a sociotechnical systems study of virtual r&d organizations

45
A Sociotechnical Systems Study of Virtual R&D Organiza;ons Co-Chairs Ronald E. Purser & Ramkrishnan V. Tenkasi Panelists: Doug Austrom Betty Barrett Bert Painter Pamela Posey Discussant: William A. Pasmore Sponsors: ODC, OCIS, TIM Supported by NSF-VOSS award #0943237

Upload: stsroundtable

Post on 08-Sep-2014

252 views

Category:

Business


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: A Sociotechnical Systems Study of Virtual R&D Organizations

A  Sociotechnical  Systems  Study  of  Virtual  R&D  Organiza;ons  

Co-Chairs Ronald E. Purser & Ramkrishnan V. Tenkasi

Panelists: Doug Austrom Betty Barrett Bert Painter

Pamela Posey

Discussant: William A. Pasmore

Sponsors: ODC, OCIS, TIM

Supported by NSF-VOSS award #0943237  

Page 2: A Sociotechnical Systems Study of Virtual R&D Organizations

Central  Research  Ques;on  How  do  virtual  modes  of  communica3on  influence  the  quality  of  delibera3ons  at  various  stages  of  the  R&D  process?    

-­‐  STS  theore3cal  lens  -­‐  Compara3ve  case  study  -­‐  Grounded  theory  building  

Page 3: A Sociotechnical Systems Study of Virtual R&D Organizations

Session  Overview  •  Introduc3on  and  Framing:                                                                        1:15-­‐1:30  

Panel  Presenta3ons  •  Large  Video  Game  Inc                                                                                        1:30-­‐1:40  •  Alzheimer’s  Disease  center                                                                      1:40-­‐1:50  

•  CALTECH  Micro  &  Nano-­‐photonics                                            1:50-­‐2:00  •  Summarizing  across  the  cases                                                            2:00-­‐2:15  

•  Discussant  comments                                                                                        2:15-­‐2:30  

•  Q&  A                                                                                                                                                    2:30-­‐2:45  

Page 4: A Sociotechnical Systems Study of Virtual R&D Organizations

Central  Research  Ques;on  How  do  virtual  modes  of  communica3on  influence  the  quality  of  delibera3ons  at  various  stages  of  the  R&D  process?    

-­‐  STS    framework  -­‐  Delibera3ons  -­‐  Stages  of  the  R&D  

Page 5: A Sociotechnical Systems Study of Virtual R&D Organizations

Evolu3on  of  Socio-­‐Technical  Systems  

STS  v1.0   Rou3ne  work  in  a  single  organiza3on  –  e.g.,  coal  mines,  factories,  oil  refineries  

• Work  groups  with  pooled  iden3ty    •  Unitary  conversion  process  •  Linear  conversion  sequence  

STS  v2.0   Non-­‐rou3ne  knowledge  work  in    single  organiza3ons  –  e.g.,  white  collar  office  work,  professional  services  firm,  NPD  and  R&D  

•  Individual  performers,  specialized  exper3se  

• Mul3ple,  concurrent  conversion  processes  

•  Nonlinear  conversion  flow  

STS  v3.0   Virtual,  non-­‐rou3ne  work  –  e.g.,  R&D  consor3a,  complex  supply  chains  

•  Individual  performers  and  work  groups  distributed  across  mul3ple  loca3ons  and/or  organiza3ons  

•  ICT  enabled  • Mul3ple,  concurrent  independent  and  interdependent  conversion  processes  

•  Nonlinear  conversion  flows  

*  

Page 6: A Sociotechnical Systems Study of Virtual R&D Organizations

Delibera;ons:  Defini;on  and  Elements  

Pava,  1983    

•  Delibera;ons  are  sense  making  exchanges  in  which  people  engage  with  themselves  or  others  to  reduce  the  uncertainty    of  a  problema9c  issue.    -­‐-­‐i.e.  an  issue  subject  to  two  or  more  interpreta9ons  

•  The  salient  elements  of  a  delibera3on  include  the  …    •  Topics  or  problema3c  issues  facing  the  social  en3ty  about  which  people  reflect  and  communicate  

•  Forums  in  which  they  occur  which  may  structured,  semi-­‐structured,  or  unstructured  or  ad  hoc  

•  Par;cipants  both  those  who  are  currently  involved  and  those  who  ideally  should  be  involved  in  the  delibera3on.  

