amor infostudio 2008 presentation #2

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Data Sculpture Presentation

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Page 1: AMOR Infostudio 2008 presentation #2
Page 2: AMOR Infostudio 2008 presentation #2

Why Cards?

• Can represent a few varied datasets– E.g. Magic, games,

gambling…• Decent building

material

• Puts the ‘Culture’ in ‘Data Sculpture’

Page 3: AMOR Infostudio 2008 presentation #2

Characteristics - Gambling

• Signs of problems gambling –betting on bad hands, consistent betting

• House vs. player % wins• Avg. time spent gambling (e.g. 87% of

gamblers in Las Vagas spend 4 hours per day gambling)

• Avg. take of house vs. avg. take of player• Probability of blackjack dealers busting

Page 4: AMOR Infostudio 2008 presentation #2

Representations

• Quantity• Motion• Time• Symbolic Representation

– E.g. ‘The House’ -> House of Cards

Page 5: AMOR Infostudio 2008 presentation #2

Materials and Tools

• Playing Cards• Betting Chips• Small Electric Motors• Wires/Lines• Adhesives