accessories…odds and ends

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Accessories…odds and ends. Norwin Percussion

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Accessories…odds and ends. Norwin Percussion. Triangle Tambourine Woodblock Castanets Shaker Claves Maracas Cowbell. Gong Congas Bongos Vibraslap Ratchet Slapstick Windchime Bell Tree Finger Cymbals. Instruments to be discussed. Triangle. - PowerPoint PPT Presentation

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Page 1: Accessories…odds and ends

Accessories…odds and ends.

Norwin Percussion

Page 2: Accessories…odds and ends

Instruments to be discussed

Triangle Tambourine Woodblock Castanets Shaker Claves Maracas Cowbell

Gong Congas Bongos Vibraslap Ratchet Slapstick Windchime Bell Tree Finger Cymbals

Page 3: Accessories…odds and ends

Triangle A triangle has over 10,000 frequencies. Different parts of the triangle contain

different concentrations of these frequencies.

Parallel vs. Perpendicular planes Always hold the triangle up past your

music stand.

Page 4: Accessories…odds and ends

Where to strike… When playing with

lower instruments or full band, the bottom side is the best location (L). This creates the most overtones. When playing with upper winds and when a more distinct tone is necessary, strike on the side without the opening (H).

L

H

Page 5: Accessories…odds and ends

Other possibilities

Another possibility for faster passages is to hang the triangle with two clips, opening pointing down.

X X

Page 6: Accessories…odds and ends

Tambourine Musts-

A tambourine with a head

Two rows of jingles A general rule for

dynamics P=one finger mp=two fingers Mf=three fingers F=four fingers or fist FF and louder=fist

Page 7: Accessories…odds and ends

When picking up the tambourine, no sound must be produced.

Flat vs. tilted…tilted wins! Thumb rolls-practice on tables and flat

surfaces Shake rolls-hold tambourine in weaker hand

and develop this roll technique. This is because of harder rhythmic passages that must be accomplished with your dominant hand.

Hand to knee technique for faster passages and more intricate rhythms.

Also, placing the tambourine on your knee and playing on the edge.

Page 8: Accessories…odds and ends

Woodblock

DO NOT hit with a drumstick or any other wooden implement…this can crack the woodblock

Do try different rubber and yarn mallets to create different sounds. Remember, you want tone, not contact sound.

ALWAYS face the opening of the woodblock towards the audience. This is where the sound comes out of the block.

Page 9: Accessories…odds and ends

Types There are many sizes

of woodblocks Usually you will use

the medium sized woodblock unless specifically notated in the music.

Page 10: Accessories…odds and ends

Castanets

Can either be played in the air, on your knees, or with a mounted system.

Incorporate snare drum sticking whenever possible.

Must be played at a position where they are visible to the audience for volume.

Page 11: Accessories…odds and ends

Shaker• There are many different shapes, sizes,

sounds, and articulate shakers.• You always want to produce a crisp

“chick” sound when you play shaker. • Too many people play shaker lazily and

the sound is muddy. Most of the time you want to use a combination of loose wrist and locked wrist.

• Dynamics can be produced by placing the filling in different areas of the cylinder.

Page 12: Accessories…odds and ends

Claves

Originally used for latin settings but have become a popular color used in orchestral settings.

Claves range in pitch from very high to very low.

Always hold the claves to where the higher tone is produced.

Clave technique is very important. You must create a hollow opening in your palm for the sound to be resonant.

Page 13: Accessories…odds and ends

Maracas

Although there are many different types of maracas, you should always strive for a crisp, short sound. Long tones and rolling are also possible.

Are used in many different musical settings.

Playing-snare style, overhead, shaker style, tapping, swirling (up and down).

Page 14: Accessories…odds and ends

Cowbell

Different sizes, different sounds. Shaft of stick produces a stronger, louder tone. The tip of the stick on the cowbell is a thinner,

softer tone. The open end of the cowbell should always face

the audience when possible.

Page 15: Accessories…odds and ends

Gong Probably the hardest

percussion instrument to gauge volume.

Must be warmed up before playing….especially a very loud note.

NEVER hit in the direct center of the gong.

Different types of muting. Bowing, scraping,

superball, muffling.

Page 16: Accessories…odds and ends

Congas

Three main tonesBassSlapOpen

Three drums standard (low to high)

TumbaCongaQuinto

Page 17: Accessories…odds and ends

Bongos

Can be played with either hands or sticks depending on the setting.

Should usually be tuned higher than you would think. Played either between your knees or on a bongo stand. As with congas, natural wooden hand drums with natural

skin heads should be de-tuned after playing them.

Page 18: Accessories…odds and ends

Vibraslap

Also known as a “jaw bone” Strictly used for effect Techniques-palm of hand

(down and up), knee. Always let the vibraslap hang

after it is struck so it can rattle effectively.

Page 19: Accessories…odds and ends

Ratchet

Again, mainly used for effect

Different sizes produce different tones

The goal is to produce a constant sound without pulsations

Page 20: Accessories…odds and ends

Slapstick (whip)• #1 rule…WATCH FINGERS…don’t lose a

digit.• Always hold high for more volume and

clarity of sound

Page 21: Accessories…odds and ends

Wind Chimes

Also known as Mark Tree (NOT BELL TREE)Usually played higher pitch to lower pitchDon’t try to muffle. You wind up doing more

harm than good.

Page 22: Accessories…odds and ends

Bell Tree

Bell Tree is often mistaken for the Mark Tree. Just remember the Bell Tree has little bell like cups on it.

The most important thing to remember is that the pitch goes up and you play downwards.

Always use a brass mallet, triangle beater, or metallic implement for the desired sound.

Page 23: Accessories…odds and ends

Finger cymbals

NEVER “crash” them together

Hold one flat and strike with the other

Do not move them just after striking