Page 7: A Sociotechnical Systems Study of Virtual R&D Organizations

A  Six  Stage  Con;nuum  of  the  R&D  Process    

Page 8: A Sociotechnical Systems Study of Virtual R&D Organizations

Sampling  of  Virtual  R&D  Projects  across  Sites  and  R&D  Stages  

Type of Research Development Program/Project

Research Site R1 Pure

R2 Applied

D1 Exploratory

D2 Advanced

D3 Start-up

D4 Scale-up

Large Video Game Inc.

X X

NIA Alzheimer’s Centers

X X X

Caltech Micro & Nano-Photonics Research Group

X X

Page 9: A Sociotechnical Systems Study of Virtual R&D Organizations

Large  Video  Game,  Inc.    

Case  Study    

Major  support  and  funding  for  this  project  has  been  provided  by  the  Na;onal  Science  Founda;on.    

NSF  Award  #0943237  

Page 10: A Sociotechnical Systems Study of Virtual R&D Organizations

LVG  Inc.  Core  Team  

Florida  

QA  Tes;ng  

Southern  USA  

Engineering  and  Web  Development  

USA  

LVG  Inc.  

Canada  

Artwork  (Philiphines,  India,  China)  

Virtual  Organiza;on  for  LVG  Inc.    Game  2012  

Product  Development  

Systems  Engineering    

China  

NSF  Award  #0943237  

Page 11: A Sociotechnical Systems Study of Virtual R&D Organizations

Systems  View  of  Game  Development  

NSF  Award  #0943237  

Page 12: A Sociotechnical Systems Study of Virtual R&D Organizations

Core  Game  Team  

NSF  Award  #0943237  

QA

Art

Engineering Production

Design

Page 13: A Sociotechnical Systems Study of Virtual R&D Organizations

Org  Structure  

NSF  Award  #0943237  

Producer & Director

Art Director Lead Designer Technical Director

Engine/System Coders Gameplay Coders Network Coders

Hardware Specialists Audio Specialists

Rendering Specialists

Gameplay Designers SP Level Designers Scripting Specialists Cinematic Specialists MP Level Designers

Concept Artists Character Artists

Environment Artists 3D Modelers

Texture Artists Technical Artists

Animators

Audio Director

Assistant Producer Writers

Sound Engineers Music Composer Recording Studio

Voice Actors Localization Studio

Page 14: A Sociotechnical Systems Study of Virtual R&D Organizations

AGILE  -­‐  SCRUM  •  Rapid  prototyping  process  +  mul3ple  itera3ons  to  feature  comple3on  

•  Episodic  surveys  of  “POD”  members,  assessing  their  virtual  interac3ons  with  vendors  aler  every  SPRINT  cycle  (3  week  cycles,  13  total  SPRINT  cycles,  we  entered  at  SPRINT  6).    

•  AGILE  has  significant  implica3ons  for  virtual  organiza3ons  insofar  as  expecta3ons  may  change  during  the  life  of  a  contract,  during  various  “Sprints”  

NSF  Award  #0943237  

Page 15: A Sociotechnical Systems Study of Virtual R&D Organizations

SCRUM BOARD

Feature  to  develop  Tasks  in  queue  

Tasks  in  progress   Tasks  complete   Feature  complete  

NSF  Award  #0943237  

Page 16: A Sociotechnical Systems Study of Virtual R&D Organizations

déjà  vu    

•  Souder’s  NSF  research  –  “Task-­‐dominant  approach  to  R&D”  (Souder,  1987)  

•  “Rugby  vs.  Relay-­‐race”  project  management  

•  How  and  to  what  extent  do  various    vendors  synchronize  and  entrain  with  itera3ve  nature  of  AGILE/SCRUM  at  the  host  organiza3on?    

