agile product owner in wonderland!

91
{ Agile Product Owner in Wonderland! Tathagat Varma VP, Strategic Process Innovations [24]7 Innovation Labs

Upload: tathagat-varma

Post on 16-Apr-2017

14.086 views

Category:

Software


7 download

TRANSCRIPT

Page 1: Agile Product Owner in Wonderland!

{

Agile  Product  Owner  in  Wonderland!

Tathagat  Varma VP,  Strategic  Process  Innovations [24]7  Innovation  Labs

Page 2: Agile Product Owner in Wonderland!

v Agile  Philosophy v Scrum  Methodology v Product  Owner  Role v Agile  in  Hardware  /  Systems

Topics…

Page 3: Agile Product Owner in Wonderland!

Identify  yourself…J

Page 4: Agile Product Owner in Wonderland!

hNp://headrush.typepad.com/creating_passionate_users/2005/06/featuritis_vs_t.html  

Page 5: Agile Product Owner in Wonderland!

How  Apple  does  it?

Steve  Jobs  gave  a  small  private  presentation  about  the  iTunes  Music  Store  to  some  independent  record  label  people.  My  favorite  line  of  the  day  was  when  people  kept  raising  their  hand  saying,  "ʺDoes  it  do  [x]?"ʺ,  "ʺDo  you  plan  to  add  [y]?"ʺ.  Finally  Jobs  said,  "ʺWait  wait  —  put  your  hands  down.  Listen:  I  know  you  have  a  thousand  ideas  for  all  the  cool  features  iTunes  could  have.  So  do  we.  But  we  don'ʹt  want  a  thousand  features.  That  would  be  ugly.  Innovation  is  not  about  saying  yes  to  everything.  It'ʹs  about  saying  NO  to  all  but  the  most  crucial  features.”

hNp://www.oreillynet.com/onlamp/blog/2004/08/say_no_by_default.html  

Page 6: Agile Product Owner in Wonderland!

hNp://blog.comsysto.com/2012/08/13/continuous-­‐‑delivery-­‐‑of-­‐‑waste/  

Page 7: Agile Product Owner in Wonderland!

hNp://blog.comsysto.com/2012/08/13/continuous-­‐‑delivery-­‐‑of-­‐‑waste/    

Page 8: Agile Product Owner in Wonderland!
Page 9: Agile Product Owner in Wonderland!

hNp://www.emilianosoldipmp.info/wp-­‐‑content/uploads/2012/08/Stacey.png  

That’s  the  problem  we  need  to  solve!

And  these  are  the  methods  we  are  using!!!

Page 10: Agile Product Owner in Wonderland!
Page 11: Agile Product Owner in Wonderland!

12  Agile  Principles

Our  highest  priority  is  to  satisfy  the  customer  

through  early  and  continuous  delivery  

of  valuable  software.

Welcome  changing  requirements,  even  late  in    

development.  Agile  processes  harness  change  for    

the  customer'ʹs  competitive  advantage.

Deliver  working  software  frequently,  from  a    

couple  of  weeks  to  a  couple  of  months,  with  a    

preference  to  the  shorter  timescale.

Business  people  and  developers  must  work    

together  daily  throughout  the  project.

Build  projects  around  motivated  individuals.    

Give  them  the  environment  and  support  they  need,    

and  trust  them  to  get  the  job  done.

The  most  efficient  and  effective  method  of    

conveying  information  to  and  within  a  development    team  is  face-­‐‑to-­‐‑face  

conversation.

Working  software  is  the  primary  measure  of  progress.

Agile  processes  promote  sustainable  development.    The  sponsors,  developers,  and  users  should  be  able    

to  maintain  a  constant  pace  indefinitely.

Continuous  aNention  to  technical  excellence    

and  good  design  enhances  agility.

Simplicity-­‐‑-­‐‑the  art  of  maximizing  the  amount    of  work  not  done-­‐‑-­‐‑is  

essential.

The  best  architectures,  requirements,  and  designs    emerge  from  self-­‐‑organizing  

teams.

At  regular  intervals,  the  team  reflects  on  how    

to  become  more  effective,  then  tunes  and  adjusts    its  behavior  accordingly.

Page 12: Agile Product Owner in Wonderland!

