a federationx product copyright © 2004 magnetar games corporation. all rights reserved. nebula...
TRANSCRIPT
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A FederationX ProductA FederationX Product
Copyright © 2004 Magnetar Games Corporation. All Rights Reserved. Nebula images from STScI.
Magnetar GamesMagnetar Games
NebulaNebula
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Genesis
Middleware developed with network and simulation technologies from the U.S. military that provides ubiquitous integration from content creation to content deployment.
Infrastructure and overall framework
Unique one-of-a-kind game engine product that plays over 1,000 board game variants.
Meta-programmable board game engine
Nebula combines technologies from three visionary companies to promote the world premier game network for abstract board games and puzzles.
Advanced real-time 3D visualization technology pioneeredby Tony Parisi who co-invented VRML, the precursor of X3D, the de facto language of 3D computing.
Modeling and presentation
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History
Nebula
TrystLobby client FederationX
Framework
Model Editor
NOW, Othello chess engine
ZOG 1.0
ZOG 1.1DirectPlay
ZOG 2.03D board
VirtualRealityMarkupLanguage
Labyrinth
Flux X3D browser
Chronos RTIMagnetar Games
Zillions Development
Media Machines
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Challenge
The success of the Nebula project meets these game industry challenges:
Profitability – Is game development a profitable business?
Extensibility – Does each new game project require starting over?
Interoperability – Can a cell phone play a game with a PC?
Sustainability – Will today’s solutions become rapidly obsolete?
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Profitability
Lower development costRapid code development with FederationX engines Free quality games authored by end users
Open distributed federated networkLower maintenance cost than centralized modelAd revenue sharing
Versatile business modelsMembership subscriptionLicensing revenue eMarket for games
Nebula cuts development costs and can be promoted via different flexible business models.
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Extensibility
Customization via user-friendly editorVariants created by enthusiastic gamersSkin authoringDistributed collaborative authoring in real time
Powerful product-line technologyFormal modeling technology for gamers and
developers to define new games
Nebula supports a high degree of game customization by employing advanced modeling and simulation technologies.
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Interoperability
Magnetar’s Chronos network engine First HLA/RTI implementation in .NET
• Microsoft mobile platforms• Tablet PC, Pocket PC, smart phone…
Plug-in network drivers• Java• Linux
XML based game models X3D, OMT…
Nebula achieves cross-platform interoperability with an advanced network communications technology and open standards for data exchange.
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Sustainability
U.S Department of Defense HLA ( IEEE 1516 standard )
Microsoft .NET DirectPlay
J2ME (Java on smaller devices)XML information modeling language
X3D, OMT, MORPH…
Nebula provides sustainability through an unprecedented aggressive standards strategy.
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Vision
The Nebula project is envisioned as the “Killer Application” for the wireless game market which will:
Leverage a groundbreaking abstract board game and puzzle system
Promote a global federated network for game players and authors
Empower non-programmer teams with very high level authoring tools
Foster the world’s first high level extensible standards for games
“There is nothing impossible to him who will try.” - Alexander the Great
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Universal Board Game System
…..
Nebula is a computer game engine that allows you to play nearly any board game or puzzle in the world!
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XML
XML
Powerful content authoring tool
The Nebula system will deliver a powerful authoring tool to enable players to create new board games in a standard format for distribution and exchange.
XML
XML
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Global Gaming Network
Nebula fosters a heterogeneous global network that enables users to host, join, and watch board games over different platforms with different clients.
XBoardWinBoard
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Public Publishing Medium
Nebula is a publishing/promotional medium for creating and sharing abstract board games and puzzles.
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Keys to Market Success
1. Killer application potential for the wireless game market
2. Stellar popularity of high end game development systems
3. Viral “FederationX” marketing model for content providers
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Wireless “Killer Application”
Nebula overcomes the following weaknesses in the wireless game market:
Profitability Current development costs $25,000 ~ $100,000 Nebula will drastically cut that with thousands of quality “free” titles
Extensibility Currently limited game titles and game genres The ExForce system used in Nebula is multi-genre
Interoperability Does not currently exist between cell phones, PDAs, PCs, consoles… A global FederationX network uses HLA
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Game Development Systems Tools which empower users to rapidly create and modify
games are a key factor in promoting the rapid growth of a game system.
Market intelligence suggests huge grassroots demand for tools GameMaker has hundreds of related web sites and 1,700,000 downloads Blitz (www.blitzbasic.com) is an illustrative game tools vendor
High level tools value proposition proven commercially Game systems like Quake license for $350,000 EA acquired game tool maker RenderWare for $48 million
Repository services will fuel growth of development communities Elfwood fantasy art site shows great potential for community repositories
Real-time collaborative tools will raise the bar Nebula will put forth Forge as the pioneer in this area
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FederationX Marketing ModelThe FederationX marketing model envisions an open federation of service providers (“Federates”) serving subject- based communities (“Realms”).
Open “Federate” network Viral growth through hierarchical system and product Realms Community product development support
Competitive “Federate” model with financial incentives Multiple Federates may compete in a subject space such as chess Percentage of advertising revenue to Federates as an incentive
Scalable participation from small to very large “Federates” Supports both commercial and non-commercial Federates Fan web sites can be Federates
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Product
This section includes early concept slides for the Nebula product.
FederationX Network Tryst Nebula Nebula System Forge Distributed Collaborative Authoring Community
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1. FederationX: Open global network2. Tryst: Lobby client3. Nebula: Front-end game interface4. Nebula system: metaprogrammable
game engine5. Forge: High level user-friendly
game editor
Products Overview
NebulaSystem
Federate
Federate
Federate
Nexus
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TrystNebula will include a Virtual World Lobby graphical lobby system which can be extended and customized by users or providers.
