action design dc: livingsocial's increasing focus on behavioral change

61
LivingSocial’s increasing focus on behavioral change action design dc • january 15, 2013 scott stroud & liz odar

Upload: scott-stroud

Post on 06-May-2015

746 views

Category:

Documents


3 download

DESCRIPTION

This presentation was part of the Action Design DC Meetup on January 15th, 2013 . Scott Stroud, Director of User Experience for LivingSocial, and Liz Odar, LivingSocial's Manager of User Research, describe LivingSocial’s ongoing research and product development around people's daily behavior. The presentation gives an overview of LivingSocial’s UX work in understanding how existing common behaviors can be channeled effectively and how new, helpful patterns can be influenced and encouraged.

TRANSCRIPT

Page 1: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

LivingSocial’s increasing focus on behavioral change

action design dc • january 15, 2013

scott stroud & liz odar

Page 2: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

daily dealsescapes

fun & eventsshop

takeout & delivery

Page 3: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

what is action design?

Page 4: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

design to influence behavior

(behavior = a range of actions)

Page 5: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

action design at LivingSocial

Page 6: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

user research

Page 7: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

what is user research?

Page 8: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

“Providing insights into product users, their perspectives, and their abilities to the right people at the right time.”

Tomer SharonUX Research, Google

Page 9: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

common questions

• what are users looking for?

• what do they care about?

• can they use this thing?

• why are they doing X?

• why are they not doing Y?

Page 10: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change
Page 11: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

Contextual Inquiry

Usability tests

Diary Studies

Customer Service Shadowing

Un-moderated tests

research methods

Page 12: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

lab

Page 13: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

tools we use

recruit livingsocial.com/research

screen share

record Silverback

other

Page 14: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

diary studies

Smart Phone designed by Stefan Bumbeck from The Noun Project!List designed by Jose Manuel Rodriguez from The Noun Project!

+ Web!

Send a Question! Participants Receive! Collect!

SMS! Voice !or!

SMS!

& Reply!

data collection powered by Twilio

Page 15: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

twilio + ruby = journio

Higher Participation Rate Easier for Participants Easier for Researchers

Manage multiple studies! Create Groups! Threaded Responses!

a new user research tool

Page 16: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

current process

» hypothesis » research» analyze» report » design» launch» measure

Page 17: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

we need a better framework to help user research

influence design

Page 18: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

example: the redemption

problem

+

Page 19: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change
Page 20: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

• flood of consumers at the beginning and end of redemption period

• consumers ask for refunds if they can’t get in before expiration

• merchants are overwhelmed by spikes

• merchants want returning, loyal customers

the problem

Page 21: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

identify KPIs(key performance

indicators)

Page 22: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

• reduce refunds by x %

• increase voucher redemptions by x%

• even out distribution over redemption period

• increase customer & merchant satisfaction

KPIs

Page 23: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

identify goals, behaviors, & motivations

of each persona

consumers merchants

Page 24: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

• don’t waste money

• find the merchant’s location

• have a good experience

user goals

Page 25: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

given what we know about goals & KPIs,

what actions do we want to encourage?

or stop?

Page 26: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

• use voucher early, but not during a spike

• find merchant without hassle

• give voucher as a gift to someone else

• redeem for paid value if expired

desired actions

Page 27: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

how do we change behavior?

(first, understand what makes a behavior happen)

Page 28: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

the behavior modelbj fogg (stanford university)

Page 29: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

at the same moment

behaviors

motivations

abilities

triggers

=

Page 30: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

core motivatorspleasure

hope

social acceptance

pain

fear

rejection

Page 31: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

pleasure of experiencing the restaurant, spa, etc.

pleasure of checking it off to-do list

social acceptance of <going to a restaurant> with

someone special or a group

hope of finding a new favorite spot

fear of wasting money if I don’t redeem

motivatorswhat motivates me to redeem?

Page 32: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

hope that the merchant won’t be slammed

social acceptance by the merchant when they are free to spend more time with you

fear that I’ll forget if I wait any longer

motivators... at a time that’s good for me and good for the merchant?

Page 33: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

nothing (I forgot)

fear of not having someone to go with (see also: rejection)

fear of being part of the last-minute rush

fear of my own dissatisfaction

motivatorswhat motivates me to let a deal expire?

Page 34: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

abilities(time/money, willingness, brain power,

social friction)

Page 35: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

understanding how vouchers work, when they expire, and where to find the ones I own

knowing where the merchant is located and how to contact them if needed

knowing when the merchant is least busy (or vibrant)

abilitieswhat makes it simple for me to redeem at a optimal time?

Page 36: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

triggers(do it! now.)

Page 37: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

activation threshold(Fogg behavior model)

✔triggers succeed

✘triggers fail

motivation

ability

high

low

hard to do easy to do

Page 38: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

choose types of triggers that match motivation and ability

Page 39: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

types of triggers(Fogg behavior model)

signalfacilitator

motivation

ability

high

low

hard to do easy to do

spark

Page 40: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

types of triggers(Fogg behavior model)

signalfacilitator

motivation

ability

high

low

hard to do easy to do

spark

Page 41: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+

memory that I own the voucher

reminder email from LivingSocial

app or site notification

mobile OS notification (e.g., apple iOS passbook push notif based on location)

triggerswhat triggers me to redeem a voucher at a good time?

Page 42: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

behavior chains(trigger small actions first)

Page 43: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

how do we prioritize?

Page 44: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

1) what is the likelihood we’ll

change/create/stop the behavior?

Page 45: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

2) if the behavior changes,

what is the relative impact to KPIs?

Page 46: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

15 types of behavior change

(source: Fogg behavior model)

donew

behavior

dofamiliar

behaviorincrease decrease stop

one time

periodof time

from now on

Page 47: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

find the right mix of triggers, ability, motivators

credit: flickr user rosa y dani

Page 48: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

want to increase a behavior?

+++ motivators

make iteasier

+++ triggers

Page 49: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

want to stop a behavior?

make itharder

remove triggersde-motivate

Page 50: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+design solutions

• use voucher early, but not during a spike

send reminder emails/notifications a few weeks after purchase, but stagger who gets them when

Page 51: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+design solutions

• find merchant without hassle

make it easy to find the merchant location (e.g., better mapping features on mobile app)

Page 52: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+design solutions

• give voucher as a gift to someone else

present gift options after purchase, especially in reminders

motivate with the pleasure of gift-giving

Page 53: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

+design solutions

• redeem for paid value if expired

send reminders/notifications even after expiration explaining paid value

reissue a voucher for paid amount after expiration

educate merchants on how to redeem vouchers post-expiration

Page 54: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

how do we know if our design

solutions actually changed behavior?

Page 55: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

measure real world actions.

Page 56: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

how do we know if changed behaviors

lead to desired outcomes?

Page 57: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

measure KPIs.

Page 58: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

our current world» hypothesis » research» analyze» report » design» launch» measure

Page 59: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

our new world» define KPIs & user goals » define target actions» understand» design for desired behaviors » measure actions» measure KPIs

Page 60: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

our new world» user research organizes findings according to b =

» product owners & designers have a mixing board

» focus on user actions that move KPIs

Page 61: Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

discussion