NSF  Award  #0943237  

Page 17: A Sociotechnical Systems Study of Virtual R&D Organizations

NSF  Award  #0943237  

Page 18: A Sociotechnical Systems Study of Virtual R&D Organizations

Data  Collec3on  to  Date  •  Ini3al  Scoping  Phone  Interviews  with  Various  General  and  

Project  Managers  (Spring/Summer  2010)  •  On-­‐site  interviews  (14)  with  “Franchise”  team  (Sept.  2010)  

–  (General  Manager,  Project  &  Program  Managers,  Ar3sts,  Solware  Engineers,  Crea3ve  Director,  Audio  Engineers,  Computer  Graphics,  Outsourcing  Managers,  Quality  Assurance)  

•  Milestone  telephone  interviews  with  Project  Managers,  Ar3sts,  Engineers  and  Quality  Assurance  (Jan.  2011)  

•  Episodic  electronic  surveys  at  the  end  of  each  “Sprint”  cycle,  and  at  the  end  of  “Alpha”  (@  3  weeks,  10/10  –  05/11)  

•  Electronic  surveys  of  key  vendors  (May-­‐June  2011)  

•  Follow-­‐up  phone  interviews  with  Project  Managers,  Ar3sts,  Engineers  and  Quality  Assurance  (Aug.  2011)  

NSF  Award  #0943237  

Page 19: A Sociotechnical Systems Study of Virtual R&D Organizations

Uniqueness  of  Producing    Art  in  Virtual  Organiza;ons  

•  Art  studios  produce  art  assets,  not  games  – Large  knowledge  gap  between  making  art,  and  making  art  that  works  for  games  

– Oversea  vendors  –  gap  larger  •  How  is  tacit  knowledge  obtained  in  virtual  exchanges?  – Some  vendors  more  sophis3cated  than  others  

•  Ar3s3c  and  aesthe3c  judgment  is  part  of  the  socio-­‐technical  system  

•  Rich,  mul3-­‐media  documenta3on  is  key  

NSF  Award  #0943237  

Page 20: A Sociotechnical Systems Study of Virtual R&D Organizations

Socio-­‐Technical  Systems  of  Virtual  Art  Produc;on:  Emergent  Themes    

–  Rou;ne  vs.  Nonrou;ne  Work.  Art  assets  vary  in  terms  of  “Likeness.”  The  more  authen3c  and  life-­‐like  the  art  asset,  the  less  rou3ne,  but  this  actuality  reduces  “ar3s3c  license.”  

–  Unit  Opera;ons:  How  to  assign  and  parcel  out  pieces  of  work?  Too  litle  turns  the  vendor  into  a  “monkey,”  too  large  is  overwhelming.  

–  Expecta;on  se`ng  is  key  to  joint  op3miza3on  –  Variances  take  the  form  of  revisions/  reitera3ons  and  delays  in  delivery    

– Managing  front-­‐end  delibera;ons  is  key  to  seung  flexible  and  realis3c  contracts  

NSF  Award  #0943237  

Page 21: A Sociotechnical Systems Study of Virtual R&D Organizations

Scoping Vendors

Vendor Selection

Defining & Estimating Project Work

Pre-test & Trial Run

Key  Delibera;ons  in  Virtual  Art  Produc;on  

Detailed Documentation & Requirements

Art Assets Deliveries

Initial Testing of Assets

Debugging Re-negotiating Project Work

Contract Negotiation

Critiques

Critiques

NSF  Award  #0943237  

Page 22: A Sociotechnical Systems Study of Virtual R&D Organizations

Reducing  Equivocality  in  Art  Delibera;ons  

•  Contrary  to  tradi3onal  studies  on  virtual  teams  that  strive  for  3ght  coupling,  ar3s3c  produc3on  relies  more  on  reducing  equivocality  of  front-­‐end  delibera3ons  by  providing  well  defined  documenta3on,  visual  targets,  and  reference  materials  

–  “I  write  my  emails  out  properly  (addressing  the  person,  wri3ng  organized  paragraphs,  and  then  using  closing  remarks  with  a  signature).  I  started  no3cing  that  a  lot  of  that  properness  started  to  fade  as  the  sprint  carried  on.  We  are  star3ng  to  make  the  transi3on  into  alpha  and  the  workload  has  been  plenty,  so  I  thought  those  emails  were  a  great  reflec3on  of  it.  (just  something  funny  I  no3ced)”  2/23/11  