Feedback  Loops  in  Traditional  Techniques  vs.  Agile  Techniques

Page 13: Agile Product Owner in Wonderland!

Waterfall  vs.  Agile:  Risk  vs.  Value  Delivered

hNp://www.testingthefuture.net/wp-­‐‑content/uploads/2011/12/waterfall_versus_agile_development.png  

Page 14: Agile Product Owner in Wonderland!

Agile  ROI

hNp://www.agileload.com/agileload//blog/2012/10/22/agile-­‐‑performance-­‐‑testing-­‐‑process-­‐‑-­‐‑-­‐‑whitepaper  

Page 15: Agile Product Owner in Wonderland!

5  Levels  of  Agile  Planning

Page 16: Agile Product Owner in Wonderland!

Product  Runways

Strategic  Vision

Set  by  the  CEO  /  Board  and  consists  of  Strategic  Direction,  Solution  Strategy,  Technology  Initiatives  and  Themes Reviewed  annually  as  part  of  annual  strategic  planning  and  revised  as  needed Serves  as  a  strategic  input  for  product  vision

Product  Vision

High-­‐‑level  overview  of  product  requirements  owned  by  respective  POs   Acts  as  true  north  for  the  product  in  long  term  (3-­‐‑5  years) Serves  as  the  input  for  overall  product  roadmap  in  medium  term  (1-­‐‑3  years)  

Product  Roadmap

Calls  out  the  high-­‐‑level  themes  and  release  timeline  in  next  1-­‐‑3  years Consists  of  swimlanes  (strategic  priorities  vs.  lights  on,  client  requests,vs.  competitive  intel,  technical  debt  vs  innovation  ideas,,  etc.) Reviewed  each  quarter  by  Product  Council

Product  Backlog

Prioritized  list  of  features  identified  for  the  next  1-­‐‑3  releases Owned  and  maintained  by  respective  POs  based  on  relative  prioritization  of  each  feature  request   Revised  constantly  based  on  evolving  inputs  and  refined  weekly  in  grooming  sessions  with  scrum  team

Sprint  Backlog

Consists  of  highest-­‐‑priority  /  highest-­‐‑value  features  agreed  upon  for  development  in  the  current  sprint  (1-­‐‑4  weeks) Product  Owner  responsible  to  prioritize  the  features,  while  scrum  team  responsible  for  planning,  estimation,  planning,  execution  and  completion  of  those  features  in  a  sprint Once  the  sprint  has  started,  any  new  requirements  or  change  request  must  wait  until  the  next  sprint  planning

Page 17: Agile Product Owner in Wonderland!

Adaptive  Planning

Product  Backlog

Product  Roadmap

Sprint  Backlog

Product  Vision Futuristic  

picture  of  the  product Based  on  technology  evolution,  market  development,  industry  trends,  etc. Reviewed  annually,  and  revised  as  needed

High-­‐‑level  wish  list  of  themes  and  epics  for  a  long-­‐‑term Reviewed  by  Product  Council  on  a  quarterly  basis Typically  revised  annually

Prioritized  list  of  Themes,  Epics  and  User  Stories Gets  constantly  revised  and  groomed  on  a  weekly  basis

Well-­‐‑groomed  User  Stories Can’t  be  changed  once  the  sprint  is  underway

Current  Sprint 3-­‐‑6  months 12-­‐‑24  months 1-­‐‑3  years

Small  Stories,  

Firm  Requirements,  

Large  Stories  /  Epics  /  Themes,  

Fuzzy  /  Evolving  Requirements

Predictable delivery of Features

Flexibility to accommodate Changes

Page 18: Agile Product Owner in Wonderland!

Product  Management  Artifacts

Initiatives  

Epics

Them

es

Sprint  Backlog

Prod

uct  B

acklog

Prod

uct  R

oadm

ap

Prod

uct  V

ision

Tasks…

Stories

Scenarios

Page 19: Agile Product Owner in Wonderland!

Product  Vision

Shared  by  All

Desirable  and  Inspirational

Clear  and  Tangible

Broad  and  Engaging

Short  and  Sweet

Page 20: Agile Product Owner in Wonderland!

