a creativity based design process for innovative product design

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International Journal of Industrial Ergonomics 34 (2004) 421–443 A creativity-based design process for innovative product design Shih-Wen Hsiao , Jyh-Rong Chou Department of Industrial Design, National Cheng Kung University, Tainan, Taiwan 70101, ROC Received 21 February 2003; accepted 10 May 2004 Available online 12 August 2004 Abstract In today’s highly competitive and uncertain market environment with short product life cycles, product development must not only satisfy the quality and speed of production, but it must ensure that products themselves have included innovative values. As creativity plays an important role in new product development (NPD), it can be utilized in search of novel ideas for innovative product design, and also can be regarded as a helpful tool in advancing NPD output. In this paper, we developed a creativity method based on the naturally sensuous ability of human beings. We also proposed a creativity-based design process integrating some systematic design methodologies with a developed creativity tool. The essence of this proposed design process is not the sole performance of the creativity tool but the coherent efforts among each involved process technique. To prove the practicability of this design process, a case study was conducted according to various procedures that were followed. By applying evolutionary thinking, the sensuous association method, and other systematic approaches to the design process, a number of concept solutions were produced. An optimal solution was then determined by using an operative decision-making model based on the weighted generalized mean method. Relevance to industry Rebuilding a product design process (PDP) with creativity techniques can effectively assist designers in encouraging design creativity, further improving the overall performance of innovative product design. Accordingly, this research provides a new approach to the design process for industries by taking advantage of a creativity-based design process to achieve the goals of innovative product design. r 2004 Elsevier B.V. All rights reserved. Keywords: Creativity; Design process; Product design; Decision-making model; Systematic approach 1. Introduction New product development (NPD) is a complex area of ideas and innovations, involving strategy, management, research and development, produc- tion, marketing, and decision-making, and re- quires linking science and technology/invention or innovation with the marketplace. The success of new products mostly depends on new product development process and management (Chaturve- di and Rajan, 2000), including effective attainment ARTICLE IN PRESS Corresponding author. Tel.: +886-6-275-7575; fax: +886- 6-274-6088 0169-8141/$ - see front matter r 2004 Elsevier B.V. All rights reserved. doi:10.1016/j.ergon.2004.05.005

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A Creativity Based Design Process for Innovative Product Design

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  • Ergo

    Rebuilding a product design process (PDP) with creativity techniques can effectively assist designers in encouraging

    1. Introduction management, research and development, produc-tion, marketing, and decision-making, and re-

    ARTICLE IN PRESSNew product development (NPD) is a complexarea of ideas and innovations, involving strategy,

    quires linking science and technology/inventionor innovation with the marketplace. The success ofnew products mostly depends on new productdevelopment process and management (Chaturve-di and Rajan, 2000), including effective attainment

    Corresponding author. Tel.: +886-6-275-7575; fax: +886-6-274-6088

    0169-8141/$ - see front matter r 2004 Elsevier B.V. All rights reserved.doi:10.1016/j.ergodesign creativity, further improving the overall performance of innovative product design. Accordingly, this research

    provides a new approach to the design process for industries by taking advantage of a creativity-based design process to

    achieve the goals of innovative product design.

    r 2004 Elsevier B.V. All rights reserved.

    Keywords: Creativity; Design process; Product design; Decision-making model; Systematic approachIn todays highly competitive and uncertain market environment with short product life cycles, product development

    must not only satisfy the quality and speed of production, but it must ensure that products themselves have included

    innovative values. As creativity plays an important role in new product development (NPD), it can be utilized in search

    of novel ideas for innovative product design, and also can be regarded as a helpful tool in advancing NPD output.

    In this paper, we developed a creativity method based on the naturally sensuous ability of human beings. We also

    proposed a creativity-based design process integrating some systematic design methodologies with a developed

    creativity tool. The essence of this proposed design process is not the sole performance of the creativity tool but the

    coherent efforts among each involved process technique.

    To prove the practicability of this design process, a case study was conducted according to various procedures that

    were followed. By applying evolutionary thinking, the sensuous association method, and other systematic approaches

    to the design process, a number of concept solutions were produced. An optimal solution was then determined by using

    an operative decision-making model based on the weighted generalized mean method.

    Relevance to industryAbstractShih-Wen Hsiao, Jyh-Rong ChouDepartment of Industrial Design, National Cheng Kung University, Tainan, Taiwan 70101, ROC

    Received 21 February 2003; accepted 10 May 2004

    Available online 12 August 2004A creativity-based design process for innovative product designInternational Journal of Industrialn.2004.05.005nomics 34 (2004) 421443

  • ARTICLE IN PRESS

    nal oof knowledge and using it as part of the productdesign process (Poolton et al., 2000). Cooper(1996) indicated that new product development isa vital endeavor for modern industries. Companiesmust learn how to innovate effectively, over-hauling their new product processesfrom ideato launchand incorporating winning ideas forsuccessful new products. However, Grifn (1997)reported that, despite widespread acceptance in theliterature, almost 40% of rms surveyed still useno formalized product development process.Product design is a goal-directed problem-solving

    activity that relies heavily on human experience,creative thinking, and related knowledge; it shouldbe done by integrating creativity and innovationtools with axiomatic design methodology for durableproduct development (Goel and Singh, 1998). Villa(1998) indicated that continuing innovation inindustries is dened as: promoting a frequent re-design of offered products as well as of theproduction processes required. Also, he proposedan innovation loop concept and introduced aconceptual model of multi-resolution design process.Majaro (1988) suggested the rst step in theinnovation process is the generation of ideas orcreativity, but an important minority of pioneeringdesign theorists has implied that the most valuablepart of the design process is that which occurs insidethe designers head and partly out of reach of hisconscious control (Jones, 1992, pp. 4647). Unfortu-nately, the black-box view of designing can not beclearly expressed in contemporary design theoriesbased on rational analytics. In fact, design work notonly consists of logical rules dealing with distinctprocedures but also innovative thinking producingintricate creativity.Product design process (PDP) is an essential

    factor during the early phase of new productdevelopment, which can be considered a complexset of integrated efforts, including generatingideas, developing concepts, modifying details,and evaluating proper solutions. An inappropriateproduct design process not only affects productlife-cycle phases but also increases the possibilityof failure in new product development. Since the1960s, some design scholars, such as Hall (1968),Archer (1971), French (1971), Pahl and Beitz

