a large-scale, longitudinal study of user profiles in world of warcraft

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@_jon_bell_ WiC May 14, 2013 A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft Jonathan Bell, Swapneel Sheth, Gail Kaiser Columbia University, New York, NY USA PROGRAMMING SYSTEMS LAB COLUMBIA UNIVERSITY http://www.psl.cs.columbia.edu/ enable (vt): to make possible, practical, or easy 1

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Page 1: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

A Large-Scale, Longitudinal Study of User Profiles in

World of WarcraftJonathan Bell, Swapneel Sheth, Gail Kaiser

Columbia University, New York, NY USA

PROGRAMMING SYSTEMS LAB

COLUMBIA UNIVERSITY

http://www.psl.cs.columbia.edu/

enable(vt):to make possible, practical, or easy

1

Page 2: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Motivation

2

Page 3: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Motivation

• We’re a group of Software Engineers.

2

Page 4: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Motivation

• We’re a group of Software Engineers.

• Recently studying Gamification of Software Development

2

Page 5: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Motivation

• We’re a group of Software Engineers.

• Recently studying Gamification of Software Development

• What principles can we carry over from game design to apply it to non-game contexts?

2

Page 6: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Motivation

• We’re a group of Software Engineers.

• Recently studying Gamification of Software Development

• What principles can we carry over from game design to apply it to non-game contexts?

• Why not look to real games?

2

Page 7: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Game Studies

3

Page 8: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Game Studies

• Qualitative Research:

• 100’s-1000’s of samples [Debeuvais; Yee]

• Personalities, demographics, etc

3

Page 9: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Game Studies

• Qualitative Research:

• 100’s-1000’s of samples [Debeuvais; Yee]

• Personalities, demographics, etc

• Quantitative Research:

• 10,000’s-100,000’s of samples [Duchenaut; Lewis]

• In-game demographics, etc

3

Page 10: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 20134

Page 11: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

5

Page 12: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

5

Page 13: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

5

Page 14: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

5

Page 15: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

5

Page 16: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

• Raids

5

Page 17: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

• Raids

• Companions

5

Page 18: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

• Raids

• Companions

• Mounts

5

Page 19: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

• Raids

• Companions

• Mounts

• Titles

5

Page 20: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Quantitative Data

• In-game “Demographics”

• Guild, Class, Race, Level

• Quests

• Achievements

• Professions

• Raids

• Companions

• Mounts

• Titles

• Reputation5

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@_jon_bell_WiC May 14, 20136

Page 22: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 20136

Page 23: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 20136

Page 24: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 20136

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@_jon_bell_WiC May 14, 20136

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@_jon_bell_WiC May 14, 20136

Page 27: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Methodology

7

Page 28: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Accessing the Data

• Blizzard’s API allows you to retrieve this per-character

• No option to list all characters

• How do we discover the characters?

8

Page 29: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Character Discovery

9

Page 30: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Character Discovery

• Blizzard does list characters by guild

9

Page 31: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Character Discovery

• Blizzard does list characters by guild

• Several popular websites have listings of guilds and characters [e.g. WarcraftRealms]

9

Page 32: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Character Discovery

• Blizzard does list characters by guild

• Several popular websites have listings of guilds and characters [e.g. WarcraftRealms]

• Solution: Find all guilds belonging to these characters. And find all members of all identified guilds

9

Page 33: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Fetching the Data

• Blizzard API is rate-limited per-IP

• Solution: use a cluster of 60+ IPs to crawl the API

10

Page 34: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Fetching the Data

• Blizzard API is rate-limited per-IP

• Solution: use a cluster of 60+ IPs to crawl the API

MySQL

Crawler Nodes (60+)

ManagementConsole (Normal PC)

Retrieve "todo-list"

Store resultsStarts Nodes

Runs Analysis

10

Page 35: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

0"

200000"

400000"

600000"

800000"

1000000"

1200000"

1400000"

9/29/2011"

9/30/2011"

10/1/2011"

10/2/2011"

10/3/2011"

10/4/2011"

10/5/2011"

10/6/2011"

10/7/2011"

10/8/2011"

10/9/2011"

10/10/2011"

10/11/2011"

10/12/2011"

10/13/2011"

10/14/2011"

Characters)

Date)

Crawler)Performance)

11

Page 36: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Raw Data

• Found approximately 12 million characters with basic information

• Complete data for half of these

Basic information

12

Page 37: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Other MMORPG Study Sizes

1"

10"

100"

1,000"

10,000"

100,000"

1,000,000"

10,000,000"

100,000,000"

WoW:"Debeauvais"

2011"

EverQuest:"Williams"[2008]"

Everquest,"Ul<ma,"

Camelot,"SW"Galaxies:"Yee"

[2006]"

WoW:"Harrison"[2011]"

WoW:"Lewis"[2010]"

WoW:"Bell"[2013]"(1)"