Product  Vision  –  Elevator  Pitch

For  (target  customer)

Who  (statement  of  the  need  or  opportunity)

The  (product  name)  is  a  (product  category)

That  (key  benefit,  compelling  reason  to  buy)

Unlike  (primary  competitive  alternative)

Our  product  (statement  of  primary  differentiation)

hNp://www.joelonsoftware.com/articles/JimHighsmithonProductVisi.html  

Page 21: Agile Product Owner in Wonderland!

Product  Vision  Box

v As  the  name  suggests…

v Describes  the  top  2-­‐‑3  features  of  product

Page 22: Agile Product Owner in Wonderland!

Press  Release

v Amazon’s  “working  backwards”

v Write  the  launch  press  release!

Page 23: Agile Product Owner in Wonderland!

Kano  Model

Page 24: Agile Product Owner in Wonderland!

MoSCoW

• Describes  a  requirement  that  must  be  satisfied  in  the  final  solution  for  the  solution  to  be  considered  a  success. MUST

• Represents  a  high-­‐‑priority  item  that  should  be  included  in  the  solution  if  it  is  possible.  This  is  often  a  critical  requirement  but  one  which  can  be  satisfied  in  other  ways  if  strictly  necessary.

SHOULD

• Describes  a  requirement  which  is  considered  desirable  but  not  necessary.  This  will  be  included  if  time  and  resources  permit. COULD

• Represents  a  requirement  that  stakeholders  have  agreed  will  not  be  implemented  in  a  given  release,  but  may  be  considered  for  the  future.   WON'ʹT

Page 25: Agile Product Owner in Wonderland!

Minimal  Marketable  Feature

A  Minimal  Marketable  Feature  (MMF)  is  a  feature  that  is  minimal,  because  if  it  was  any  smaller,  it  would  not  be  marketable.  A  MMF  is  marketable,  because  when  it  is  released  as  part  of  a  product,  people  would  use  (or  buy)  the  feature.

An  MMF  is  different  than  a  typical  User  Story  in  Scrum  or  Extreme  Programming.  Where  multiple  User  Stories  might  be  coalesced  to  form  a  single  marketable  feature,  MMFs  are  a  liNle  bit  bigger.  Often,  there  is  a  release  after  each  MMF  is  complete.

An  MMF  doesn’t  decompose  down  into  smaller  sub-­‐‑feature,  but  it  is  big  enough  to  launch  on  its  own.

A  MMF  can  be  represented  as  a  User  Story  —  a  short,  one-­‐‑sentence  description.

Page 26: Agile Product Owner in Wonderland!

MVP,  MMF,  Stories

MVP

MMFs

Stories

Page 27: Agile Product Owner in Wonderland!
Page 28: Agile Product Owner in Wonderland!

Product  Roadmap

hNp://www.romanpichler.com/blog/agile-­‐‑product-­‐‑management-­‐‑tools/agile-­‐‑product-­‐‑roadmap/  

hNp://dynamicsgpblogster.files.wordpress.com/2009/04/dynamicsgproadmap4.png  

• High-­‐‑level  plan  that  describes  how  the  product  will  evolve

•  Refers  to •  Product  version •  Functionality •  Release  date  

Page 29: Agile Product Owner in Wonderland!

Benefits  of  Product  Roadmap

Helps  communicate  how  you  see  the  product  develop.

Helps  align  the  product  and  the  company  strategy.  

Helps  manage  the  stakeholders  and  coordinate  the  development,  marketing,  and  sales  activities.

Facilitates  effective  portfolio  management,  as  it  helps  synchronise  the  development  efforts  of  different  products. Supports  and  complements  the  product  backlog.  This  allows  the  backlog  to  focus  on  the  tactical  product  development  aspects.

hNp://www.romanpichler.com/blog/agile-­‐‑product-­‐‑management-­‐‑tools/agile-­‐‑product-­‐‑roadmap/  

Page 30: Agile Product Owner in Wonderland!

Product  Backlog  Iceberg

Page 31: Agile Product Owner in Wonderland!

Product  Backlog

A  combined  list  of  all  desired  work,  including  user  focused  stories,  technical  work,  features  &  ideas

Everything  is  expressed  in  User  Stories

List  is  prioritized  by  the  Product  Owner

Product  Owner  keeps  it  organized  with  the  team’s  help

Anyone  can  add  items  to  the  backlog

Evolves  over  time  

Always  in  progress

Page 32: Agile Product Owner in Wonderland!

