almea sea elves dnd 5e race

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RACE: ALMEA The Almea share many features with the Elves, including the pointed ears and slim build, but clearly had a divergent evolution path at some point in their history. There is evidence to suggest that they are the descendants of part of the group of Elves that left Gwaeron and founded Narwain, but the evidence is disputed. Their vehicles are far more advanced than much of the world, but most of their technology can only be operated by a psionic, which renders it useless to most non-Almea. Like the elves of Narwain, they are xenophobic, but they are much more violent towards outsiders than their forest-dwelling cousins, preying on ships that enter their territory and sacking them for their treasures. Ability Score Increase: +2 Intelligence, +1 Wisdom Age: Typically live to around 750 years. Size: Medium Speed: 20 Feet, 40 Feet Swim Vision: Darkvision, Tremorsense (when submerged) Fey Ancestry: Advantage on saving throws against being charmed, and magic cannot put you to sleep. Trance: You do not need to sleep. Instead, you meditate deeply for four hours a day, gaining the benefits of a long rest. Amphibious: Almea are able to breathe underwater and suffer no disadvantages from being submerged. Telepathic: Almea are able to communicate with their own race via Telepathy.

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A homebrewed race of aquatic elves for DnD 5th edition.

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RACE: ALMEAThe Almea share many features with the Elves, including the pointed ears and slim build, but clearly had a divergent evolution path at some point in their history. There is evidence to suggest that they are the descendants of part of the group of Elves that left Gwaeron and founded Narwain, but the evidence is disputed. Their vehicles are far more advanced than much of the world, but most of their technology can only be operated by a psionic, which renders it useless to most non-Almea. Like the elves of Narwain, they are xenophobic, but they are much more violent towards outsiders than their forest-dwelling cousins, preying on ships that enter their territory and sacking them for their treasures.Ability Score Increase: +2 Intelligence, +1 WisdomAge: Typically live to around 750 years.Size: MediumSpeed: 20 Feet, 40 Feet SwimVision: Darkvision, Tremorsense (when submerged)Fey Ancestry: Advantage on saving throws against being charmed, and magic cannot put you to sleep.Trance: You do not need to sleep. Instead, you meditate deeply for four hours a day, gaining the benefits of a long rest.Amphibious: Almea are able to breathe underwater and suffer no disadvantages from being submerged.Telepathic: Almea are able to communicate with their own race via Telepathy.Languages: Common