nsf-funded physics curriculum developed for...
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ACTIVE PHYSICS®
A full-year, NSF-funded physics curriculum developed for ALL students, with built-in flexibility to be used as a physics first or an upper-level physics course.
Students Learn Like Scientists and Engineers
• Students develop important 21st century skills as they work collaboratively in groups and engagein science discourse.
• Active Physics infuses engineering into the physics curriculum. Students are introduced to theEngineering Design Cycle, which they use as they iteratively work towards completing the ChapterChallenge.
• Active Physics is based on research in the cognitive sciences, the research on how students learn,encapsulated in the 7E Instructional Model (Elicit, Engage, Explore, Explain, Elaborate, Evaluate,Extend).
Total Support for Teachers
• Student Edition and a comprehensive Teacher’s Edition are available in print and digital formats.• Active Physics teachers can customize the program using Active Physics Plus in the student
edition for students who need and want more mathematics, depth, concepts, or explorations.• Active Physics Learning Community (Haiku) provides teachers with resources to prepare lessons
as well as share and compare with other teachers in an online community.• Online resources include daily lesson plans, pre-quizzes, student misconceptions, differentiation
strategies, as well as videos that highlight the crucial physics for each section and videos thatfamiliarize teachers with lab equipment and setup.
Three-Dimensional, Project-Based Learning
• Active Physics embraces the three-dimensional learning of the Next Generation Science Standards (NGSS) and seamlessly integrates science and engineering practices, crosscuttingconcepts, and core ideas throughout the curriculum.
• Each Active Physics chapter begins with a scenario and challenge that is interesting andmeaningful to students and motivates them to learn and remember the physics content.
• Students learn physics and use their knowledge creatively to develop unique solutions to theirChapter Challenges.
44 Amogerone Crossway #7862, Greenwich, CT 06836activatelearning.com | (646) 502-5231 | info@activatelearning.com
Chapter 1D
RIV
ING
TH
E R
OA
DS
AP 3rdEd SE C1 indd 1 7/29/10 11:46:13 AM
Chapter 2
PHYS
ICS
IN A
CTIO
N
AP 3rdEd SE C2 Opener indd 127 7/29/10 12:47:51 PM
Chapter 3
SAFE
TY
AP 3rdEd SE C3 Opener indd 255 7/29/10 1:37:16 PM
Chapter 4
THR
ILLS
AN
D C
HIL
LS
AP 3rdEd SE C4 Opener indd 343 7/29/10 2:41:05 PM
Chapter 1
DR
IVIN
G T
HE
RO
AD
S
Chapter 5
LET
US
ENTE
RTA
IN Y
OU
AP 3rdEd SE C5 indd 479 7/29/10 3:35:02 PM
ELEC
TRIC
ITY
FOR
EVE
RYO
NE
Chapter 6
ELEC
TRIC
ITY
FOR
EVE
RYO
NE
Chapter 6
AP 3rdEd SE C6 Opener indd 593 7/29/10 4:22:36 PM
Chapter 7
TOYS
FO
R U
ND
ERST
AN
DIN
G
AP 3rdEd SE C7 Opener indd 709 7/30/10 9:58:40 AM
Chapter 8
ATO
MS
ON
DIS
PLAY
Book 1 indb 787 7/30/10 10:38:05 AM
Chapter 9
SPO
RTS
ON
TH
E M
OO
N
AP 3rdEd SE C9 indb 901 7/30/10 11:21:59 AM
Chapter 1: Driving the Roads
Chapter Challenge: Students demonstrate their knowledge of the physics of driving by making a presentation to a board of driving instructors.
Chapter 2: Physics in Action
Chapter Challenge: Students develop a 2–3 minute voice-over for a sports clip explaining the physics involved in the sport.
Chapter 3: Safety
Chapter Challenge: Students design a safety system to protect passengers during a collision.
Chapter 4: Thrills and Chills
Chapter Challenge: Students modify the design of a roller coaster to meet the needs of a specific group of riders.
Chapter 5: Let Us Entertain You
Chapter Challenge: Students design a sound and light show.
Chapter 6: Electricity for Everyone
Chapter Challenge: Students design an appliance package for a family home that is powered by a wind-driven generator.
Chapter 7: Toys for Understanding
Chapter Challenge: Students develop a toy that uses a motor or generator, and an instruction manual for assembly.
Chapter 8: Atoms on Display
Chapter Challenge: Students develop a museum exhibit to acquaint visitors with aspects of the atom.
Chapter 9: Sports on the Moon
Chapter Challenge: Students develop a proposal for NASA by adapting or inventing a sport that can be played on the Moon.
44 Amogerone Crossway #7862, Greenwich, CT 06836activatelearning.com | (646) 502-5231 | info@activatelearning.com
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