a practical guide to winning and losing how players deal with shame, glory, and each other game...

25
A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH [email protected]

Upload: cassie-lin

Post on 31-Mar-2015

218 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

A PRACTICAL GUIDE TO WINNING AND

LOSINGHOW PLAYERS DEAL WITH SHAME, GLORY,

AND EACH OTHER

GAME LECTURE

JONAS HEIDE [email protected]

Page 2: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK
Page 3: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK
Page 4: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

AGENDA

THE THEORY OF WINNING AND LOSING

THE REALITY OF PLAY

WHAT YOU NEED TO DO

Page 5: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

WHAT DO PLAYERS WANT?

1: A Challenge2: To socialize

3: A dynamic solitary experience

4: Bragging Rights5: An emotional

experience6: To explore7: To interact

RICHARD ROUSE

TO WIN?

Page 6: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

HOW DO PLAYERS BEHAVE?

“[letting] the objective guide our behaviour in the game [is] the basic transaction we make with Games”

“Gamers’ own thinking about styles of play and the identities they underwrite are a conflation of design characteristics and emergent culture of the context of the MMOG they inhabit, situated within the myriad of contexts they themselves encounter with others, with some configurations of constructs evoked for sense-making in some social/material contexts, other configurations evoked in order to explain others. They are therefore complicated and necessarily messy.”

GREG COSTIKYAN

CONSTANCE STEINKUEHLER

Page 7: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

HOW DO PLAYERS BEHAVE?

Rational Player model(Game-

centered approach)

Active Player model(Player-centered

approach)

Game design Game studies

Page 8: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

GOALS

Ultimate Proximate

OBJECTIVE GOALS

SUBJECTIVE GOALS

Page 9: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

AGENDA

THE THEORY OF WINNING AND LOSING

THE REALITY OF PLAY

WHAT YOU NEED TO DO

Page 10: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

A STUDY OF PLAYER BEHAVIOUR

Mashed: Drive to Survive

Champions of NorrathFifa 2004

Fully competitive

Semi-cooperative

Fully cooperative

Page 12: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

A STUDY OF PLAYER BEHAVIOUR

Player 1: ()... Sådan! Nu ved jeg hvordan man gør. Det er bare r1 lige så snart I har et våben. Player 2: (kigger på sin controller)Player 1: Bare den her (viser knap på controller)Player 2: OkayPlayer 3: Hvad så bruger man det?Player 1: Så bruger man sit våbenPlayer 2: Det synes jeg ikke fungerer ()Player 1: ()Player 3: Nå det virkede meget fint, nå okayPlayer 1: He. Arrh come on (ærgerlig, læner hovedet tilbage). Pis. Jeg glemmer hele tiden det der fucking sving.

Observation of model-contradicting behaviour

Statistical test of relationship between

code and gameReflections on code

function and particular instances

3 types of test

Page 13: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

Do players want to win?

Yes, but fairly

Victory should not be a consequence of information

assymetry

Page 14: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

Magic circles?

Page 15: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

How do you win and lose?

Previous research suggests:

• Conspicuous self-handicap

• Goal redefinition

Page 16: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

How do you win and lose?

Page 17: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

How do you win and lose?

My research supports the idea that: Losers become

very frustrated

Page 18: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

SUPERIOR PLAYERS

Play to win

Nobility handicap

Visible sacrifice

Concrete handicap

Page 19: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

How do you win and lose?

Rational play is mitigated by verbal communication.

Page 20: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

But the ”game contract” defines the inter-player relationship

Page 21: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

What have we learned?

• Players understand and accept objective

goals

• Players seek a level playing field

• Winners may handicap themselves

• Losers may lose interest (or redefine

the game goals)

Page 22: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

AGENDA

THE THEORY OF WINNING AND LOSING

THE REALITY OF PLAY

WHAT YOU NEED TO DO

Page 23: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

WHAT YOU NEED TO DO

Study the dynamics of goal redefinition

Study the effects of group size

Study the effects of competitiveness (vs. casualness)

Study how player perceptions match player behaviour

Study the effects of gender distribution

Page 24: A PRACTICAL GUIDE TO WINNING AND LOSING HOW PLAYERS DEAL WITH SHAME, GLORY, AND EACH OTHER GAME LECTURE JONAS HEIDE SMITH SMITH@ITU.DK

WHAT YOU NEED TO DO

Design interesting handicaps for superior players

Design interesting activities for inferior players