    S.-W. Hsiao, J.-R. Chou / International Jour422(1984), Hubka (1989), etc. have successivelydeveloped many design processes, taking advan-tage of denite methodology to eliminate theillusion of Designer as black boxes. Theconventional design process can offer designers ahelpful tool to product design and thus increasesNPD output. However, Stevens and Burley (1997)indicated that about 3000 raw ideas are required toproduce one substantially new commercially suc-cessful industrial product. They also found thatNPD requires breakthrough creativity because therst ideas for commercialization are almost nevercommercially viable until they have been substan-tially revised through a thought process involvingbranching (Stevens et al., 1999).Bullinger et al. (2000) once stated: the new

    millennium has fostered a look towards the future,accompanied by both hopes and fears. Facingtodays global information society, companies mustfocus on the task of meeting competition andchallenges. A high level of complexity, dynamismand uncertainty characterizes the economic situationfor industry and its production facilities. In todayshighly competitive and uncertain market environ-ment with short product life cycles, product designmust not only satisfy the quality and speed ofproduction, but it must ensure that productsthemselves have included innovative values. Stevenset al. (1999) demonstrated that positive correlationswere found between prots resulting from NPDproject analyses and the degree of creativity of theanalysts evaluating those projects. McAdam andMcClelland (2002) also documented the perfor-mance results using new product ideas and creativitypractices in the UK textile industry. Therefore, thisresearch focuses on the integration of a creativitymethod and systematic design approaches, andproposes a creativity-based design process forinnovative product design. The proposed processcan effectively assist designers in encouraging designcreativity, further improving the overall perfor-mance of innovative product design.

    2. Theoretical background

    2.1. The use of creativity techniques

    Creativity is still one of the most mysterious

    f Industrial Ergonomics 34 (2004) 421443elements in human thinking. Behavior involves

  • oneare

    (2)

    (3)

    (4)

    listening and feelingcatalysis and outburstcourse.

    The SAM is used for refreshment of sensuous-ness and association of inspiration, and it can beregarded as a creativity tool for encouragingdesigners potential to produce innovative ideasquickly. The operation of the SAM is describedbelow:

    (1) Put together a design team from a group ofcarefully selected people for a product designproject.

    (2) Before the SAM is performed, team membersmust be gathered into a discussion room, so

    ARTICLE IN PRESS

    Fig

    nal of Indtwo different levels of creativity, namely personaland social-cultural (Liu, 2000). Heap (1989)explained that creativity is the synthesis of newideas and concepts through the radical restructur-ing and re-association of existing ones, whereasinnovation is the implementation of the results ofcreativity. Although creativity in the designprocess is regarded as a powerful tool, it is oftencharacterized by the occurrence of a creative leap,which is not easy to be described in logical rules ofconventional design theory. Research in creativitytechniques has been done in the past. For example,Geschka (1996) reviewed three creativity techni-ques: brainstorming, visual confrontation, andmorphological techniques, which were developedand have been used in Germany or German-speaking countries since the 1960s. Krohe (1996)presented a view on managing creativity as well asa summary of 22 creativity stimulating techniques,such as bug listing, goal/wish, manipulative verbs,nominal group technique, wildest idea, wishfulthinking, etc. Cross (1997) constructed a proce-dure based on a creative-leap example andgeneric descriptive models of creative design toprovide further insight into the example. Lugt(2000) described four creative problem solvingexperiments involving meetings in which graphicvariations on brainstorming technique were ex-plored. Dorst and Cross (2001) proposed rene-ments to the co-evolution model, and alsosuggested that creativity in the design processcan validly be compared to burst of develop-ment. These techniques are universally employedfor encouraging creativity and assisting people inproducing a wide variety of novel ideas.

    2.2. Sensuous association method

    Referring to the applicably existing creativitytechniques, we developed a creativity methodbased on the naturally sensuous ability of humanbeings. This method is what we call the SensuousAssociation Method (SAM), whose main aim isto produce creative ideas by both a designersindividual association and surrounding stimula-tion. As shown in Fig. 1, the method contains four

    S.-W. Hsiao, J.-R. Chou / International Jourpersonal behaviors of human sensuousness andtive inspiration is increased through teaminteraction and surrounding atmosphere,which are also considered an input source of(5)

    creativity output course.Stimulation: furthermore, the designers crea-structuring course.Describing: describe your mental imageformed after extraction and restructuringcourse.Comparing: compare what you look at andwhat you think aboutextraction and re-mation input course.Thinking: think about their origins and evolu-tionary trendsinference and re-association(1)extrinsic inuence of the environment. Theyexpressed as follows:

    Looking: look at the involved thingsinfor-

    . 1. Diagram of the sensuous association method (SAM).ustrial Ergonomics 34 (2004) 421443 423arranged that a large number of categorized

  • (4) During the SAM operation, the participant

    (6)

    Sofand

    sphcanqua

    3. O

    Sprothecrea

    nottoothe

    lation matrix, interaction matrix/net, SAM in the

    ARTICLE IN PRESS

    nal o. The essence of this design process isthe sole performance of the creativity

    l but the coherence among involved stages ofsomSAMutline of the creativity-based design process

    ince creativity plays an important role in newduct development, it has to be integrated intoproduct design process. Hence, we propose ativity-based design process integratinge systematic design methodologies with theused. In such a natural and interactive atmo-ere, not only team members creative abilitiesbe enhanced, but a great deal of practical andlity ideas can be produced as well.ingaropotential hidden in each members mind.

    ince the SAM includes four natural behaviorshuman beings: looking, thinking, comparingdescribing, as well as advantageous surround-stimulation, design creativity can be easilywritten down by the recorder.Consequently, members interactions will sti-mulate each others creative inspirations in ahighly conducive environment. The environ-ment is conducive to opening up the creativehas to compare his/her associations withinformation/pictures observation and contem-plation, extracting novel ideas regarding crea-tive concepts.