WoW:"Bell"[2013]"(2)"

Sample'Size'(Log'Scale)'

Sample'Size'of'MMORPG'Studies'

13

Page 38: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Other MMORPG Study Sizes

1"

10"

100"

1,000"

10,000"

100,000"

1,000,000"

10,000,000"

100,000,000"

WoW:"Debeauvais"

2011"

EverQuest:"Williams"[2008]"

Everquest,"Ul<ma,"

Camelot,"SW"Galaxies:"Yee"

[2006]"

WoW:"Harrison"[2011]"

WoW:"Lewis"[2010]"

WoW:"Bell"[2013]"(1)"

WoW:"Bell"[2013]"(2)"

Sample'Size'(Log'Scale)'

Sample'Size'of'MMORPG'Studies'

Closest: 136,047

13

Page 39: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Other MMORPG Study Sizes

1"

10"

100"

1,000"

10,000"

100,000"

1,000,000"

10,000,000"

100,000,000"

WoW:"Debeauvais"

2011"

EverQuest:"Williams"[2008]"

Everquest,"Ul<ma,"

Camelot,"SW"Galaxies:"Yee"

[2006]"

WoW:"Harrison"[2011]"

WoW:"Lewis"[2010]"

WoW:"Bell"[2013]"(1)"

WoW:"Bell"[2013]"(2)"

Sample'Size'(Log'Scale)'

Sample'Size'of'MMORPG'Studies'

Closest: 136,047

Us: 6 (12) Million

13

Page 40: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Research Questions

14

Page 41: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Research Questions1. Can we cluster characters into profiles

based on the type of goals that they complete in game?

14

Page 42: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Research Questions1. Can we cluster characters into profiles

based on the type of goals that they complete in game?

2. Do characters' play profile evolve as they level?

14

Page 43: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Research Questions1. Can we cluster characters into profiles

based on the type of goals that they complete in game?

2. Do characters' play profile evolve as they level?

3. Do characters with different play profiles play through the game content at different rates?

14

Page 44: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ1: Creating Player Profiles

15

Page 45: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ1: Creating Player Profiles

• Within WoW, players complete Achievements

15

Page 46: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ1: Creating Player Profiles

• Within WoW, players complete Achievements

• Our dataset contains each achievement each player earns, with a timestamp

15

Page 47: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ1: Creating Player Profiles

• Within WoW, players complete Achievements

• Our dataset contains each achievement each player earns, with a timestamp

• Profile players based on the types of achievements they complete

15

Page 48: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• Draw on motivation categorizations described by Yee

Achievement Social ImmersionAdvancement Socializing Discovery

Mechanics Relationship Role-Playing

Competition Teamwork Customization

Escapism

Categorization of play motivations, Yee

16

Page 49: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

17

Page 50: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

17

Page 51: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

17

Page 52: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

17

Page 53: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

• Defeat Archavon the Stone Watcher in 10 player mode -> Social

17

Page 54: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

• Defeat Archavon the Stone Watcher in 10 player mode -> Social

• It’s Happy Hour Somewhere

17

Page 55: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

• Defeat Archavon the Stone Watcher in 10 player mode -> Social

• It’s Happy Hour Somewhere

• Drink 25 different types of beverages -> Immersion

17

Page 56: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

• Defeat Archavon the Stone Watcher in 10 player mode -> Social

• It’s Happy Hour Somewhere

• Drink 25 different types of beverages -> Immersion

• Arrested Development

17

Page 57: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Categorizing Achievements

• 1000 Conquest Points

• Earn 1000 conquest points -> Achievement

• Archavon the Stone Watcher

• Defeat Archavon the Stone Watcher in 10 player mode -> Social

• It’s Happy Hour Somewhere

• Drink 25 different types of beverages -> Immersion

• Arrested Development

• Allow all three of Corla’s zealots to evolve, then defeat Corla after slaying the evolved zealots in Blackrock Caverns on Heroic Difficulty -> All three

17

Page 58: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Four Distinct Player Profiles

Generalists Achievement Loners Socialists

Size (Millions of players)

Social

Immersion

Achievement

1.6 1.4 1 1

12% ± 6 7% ± 8 1% ± 3 28% ± 6

38% ± 6 20% ± 7 38% ± 29 31% ± 5

66% ± 4 87% ± 6 35% ± 24 61% ± 4

18

Page 59: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ2: Achievements per level

0"

20"

40"

60"

80"

100"

120"

140"

160"

180"

0(9"

10(19"

20(29"

30(39"

40(49"

50(59"

60(69"

70(79"

80(84"

85"

Number'of'Achievements2

Level2

Achievement"

Immersion"

Social"

19

Page 60: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ2: Achievements per level

0"

20"

40"

60"

80"

100"

120"

140"

160"

180"

0(9"

10(19"

20(29"

30(39"

40(49"

50(59"

60(69"

70(79"

80(84"

85"

