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Page 1: A inIN t h eT E H rR o fF O oO G cC · The Lost City is an exciting Paragon-tier 4th Edition D&D adventure of lost threats and secrets obscured by time! The adventure offers new magic,

Treasure and Glory Await!

The Lost City is an exciting Paragon-tier 4th Edition D&D adventure of lost threats and secrets obscured by time! The adventure offers new magic, a strange race of hidden servitors, and much more to intrigue a party of treasure-hunters.

Adventure in the ruins of A once−GreAt city!Adventure in the ruins of A once−GreAt city!Adventure in the ruins of A once−GreAt city!

All-new monsters and ghostly foes, from the vile sand giants to the deadly gyp-•sosphinx! Threats not found in beasties and manuals that all players know...Optional clues to the city's history can help the party. Players can ally with or fight •against multiple factions in a sandbox style city.More than 30 full-detailed encounters in and under the sands! Detailed encounter •maps make encounter setup easy.

The Lost City is a classic adventure of exploration and deadly discovery, and easily placed in any campaign with an open stretch of sand. Set out for adventure!For character levels 14 to 17

Logan Bonner

Former Wizards of the Coast designer Logan Bonner was the leader designer on Arcane Power and author of the fan-favorite adventures Slaying Stone and P1: King of the Trollhaunt Warrens. He contributed to many other D&D releases such as the Adventurer's Vault and Primal Power.

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The Open Design logo is a trademark of Open Design LLC. All rights reserved.

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Page 2: A inIN t h eT E H rR o fF O oO G cC · The Lost City is an exciting Paragon-tier 4th Edition D&D adventure of lost threats and secrets obscured by time! The adventure offers new magic,

THE LOST CITYTHE LOST CITYa sandbox adventurebbbbb bbbbbbbbbb bbbbb

bbbbb bbbbbbbbbb bbbbbfor levels 14—17

Written by Logan Bonner, Jobe Bittman, Michael Furlanetto, Tracy Hurley, Quinn Murphy

Edited by John D. Rateliff

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CREDITSCREDITSDESIGN

Logan Bonner (lead), Jobe Bittman, Michael Furlanetto, Tracy Hurley, Quinn Murphy

DEVELOPMENTLogan Bonner

EDITINGJohn D. Rateliff

LAYOUTStephen Wark

COVER ARTKieran Yanner

INTERIOR ARTCory Trego-Erdner, Darren Calvert

CARTOGRAPHERJonathan Roberts

PATRONSDavid Ackermann, Th omas Allman, Mark Arvidson, Paul Baalham, Michael A. Baker, Marcel Beaudoin, Sasha Bilton, Jobe Bittman, Jason Bostwick, Josiah Bradbury, Leslie Brown, Daniel Brumme, Jesse Butler, Alan Cannon, Fran Carelli, Vicente Cartas Espinel, Dave Chalker, Bradley Colver, Ronald Corn, Sam Daish, Michael Davenport, Samuel Dillon, Bret Dodd, Patrick Enders, Michael Evans, Mark Evers, John Flemming, Eric Franklin, Steven Furlanetto, Michael Furlanetto, James Gardner, Steve Geddes, Richard Green, Jim Groves, Scott Hall, Matthew Hanson, Amanda Heitler, Bob Helling, Lutz Hofmann, Jason Holmes, Timothy Huber, Tracy Hurley, Matt James, Anthony Jones, Nick Jong, Gregory Kelsey, Reto M. Kiefer, Jay Kint, Chris Kümmel, David Lai, Mark Latendresse, Stephen Lawrence, James Lawson, Adam Leckie, Christian Lindke, Patrick Malone, Matt Maranda, Emiliano Marchetti, Ben McFarland, Douglas Meserve, Chad Middleton, Robert Miller, Matthew Miller, Olivier Miralles, Michael Mockus, Sean Molley, Larry Moore, Simon Mundy, Quinn Murphy, Charles Myers, David Neumann, Christian Nord, Nick Pater, Jason Peckovitch, Edward Possing, Dustin Rector, Jesse Riley, Paul Rimmer, Paul Roberts, Wade Rockett, Jan Rodewald, Toby Rogers, Tim Ryan, Dennis Santana, Eddy Schmidt, Aaron Schrader, Sherman Sheft all, Barbara Shelton, Chris Sims, Michael Sixel, Scott Slonaker, Richard Starr, Dimitris Stavpopoulos, Ray Stephens, Christina Stiles, Constantin Terton, Josh Th ompson, Rory Toma, Th e Velvet Souljah, Th omas Verreault, Oliver von Spreckelsen, Michael Waite, Seth White, and Michael Wibberley

Th e Lost City© 2011 Open Design LLCAll Rights Reserved. Reproduction of this book in any manner without express permission from the publisher is prohibited.

This book references the game rules and systems of DUNGEONS & DRAGONS 4th Edition by Wizards of the Coast, Inc. This should not be viewed as a challenge to that game’s trademark status.

Open Design, Kobold Quarterly, and the Open Design logo are trademarks of Open Design LLC. Dungeons & Dragons is a registered trademark of Wizards of the Coast, Inc.

