agile and theory of constraints

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Iteration 10 Theory of Constraints with David Alpert & Steve Rogalsky Twitter hash tag #agilewpg

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One of the biggest challenges in the practice of continuous improvement lies in answering questions like 'What do we do next?' or even 'Where do we start?'. Rooted at the tangible intersection between physics and manufacturing, the Theory of Constraints offers a practical approach to streamlining your process and maximizing your ability to deliver. It provides concepts and tools to identify likely 'tipping points' where applying a small amount of effort might yield large results. Join us for an overview of the Theory of Constraints and an exploration of how this all applies to the business of delivering value in an Agile (or not so Agile) environment.The Theory of Constraints (TOC) is an idea created by Eliyahu M. Goldratt and popularized through his book The Goal.

TRANSCRIPT

Page 1: Agile and Theory of Constraints

Iteration 10Theory of Constraints

with David Alpert & Steve RogalskyTwitter hash tag #agilewpg

Page 2: Agile and Theory of Constraints

The Hike

Page 3: Agile and Theory of Constraints

Balance

Round 1

Page 4: Agile and Theory of Constraints

Imbalance

Round 2

Page 5: Agile and Theory of Constraints

No Idle Time!

Page 6: Agile and Theory of Constraints

Ahhhhh….

Page 7: Agile and Theory of Constraints

What is the Goal?

Page 8: Agile and Theory of Constraints

Cost Accounting- Net Profit- ROI- Cash Flow

Throughput Accounting- Throughput - Inventory - Operating Expense

Page 9: Agile and Theory of Constraints

"There is more value created with overall alignment than with local

excellence"

- Don Rienertsen

Page 10: Agile and Theory of Constraints

5 focusing steps

1. Find the constraint

2. Exploit the constraint

3. Subordinate everything to the constraint

4. Elevate the constraint.

5. Again

Page 11: Agile and Theory of Constraints

The hike (instance: bob the mallard)

1. Constraint2. Exploit3. Subordinate4. Elevate5. Again!

Page 12: Agile and Theory of Constraints

Ballpoint game (class: duck)

1. Constraint 2. Exploit.3. Subordinate.4. Elevate. 5. Again!

Page 13: Agile and Theory of Constraints

Predictability

Page 14: Agile and Theory of Constraints

Recycling waste

Page 15: Agile and Theory of Constraints

In Closing

1. A balanced system… isn’t.2. Every system has a constraint. • Find it, exploit it, subordinate

to it, elevate it, repeat.3. What is the goal?4. Shift from Individual to

Team measurements.5. And once again…

Limit WIP, Limit Inventory

Page 16: Agile and Theory of Constraints

Contact Info

David Alperthttp://lmgtfy.com/?q=David+Alpert+Winnipeg#

Steve Rogalskyhttp://lmgtfy.com/?q=Steve+Rogalsky#