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  • A Supplement to the Old World Bestiary

    Design and Writing: T. S. Luikart

    Illustration, Layout: Andrew Law

    Proofreading: Andrew Law, Lindsay Law

    Games Workshop, the Games Workshop logo, Warhammer, Warhammer Fantasy Roleplay, the

    Warhammer Fantasy Roleplay logo, Black Industries, the Black Industries logo, BL Publishing, the

    BL Publishing logo and all associated races and race insignia, marks, names, characters,

    illustrations, and images from the Warhammer universe are either , TM, and/or Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. All

    rights reserved.

    All material found in this supplement is unofficial and in no way endorsed by GamesWorkshop Ltd.

    First published in 2005 on Andrew Law's World Wide Web site:www.hapimeses.com

    All enquires about this addition to the Old World Bestiary should be sent to:andy@hapimeses.com

    TABLE OF CONTENTSFimir............................................................................................................................................................................................. 2

    Common View.......................................................................................................................................................................................................................................... 2

    The Scholar's Eye.................................................................................................................................................................................................................................2

    Game Master's Section............................................................................................................................................................ 3

    Fimir Shearl...........................................................................................................................................................................................................................................3

    Fimir Fimm........................................................................................................................................................................................................................................... 3

    Fimir Dirach..........................................................................................................................................................................................................................................4

    Fimir Meargh.......................................................................................................................................................................................................................................4

    Lesser Magic: Aegis of Mist.................................................................................................................................................................................................4

    1

    FimirOld World Bestiary Supplement

  • Marienburgers travel north only by sea andwith good reason. The Cursed Marshesstretch out about their city like a vast wound.When the wind blows southerly, you canalmost gag from the decay if you aren tprepared for it. Mutants live in the marshes, asdo other, worse beings. The Dwellers in theMist they call them and always they make theSign of the Hammer if they must speak ofthem. I don t know anything about themother than this: herbs from the CursedMarches are worth a fortune, yet a fistfulof Guilders can t convince a Marienburgerto visit the swamp a mere hour fromhis door. Think on that. KASTAR HANDLIN, TRAVELLING MERCHANT

    Aye, I ve fought them. The damnedFog Dwellers. The Fimir. Theycome with the mist. Always withthe mist. They have but one eye, butthey miss little with those burningorbs. You ve got to watch out fortheir tails, too. One of my lads,name of Karlfried, poor soul gothimself disemboweled by a bladedtail swipe. It s certainly true theysteal women. In fact, they redesperate for em. One time, Iwas guarding a caravan and we werejumped by a pack of Fimir. They ignoredus and the goods to grab a couple of womenand make a run for it. I could hear the girlsscreams as they disappeared into the swampI still hear them, some nights.

    ERNST WOLFENBURG, MERCENARY

    They are Chaos spawned blasphemies.Degenerate beasts that steal our women folkoff to their marshy lairs to bear their horridspawn. They traffic with daemons and revel intheir damnation. It is fortunate, indeed, thatthey mostly keep to their stinking swamps,but their terrible need for breeding stock sometimes brings them to our very doorsteps.When such a time comes, hold to your courageand remember that a single large blazing eyemakes for an excellent target.

    RUPRECHT TORE, WITCH HUNTER

    The records of the Elves and Dwarfs holdthat the area now known as the Wastelandswas, thousands of years go, a paradise. Marshyin places, true, but abundant with rare beautyand fecund with life. A curious race dweltthere, an ancient people who had some limitedcontact with the Elves. Fayros Thron Kai the Elves called them, The One-Eyed Ones . For an age they dwelt in peace, keeping to themselves and neither race has much to say of them until the coming of Chaos. Little is recorded of their fate other than that they fought a terrible war against some mysterious foe. Though they were eventually victorious a terrible cataclysm struck them down and they fell into darkness.