Open Design LLCP.O. Box 2811Kirkland, WA 98083www.koboldquarterly.com

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CONTENTSCONTENTS1. 1. Kadralhu Kadralhu 55

Th e Sandbox 5Background 5Adventure Summary 6City Description 6

Locating the City 8Key Locations 8

Factions 9Oklu 9Spectral Giants 9Faez and the Sand Giants 10Wojdak and the Marut Watchers 10Trignotarbs 10Kaima 10

Adventure Hooks 10Hook: Spreading Madness 10Hook: Divine Visions 11Hook: Mirages 11Hook: Th e Stolen Circlet 11

Treasure in Kadralhu 11Th e Keys to the Vault 11New Magic Items 12

Basecamps 12Hallampor: Deep Desert Village 12Ekabba: City-State of the Alabaster

Emir 13Basecamps within Kadralhu 13

Giant, Sand 13Giant, Spectral 16

Th e Red Legion 16Oklu 18Trignotarbs 19

Trignotarb Larval Myriad 19Larvally Controlled Creatures 19Gardeners 20Winged Hunters 20Mindreaving Savants 20

Waterwork Creatures 21Tainted Chuul 21Malsalix 22

2. 2. The Phoenix Tower 2The Phoenix Tower 233Entering the Tower 23Floors of the Tower 24

Treasure 24Floor 11 24Floor 9 24Floor 7 24Floor 5 24Floor 2 25Floor 1 25

Into the City 25Navigating the Sewers and Streets 25Connections between Areas 25Clues in the Sewers 25Scenery 26

Encounter G1: Th e Sundered Room 27Encounter G2: Th e Ground Floor 28

3. 3. Impressions 3Impressions 300Locations 31

Northern Wall 31Eastern Wall 31Smaller Enclaves 31

Interacting with the Oklu 32Imprinting 32Deep Imprints 32Mass Imprints 32Imprint Terrain 33

Oklu Roles and Imprint Th emes 34Salaa 34Iness 34Lothaa 35

Roleplaying the Oklu 35Master’s Imprint 35Oklu as Enemies 36Oklu as Allies 36Roleplaying Imprints 36Cult of Rebirth 36

Other Encounters 36Encounter O1: Swarming the Walls 38Encounter O2: False Awakening 41

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4. 4. The Hanging Gardens 4The Hanging Gardens 433History of the Hanging Gardens 43Outside the Gardens 44

Ambush in the Sands 44Locations 44

1. Ishmai Desert Entrance 442. Th e Sump of Detritus 443. Th e Inverted City 454. Th e Princess in the Tower 455. Th e Queen and Her Court 466. Th e Waterfall 467. Th e Magical Seep 468. Vines in the Dark 47

Encounter H1: Th e Garden Guards 48Encounter H2: Diplomacy Fails 50Encounter H3: Th e Queen and Her

Court 51

5. 5. The Corpse Commons 5The Corpse Commons 533Locations 54

Entering the Commons 541. Offi ce of Provisioning 542. Iron Guildhouse 543. Plaza of the Honored Dead 544. Papermakers’ Guildhall 545. Oklu Quarters 54

Factions 54Th e Cult of Rebirth 55Th e Spectral Giants 56Oklu Servants 58

Scenes and Plot Twists 58Reactions to the Adventurers 58Proactive Plots 58

Th e Forbidden Archive 591. Entryway 592. Record Rooms 593. Study 594. Divination Room 605. Hidden Chapel 606. Dragon Chapel 617. Blood Chapel 628. Museum of Desecration 629. Sanctuary of Sohm Parahni 62

Encounters 63Th e Body of Sohm Parahni 63Th e King of Avarosh 63Th e Red Legion Rises 64

Encounter C1: Th e Two Kings 65Encounter C2: Th e Risen Mummies 68

6. 6. The Waterworks of The Waterworks of Kadralhu 7Kadralhu 711

How It Works 71Role in the City’s Downfall 71Importance in Raising the City 72

City Level 72Waterworks Master 72 Additional Encounters 73

Lower Cistern 73Additional Encounters 74

Recovering the Body 75Malsalix—Th e Tainted Plant 76Upper Cistern 77

Encounter W1: Ending the Scourge 78Encounter W2: Healing the Water 79

7. 7. The Vaults of Kadralhu 8The Vaults of Kadralhu 811Overview of Events 81

Access to the Temple of Rebirth 81History of the Vaults 82

Key Locations 82Th e Outer Vault 82Th e Inner Vault 82Th e Vault Temple 82

Additional Encounters 83Th e Outer Vault 83Th e Inner Vault 84

Skill Challenges 85Masterless Oklu 85Th e Watchers 85

Encounter V1: Inner Vault Breach 86Encounter V2:

Temple of Rebirth (Pt 1) 88Encounter V3:

Temple of Rebirth (Pt 2) 91Aft ermath 92

Flying the City 92Healing the Godling 92Communicating with the Godling 93Th e Future of the Gardens 93

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