    (5) While creative images appear in ones mindafter the comparison and extraction, they mustbe described in a sensuous phrase (e.g., lovelyand pliant like a little bird, slender waist of abeauty, as sharp-sighted as an eagle, etc.), andinformation/pictures are stuck on the wall-board to make a very creative environment.

    (3) When discussion begins, one member shouldbe assigned as a recorder, the other membersshould look quietly at a section of productphotos on the wall-board. The sensuousassociating can be done by the design teammembers to help them think logically aboutthe origins and evolutionary trends of thetarget product.

    S.-W. Hsiao, J.-R. Chou / International Jour424process.divergent stage, morphological analysis, analysisof interconnected decision areas (AIDA) in thetransforming stage, and then a decision-makingmodel based on the weighted generalized meanmethod used to evaluate an optimal designsolution in the convergent stage. The frameworkof this creativity-based design process is shown inFig. 2, and the detailed procedural method ofimplementation is illustrated step by step inSection 4.

    4. Implementation methods

    To illustrate the detailed procedure and to provethe practicability of the proposed design process,methods of implementation were used and a casestudy of appearance design for an electric scooterwas conducted in this section. According to thethree essential stages and framework of thiscreativity-based design process shown in Fig. 2,the procedures of implementation are described inthe following subsections.

    4.1. Description of the target product

    Electric scooters are considered a new greentechnology for the 21st century. They are alsoThe proposed design process includes threeessential stages: (1) divergence, (2) transformation,and (3) convergence (Jones, 1992, pp. 6369). Thedivergent stage is an analytic process for searchingthe problem space, which can be described asbreaking the design problem into pieces. Thetransformation stage is a synthetic process forgenerating the solution space, characterized asputting the pieces together in new ways. Theconvergent stage is an integration and evaluationprocess for nding applicable sub-solutions andoptimal design solutions, described as testing todiscover the results of putting the new arrange-ment into practice.There are many design methods and techniques

    employed in the overall design process: evolution-ary thinking, systematic structure analysis, corre-

    f Industrial Ergonomics 34 (2004) 421443regarded as a viable niche market and a potential

  • ARTICLE IN PRESS

    y thin

    arts tr

    nal oSystematic structure analysis

    Data collection & classification

    Evolutionary thinking Evolutionar

    Partial p

    S.-W. Hsiao, J.-R. Chou / International Jourindustry for many countries, especially in Asianareas (Colella, 2000; Tso and Chang, 2003).In order to formulate product development

    policy and establish intended goals of designing,related product information (e.g., product speci-cations, design regulations, technical documents,photos, patterns, etc.) should be collected rst, andthen categorized based on its characteristics andattributes.

    (Convergent stage)

    Evaluation for an optimal solution

    Conclusive design

    Integration for concept solutions

    FFiinnddiinngg aapppplliiccaabbllee ssuubb--ssoolluuttiioonnss

    Determining the dimension parameters

    Developing fundamental concept solutions

    Defining the boundary conditions

    Integration

    Decision-

    SSeeaarrcchhiinngg tthhee pprroobblleemm ssppaaccee

    Sensuou

    Building

    Constru

    Fig. 2. Framework of the creati(Divergent stage)Target product

    king diagram

    ee

    f Industrial Ergonomics 34 (2004) 421443 4254.2. Divergent stage of the design process

    As product design is considered a problem-solving activity, the problem spacethe locus inwhich problem solving activities take place (Gold-schmidt, 1997), should be dened by expandingthe boundary of design criteria so as to have alarge and fruitful search space in which to look forproblem solutions.

    (Transforming stage)

    New product

    GGeenneerraattiinngg tthhee ssoolluuttiioonn ssppaaccee

    Defining dimension parameters

    Developing analogous shape parameters

    Assembly/Layout analysis

    of the sub-solutions among each subsystem

    making model based on the weighted generalized means

    s association & conceptual description

    a correlation matrix

    cting an interaction matrix and an interaction net

    vity-based design process.

  • 4.2.1. Evolutionary thinking of the target product

    Basically, the wheel was a vital invention forhuman civilization that changed the way ofmoving on land and expanded the domain ofhuman activity. To understand the developmentalhistory and evolutionary pathway toward thetarget product, as well as anticipating its possibledevelopment in the future, we collected a large

    number of related product photos and arrangedthem in an evolutionary thinking diagram asshown in Fig. 3. By contemplating the diagram,various kinds of two-wheel vehicles were distin-guished, including the bicycle, motorcycle, motorbike, electric bike, scooter, and electric scooter. Wesubsequently assumed the position of electricscooters is different from traditional fuel scooters.

    ARTICLE IN PRESS

    S.-W. Hsiao, J.-R. Chou / International Journal of Industrial Ergonomics 34 (2004) 421443426Fig. 3. Evolutionary thinking diagram for the target product.

  • ARTICLE IN PRESS

    derl

    nal oA. Basic framework

    (Un

    (Subsystem )

    (System )

    S.-W. Hsiao, J.-R. Chou / International JourElectrically powered two-wheel scooters howeverwill become a signicant means of transportationfor many urban areas. Moreover, we also identi-ed some design objectives for developing anelegant, harmonious, and humanistically designedelectric scooter.

