amor infostudio 2008 presentation #2
DESCRIPTION
Data Sculpture PresentationTRANSCRIPT
![Page 1: AMOR Infostudio 2008 presentation #2](https://reader036.vdocuments.mx/reader036/viewer/2022082700/5496900bb4795956208b468b/html5/thumbnails/1.jpg)
![Page 2: AMOR Infostudio 2008 presentation #2](https://reader036.vdocuments.mx/reader036/viewer/2022082700/5496900bb4795956208b468b/html5/thumbnails/2.jpg)
Why Cards?
• Can represent a few varied datasets– E.g. Magic, games,
gambling…• Decent building
material
• Puts the ‘Culture’ in ‘Data Sculpture’
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Characteristics - Gambling
• Signs of problems gambling –betting on bad hands, consistent betting
• House vs. player % wins• Avg. time spent gambling (e.g. 87% of
gamblers in Las Vagas spend 4 hours per day gambling)
• Avg. take of house vs. avg. take of player• Probability of blackjack dealers busting
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Representations
• Quantity• Motion• Time• Symbolic Representation
– E.g. ‘The House’ -> House of Cards
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Materials and Tools
• Playing Cards• Betting Chips• Small Electric Motors• Wires/Lines• Adhesives