aiip webinar: virtual worlds

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AIIP Webinar: Virtual Worlds Jill Hurst-Wahl Hurst Associates, Ltd. Dec. 10, 2008 Copyright © 2008, Hurst Associates, Ltd. All rights reserved.

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This webinar will introduce AIIP members to virtual worlds in general, and Second Life specifically. With hundreds of millions of dollars being invested in virtual worlds each year, virtual worlds are becoming second homes for corporations, government agencies, universities, not-for-profit agencies, and everyday people. Virtual worlds (VW) are being used by every age group and culture. As they evolve, there is the possibility that a VW will be our next browser interface. With all of this activity and potential, this presentation and discussion will focus on the activities that are occurring, the potential future promises and why information professionals need to be involved.

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Page 1: AIIP Webinar: Virtual Worlds

AIIP Webinar:Virtual Worlds

Jill Hurst-WahlHurst Associates, Ltd.

Dec. 10, 2008

Copyright © 2008, Hurst Associates, Ltd. All rights reserved.

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Hurst Associates, Ltd.

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…all kinds of virtual interfaces, including… virtual reality, "will forever change business models and entertainment...We may disagree on the time frame. It's not a question of if, but when."

John ChambersCEO, Cisco Systems

June 24, 2008

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What defines a virtual world?

Online Immersive environment Social media Game / not-a-game Interact with others 2-D / 3-D Avatar & text based

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How do people learn?

Text Audio-Visual Demonstration Learn by doing Interactive

Free-form virtual worlds are appropriate for some learners (and for some businesses, etc.)

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Virtual Worlds Management reports >$1 billion invested in VWs in 2007 9 out of 10 business experiments in virtual

worlds fail within 18 months (Gartner) Experimenting (with costs of $5,000 - $50,000)

By 2012, Gartner estimates that 70% of organizations will have established their own private virtual worlds. Better expectations Clearer objectives

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How many?

More than we can count 100+ virtual worlds now operating live or

are currently in development that have at least a general focus on the under-18 market

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Examples

Second Life Active Worlds Kaneva Whyville World of Warcraft BuildaBearVille

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Portable avatars

To move between games and avatar-based worlds and applications

IBM, Google, Cisco, Intel, Sony, Microsoft, and Motorola

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VWs are used for…(example)

Education & instruction College courses, private workshops

Trade shows & conferences Marketing Exhibits Social events

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What is Second Life?

2003 opened to public by Linden Labs MUVE but not a game

Separate teen and adult grids Has its own currency & economy

First millionaire – Fall 2006

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16+ million registered users 40K – 60K online at anytime 1.4 million online in last 60 days 84K premium residents (08/2008)

13,976 + islands 223,616+ acres (04/2008)

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Think of NYC: Burroughs & neighborhoods (islands) Lots to do

What do you do in NYC? International / multicultural Never sleeps

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And who are these avatars (really)?

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Final Thoughts Consider this v.1 Information professionals need to position

themselves formally/informally to take part Projects are learning experiences

What can the organization do? Goals? Who is the project for? What works in a virtual world?

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Videos Introduction to Second Life (SusiSpicoli) What is Second Life? (StudioDell) How to Live in Second Life (StudioDell) Companies in Second Life (StudioDell) NOAA’s Virtual Island Ohio University SL Campus Exploring Virtual Worlds (j0esanchez) Second Life spoof (bourgery)

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Resources

Computing requirements Membership plans

Virtual Worlds News Second Life Workgroup. “SLA's Second Life.”

Information Outlook, June 2008. Hurst-Wahl, Jill. “Librarians and Second

Life.” Information Outlook, June 2007.

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Resources Bailey, Dave. “The virtual world is your

oyster.” IT Week, April 23, 2008. Lohr, Steve. “Second Life: Tamed for

Corporate Consumption.” New York Times, April 2, 2008.

Noyes, Katherine. “Getting Real in Virtual Meetings.” E-Commerce Times, Jan. 1, 2008.

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Jill Hurst-Wahl

[email protected]

Meebo & Skype: jill.hurst.wahl

www.HurstAssociates.com

www.Digitization101.com

www.eNetworking101.com