    4.2.2. Systematic structure analysis of the products

    components

    For reducing complex processes of designactivity and simplifying design objects, the targetproduct should be analyzed based on a systematicstructure. In this appearance design case, anelectric scooter was separated into three subsys-tems: the basic framework, the outer covering, andfunctional accessories, and their involved compo-

    Appearance design of an electric scooter B. Outer covering

    C. Functional accessories

    Fig. 4. Partial parts tree for appearana.Handlebars (p1)b.Front absorber (p2)c.Main frame (p3)

    d.Rear absorber (p4)e.Kick stand (p5) f.Back holder (p6) g.Front wheel (p7)h.Rear wheel (p8)

    a.Headset (p9) b.Front fender (p10)

    ying part of subsystems )

    f Industrial Ergonomics 34 (2004) 421443 427nents were grouped into a partial parts tree asshown in Fig. 4. Due to the underlyingparts of subsystems being more subject to appear-ance designing, they should be consideredmajor units in the partial parts tree of this case.The subsystem component set can be expressed asbelow:

    P fp1; p2; p3;y; png; 1

    where pj is an underlying part of subsystems,j 1; 2; 3;y; n:

    4.2.3. Searching the problem space

    Following procedures of evolutionary thinkingand systematic structure analysis, critical problemssuch as product evolution, design objectives, and

    c.Mudguard (p11)d.Footrest board (p12)e.Body-board (p13)f.Seat (p14)

    a.Rear view mirror (p15)b.Instrument panel (p16) c.Headlight (p17)d.Taillight (p18) e.Front turn signal (p19)f.Rear turn signal (p20)

    Speedometer

    Odometer

    Remaining energy indicator

    Power/Charge indicator

    Turn indicator

    Lamps indicator

    ce design of an electric scooter.

  • paronsear

    (1)

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    Tabl

    List

    Item I

    s1s2

    nal of Ind428phrases can be produced. By deleting thesimilar, preposterous, or indeterminatephrases, the selected conceptual descriptionS

    wheIn

    theboa22 ccreaitem

    (2)ts analysis and grouping were identied. Basedinitial identication, the problem space can beched as follows.

    Sensuous association and conceptualdescription.Using the SAM described in Section 2.2 toexpand the boundary of design creativity, alarge number of conceptual descriptions5 A bald-headed guy

    s6 To obstruct or hinder in the middle

    s7 To be deeply attached to each other

    s8 To turn upward

    s9 Flimsy wings, stacked up

    s10 Looking for a needle in a haystack

    s11 No need to cover withs3s4e 1

    of the conceptual description phrases

    no. Conceptual description phrase

    Bulging front and raised rear

    Round rear end, like a semi-sphere

    Incline at 45

    A at platereal level

    S.-W. Hsiao, J.-R. Chou / International Jourphrases can be arranged into a set as below:

    fs1; s2; s3;y; sqg; 2

    re si is a single phrase, i 1; 2; 3;y; q:this case study, nearly 100 photos relevant to

    scooters were classied and stuck on the wall-rd. Through the use of the SAM, we chose theonceptual description phrases characterized astive ideas of the problem space. They areized as shown in Table 1.

    Building a correlation matrix between con-ceptual description phrases and underlyingparts.In order to properly apply the creative ideas tothe development of subsystem components, apracticable correlation between conceptualdescription phrases and each subsystem partshould be identied.Based on Eqs. (1) and (2), the correlationmatrix, R; can be represented as

    R ST P s1; s2; s3;y; sqT p1; p2; p3;y; pn

    rijqn; 3

    where i=1,2,3,y,q; j=1,2,3,y,n.The entries rij are dened by the following entry

    rules:Rule 1: If si correlates with pj ; then rij 1; i.e.,

    the conceptual description phrase is able to applyto the subsystem part(s).

    s13 A drop of tears

    s14 To promote step by step

    s15 To treat another as ones equal

    s16 An unemployed locksmith

    s17 To have edges and corners of view

    s18 A drooping buttock

    s19 A partial lunar eclipse

    s20 A guy with big feet

    s21 Round as pearls and smooth as jade

    s22 Slender waist of a beautys1R

    rij theeachU

    casewhiandThedescthedesi

    (3)tem no. Conceptual description phrase

    2 A y with a huge head

    ustrial Ergonomics 34 (2004) 421443ule 2: If si does not correlate with pj ; then0; i.e., the conceptual description phrase andsubsystem part(s) are icompatible withother.sing Eq. (3), a correlation matrix for thestudy was constructed as shown in Table 2,

    ch helps us to clarify which pairs of partsphrases are compatible with each other.question of how to turn the conceptualription phrases into real design elements forsubsystem parts was the problem space in thisgn case.

    Constructing an interaction matrix and aninteraction net.An interaction matrix is similar to that of acorrelation matrix, which helps us toanalyze the interaction between any two partswithin the underlying parts. The interaction

  • ARTIC

    LEIN

    PRESS

    Table 2

    The correlation matrix between conceptual description phrases and underlying parts for the design

    Description

    phrases

    Basic frameworks Outer covering Functional accessories Others

    Handle-

    bars

    Front

    absorber

    Main

    frame

    Rear

    absorber

    Kick

    stand

    Back

    holder

    Front

    wheel

    Rear

    wheel

    Headset Front

    fender

    Mudguard Footrest

    board

    Body-

    board

    Seat Rear

    view

    mirror

    Instrument

    panel

    Headlight Taillight Front

    turn

    signal

    Rear

    turn

    signal

    p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20

    s1 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0

    s2 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0

    s3 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0

    s4 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0

    s5 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0

    s6 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0

    s7 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0

    s8 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    s9 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0

    s10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0

    s11 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0

    s12 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 0 0

    s13 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 1

    s14 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0

    s15 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0

    s16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1

    s17 0 0 0 0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0

    s18 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0

    s19 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0

    s20 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0

    s21 0 0 0 0 0 0 0 0 1 1 0 0 1 0 0 0 1 1 0 1

    s22 0 0 0 0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0

    S.-W

    .H

    siao

    ,J

    .-R.