•  Key  delibera3ons  in  virtual  art  produc3on  involve  gaining  shared  agreement  on    “standardiza3on  of  outputs”  (Mintzberg,  1993;  Ramesh  &  Dennis,  2002)  

•  The  use  of  both  “seman3cally  and  aesthe3cally  rich  media”  (e-­‐mails,  documenta3on,  visual  targets,  screen  shots)  

NSF  Award  #0943237  

Page 23: A Sociotechnical Systems Study of Virtual R&D Organizations

Virtuality  Impacts  the  Nego;a;on  of  Art-­‐Based  Project  Work  

•  Ambiguity  in  defining  3me  per  asset  •  Pricing  es3mates  are  olen  inaccurate  

•  Cost  effec3veness  is  hard  to  predict    –  “Cost  nego3a3on.  There  was  a  task  that  required  modifying  heads.  It  took  us  

30min  to  1hr  to  do  one  head  in-­‐house,  so  I  tasked  them  out  as  4hr  jobs.  The  outsourcers  wanted  anywhere  from  6-­‐16hrs  to  do,  and  one  agreed  to  setle  at  4hrs  per  head  aler  doing  20  of  them.  Some3mes  you  win  with  outsourcing,  some3mes  it  makes  no  sense  to  outsource.”  

NSF  Award  #0943237  

Page 24: A Sociotechnical Systems Study of Virtual R&D Organizations

Management  of  Risk    Virtual  Engineering  

•  A  Key  Delibera3on  involves  managing  risk  in  providing  access  to  source  code  packages  –  Key  Variances:  Delays  in  obtaining  approvals,  incomplete  documenta3on,  changing  expecta3ons/func3onality,  mis-­‐matches  in  preferred  modes  of  communica3ons    

•  Our  biggest  challenge  with  Vendor  E  has  been  geung  them  set  up  with  VPN  and  the  appropriate  permissions.  There  is  a  lot  of  red  tape  that  we  are  having  to  go  through  wi3n  our  company  to  get  them  properly  set  up.  It  ul3mately  took  up  to  5  weeks  to  get  them  fully  ready  to  start  work  for  us.  Thus,  the  project  is  behind  schedule  and  we  are  looking  at  the  project  coming  in  3  weeks  late  from  the  original  final  date.  …we  have  had  a  ton  of  email  and  conference  alls  trying  to  figure  out  the  next  

steps  in  geung  Egeniq  set  up.  

NSF  Award  #0943237  

Page 25: A Sociotechnical Systems Study of Virtual R&D Organizations

Emerging  Theory  and  Prac;ce  Ques;ons  

•  Can  we  observe  and  theorize  how  to  design  “high  performance”  virtual  organiza3ons?  

•  Can  non-­‐rou3ne  STS  principles  be  applied  to  virtual  art  produc3on?  

•  Can  theories  of  organiza3onal  aesthe3cs  help  to  understand  arts-­‐based  virtual  delibera3ons?  [Aesthe3cs  =  sensory  knowledge  and  felt  meaning  of  objects  and  experiences.]  

•  How  does  aesthe3cs  factor  into  virtual  art  delibera3ons  to  create  value  and  performance?    

NSF  Award  #0943237  

Page 26: A Sociotechnical Systems Study of Virtual R&D Organizations

These  Slides  are  Op3onal  

NSF  Award  #0943237  

Page 27: A Sociotechnical Systems Study of Virtual R&D Organizations

NSF  Award  #0943237  

Page 28: A Sociotechnical Systems Study of Virtual R&D Organizations

NSF  Award  #0943237  

Page 29: A Sociotechnical Systems Study of Virtual R&D Organizations

NSF  Award  #0943237  

Page 30: A Sociotechnical Systems Study of Virtual R&D Organizations

LVG  Core  Team  

NSF  Award  #0943237  

Page 31: A Sociotechnical Systems Study of Virtual R&D Organizations

Vendors:  Factors  Impeding  Virtual  Communica3ons  

NSF  Award  #0943237  

Page 32: A Sociotechnical Systems Study of Virtual R&D Organizations

NSF  Award  #0943237  

Page 33: A Sociotechnical Systems Study of Virtual R&D Organizations

Research  Site  and  Project  

• A  virtual  R&D  eco-­‐system  comprised  of  29  NIA-­‐funded  Alzheimers  Disease  Centers  (ADCs)  and  the  Na3onal  Alzheimers  Coordina3ng  Center  Center  (NACC)    

