all this game cloning? what to do now?

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“All This Game Cloning. What To Do Now ?” By Talat Fakhri. Pikplay.com @talatfakhri

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There is a lot of brouhaha about game cloning. How can we escape its harmful effect? Is it really that harmful? What is the way forward?You can find a description here: http://pikplay.com/2012/07/all-this-game-cloning-what-to-do-now

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Page 1: All This Game Cloning? What To Do Now?

“All This Game Cloning. What To Do Now ?”

By Talat Fakhri.Pikplay.com@talatfakhri

Page 2: All This Game Cloning? What To Do Now?

Pong(1972)

Page 3: All This Game Cloning? What To Do Now?

Breakout(1982)

Page 4: All This Game Cloning? What To Do Now?

Arkanoid(1987)

Page 5: All This Game Cloning? What To Do Now?

Tiny Tower vs Dream Heights

Page 6: All This Game Cloning? What To Do Now?

Dream Heights(January 2012)

Page 7: All This Game Cloning? What To Do Now?

Tiny Tower(June 2011)

Page 8: All This Game Cloning? What To Do Now?

Corporation Inc (Nov 2010)

Page 9: All This Game Cloning? What To Do Now?

Sim Tower(1994)

Page 10: All This Game Cloning? What To Do Now?

Angry Bird(Dec.,2009)

Page 11: All This Game Cloning? What To Do Now?

Crush the Castle(July,2009)

Page 12: All This Game Cloning? What To Do Now?

Blatant cloning harms the industry Decreases motivation of developers Gives hackneyed product to consumers

Page 13: All This Game Cloning? What To Do Now?

Cloning created the casual game business– By Russel Carroll in Gamasutra.

Page 14: All This Game Cloning? What To Do Now?

Problem with Originality• Most that is different is not notable.

• Common becomes familiar.

• Most original ideas have to be copied before they get popular.

Problem with Complexity• Steep learning curve for hardcore gamers.

• Gentle sloping curve for casual gamers.Small variations.

Page 15: All This Game Cloning? What To Do Now?

One noteworthy property of Games:

A small delta in mechanics can cause a significant change in game play.

Page 16: All This Game Cloning? What To Do Now?

Diner Dash

Page 17: All This Game Cloning? What To Do Now?

Cake Mania

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Some axioms we agree on.

1. Any practise should result in net benefit to the developers.

2. Any practise should result in net benefit to the ecosystem.

3. Any other way the relationship becomes exploitative.

4. A solution cannot be deemed proper without taking into account the side effects.

Page 19: All This Game Cloning? What To Do Now?

Some axioms we agree on.

1. Any practise should result in net benefit to the developers.

2. Any practise should result in net benefit to the ecosystem.

3. Any other way the relationship becomes exploitative.

4. A solution cannot be deemed proper without taking into account the side effects.

Page 20: All This Game Cloning? What To Do Now?

Two most talked about solutions.

1. Stronger IP Protection.

2. Naming and shaming the cloners.

Page 21: All This Game Cloning? What To Do Now?

Naming and shaming the cloners has a HUGE side effect.

Biggest enemy of creativity : FEAR

EVERY game borrows from somewhere in some way.

Page 22: All This Game Cloning? What To Do Now?

Two steps towards a solution

Page 23: All This Game Cloning? What To Do Now?

It should be part of your games!

Page 24: All This Game Cloning? What To Do Now?

Include Ludography in the game(Like Bibliography)

PS: Ludo is latin for play

Page 25: All This Game Cloning? What To Do Now?

Thank You

Pikplay.com

@talatfakhri

Page 26: All This Game Cloning? What To Do Now?

Bibliography

1. Opinion: 'Cloning Created The Casual Game Business' -by Russell Caroll

Link: http://www.gamasutra.com/php-bin/news_index.php?story=16426

2. Casual Game Design: Designing Play for the Gamer in ALL of Us – by Gregory Trefry.

Link: http://tinyurl.com/79d8wyo

3. Challenges for Game Designers – by Brenda Brathwaite

Link : http://tinyurl.com/74txaue