    Ch

    ou

    /In

    terna

    tion

    al

    Jo

    urn

    al

    of

    Ind

    ustria

    lE

    rgo

    no

    mics

    34

    (2

    00

    4)

    42

    1

    44

    3429

  • B

    wheT

    beloR

    1:R

    bij R

    bij R

    comU

    scooF

    searactishointethepair

    ARTICLE IN PRESS

    ying

    Bb

    1

    1

    0

    0

    0

    0

    1

    0

    1

    nal omatrix, B; can also be presented asTable 3

    The interaction matrix between any two parts within the underl

    Aa Ab Ac Ad Ae Af Ag Ah Ba

    Aa 1 1 0 0 0 1 0 1

    Ab 1 1 0 0 1 0 0Ac 1 1 1 1 1 0Ad 0 0 1 1 0Ae 0 1 1 0

    Af 0 0 0

    Ag 1 0

    Ah 0

    Ba

    Bb

    Bc

    Bd

    Be

    Bf

    Ca

    Cb

    Cc

    Cd

    Ce

    Cf

    S.-W. Hsiao, J.-R. Chou / International Jour430PT P p1; p2; p3;y; pnT p1; p2; p3;y; pn

    bijnn 4

    re i 1; 2; 3;y; n; j 1; 2; 3;y; nhe entry rules of entries bij are dened asw:ule 1: If pi directly interacts with pj ; then bij

    ule 2: If pi indirectly interacts with pj ; then1:

    ule 3: If pi has no interaction with pj ; then0:

    ule 4: pi and pi itself (i.e. i j) no need to bepared.sing Eq. (4), an interaction matrix for theter design was carried out as shown in Table 3.or extending the use of interaction matrix andching the problem space concerning the inter-ons of underlying parts, an interaction netuld be constructed based on the result of theraction matrix operation. As shown in Fig. 5,constructed network shows not only whichs of parts are connected, but also distinctlyillustrates the relative importance or interdepen-

    parts

    Bc Bd Be Bf Ca Cb Cc Cd Ce Cf

    0 0 0 0 1 0 0 0 0 01 0 0 0 0 0 0 0 0 00 1 1 1 0 0 0 0 0 00 0 1 0 0 0 0 0 0 0

    0 0 0 0 0 0 0 0 0 0

    0 0 1 1 0 0 0 0 0 01 0 0 0 0 0 0 0 0 0

    0 0 1 0 0 0 0 0 0 0

    0 0 0 0 1 1 1 0 1 01 1 1 0 0 0 1 0 1 0

    0 0 0 0 0 0 0 0 0

    1 1 0 0 0 0 0 01 0 0 0 1 0 1

    0 0 0 0 0 0

    0 0 0 0 0

    1 0 0 0

    0 1 0

    0 1

    1

    f Industrial Ergonomics 34 (2004) 421443dence among the underlying parts.Analyzing Fig. 5, we found that interaction was

    closer between the basic framework and the outercovering, whereas the functional accessories weremore independent than the other subsystems.Considering all parts, the main frame of thescooter (Ac(6+4)) interacted with 10 parts, includ-ing six direct interactions and four indirectinteractions. The body-board (Be(6+3)) interactedwith nine parts, including six direct interactionsand three indirect interactions. The front fender(Bb(4+5)) interacted with nine parts, including fourdirect interactions and ve indirect interactions.The analysis demonstrates the appearance designof an electric scooter should focus on the mainframe for the basic framework design, and thebody-board and the front fender for the outercover design. Most of the functional accessoriesdirectly interacted with the headset (Ba(5+1)),including the rear view mirror (Ca(2+0)), theinstrument panel (Cb(1+1)), the headlight(Cc(2+2)), and the front turn signal (Ce(2+2));hence, they could be considered for collocationwith the headset in the design.

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    6+3)

    (5+1)

    (2+3)d

    among the

    nal of Ind(6+4)

    (1+3) ((3+1)

    (1+4)

    (1+7)

    (2+1)

    (1+2) Ac

    AAe

    Ag

    Bd

    AfAh

    Bf Be

    Fig. 5. Interaction net4.3.

    Mprodesisolubetakimak

    4.3.

    Fticamussub

    (1)(1+2)

    (2+2)

    (1+1)

    (4+5)

    Cd

    BbCf

    Ce

    S.-W. Hsiao, J.-R. Chou / International JourTransforming stage of the design process

    any design concepts were created from theblem space through the divergent process. Thegn concepts regarded as radical problemtions are not concrete enough. They shouldtransformed into a denite solution space,ng advantage of positive design elements toe the concepts a reality.

    1. Generating the solution space

    or converting the design concepts into prac-l design elements, the denite solution spacet be generated corresponding to the threesystems we designated before.

    Dening dimension parameters for the basicframework design.According to the analysis of Fig. 5, the basicframework design should be based on themain frame, whose key points are not only toensure the structural strength but also to meetthe dimensional parameters, such as center-of-gravity position (CG), wheelbase, overall

    (2): Direct relation between parts : Indirect relation between parts

    (4+2)Ab

    underlying parts.(1+1)(2+2)

    (2+0)

    (2+1)(3+3)

    Ba Ca

    Cc Cb

    BcAa

    ustrial Ergonomics 34 (2004) 421443 431length, overall width, overall height, etc. Sincethe CG position of an electric scooter isdifferent from that of a conventional fuelscooter (Lai et al., 2003), it must be preciselydetermined. In this design, over-sized and no-inner-tube tires with front-disc and rear-drumtype of brakes were used. The signicantdimension parameters of the basic frameworkdesign are shown in Fig. 6, and they can beconsidered a solution space in teams of thebasic framework subsystem.Developing analogous shape parameters forthe outer cover design.Since outer covering is the most importantfactor in appearance design of an electricscooter, it must be considerably well-thought-out. Based on the result of Table 2,if a conceptual description phrase correlateswith any underlying part (i.e. rij 1), itshould be turned into an analogous shapeparameter by image outlining of the phraseand parts feature, and the image outlines alsoshould be represented in a morphologicalchart.

  • ARTICLE IN PRESS

    nal o432Aconideachaof tlogiparfendtwobodThedesipermpar

    (3)S.-W. Hsiao, J.-R. Chou / International Jours shown in Table 4, the morphological charttains some concrete design elements of creatives originating from the SAM operation. Thert can be considered a solution space in teamshe outer covering subsystem. In the morpho-cal chart, we have four pieces of shapeameters for the headset (Ba), six for the fronter (Bb), four for the mudguard (Bc),for the footrest board (Bd), six for the

    y-board (Be), and three for the seat (Bf).oretically, there are 3456 sets of conceptualgn possibilities in the solution space byuting and composing these pieces of shape

    ameters.

    Assembly/layout analysis of the functionalaccessories.