• Uniform  Data  Set  

Page 34: A Sociotechnical Systems Study of Virtual R&D Organizations

Key  Peformance  Outcomes  of  of  this  Alzheimers  Research  Eco-­‐System  

Number  of  enrollees*  

23,577  subjects   Both  demented  and  non-­‐demented  

Number  of  variables  

725  variables  using  up  to  18  standardized  forms  at  each  visit    

Longitudinal  data  is  collected  by  clinicians,  neuropsychologists,  and  other  ADC  research  personnel  each  visit  -­‐-­‐  ini3al,  annual  follow-­‐up  and  milestones  such  as  death  or  dropout    

Number  of  research  projects**  

157  research  projects  have  been  approved  to  use  the  NACC  data  

•  104  by  researchers  from  the  ADCs  •  27  by  NACC  staff  •  26  by  external  researchers  

Number  of  publica;ons  using  NACC  data***  

Since  2001  367  publica3ons   •  180  NACC-­‐funded  projects  •  53  by  NACC  staff  •  53  NACC-­‐ADC  collabora3ve  studies  •  72  by  non-­‐NACC  researchers  •  9  from  Indirect  NACC  support  

*        As  of  June  2011  **    As  of  August  2011  ***  As  of  January  2011  

Page 35: A Sociotechnical Systems Study of Virtual R&D Organizations

Alzheimers  Research  Eco-­‐System  and  a  “Culture  of  Collabora3on”  

•  Culture  of  collabora3on  among  Alzheimers  researchers  has  extended  and  has  led  to  other  major  collabora3ve  research  ini3a3ves    • Alzheimers  Disease  Neuro-­‐Imaging  Ini3a3ve  (ADNI)  • Genome-­‐Wide  Associa3on  Study  (GWAS)  • Alzheimers  Disease  Coopera3ve  Study  (ADCS)    • Dominantly  Inherited  Alzheimer  Network  (DIAN)    •  Interna3onal  collabora3ve  ini3a3ve  with  Worldwide  ADNI  

Page 36: A Sociotechnical Systems Study of Virtual R&D Organizations

Research  Process  to  Date  •  Conducted  14  interviews  with  a  representa3ve  cross-­‐sec3on  of  key  par3cipants  in  the  UDS  project  including  ADC  Center  Directors,  Na3onal  Ins3tute  of  Aging  (NIA)  ADC  Program  Director,  NACC  Director,  Clinical  Core  Directors,  and  Data  Core  Directors  

•  Determined  that  the  UDS  project  is  D1  in  the  R&D  con3nuum,  Exploratory  Development  work  –  “They  know  what;  but  they  didn’t  know  how  to  achieve  it.”  

•  Iden3fied  key  delibera3ons  in  the  ini3al  development,  ongoing  data  collec3on/submission/quality  control,  and  revision  of  the  Uniform  Data  Set  including  …  •  Iden3fying  and  choosing  the  “best  fit”  data  collec3on  methods,  diagnos3c  protocols  and  instruments,  variables  for  the  UDS  

•  Achieving  agreement  on  the  UDS  across  the  29  ADCs    •  Ensuring  adherence  with  UDS  protocols,  data  quality,  and  3meliness  of  data  submission  at  all  29  centers  

•  Revising  assessment  instruments  and  protocols  in  the  UDS  and  achieving  agreement  on  the  new  instruments  

Page 37: A Sociotechnical Systems Study of Virtual R&D Organizations

Factors  that  Contributed  to  Delibera3on  Effec3veness    

•  Delibera3on  processes  itera3vely  evolved  within  the  informal  network  and  the  formal  structure,  the  NACC  

•  Face-­‐to-­‐face  forums  twice  a  year  have  enabled  the  ICT-­‐enabled  (informa3on  and  communica3on  technologies)  forums  and  delibera3ons  to  be  more  effec3ve  and  efficient  

•  Relied  on  high  levels  of  input  and  par3cipa3on  –  directly  on  commitees  and  sub-­‐commitees  and  via  surveys,  bulle3n  boards,  direct  feedback  to  Commitee  Chair  and  Members  –  to  build  agreement  on  the  UDS  