Product  Backlog v  The  agile  product  backlog  is  a  

prioritized  features  list,  containing  short  descriptions  of  all  functionality  desired  in  the  product.  

v  When  using  Scrum,  it  is  not  necessary  to  start  a  project  with  a  lengthy,  upfront  effort  to  document  all  requirements.  

v  Typically,  a  Scrum  team  and  its  product  owner  begin  by  writing  down  everything  they  can  think  of  for  agile  backlog  prioritization.  This  agile  product  backlog  is  almost  always  more  than  enough  for  a  first  sprint.  The  Scrum  product  backlog  is  then  allowed  to  grow  and  change  as  more  is  learned  about  the  product  and  its  customers.

v  hNp://www.mountaingoatsoftware.com/scrum/product-­‐‑backlog  

Page 33: Agile Product Owner in Wonderland!

….should  be  “DEEP”

• Detailed  Appropriately D: • Estimated E: • Emergent E: • Prioritized P:

Page 34: Agile Product Owner in Wonderland!

Estimated  Product  Backlog

Page 35: Agile Product Owner in Wonderland!

Prioritized  Backlog

Page 36: Agile Product Owner in Wonderland!

Multiple  Backlogs?

hNp://inevitablyagile.wordpress.com/2010/05/06/backlog-­‐‑grooming/  

Page 37: Agile Product Owner in Wonderland!

Many  Projects,  One  Team

hNp://blog.assembla.com/AssemblaBlog/tabid/12618/Default.aspx?Tag=workflow  

Page 38: Agile Product Owner in Wonderland!

One  Project,  Many  Teams

hNp://blog.assembla.com/AssemblaBlog/tabid/12618/Default.aspx?Tag=workflow  

Page 39: Agile Product Owner in Wonderland!

Many  Projects,  Many  Teams

hNp://blog.assembla.com/AssemblaBlog/tabid/12618/Default.aspx?Tag=workflow  

Page 40: Agile Product Owner in Wonderland!

From  Product  Roadmap  to  Product  Backlog

hNp://www.romanpichler.com/blog/agile-­‐‑product-­‐‑management-­‐‑tools/agile-­‐‑product-­‐‑roadmap/  

Page 41: Agile Product Owner in Wonderland!

Who  owns  Product  Backlog?

hNp://www.romanpichler.com/blog/agile-­‐‑product-­‐‑management-­‐‑tools/agile-­‐‑product-­‐‑roadmap/  

Page 42: Agile Product Owner in Wonderland!

Sprint  Backlog

v User  Stories  selected  by  the  Team

v Will  be  built  in  current  Sprint

v Fully  Estimated v Divided  into  Tasks

Page 43: Agile Product Owner in Wonderland!

Potentially  Shippable  Increment

v  Most  agile  processes  require  development  teams  to  built  an  increment  of  product  functionality  every  iteration,  or  Sprint.  Scrum  and  Extreme  Programming  require  that  this  increment  be  potentially  shippable,  if  the  customer  desires  to  implement  the  functionality.  This  usually  requires  that  the  increment  consist  of  thoroughly  tested  code  that  has  been  built  into  an  executable,  and  the  user  operation  of  the  functionality  is  documented,  either  in  Help  files  or  user  documentation.    If  the  product  increment  that  is  created  during  the  iteration  has  more  exacting  use,  the  development  organization  usually  defines  the  additional  product  requirements  as  standards  or  conventions.  

v  For  example,  the  Federal  Drug  Administration  (FDA)  must  approve  a  product  that  will  be  used  in  life  critical  circumstances  by  in  numerous  health  care  seNings  if  the  product  is  to  be  used  in  the  United  States.  As  part  of  the  approval  process,  the  FDA  checks  that  specific  information  regarding  the  product  is  provided,  such  as  requirements  traceability  and  specific  functionality  operation.  For  each  increment  to  be  potentially  shippable,  these  additional  facets  of  the  product  must  also  be  developed  ñ  so  that  each  increment  of  the  product  is  potentially  ready  for  FDA  approval.  

v  Similarly,  some  products  require  that  performance  requirements  be  modeled  and  the  performance  demonstrated  mathematically,  not  just  through  statistical  measurement  of  the  actual  system.  The  model  with  all  required  rigor  is  thus  an  additional  part  of  each  iteration  ís  potentially  shippable  increment.  

hNp://cf.agilealliance.org/articles/system/article/file/970/file.pdf  

Page 44: Agile Product Owner in Wonderland!