    HEINRICH MALZ, HIGH PRIEST OF VERENA, NULN

    Ahhhhh, the Fimir. Now there is a damned race if ever there was one. Some foes should not be fought unless you are willing to sacrifice all and victory can sometimes come at a very high cost, indeed. So it was, and remains, with the Fimir. They fought a great war with the Skaven, when the world was young,battling through the swamps and marshes thatboth races laid claim to. Though the Fimirhad to turn to daemons for aid in the end, theywon. But the Horned Rat does not like to loseand in vengeance for his people, he cursedthem to die. The females of the Fimir racehave always been the stronger and as the malessickened and died, they lived on though theyhad been rendered sterile. Knowing that theirrace was doomed if they did not act, onceagain they turned to their patron daemons foran answer, which they were granted, after afashion. They steal women because menseldom survive the transformation process andeven if they do, the Horned Rat s curse lingersyet. Aye, Magister, the stolen women don tgive birth to Fimir, they are the Fimir.

    DR. ATHREN ABOLAS, FACILITATOR OF CHANGE

    -2-

  • FIMIRThe Fimir are a race of cyclopean humanoid swamp dwellersthat fear the light of the sun, which they call 'The GreatBurning Eye' in their degenerate tongue. Direct sunlightdisorients them and they prefer to move about under theaegis of a mystic fog which some of their race can invoke.They are quick to put buildings that other races havediscarded to their own uses. Fimir abide by a strict castesystem that they are born into. The Fimir have greatbarrel chests with short legs and three-toed clawed feet thatare excellent for gripping marshy ground. Their bodiesappear to be flabby, but they hide deceptive strength. Theirlarge heads are mostly hairless and taper to a noseless tuskedsnout. Their infamous single eyes are pupil-less and aretypically coloured either amber or milky-white. They havelong snake-like tails and smooth leathery hides.

    FIMIR SHEARLThe worker caste of the Fimir, the Shearl are always menialsand are treated little better than slaves. They have a smallerbuild than the Fimm and smooth tails.

    Skills: Common Knowledge (Fimir), Perception, Search,Silent Move, Speak Language (Dark Tongue)

    Talents: Fearless, Strike Mighty Blow, Strike to Stun,Unsettling.

    Special Rules:

    Fear the Great Burning Eye: Fimir Shearls in directsunlight lose the effects of the Fearless Talent andhalve both Weapon Skill and Agility (roundeddown).

    Armour: None

    Armour Points: Head 0, Arms 0, Body 0, Legs 0

    Weapons: Hand Weapon

    Slaughter Margin: Average

    FIMIR FIMMThe warrior caste of the Fimir, the Fimm have bladed tailscovered with bony knobs, which they can use to great effect.They have far better equipment than the Shearls and alwayslead Fimir raids.

    Skills: Command, Common Knowledge (Fimir), DodgeBlow, Intimidate, Perception, Search, Silent Move,Speak Language (Dark Tongue)

    Talents: Fearless, Natural Weapons, Specialist WeaponGroup (Two-handed), Strike Mighty Blow, Strike toInjure, Strike to Stun, Unsettling.

    Special Rules: Be Wary of the Great Burning Eye: Fimir Fimm indirect sunlight halve both Weapon Skill and Agility(rounded down).

    Armour: Medium Armour (Leather Jack, Mail Shirt, Helmet) Armour Points: Head 2, Arms 1, Body 3, Legs 0Weapons: Hand Weapons or a Great Weapon Slaughter Margin: Challenging

    3

    FimirOld World Bestiary Supplement

    - Fimm Statistics - Main Profile

    WS BS S T Ag Int WP Fel

    42 22 57 50 37 20 35 25

    Secondary Profile

    A W SB TB M Mag IP FP

    2 21 5 5 4 0 0 0

    - Shearl Statistics - Main Profile

    WS BS S T Ag Int WP Fel

    28 12 42 35 22 20 20 15

    Secondary Profile

    A W SB TB M Mag IP FP

    1 14 4 3 4 0 0 0

  • FIMIR DIRACHThe Shaman of the Fimir, the wizardly Dirach have hornedheads and smooth tails. They regularly deal with swampdaemons, and all other Fimir save the Mearghs regard themwith dread.