•  Rou3ne  delibera3ons  (3mely  data  submission  and  data  quality  are  predominantly  ICT-­‐enabled  

Page 38: A Sociotechnical Systems Study of Virtual R&D Organizations

Contextual  Factors  that  Contributed  to  Delibera3on  Effec3veness    

•  Highly  effec3ve  and  highly  collabora3ve  virtual  socio-­‐technical  eco-­‐sytem  has  evolved  itera3vely  in  large  part  because  …  

•  Leaders  in  the  Alzheimers  research  community  (from  the  ADCs  and  NIA)  with  considerable  source  credibility  (trusted  and  respected,  necessary  exper3se)  who  were  commited  to  the  success  of  the  network  and  a  transcendent  purpose  –  i.e.,    addressing  Alzheimers  disease  

•  NACC  has  provided  the  infrastructure  for  effec3ve  and  efficient  delibera3ons  within  this  virtual  STS  and  serves  the  func3ons  of  a  referent  organiza3on  (Trist,  1983)  –  coordina3on,  apprecia3on  of  emergent  issues,  and  infrastructure  support  

•  Dense  network  of  rela3onships  among  par3cipants  in  the  network  has  also  strengthened  collabora3on  

Page 39: A Sociotechnical Systems Study of Virtual R&D Organizations

CALTECH  (California  Ins;tute  of  Technology)    &    

D.A.R.P.A.  (Defense  Advanced  Research  Projects  Agency)                      

‘ORCHID’  PROGRAM    of  Fundamental  Research  -­‐                                                                                                                                                                                                          Op;cal  Radia;on  Cooling  &  Hea;ng  in  Integrated  Devices  

Page 40: A Sociotechnical Systems Study of Virtual R&D Organizations

Theore3cal  &  Experimental  “Opto-­‐Mechanics”    Research  within  a  Virtual  Organiza3on  -­‐2  project  phases,  June  2010-­‐12  &  2012-­‐14:    

VOSS  study  of  Phase  One-­‐-­‐Exploratory  

-­‐Tightly-­‐Linked  Collabora;on  for  Design  of  Experiments  &  Device  Fabrica;on  among  Laboratories    

using  3  Technology  plajorms  in  USA  &  Europe  

-­‐ At-­‐distance  Theore;cal  scien;fic  Study  &  Input  to  work  of  the  Experimental  groups  

-­‐ Major  CHALLENGE:    Crea3ve  Research  Design  &  Knowledge  Genera3on    

in  a  complex  Virtual  se`ng  

-­‐2  project  phases,  June  2010-­‐12  &  2012-­‐14:    

VOSS  study  of  Phase  One-­‐-­‐Exploratory  

-­‐Tightly-­‐Linked  Collabora;on  for  Design  of  Experiments  &  Device  Fabrica;on  among  Laboratories    

using  3  Technology  plajorms  in  USA  &  Europe  

-­‐ At-­‐distance  Theore;cal  scien;fic  Study  &  Input  to  work  of  the  Experimental  groups  

-­‐ Major  CHALLENGE:    Crea3ve  Research  Design  &  Knowledge  Genera3on    

in  a  complex  Virtual  se`ng  

Page 41: A Sociotechnical Systems Study of Virtual R&D Organizations

Orchid  Project  Network  Core  Experimental  Groups  at  CALTECH  Physics  &  Applied  Physics  Depts.  

Quantum  Op;cs  Group                                        Physics  -­‐  Caltech  

Micro  &  Nano-­‐Photonics  Research  Group                                    

Applied  Physics  -­‐  Caltech  

Meso-­‐Op;cs  Research  Group                                    Applied  Physics  -­‐  Caltech  

Page 42: A Sociotechnical Systems Study of Virtual R&D Organizations

Quantum  Op;cs  Group                                        Physics  -­‐  Caltech  

Micro  &  Nano-­‐Photonics  Research  Group                                    

Applied  Physics  -­‐  Caltech  

Meso-­‐Op;cs  Research  Group                                    Applied  Physics  -­‐  Caltech  