Backlog  Grooming

v Upto  10%  of  sprint  time

v Creating  or  refining  new  PBIs

v Estimating  PBIs

v Prioritizing  PBIs

Page 45: Agile Product Owner in Wonderland!

Release  Planning

Page 46: Agile Product Owner in Wonderland!
Page 47: Agile Product Owner in Wonderland!

Release  Burn-­‐‑down  Chart

Page 48: Agile Product Owner in Wonderland!

Feature  planning  in  Fixed  #Sprints

Page 49: Agile Product Owner in Wonderland!

User  Story

I as a <Role>

want <Feature>

so that <Value>

Page 50: Agile Product Owner in Wonderland!

The  Three  C’s  of  a  User  Story

• The  story  itself • A  promise  to  have  a  conversation  at  the  appropriate  time

Card

• The  requirements  themselves  communicated  from  the  PO  to  the  Delivery  Team  via  a  conversation

• Write  down  what  is  agreed  upon Conversation

• The  Acceptance  Criteria  for  the  story • How  the  Delivery  Team  will  know  they  have  completed  the  story

Confirmation

Page 51: Agile Product Owner in Wonderland!

What  makes  a  good  User  Story?

Independent  of  all  others

Negotiable  not  a  specific  contract  for  features

Valuable  or  vertical

Estimable  to  a  good  approximation

Small  so  as  to  fit  within  an  iteration

Testable  in  principle,  even  if  there  isn’t  a  test  for  it  yet

hNp://guide.agilealliance.org/guide/invest.html  

Page 52: Agile Product Owner in Wonderland!

Acceptance  Criteria

52

Given <System State> when <an event occurs> then <an outcome happens>

Page 53: Agile Product Owner in Wonderland!

Performance  Constraint  -­‐‑>  Acceptance  Criteria

Page 54: Agile Product Owner in Wonderland!

“Done”

•  Defines  the  good  working  development  practices  that  will  be  delivered  with  each  item  as  it  is  ready  for  acceptance

•  Common  entries  in  Definition  of  Done: •  Code  includes  unit  tests,  reviewed,  checked  in •  Tests  described  and  executed •  Build,  release  notes •  Compliance  documentation  updated  to  include  current  functionality •  Satisfies  agreed-­‐‑upon  acceptance  criteria

• Done  focuses  on  internal  quality •  Applies  to  all  items  in  Product  Backlog  “Building  the  thing  right”

• Acceptance  criteria  focuses  on  external  quality

•  Functionality  “Building  the  right  thing”

Page 55: Agile Product Owner in Wonderland!

Epics

v  A  Scrum  epic  is  a  large  user  story.  There'ʹs  no  magic  threshold  at  which  we  call  a  particular  story  an  epic.  It  just  means  “big  user  story.”  I  like  to  think  of  this  in  relation  to  movies.  If  I  tell  you  a  particular  movie  was  an  “action-­‐‑adventure  movie”  that  tells  you  something  about  the  movie.  There'ʹs  probably  some  car  chases,  probably  some  shooting,  and  so  on.  It  tells  you  this  even  though  there  is  no  universal  definition  that  we'ʹve  agreed  to  follow,  and  that  an  action-­‐‑adventure  movie  must  contain  at  least  three  car  chases,  at  least  45  bullets  must  be  shot,  and  ….

v  So,  “epic”  is  just  a  label  we  apply  to  a  large  story.  Calling  a  story  an  epic  can  sometimes  convey  additional  meaning.  Suppose  you  ask  me  if  I  had  time  yesterday  to  write  the  user  stories  about  the  monthly  reporting  part  of  the  system.  “Yes,”  I  reply,  “but  they  are  mostly  epics.”  That  tells  you  that  while  I  did  write  them,  I  didn'ʹt  get  the  chance  to  break  most  of  them  down  into  stories  that  are  probably  small  enough  to  implement  directly.

hNp://www.mountaingoatsoftware.com/blog/stories-­‐‑epics-­‐‑and-­‐‑themes  

Page 56: Agile Product Owner in Wonderland!