Number'of'Achievements2

Level2

Achievement"

Immersion"

Social"

Mostly get achievements after finishing most game content

19

Page 61: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ2: Achievements per level

0"

20"

40"

60"

80"

100"

120"

140"

160"

180"

0(9"

10(19"

20(29"

30(39"

40(49"

50(59"

60(69"

70(79"

80(84"

85"

Number'of'Achievements2

Level2

Achievement"

Immersion"

Social"

Very few do social achievements early on

19

Page 62: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ2: Achievements per level

0"

20"

40"

60"

80"

100"

120"

140"

160"

180"

0(9"

10(19"

20(29"

30(39"

40(49"

50(59"

60(69"

70(79"

80(84"

85"

Number'of'Achievements2

Level2

Achievement"

Immersion"

Social"

Had to be social to progress?

19

Page 63: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ3: Leveling by Primary Motivation

• “Primary” motivation - whatever the player did most

• Look purely at time to reach level 85 (maximum level)

20

Page 64: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ3: Leveling by Primary Motivation

0!1000!2000!3000!4000!5000!6000!7000!8000!9000!10000!

Achievement! Immersion! Social! Overall!

Tota

l Hou

rs to

Lev

el!

Character Classification!

21

Page 65: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

RQ3: Leveling by Primary Motivation

0!1000!2000!3000!4000!5000!6000!7000!8000!9000!10000!

Achievement! Immersion! Social! Overall!

Tota

l Hou

rs to

Lev

el!

Character Classification!

Players that “stop to smell the roses”

21

Page 66: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Bonus RQ: Has Blizzard made the game easier?

22

Page 67: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Studying Game Difficulty

• Modeled based on how long it takes to level

• Measured in real-world time

• Compare time-to-level from before Nov 2011 to post Nov 2011

23

Page 68: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Leveling by Start Date

0!500!1000!1500!2000!2500!3000!3500!

20! 30! 40! 50! 60! 70! 80! 90*!

Hou

rs b

etw

een

leve

ls!

Level!

Pre-Cataclysm!Post-Cataclysm!

24

Page 69: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Leveling by Start Date

0!500!1000!1500!2000!2500!3000!3500!

20! 30! 40! 50! 60! 70! 80! 90*!

Hou

rs b

etw

een

leve

ls!

Level!

Pre-Cataclysm!Post-Cataclysm!

Abandoned characters

24

Page 70: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Leveling by Start Date

0!500!1000!1500!2000!2500!3000!3500!

20! 30! 40! 50! 60! 70! 80! 90*!

Hou

rs b

etw

een

leve

ls!

Level!

Pre-Cataclysm!Post-Cataclysm!

Abandoned characters

24

Page 71: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Leveling by Start Date

0!500!1000!1500!2000!2500!3000!3500!

20! 30! 40! 50! 60! 70! 80! 90*!

Hou

rs b

etw

een

leve

ls!

Level!

Pre-Cataclysm!Post-Cataclysm!

Abandoned characters

24

Page 72: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

And there’s so much more.

25

Page 73: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

What’s the most popular character name?

Name Count  (Normalized)Shadow 922Nightmare 839Nemesis 831Loki 772Hades 722Pandora 707Lilith 672Lucian 660Wolverine 657Holycow 656Luna 644Kratos 642

26

Page 74: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

WoW: Social Data

• Guild

• Achievements (surprise!)

• Co-completions of group achievements

• Huge network of players

• Over 100 million edges

27

Page 75: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

28

Page 76: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

• Gathered the first massive dataset from the MMORPG, World of Warcraft

28

Page 77: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

• Gathered the first massive dataset from the MMORPG, World of Warcraft

• Defined player profiles in WoW

28

Page 78: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

• Gathered the first massive dataset from the MMORPG, World of Warcraft

• Defined player profiles in WoW

• Showed that these profiles are not static, and players evolve over time

28

Page 79: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

• Gathered the first massive dataset from the MMORPG, World of Warcraft

• Defined player profiles in WoW

• Showed that these profiles are not static, and players evolve over time

• Showed that these players advance through content at different paces

28

Page 80: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

Contributions

• Gathered the first massive dataset from the MMORPG, World of Warcraft

• Defined player profiles in WoW

• Showed that these profiles are not static, and players evolve over time

• Showed that these players advance through content at different paces

• API Scraper: http://code.psl.cs.columbia.edu/

28

Page 81: A Large-Scale, Longitudinal Study of User Profiles in World of Warcraft

@_jon_bell_WiC May 14, 2013

A Large-Scale, Longitudinal Study of User Profiles in

World of WarcraftJonathan Bell, Swapneel Sheth, Gail Kaiser

Columbia University, New York, NY USA

PROGRAMMING SYSTEMS LAB

COLUMBIA UNIVERSITY

http://www.psl.cs.columbia.edu/

enable(vt):to make possible, practical, or easy

29