    Acleasetstion

    Fig. 6. The signicant dimension parameters of Industrial Ergonomics 34 (2004) 421443As we found in Fig. 5, the functionalaccessories are more independent of butnecessary for driving safety because they mustbe appropriately collocated with the othercomponents. The analysis of interconnecteddecision areas (AIDA), an analyticalmethod for dealing with the determinationsof related decision-making concerning designproblems (Luckman, 1967), can be applied tofacilitate layout design of the functionalaccessories.

    s shown in Fig. 7, the AIDA method canrly help us to understand all the compatibleregarding the layout conditions of the func-al accessories. There are 15 total pairs of

    f the basic framework design.

  • ARTICLE IN PRESS

    r des

    nal oTable 4

    Morphological chart of the shape parameters for the outer cove

    B 1 2 3

    S.-W. Hsiao, J.-R. Chou / International Jourcompatible solutions shown in Table 5, which wereidentied by the analysis of the decision areas.These solutions also can be considered a solutionspace in terms of the functional accessory sub-system.

    a. Headset

    s5 s11 s12

    b. Front fender

    s21 s3 s1

    c. Mudguard

    s17 s19 s11

    d. Footrest board

    s15 s 6

    e. Body-board

    s1 s13 s18 s19 s3 s22` ` `

    f. Seat

    s 7 s15 s14ign

    4 5 6

    f Industrial Ergonomics 34 (2004) 421443 4334.4. Convergent stage of the design process

    Because of a large number of problem solutionswithin the solution space, they must be convergedand integrated into formal solutions, not only for

    s 21

    s 4 s 6 s 11 s17 s22

    s 22

    s 2 s 18 s 21 s17 s 9` ` `

    s 21

    ` `

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    Ceurn signal

    Bbront fender

    tiona

    nal of Ind434Cb Instrument panel

    Cc Headlight

    Fig. 7. AIDA for the funcndan o

    4.4.

    Capp

    (1)

    Tabl

    The

    Func

    Rear

    Instr

    Head

    Taill

    Fron

    RearCa (Rear view mirror ) Front t

    Ba (Headset) (F

    Aa(Handlebar)

    S.-W. Hsiao, J.-R. Chou / International Jouring applicable sub-solutions but for evaluatingptimal design solution as well.

    1. Finding applicable sub-solutions

    orresponding to the transforming process, thelicable sub-solutions can be found as follows.

    Determining the dimension parameters for thebasic framework design. One vital purpose ofproduct design is production. Thus, theinvolved dimension parameters must be deter-mined. According to the dened dimensionparameters shown in Fig. 6, the signicantdimensions of the basic framework designwere determined as follows: L1=1200mm,L2=1240mm, H1=235mm, H2=520mm,H3=645mm, H4=610mm, H5=745mm,H6=870mm, H7=1020mm, W1=120mm

    (2)

    (3)

    e 5

    compatible solutions identied by the analysis of the decision areas

    tional accessory Pair(s)

    view mirror 3

    ument panel 2

    light 3

    ight 1

    t turn signal 4

    turn signal 2l acce Taillight

    Be(Body-board)

    )

    ssory layout design.Cd

    Cf(Rea r turn signal)

    ustrial Ergonomics 34 (2004) 421443(rear wheel width: 130mm), W2=555mm,W3=320mm, u=28, and v=38.Developing fundamental concept solutions forthe outer cover design.Based on morphological analysis shown inTable 4, we can theoretically produce 3,456sets of conceptual possibilities; however, sub-sequent to concept assessment, there were justsix sets of fundamental solutions chosen byrudimentary evaluation of 102 idea sketches.The six sets of fundamental concept solutionsare shown in Fig. 8.Dening the boundary conditions for thefunctional accessory layout design.For rational and practical options, boundaryconditions of the compatible solutionsshould be dened. As shown in Table 6, thedenition of boundary conditions can help us

    Compatible sets

    CaAa, CaBa, CaBb

    CbAa, CbBa

    CcAa, CcBa, CcBb

    CdBe

    CeAa, CeBa, CeBb, CeCa

    CfBe, CfCd

  • 4.4.

    con

    Bcon

    ARTICLE IN PRESS

    nal oS.-W. Hsiao, J.-R. Chou / International Jourto clarify the layout condition of each compa-tible solution, as well as to make an appro-priate selection within the compatible sets.

    2. Integration of sub-solutions for developing

    cept solutions

    ased on the six sets of fundamentalcept solutions shown in Fig. 8, the concept

    Fig. 8. Six sets of fundamental concepf Industrial Ergonomics 34 (2004) 421443 435design for the electric scooter must befurther developed by integrating the involvedsub-solutions of the basic framework and thefunctional accessory subsystems. Throughcomprehensive evaluation and integration,we developed three sets of concept solutionsfor the electric scooter design as shown inFig. 9.

    t solutions in outer cover design.

  • ARTICLE IN PRESS

    Table 6

    Denition of boundary conditions for the functional accessory layout design

    C Compatible solution Compatible

    set

    Description of the condition

    Rear view mirror (Ca) To set on the Handlebar (CaAa) If the shape parameter of Headset is Ba1

    or Ba2, the Rear view mirror can be

    directly set on the Handlebar.

    To set on the Headset (CaBa) If the shape parameter of Headset is Ba3

    or Ba4, the Rear view mirror can be

    easily set on the Headset.

    To set on the Front fender (CaBb) It seems untting for our target product

    due to ergonomic considerations, but it

    can be considered to be used in a larger

    type of electric scooter design.

    Instrument panel (Cb) To set alone on the Handlebar (CbAa) If the shape parameter of Headset is

    Ba2, the Instrument panel can be

    independently attached to the

    Handlebar.

    To integrate with the Headset (CbBa) If the shape parameter of Headset is

    Ba1, Ba3 or Ba4, the Instrument panel

    can be integrated into the Headset.

    Headlight (Cc) To set alone on the Handlebar (CcAa) If the shape parameter of Headset is Ba1

    or Ba2, the Headlight can be set alone

    on the Handlebar.

    To integrate into the Headset (CcBa) If the shape parameter of Headset is Ba3

    or Ba4, the Headlight can be integrated

    into the Headset.