Epics  -­‐‑>  Stories

Page 57: Agile Product Owner in Wonderland!

Themes,  Epics,  Stories,  Tasks

Page 58: Agile Product Owner in Wonderland!

Themes

We  could  put  a  rubber  band  around  that  group  of  stories  I  wrote  about  monthly  reporting  and  we'ʹd  call  that  a  “theme.”  Sometimes  it'ʹs  helpful  to  think  about  a  group  of  stories  so  we  have  a  term  for  that.  Sticking  with  the  movie  analogy  above,  in  my  DVD  rack  I  have  filed  the  James  Bond  movies  together.  They  are  a  theme  or  grouping.

hNp://www.mountaingoatsoftware.com/blog/stories-­‐‑epics-­‐‑and-­‐‑themes  

Page 59: Agile Product Owner in Wonderland!

Themes  change/evolve…

Scrum  Product  Ownership  –  Bob  Galen

Page 60: Agile Product Owner in Wonderland!

hNp://www.agileforall.com/wp-­‐‑content/uploads/2012/01/Story-­‐‑SpliNing-­‐‑Flowchart.pdf  

Page 61: Agile Product Owner in Wonderland!

SpliNing  User  Stories

Page 62: Agile Product Owner in Wonderland!

Scenarios

v A  usage  scenario,  or  scenario  for  short,  describes  a  real-­‐‑world  example  of  how  one  or  more  people  or  organizations  interact  with  a  system.    

v They  describe  the  steps,  events,  and/or  actions  which  occur  during  the  interaction.    

v Usage  scenarios  can  be  very  detailed,  indicating  exactly  how  someone  works  with  the  user  interface,  or  reasonably  high-­‐‑level  describing  the  critical  business  actions  but  not  the  indicating  how  they’re  performed.      

Page 63: Agile Product Owner in Wonderland!

Scenarios,  User  Case,  User  Story

Use  Case: Customer  walks  to  the  restaurant  Customer  enters  the  restaurant  Customer  finds  a  seat  at  the  bar  Customer  scans  the  menu  Customer  selects  a  beer  Customer  orders  selected  beer  Bartender  takes  order  Bartender  pours  beer  Bartender  delivers  beer  User  drinks  beer  User  pays  for  beer

User  Story: A  user  wants  to  find  a  bar,  to  drink  a  beer. hNp://www.cloudforestdesign.com/2011/04/25/introduction-­‐‑user-­‐‑stories-­‐‑user-­‐‑personas-­‐‑use-­‐‑cases-­‐‑whats-­‐‑the-­‐‑difference/  

Scenario: Josh  is  a  30  something  mid-­‐‑level  manager  for  an  ad  agency,  metro-­‐‑sexual  and  beer  aficionado.  He  likes  to  try  new  and  exotic  beers  in  trendy  locations.  He  also  enjoys  using  a  variety  of  social  apps  on  his  smart  phone.  He  reads  a  review    on  Yelp  of  a  new  burger  &  beer  joint  downtown  with  over  100  beers  on  tap,  and  decides  to  go  walk  over  after  work  and  check  it  out.  

Page 64: Agile Product Owner in Wonderland!

User  Story  Mapping

Page 65: Agile Product Owner in Wonderland!

©  Jeff  Pa(on,  all  rights  reserved,  www.AgileProductDesign.com  

The  user  story  map  contains  two  important  anatomical  features

v  The  backbone  of  the  application  is  the  list  of  essential  activities  the  application  supports

v  The  walking  skeleton  is  the  software  we  build  that  supports  the  least  number  of  necessary  tasks  across  the  full  span  of  user  experience

time

necessity

The backbone

The walking skeleton

Page 66: Agile Product Owner in Wonderland!
Page 67: Agile Product Owner in Wonderland!
Page 68: Agile Product Owner in Wonderland!

Scrum  Framework

Page 69: Agile Product Owner in Wonderland!