Photonics  &  Quantum  Measurement  Laboratory                                  Federal  Inst.of  Technology  Lausanne,  Switzerland  

Quantum  Op;cs  &  Nanophysics  Group                                                Univ.  of  Vienna  

-­‐  Austria  

Orchid  Project  Network  Data-­‐Sharing  &  Collabora3on  between  Caltech  &  EUROPEAN  Laboratories  

Page 43: A Sociotechnical Systems Study of Virtual R&D Organizations

Quantum  Op;cs  Group                                        Physics  -­‐  Caltech  

Micro  &  Nano-­‐Photonics  Research  Group                                    

Applied  Physics  -­‐  Caltech  

Meso-­‐Op;cs  Research  Group                                    Applied  Physics  -­‐  Caltech  

Photonics  &  Quantum  Measurement  Laboratory                                  Federal  Inst.of  Technology  Lausanne,  Switzerland  

Quantum  Op;cs  &  Nanophysics  Group                                                Univ.  of  Vienna  

-­‐  Austria  

Orchid  Project  Network  THEORETICAL  Physicists  Study  &  Input  to  the  work  of  the  ‘Experimentalists’  

Theore;cal    Physics  -­‐                  

McGill  Univ.  Canada  

Op;cal  Sciences  &    Physics  -­‐  

Univ.Arizona  

Page 44: A Sociotechnical Systems Study of Virtual R&D Organizations

Quantum  Op;cs  Group                                        Physics  -­‐  Caltech  

Micro  &  Nano-­‐Photonics  Research  Group                                    

Applied  Physics  -­‐  Caltech  

Meso-­‐Op;cs  Research  Group                                    Applied  Physics  -­‐  Caltech  

Photonics  &  Quantum  Measurement  Laboratory                                  Federal  Inst.of  Technology  Lausanne,  Switzerland  

Quantum  Op;cs  &  Nanophysics  Group                                                Univ.  of  Vienna  

-­‐  Austria  

Theore;cal    Physics  -­‐                  

McGill  Univ.  Canada  

Op;cal  Sciences  &    Physics  -­‐  

Univ.Arizona  

Orchid  Project  Network  European  Graduate  Students  “Embedded”in  Caltech  Laboratories  

Page 45: A Sociotechnical Systems Study of Virtual R&D Organizations

VOSS  -­‐  Preliminary  Finding  -­‐  Orchid  Project    -­‐ ‘Embedded  Researcher(s)’  provide  temporary  F2F  ‘presence’  +  ‘transla;on’  assis;ng  at-­‐distance  collaborators  

 to  resolve  high  ambiguity  delibera;ons  

-­‐NOW,  ’Habit’  and  sufficient  Shared  Understandings  are  established  for  Skype-­‐based  collabora;on  across  groups  without  ‘embedded’  researcher(s)  

-­‐Another  coincidental  forum  for  F2F  delibera;ons  -­‐  frequent  Interna;onal  Conferences  (>5  per  year)  

-­‐Result:  Dynamic  Complementary  F2F  +  Technology-­‐mediated  Interac3ons  in  ‘hybrid’  Virtual  SeHng      

(Note:  Dixon,  K.  &  Panteli,  N.  (2010).  From  Virtual  Teams  to  Virtuality  in  Teams,  Human  Rela3ons,  63,  1177-­‐1197.)    

-­‐ ‘Embedded  Researcher(s)’  provide  temporary  F2F  ‘presence’  +  ‘transla;on’  assis;ng  at-­‐distance  collaborators  

 to  resolve  high  ambiguity  delibera;ons  

-­‐NOW,  ’Habit’  and  sufficient  Shared  Understandings  are  established  for  Skype-­‐based  collabora;on  across  groups  without  ‘embedded’  researcher(s)  

-­‐Another  coincidental  forum  for  F2F  delibera;ons  -­‐  frequent  Interna;onal  Conferences  (>5  per  year)  

-­‐Result:  Dynamic  Complementary  F2F  +  Technology-­‐mediated  Interac3ons  in  ‘hybrid’  Virtual  SeHng      

(Note:  Dixon,  K.  &  Panteli,  N.  (2010).  From  Virtual  Teams  to  Virtuality  in  Teams,  Human  Rela3ons,  63,  1177-­‐1197.)