    To combine with the Front fender (CcBb) If the shape parameter of Headset is

    Ba2, Ba4 or the Front fender shape is

    Bb2, Bb3 or Bb5, the Headlight can be

    combined with the Front fender.

    Taillight (Cd) To set alone on the Body-board (CdBe) This is a common use in current design.

    Besides, it also can be set on the Seat

    (CdBf) or the Back holder (CdAf),

    but both of the locations are not

    considered feasible because of their

    impracticality for mass production.

    Front turn signal (Ce) To x on both sides of Handlebar (CeAa) This position provides for good signal

    visibility because both sides of the

    Handlebar represent the maximum

    width of the electric scooter frame.

    To attach to the Headset/combine with

    the Front fender

    (CeBa) /

    (CeBb)

    This is a common design for todays

    fuel-powered scooters.

    To integrate into the Rear view mirror (CeCa) The pair of CeCa provides more

    signal visibility than CeAa, but the

    design may be expensive because of the

    need for standardization of parts.

    Rear turn signal (Cf) To integrate in the Body-board (CfBe) This design gives a smooth and aesthetic

    look.

    To be combined with the Taillight (CfCd) This is an easy assembly but provides

    poor functional performance.

    S.-W. Hsiao, J.-R. Chou / International Journal of Industrial Ergonomics 34 (2004) 421443436

  • ARTICLE IN PRESS

    nal oS.-W. Hsiao, J.-R. Chou / International Jour4.4.3. Evaluation of concept solutions for an

    optimal solution

    For further conclusive design, an optimalsolution must be determined among the three setsof concept solutions. In this study, we developedan operative decision-making model based on theweighted generalized mean method. The formulaof the weighted generalized means is dened asbelow (Klir and Folger, 1988, pp. 5861):

    haa; w Xni1

    wi aai

    !1=a; 5

    Fig. 9. Three sets of concept solutionf Industrial Ergonomics 34 (2004) 421443 437where wi is the parameter weight; wiX0;Pni1 wi 1; ai the relative value of evaluation

    factors, the a the variable parameter, NoaoN:The major difference between the weighted

    generalized means and the conventional weightedmeans is the involvement of a parameter. By varyingthe a parameter within the interval of N;N; wecan derive a homologous ha value based on a multi-factor analysis, and then draw the a ha curves.The a ha curves can be used to rank thealternatives harmoniously so as to accuratelyidentify an optimal solution among them.

    s for the electric scooter design.

  • ARTICLE IN PRESS

    A

    6

    9

    7

    6

    7

    9

    7

    4

    7

    9

    6

    8

    Inn

    nal oTable 7

    Statistical results of the quantitative judgments

    Alternative Evaluation factor Good (0.5)

    Solution 1 Humanistic 51

    Innovative 80

    Stylish 62

    Aesthetic 58

    Solution 2 Humanistic 69

    Innovative 87

    Stylish 66

    Aesthetic 50

    Solution 3 Humanistic 66

    Innovative 84

    Stylish 56

    Aesthetic 70

    Table 8

    The weighted parameters of the evaluation factors

    Score Factor

    Humanistic

    S.-W. Hsiao, J.-R. Chou / International Jour438The decision-making model for evaluating anoptimal concept solution was developed andillustrated in the following steps:

    Step 1: Establishing evaluation parametersIn accordance with product design objectives,

    we identied four evaluation factors: humanistic,innovative, stylish, and aesthetic, and threeevaluation grades: good (score: 0.5), acceptable(score: 0.3), and ordinary (score: 0.2). Based onquantitative judgments by design team members,the statistical results are shown in Table 7.The relative values for each evaluation factor

    involved in the design solutions are summarized ina matrix below:

    A aji

    340:52 0:83 0:64 0:59

    0:68 0:88 0:67 0:50

    0:67 0:85 0:58 0:71

    264

    375Solution 1

    Solution 2

    Solution 3

    :

    6

    Step 2: Setting up the weighted function

    Sum 174 168

    Average 4.35 4.2

    Naturalization 0.29 0.2cceptable (0.3) Ordinary (0.2) Relative value

    2 40 0.52

    2 77 0.83

    5 53 0.64

    3 55 0.59

    6 54 0.68

    5 80 0.88

    0 65 0.67

    8 53 0.50

    5 58 0.67

    3 75 0.85

    2 57 0.58

    1 58 0.71

    ovative Stylish Aesthetic

    f Industrial Ergonomics 34 (2004) 421443In order to distinguish the relative importanceof the evaluation factors, we dened the weightedfunction as follows:

    wi I1=humanistic I2=innovative I3=stylish

    I4=aesthetic; 7

    where Ii is the weight for each evaluation factor;P4i1 Ii 1:Further, we used an interaction matrix to

    analyze the relatively important degree amongeach pair of evaluation factors, and arranged theminto a weighted parameter list shown in Table 8.With the results, we constructed the weighted

    function and converted it into a matrix as below:

    wi 0:29=humanistic 0:28=innovative

    0:26=stylish 0:17=aesthetic; 8

    wi 0:29 0:28 0:26 0:17 : 9

    Step 3: The operation of weighted generalizedmeans

    156 102

    0 3.90 2.55

    8 0.26 0.17

  • ARTICLE IN PRESS

    0.5

    1.0

    nal oh

    S.-W. Hsiao, J.-R. Chou / International JourLet i 4; substituting the data of matrixes (6)and (9) into formula (5),i.e.

    hja w1aaj1 w2aaj2 w3a

    aj3 w4a

    aj4

    1=a;

    NoaoN; j 1; 2; 3; 10

    where j represents the jth solution.After calculation, we obtained an a ha relation

    diagram as shown in Fig. 10.Step 4: Analysis of the results

    -50-100 - 0

    SSS

    Fig. 10. The a ha relation diagram of the

    Y

    f(c)

    X1 X2X0 a X

    0

    Fig. 11. Using Simpsons rule and the mean vaf Industrial Ergonomics 34 (2004) 421443 439As shown in Fig. 10, if a > 0; the maximum of hais Solution 2; but if ao0; the maximum of ha isSolution 3. For a more precise comparison, theaverage ha of each solution must be solved.