Roles,  Ceremonies  and  Artifacts

•  Scrum  Team  is  small  (5-­‐‑9),  cross-­‐‑functional  team  members  from  Dev,  UX,  QA  (excluding  Product  Owner)  to  ship  complete  feature(s)  end  to  end  

•  Scrum  Master  is  the  servant  leader  responsible  for  supporting  team

•  Product  Owner  owns  Product  Backlog  and  sets  appropriate  priority  for  team  to  act  upon

Roles

Product  Owner

Scrum  Master

Scrum  Team

Ceremonies

Sprint  Planning  Meeting

Daily  Stand-­‐‑ups

Backlog  Grooming

Product  Demo

Sprint  Retrospective

Artifacts

Product  Backlog

Sprint  Backlog

Increment

Release  Burn-­‐‑down  Chart

Sprint  Burn-­‐‑down  Chart

Page 70: Agile Product Owner in Wonderland!

Scrum  Roles

Page 71: Agile Product Owner in Wonderland!

Product  Owner

hNp://williamgill.de/2012/10/01/the-­‐‑product-­‐‑owner-­‐‑the-­‐‑poster/  

Page 72: Agile Product Owner in Wonderland!

Product  Management  Spectrum

hNp://enlogica.com/uncategorized/what-­‐‑is-­‐‑a-­‐‑product-­‐‑manager/  

Page 73: Agile Product Owner in Wonderland!
Page 74: Agile Product Owner in Wonderland!

Too  many  roles?

hNp://www.romanpichler.com/blog/roles/the-­‐‑single-­‐‑product-­‐‑owner/  

Page 75: Agile Product Owner in Wonderland!

“There  can  only  be  one”

hNp://www.romanpichler.com/blog/roles/the-­‐‑single-­‐‑product-­‐‑owner/  

Page 76: Agile Product Owner in Wonderland!

Product  Owner  Role

Page 77: Agile Product Owner in Wonderland!

Why?

v Reduce  hand-­‐‑offs v Ensure  continuity v Ownership v Enables  long-­‐‑term  thinking

Page 78: Agile Product Owner in Wonderland!
Page 79: Agile Product Owner in Wonderland!

Product  Owner The  product  owner  has  responsibility  for  deciding  what  work  will  be  done.  This  is  the  single  individual  who  is  responsible  for  bringing  forward  the  most  valuable  product  possible  by  the  desired  date.  The  product  owner  does  this  by  managing  the  flow  of  work  to  the  team,  selecting  and  refining  items  from  the  product  backlog.  The  product  owner  maintains  the  product  backlog  and  ensures  that  everyone  knows  what  is  on  it  and  what  the  priorities  are.  The  product  owner  may  be  supported  by  other  individuals  but  must  be  a  single  person.

Certainly  the  product  owner  is  not  solely  responsible  for  everything.  The  entire  Scrum  team  is  responsible  for  being  as  productive  as  possible,  for  improving  its  practices,  for  asking  the  right  questions,  for  helping  the  product  owner.

Nonetheless,  the  product  owner,  in  Scrum,  is  in  a  unique  position.  The  product  owner  is  typically  the  individual  closest  to  the  "ʺbusiness  side"ʺ  of  the  project.  The  product  owner  is  charged  by  the  organization  to  "ʺget  this  product  out"ʺ  and  is  the  person  who  is  expected  to  do  the  best  possible  job  of  satisfying  all  the  stakeholders.  The  product  owner  does  this  by  managing  the  product  backlog  and  by  ensuring  that  the  backlog,  and  progress  against  it,  is  kept  visible.

The  product  owner,  by  choosing  what  the  development  team  should  do  next  and  what  to  defer,  makes  the  scope-­‐‑versus-­‐‑schedule  decisions  that  should  lead  to  the  best  possible  product.

hNp://www.scrumalliance.org/why-­‐‑scrum/core-­‐‑scrum-­‐‑values-­‐‑roles  

Page 80: Agile Product Owner in Wonderland!
Page 81: Agile Product Owner in Wonderland!

