alessandro canossa – [email protected]@itu.dk michael schmidt – [email protected]@itu.dk course...
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Alessandro Canossa – [email protected] Schmidt – [email protected]
Course code: MSU 0806015U
Game Development – A crash course
Spring 2010 www.itu.dk
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• Yours (background, gaming, future work)• Ours• DADIU
Expectations:
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• Understanding how a game is developed: – Roles in the team, – Processes and tasks, – Interactions between roles, – Tools, procedures and practices, – Requirements and deliverables,– Milestones and timelines.
Course Goals
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• Game 50%
• Report 50%
Course assignments:
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• Mastering Unreal Technology• Academic articles• Technical literature
Literature
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Course Structure:
FEBRUARY MARCH APRIL MAY
Lessons Lectures
Pre-production
Lectures
Production
ProductionTestingRelease
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Course Structure:
What is ”game development”?
4 blind men
16 perspectives 1 reality
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ArtHenrik Hansen – Concept artist (IOI)Neil Bennum – Scriptwriter (UBISOFT Reflections)Asbjørn Andersen – Sound designer (Epic Sound)Sebastian Lindorf – Env. Artis (IOI)William Partoft – 3D artist (SGI)
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DesignKim Krogh – Game Designer (IOI)Ole Steiness – Level designer (IOI)Chad Chatterton – World designer (FUNCOM) Jesper Donnis – Designer (IOI)
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CodeMircea Marghidanu – engine (UNITY)Nicholas Francis – GUI and editor coder (UNITY)Georgios Yannakakys – AI (ITU)
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ManagementFrederik Fusager – Project manager (IOI)Morten Iversen – Game enterpreneur (ZEITGUYS)
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User Experience / QAViola Samuelsen – User research (IOI)Martin Grundtoft – User research (IOI)
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Questions?