    Step 5: Solving the averages of ha:It can be observed in Fig. 10 that the curve

    a ha levels out as the curve approacheseither side of positive innity and negativeinnity. Hence, we applied Simpsons rule andthe mean value theorem (see Fig. 11) to solve theaverages of ha:

    10050

    olution 1olution 2olution 3

    weighted generalized mean solutions.

    X

    f(x)

    iX Xi-1 Xi+1 X2nb

    lue theorem to obtain the averages of ha:

  • Simpsons rule:Z ba

    f x dxDDxff x0 4f x1 2f x2

    ? 2f x2n2 4f x2n1 f x2ng=3: 11

    Let a=100, b=100; f x hj a w1aaj1 w2a

    aj2 w3a

    aj3 w4a

    aj4

    1=a:Z

    characteristics: (see Fig. 13)

    new

    ARTICLE IN PRESS

    S.-W. Hsiao, J.-R. Chou / International Journal o440Areaj 100

    100hja da

    Dhj100 4hj99 2hj98

    ? 2hj98 4hj99 hj100=3: 12

    Mean value theorem:

    _Z b

    a

    f x dx f c b a; 13

    Z 100100

    hja da hja100 100; 14

    i.e.

    hja Areaj=200; 15

    where hja represents the ha of the jth solution, j

    1; 2; 3:By applying formulas (12) and (15), we obtained

    results as shown in Table 9.Step 6: Determining the optimal solutionAccording to the comparison of Table 9, we

    found that Solution 3 was superior to Solution 2 interms of the conventional weighted means, buttheir averages were very close. For a more credibleevaluation, the weighted generalized means wasdetermined, and the result showed that Solution 3was better than Solution 2. Accordingly, we choseSolution 3 as the optimal solution in this casestudy.

    Table 9

    Operational results of the decision-making model

    Area ha E

    Solution 1 134 0.67 0.6499

    Solution 2 138 0.69 0.7028

    Solution 3 142 0.71 0.7038

    E Pn

    wi ai; wiX0;Pn

    wi 1i1 i16. Conclusions

    Creativity as a tool plays an important role innew product development. It should be integratedinto a product design process. In this research, wedeveloped a creativity method called the sensuousassociation method (SAM), which can be em-ployed to encourage designers potential to pro-duce innovative ideas quickly. Subsequently, weproposed a creativity-based design process inte-Flyidesigratwan, R.O.C. in 2002. We have authorized theng electric motor company to use the patentedgn in future production.ertyTaihown in Fig. 14. In addition, we patented thisstyling design through the Intellectual Prop-Ofce of Ministry of Economic Affairs,desias sased on engineering drawings of the conclusivegn, a prototype of the electric scooter was builtBand detachable battery module provides foroperational stability.(5)metal accessories in chromate cladding revealits modern technical aesthetics.The combination of a one-piece running-board(1) No front fender design gives people a newimpression of an electric scooter.

    (2) The body outline designed with the goldensection proportion yields a scooter with aclassical and elegant appearance.

    (3) A rounded and smooth conguration gives thelook of harmony and gracefulness.

    (4) The digital luminescent instrument panel and5. Results and discussions

    With the determination of the optimal solution,we made a 1/20 scale mock-up of the scooter frompolyurethane foam for previewing the 3D appear-ance. Additionally, the conclusive design wascompleted by constructing and modifying thedetailed contours according to the aestheticprinciple of golden section proportion (Elam,2001, pp. 542). The outcome of the appearancedesign is shown in Fig. 12, and has the following

    f Industrial Ergonomics 34 (2004) 421443ing various systematic design methodologies

  • ARTICLE IN PRESS

    nal oS.-W. Hsiao, J.-R. Chou / International Jourwith the SAM. The proposed design processincludes three essential stages: divergence, trans-formation, and convergence, whose essence is notthe sole performance of the stages and thedeveloped creativity tool but the coherent effortsamong each involved technique of the process.

    Fig. 13. Illustration of the conclu

    Fig. 12. Appearance design according to the aesthf Industrial Ergonomics 34 (2004) 421443 441To illustrate the procedures of implementingand verifying the practicality of the proposeddesign process, a case studyappearance designfor an electric scooterwas conducted step bystep. By applying evolutionary thinking, systema-tic structure analysis, the sensuous association

    sive design characteristics.

    etic principle of golden section proportion.

  • ARTICLE IN PRESS

    w elec

    nal omethod, and other systematic approaches to the

    Fig. 14. The prototype of the ne

    S.-W. Hsiao, J.-R. Chou / International Jour442design process, not only the problem space wassearched and identied, but also a large number ofsub-solutions involved in the solution space weregenerated, particularly the six sets of fundamentalconcept solutions in outer cover design.By integrating the applicable sub-solutions

    among each subsystem, three sets of conceptsolutions for the electric scooter design weredeveloped, and then an optimal solution wasdetermined by using the decision-making modelbased on the weighted generalized mean method.With the determination of the optimal solution,the conclusive design was completed by construct-ing and modifying the detailed contours accordingto the aesthetic principle of golden sectionproportion. A prototype of the electric scooterwas also built.In conclusion, the nal work of the electric

    scooter design has met our initial product devel-opment objectives. We hope that the research canprovide a new approach to the design process forindustries, and allow companies to take advantageof the creativity-based design process to achievethe goals of innovative product design.Acknowledgements

    tric scooter for this design case.f Industrial Ergonomics 34 (2004) 421443The authors are graceful to the editor andreviewers for their helpful suggestions on revisingthis paper.

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    A creativity-based design process for innovative product designRelevance to industryIntroductionTheoretical backgroundThe use of creativity techniquesSensuous association method

    Outline of the creativity-based design processImplementation methodsDescription of the target productDivergent stage of the design processEvolutionary thinking of the target productSystematic structure analysis of the products componentsSearching the problem space

    Transforming stage of the design processGenerating the solution space

    Convergent stage of the design processFinding applicable sub-solutionsIntegration of sub-solutions for developing concept solutionsEvaluation of concept solutions for an optimal solution

    Results and discussionsConclusionsAcknowledgementsReferences