Old  School  Vs.  New  School

Old  School New  School Several  roles  bring  product  to  life

One  role  is  responsible

Detached  from  development  teams

Member  of  scrum  teams

Extensive  work  up-­‐‑front Minimum  work  up-­‐‑front Up-­‐‑front  product  discovery

Continuous  product  discovery

Late  customer  feedback Early  and  frequent  customer  feedback

Agile  Product  Management  with  Scrum  –  Roman  Pichler

Page 82: Agile Product Owner in Wonderland!

Responsibilities  Affected

You  Used  to  do  This

Now  do  This

Write  an  exhaustive  PRD

Write  user  stories  and  maintain  a  backlog

Strive  to  get  it  right  the  first  time

Use  experimentation  as  a  competitive  advantage

Innovate  and  differentiate  within  the  confines  of  Product  Management

Leverage  the  creativity  of  your  entire  cross-­‐‑functional  team  to  innovate  and  differentiate

Have  large  amounts  of  time  between  input  and  delivery,  watching  market  changes  without  the  ability  to  change  course

Be  involved  on  a  daily  basis  to  maximize  the  value  delivered

Page 83: Agile Product Owner in Wonderland!

Responsibilities  -­‐‑  continued

Always  do  This

Because…

Understand  and  communicate  Market  Requirements

Helps  ensure  alignment

Have  a  clear  customer  value  proposition  and  metrics

Enables  experimentation  as  a  competitive  advantage

Seek  and  find  Early  Release  Opportunities

Provides  rich  learning  environment,  early  feedback,  less  guesswork

Page 84: Agile Product Owner in Wonderland!
Page 85: Agile Product Owner in Wonderland!

Top  5  ways  POs  can  support  your  team   Share  the  product  backlog  for  feedback  from  the  team  a  few  days  before  sprint  planning

Collaborate  with  the  team  to  produce  a  great  product  through  product  backlog  management  and  delivery

ANend  the  daily  stand-­‐‑up

Come  to  planning  meetings  prepared

Provide  a  longer-­‐‑term  view  of  product  vision,  roadmap,  and  goals  that  is  negotiable  in  how  it  is  delivered

Page 86: Agile Product Owner in Wonderland!

Top  5  PM/PO  behaviors  to  reconsider       The  whole  list  is  “must  have”,  by  the  target  release  date

Product  backlog  isn’t  ready  for  the  team  to  plan  with

Not  able  to  describe  context  and  assumptions  for  product  backlog  items

Not  involving  the  team  in  backlog  management

Not  knowing  your  market

Page 87: Agile Product Owner in Wonderland!

Product  Owner  Anti-­‐‑PaNerns

Trying  to  reprioritize  the  work  that  team  has  commiNed  to  in  a  sprint Trying  to  unilaterally  add  or  remove  content  of  a  Sprint  backlog  after  the  team  has  commiNed  to  its  delivery Dictating,  or  trying  to  overrule,  the  estimates  that  a  team  provides Interfering  with  the  Development  Team’s  ability  to  deliver  on  their  Sprint  commitments

Deferring  business  decisions  to  the  development  teams

Expecting  the  development  team  to  plan  beyond  one  iteration

hNp://agile.dzone.com/articles/product-­‐‑ownership-­‐‑practice  

Page 88: Agile Product Owner in Wonderland!

Common  Product  Owner  Traps

The  Underpowered  Product  Owner

The  Overpowered  Product  Owner

The  Partial  Product  Owner

The  Distant  Product  Owner

The  Proxy  Product  Owner

The  Product  Owner  CommiNee

hNp://www.scrumalliance.org/community/articles/2010/april/common-­‐‑product-­‐‑owner-­‐‑traps  

Page 89: Agile Product Owner in Wonderland!

Potential  Product  Owner  Pitfalls

Product  Backlog  doesn’t  exist

Product  Backlog  not  visible  to  The  Team

Never-­‐‑ending  stories

Stories  too  big

Product  Owner  without  power  or  domain  knowledge

More  than  1  Product  Owner

Product  Backlog  not  maintained

Product  Owner  surprised  at  Sprint  Demo

Product  Owner  not  prioritizing

Product  Owner  being  a  boNleneck

Page 90: Agile Product Owner in Wonderland!

Agile  Product  Ownership  in  a  Nutshell

hNp://youtu.be/502ILHjX9EE  

Page 91: Agile Product Owner in Wonderland!