alchemy vs chemistry: the emperor's new serious game (pecha kucha)
DESCRIPTION
From my 6 minute IGDA Scotland talk. Basic idea is too much (serious) game design is reinventing the wheel, based on rumour, speculation and it isn't good enough. We need to be evidence based. We need to share practice and we need design technique support to leave the alchemic approaches behind and become more dependable as designers.TRANSCRIPT
Alchemy Vs Chemistry
David FarrellGlasgow Caledonian University
The Emperor’s New Game
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Edutainment
Educational Games
Games Based Learning
Gameful Learning
Gamification
Serious GamesGames For HealthPersuiasive Games
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the evidence is lacking
Aroutis N. Foster Punya Mishra
Foster, A. N., & Mishra, P. (2009). Games, Claims, Genres, and Learning. Handbook of Research on effective electronic gaming in education, 33–50.
Learning
Educational Game Design
What does the player know?What are they understanding from my game?How do people learn?Does the player know this applies in real world?How are my cognitive biases influencing design?What is a Bloom hierarchy?Is it too ‘learny’?Is it too ‘gamey’?How can I adapt to different learner abilities?
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[email protected]@unthank