40k apocalypse campaign pack
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8/11/2019 40k Apocalypse campaign pack
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A N I M O S I T Y
presents
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G o o d a n d E v i l a r e v e r y h a r d t o
e x p l a i n o r u n d e r s t a n d . E v i l e x i s t s ,
b u t i t i s h a r d t o i s o l a t e . G o o d a n d
E v i l a r e i n t e r t w i n e d a n d
i m p o s s i b l e t o s e p a r a t e . T h e y a r e
n o t c o m p l e t e o p p o s i t e s a n d i n f a c t
a r e o f t e n o n e a n d t h e s a m e .
- L o r d G o v e r n o r H a r i n g , L e a d e r o f
t h e D i s c o r d i a S e p a r a t i s t M o v e m e n t .
E x e c u t e d f o r H e r e s y
T h e b o l t g u n i s m o r a l s t a t u r e ,
s i n c e i t i s t h e w i l l o f t h e E m p e r o r .
N a t u r a l l y , i t m a y b e c o r r u p t e d
b y e v i l m e n f o r e v i l p u r p o s e s , b u t
t h e r e a r e m o r e g o o d m e n t h a n e v i l ,
a n d w h i l e t h e l a t t e r c a n n o t b e
p e r s u a d e d t o t h e p a t h o f
r i g h t e o u s n e s s , t h e y c a n c e r t a i n l y
b e c o r r e c t e d b y g o o d m e n w i t h
b o l t g u n s .
- C a p t a i n o f t h e 1 s t C o m p a n y
I m p e r i a l F i s t s , D a r n a t h L y s a n d e r
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APOCALYPSE 05
GAMING SCHEDULE 06
ANIMOSITY RULES 10
ANCILLARY RULES 11
VICTORY CONDITIONS 13
APOCALYPSE COMPETITIONS 14
A N I M O S I T Y : A P O C A L Y P S E 2 0 1 3
Brought to you by ANIMOSITY EVENTS
Contact us:
e: venerabledread@hotmail.com
w: www.animosity40k.proboards.com
CREDITS
GAME DESIGN // Scott Kelly
GRAPHICS // James Sherriff
ART // Mikhail Savier, Nicolas Giacondino
THANKS // Mark, Matt, David and the Greater Animosity Kru!
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A n i m o s i t y : T h e A p o c a l y p s e aims to celebrate the
anniversary of the first Animosity event by bringing the
largest tabletop armies together for one epic weekend of
40k action. Animosity: The Apocalypse pits the forces
traditionally viewed as good and evil in the 41st
Millennium against each other in one mega-apocalypse
game spanning two days.
The rules are simple: chose a faction! Good or Evil. Bring
together all of your miniatures for the faction of your
choice and then play! Apocalypse rules and the 6th
edition 40k rules are in use over the weekend, but if you
wish to use 'counts as' Codex or Forgeworld
expansions, they are more than welcome. Custom data
sheets for conversions, especially those for Super Heavy
Vehicles, are permitted but must undergo scrutinisation
by the committee.
Space Marines (all non Chaos derivations)
Imperial Guard
Grey Knights and Inquisition
Sisters of Battle
Tau
Eldar
Space Marines (Chaos derivations)
Traitor Guard
Orks
Tyranids
Necrons
Dark Eldar
Daemons
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IMPORTANT! This material is completely unofficial and in no way endorsed by Games Workshop Limited 2013. Games Workshop, the Games Workshop logo, Warhammer,
Warhammer 40,000 and all associated marks, logos, names, races and race insignias, vehicles, locations, units, characters, illustrations and images from the Warhammer and
Warhammer 40,000 universe are either (R), TM and or copyright Games Workshop Ltd 2000-2013, variable registered in the UK and other countries around the world, used
without permission. No challenge to their status intended. All rights reserved.
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0 8 0 0 – 0 8 3 0 A r r i v a l a n d R e g i s t r a t i o n
0 8 3 0 – 0 9 1 5 D e p l o y m e n t
0 9 1 5 - 0 9 3 0 B r e a k
0 9 3 0 – 1 1 1 5 T u r n 1
1 1 1 5 - 1 1 3 0 B r e a k
1 1 3 0 – 1 3 1 5 T u r n 1 *
1 3 1 5 - 1 3 5 0 L u n c h
1 3 5 0 – 1 3 5 5 W a r C o u n c i l
1 3 5 5 – 1 4 0 0 S t r a t e g i c R e s e r v e s
1 4 0 0 – 1 5 3 0 T u r n 2
1 5 3 0 - 1 5 4 0 B r e a k
1 5 4 0 – 1 5 4 5 S t r a t e g i c R e s e r v e s *
1 5 4 5 – 1 7 1 5 T u r n 2 *
1 7 1 5 - 1 7 3 0 B r e a k
1 7 3 0 – 1 9 0 0 T u r n 3
1 9 0 0 - 1 9 0 5 B r e a k
1 9 0 5 – 2 0 3 5 T u r n 3 *
0 8 0 0 – 0 8 3 0 A r r i v a l s
0 8 3 0 – 0 8 3 5 W a r C o u n c i l
0 8 3 5 – 0 8 4 0 S t r a t e g i c R e s e r v e s
0 8 4 0 – 1 0 4 0 T u r n 4
1 0 4 0 - 1 0 5 5 B r e a k
1 0 5 5 – 1 1 0 0 S t r a t e g i c r e s e r v e s *
1 1 0 0 – 1 3 0 0 T u r n 4 *
1 3 0 0 - 1 3 3 0 L u n c h
1 3 3 0 – 1 3 4 5 W a r C o u n c i l
1 3 4 5 – 1 4 0 0 S t r a t e g i c R e s e r v e s
1 4 0 0 – 1 6 0 0 T u r n 5
1 6 0 0 - 1 6 1 0 B r e a k
1 6 1 0 – 1 6 2 5 S t r a t e g i c R e s e r v e s *
1 6 2 5 – 1 8 2 5 T u r n 5 *
1 8 2 5 – 1 8 4 5 D a y T w o C l o s e s
Notes: * represents turns and phases for the team which goes second. War Councils are an opportunity for players to
discuss their next phase of turns together prior to commencing a turn. Strategic reserves are planned in accordance with
guidelines laid down in the Apocalypse rule book.