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Nebula
Tables in a tournament are displayedTables in a tournament are displayedin a grid. The user may select a new tablein a grid. The user may select a new tableto observe, or view table information byto observe, or view table information byhovering his mouse pointer over a table.hovering his mouse pointer over a table.
The spectators in this gameThe spectators in this gamemay chat amongst themselvesmay chat amongst themselves
while viewing the game.while viewing the game.
This is the move timer.This is the move timer.
Various controls are displayed during replayVarious controls are displayed during replaymode, for stepping forward and backwardmode, for stepping forward and backward
through game moves.through game moves.
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Nebula System
XML
XML
XML
XML
1000+ Board/puzzle games!
InternetInternet
XSG client.
XSG
XBoardWinBoard1. Realm: Repository engine
2. Swarm: Logic engine3. Chronos: Network engine4. Mirage: Rendering engine
Nebula system
Swarm
Realm
Chronos
Mirage
Nebula system
Chronos
Swarm
Mirage
Realm
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Forge
The mini-map displays the locationThe mini-map displays the locationof each user’s screen, color-coordinated with theof each user’s screen, color-coordinated with the
user list to the right. A user’s own screen is alwaysuser list to the right. A user’s own screen is alwaysoutlined in white, regardless of his color.outlined in white, regardless of his color.
The user list. Each user’s color andThe user list. Each user’s color andlocation is displayed. Video chat wouldlocation is displayed. Video chat would
also appear here.also appear here.
When an object is selected from the palette, its defaultWhen an object is selected from the palette, its defaultproperties may be assigned here. Additionally, objectsproperties may be assigned here. Additionally, objects
selected on the game map can also be edited,selected on the game map can also be edited,individually or in groups.individually or in groups.
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Distributed Collaborative Authoring
Artist
Designer
Programmer
Nebula Network
Nebula Network
Editor
Editor
Player
Editor
Nebula
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Roles of Participants
Spectator
Player
Artist
Designer
Programmer
Organizer
CelebrityProvider
Nebula Network
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Partners
Magnetar Games
Zillions Development Media Machines
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Magnetar Games is the lead game developer and technology contributor for Nebula. Magnetar is responsible for these components:
“ExForce” game system design and programming ExForce and Nebula product design and programming “Chronos” – an advanced network engine on multiple platforms FederationX network lobby and repository components
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Media Machines is a technology partner responsible for the 3D visualization engine component for multiple platforms.
3D expertise by the co-inventor of Virtual Reality Markup Language (VRML)
“Flux” - multimedia engine which implements the X3D Web3D standards “Mirage” - high level visualization extensions for Flux Game X3D standards development
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Zillions of Games is a technology partner responsible for the metaprogrammable game engine components:
Zillions engine for abstract board games and puzzles ZRF scripting language for abstract board games and puzzles Around 1000 existing Zillions game titles
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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The Team
Duncan Suttles Reggie Chen
Ryan Levere
Miranda Paugh
Tony ParisiDobrila Suttles
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Mark Lefler
Developed Zillions EngineCreated NOW Chess program
Defeated Chess Grandmaster Larry Won Aegon 1966
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Jeff Mallet
Developed Zillions EngineAward winning game developerExpert AI game programmer17 years experience
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Duncan SuttlesPresident and Chief Technology OfficerOMEN II author
The world’s first PC stock market quotation system
International Chess Grand Master The chess master who defines the “Canadian Style”
Great visionary software architectTwenty two years experience in software
projects
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Reggie Chen Lead Programmer, Project CoordinatorMore than fifteen years experience in
developing professional software systems Communications, databases, military simulations
Extensive hands-on experience in creating distributive applications
Diverse knowledge in both practice and design
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Miranda Paugh Lead DesignMega Man Home Page author
The first and most renowned Mega Man fan site
Multi-talented professional Art design Web page authoring UI programming Creative writing
Eight years experience
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Ryan LevereSoftware EngineerMagnetar’s Lead Coder
Accomplished programmer in 2D and 3D video games
The power horse of Magnetar’s development team Versatile programming skills ranging from XML to
3D
Six years experience
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Tony ParisiAdvisory Board of Directors MemberTechnology Pioneer in Internet New Media
Co-inventor of VRML (Virtual Reality Markup Language)
Founding member of Web3D consortium Co-chair and Major contributor of X3D ISO specification
Author of Flux X3D Browser
Accomplished entrepreneur in developing world-wide technology standard
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Dobrila Suttles
Public/Investor Relations, DirectorSuccessfully financed three public companies
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Roadmap
Distribution platforms Flash/X3D J2ME Native Proxy/Adapter
Distributable for end-users Nebula Game System Forge game editor FederationX runtime Lobby Client
Distributable for infrastructure providers Guild Nexus
Zillions of Games 2.0 (Board game engine)
Flux 1.2 (X3D plug-in) Chronos 1.1 (RTI network
engine) Tryst platform 1.1 (Lobby
client) Guild (Lobby server) Proof-Of-Concepts
Distributed Flash movie Distributed X3D
application Tryst web app. Integration WinBoard Adapter J2ME lobby client
Deliverables Current Status
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Genesis Challenge Vision Market Product Partners Team Roadmap Opportunity
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Opportunity
The Nebula partnership is seeking partners who will help make our vision a reality.
Board game communitiesWireless game companiesGame portalsContent providersAngel investors
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URLS
Magnetar Games
Zillions Development
Media Machines
Main site: http://www.magnetargames.comChronos: http://www.magnetargames.com/Products/ChronosChronos Flash demo: http://www.flashfederation.comTryst platform: http://www.magnetargames.com/Products/TrystFederationX: http://www.federationx.net
Main site: http://www.zillionsofgames.com
Main site: http://www.mediamachines.comX3D: http://www.web3d.org