    Skills: Academic Knowledge (Theology) +10, Channelling,Common Knowledge (Fimir), Gossip, Heal,Intimidate, Magical Sense, Perception, Search, SilentMove, Speak Arcane Language (Daemonic), SpeakLanguage (Dark Tongue)

    Talents: Aethyric Attunement, Dark Lore (Chaos), DarkMagic, Fast Hands, Fearless, Lesser Magic (Aegis ofMist), Petty Magic (Hedge), Public Speaking, Strike toInjure, Unsettling.

    Special Rules: Be Wary of the Great Burning Eye: See Fimir Fimm forrules. Daemonic Patrons: While Dirach use the Chaos Lorethey are, in many ways, Shaman of their mysteriousswamp daemons. Correspondingly, failures to cast aspell are, in fact, rolled on The Wrath of the Gods chartin the core book.

    Armour: None Armour Points: Head 0, Arms 0, Body 0, Legs 0Weapons: Hand Weapon Slaughter Margin: Challenging

    LESSER MAGIC: AEGIS OF MISTCasting Number: 9Casting Time: Half ActionIngredient: A vial of swamp water (+1)Description: This spell weaves a patch of thick fog 3

    yards in diameter per point of MagicCharacteristic anywhere within your line of sight.Individuals outside of the mist cannot seethrough or past it. Those inside cannot see out ofit. The Aegis lasts until the caster chooses to endit. Only one Aegis of Mist can be maintained at atime and it automatically ends if you take aCritical Hit.

    FIMIR MEARGHThe leaders of the Fimir, Mearghs are phenomenallydangerous beings, many of which have lived centuries. AllFimir strongholds are lead by a single Meargh who will sufferno rivals till her time has come to pass on, which will lead toher soon choosing a suitable replacement. Mearghs are theonly Fimir with an overtly female outward appearance.Their heads are often covered with swamp-matted tresses ofmossy green or dark bluish black. They often have horns,but they are smaller than those of the Dirach. Their skin isoften heavily wrinkled, due to their great age, and their tailsare smooth.

    Skills: Academic Knowledge (Strategy/Tactics), AcademicKnowledge (Theology), Channelling +10, Command,Common Knowledge (Fimir) +10, Dodge Blow,Evaluate, Gossip, Heal, Intimidate, Magical Sense+10, Outdoor Survival, Perception +10, Search, SilentMove, Speak Arcane Language (Daemonic), SpeakLanguage (Dark Tongue)

    Talents: Aethyric Attunement, Dark Lore (Chaos), DarkMagic, Fast Hands, Fearless, Frightening, Lesser Magic(Aegis of Mist), Lesser Magic (Aethyric Armour),Lesser Magic (Dispel), Petty Magic (Hedge), PublicSpeaking, Sixth Sense, Specialist Weapon Group(Two-handed), Strike Mighty Blow, Strike to Injure,Strike to Stun

    Special Rules:

    Daemonic Patrons: While Meargh use the Chaos Lorethey are the chosen of the swamp daemons.Correspondingly failures to cast a spell are, in fact,rolled on The Wrath of the Gods chart in the corebook.

    Armour: None

    Armour Points: Head 0, Arms 0, Body 0, Legs 0

    Weapons: Great Weapon

    Slaughter Margin: Hard

    4

    FimirOld World Bestiary Supplement

    - Meargh Statistics - Main Profile

    WS BS S T Ag Int WP Fel

    58 32 52 55 57 45 45 35

    Secondary Profile

    A W SB TB M Mag IP FP

    3 24 5 5 4 3 0 0

    - Dirach Statistics - Main Profile

    WS BS S T Ag Int WP Fel

    35 32 47 45 32 35 40 30

    Secondary Profile

    A W SB TB M Mag IP FP

    1 18 4 4 4 2 0 0