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Joining the battle is easy enough. There is no limit to the
size of forces we can deploy, as long as we have a
relatively stable balance between good and evil. You can
bring and field as much as you want as long as it
adheres to the good versus evil theme.
There is a minimum requirement of 3k per player for the
weekend. Be careful though – keep units in reserve if
you field a small force as once it is gone it’s gone!
There is no maximum. We need to keep track of how
many points are allocated to each faction though, so
when you buy your ticket you will need to specify how
many points you can field. For instance, I buy my ticket
and I can field 14,000 points for the Good faction.
14,000 points is then locked into the weekend total. If
you can field more or need to field less for the weekend
after notification then email me
(venerabledread@hotmail.com) to make the
adjustments. If you state that you can field 6k and only
turn up with 4k you will be penalised with armour and
save modifiers... you have been warned!
An estimated tally will be opened on the Animosity forum
so you can see how things are progressing in the
buildup to the weekend.
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Turn time limits are in place to keep the game running
smoothly and ensure progress across the weekend.
Whilst these time limits are not designed to penalise
players, if you come to the end of your allocated time
and your turn has not been completed, however
unfortunate that is, we have to move on. Slow play from
your opponent during your own turn should be reported
and will be dealt with by the ewoks...
The schedule is a guide. Should a team finish their turn
early we will attempt to maximise use of that time by
taking refreshment breaks or moving onto the following
turn early. The scale of the game and the need for speed
to encourage a suitable outcome necessitate this
scheduling.
Strategic Reserves are brought to play in the turns
following lunch breaks. Units that have been placed in
ongoing reserve or flyers may deploy at the beginning of
any turn as per the Apocalypse rule book.
Due to the nature of the weekend it is possible that
unique characters may be duplicated across the
battlefield. They may not, as per the standard rules, be
duplicated within army lists. Unique characters should
be declared prior to deployment and the ewoks will
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ensure that deployment zones are chosen suitably far
apart. Four Abaddons charging together across a small
stretch of table, however tempting that vision might be,is not going to happen.
The Divine Intervention Chart can only be used on Day
Two. Finest Hour and Sons of the Primarch can be used
at any time as per the Apocalypse Rules.
Mysterious objectives are not in play.
Unnatural Disasters are not in play on Day One but may
be employed by the ewoks if scheduling is
compromised towards the end of Day Two.
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Victory points are accumulated at the end of every
completed turn. So, at the end of turn 1 (completed by
both teams) victory points will be counted and added tothe Victory Table. Capturing objectives is described on
page 22 of the Apocalypse rule book and these
conditions will determine which objectives are captured
and which team will be allocated points accordingly.
Bonus Points as detail on page 23 of the Apocalypse
rule book are also in play. Victory Points cannot be used
to call Strategic Reinforcements but can be used if
required for Strategic Resources. Strategic Asset cards
will be chosen as per the rule book and the Warmasterof each team will control those cards. Warmasters must
be informed of Bonus Points as it is their responsibility to
declare them when Victory Points are accumulated at
the end of each Turn.
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To enter the painting competition, simply enter a painted
and based single unit. The unit can be anything – HQ,
Troop, Tank... as long as it is not a Super Heavy of any
kind. The single unit painting competition will be voted
for by attending players using a ballot vote.
Bitz Box has organised a prize for the best converted
miniature featured in the campaign. The rules are simple;
enter a single miniature on a 25mm, 40mm or 60mm
base which has been converted using multiple parts
from multiple kits. Dynamic bases using bitz should also
be taken into consideration for the voting. The winner
will be decided by ballot vote by the attending players.
Painting to a high standard is not necessarily the way to
victory. We urge all participants to remember that it is a
conversion competition.
The Dreamlike Super Heavy Competition is for the best
CONVERTED and PAINTED Super Heavy or Gargantuan
Creature present at the weekend. This competition will
be voted for by the attending players using a ballot vote.
.
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