9 19-16 lightning talk presentation
TRANSCRIPT
CAN LIBRARY RESEARCH BE FUN?
USING GAMES FOR INFORMATION LITERACY IN HIGHER EDUCATION
Jennifer YoungEducational AnalystTeaching & Learning Technologies
Presentation Link: http://bit.ly/libraryinstructiongames
Journal PDF: http://bit.ly/canlibraryresearchbefun
“A game is the voluntary attempt to overcome unnecessary obstacles.”–Bernard Suits, philosopher
WHY PLAY LIBRARY GAMES?
Emphasis on skills
Boosts motivation
Self-discovery
Instant gratification
FLOW&
FIERO
HOW GAMES FACILITATE LEARNING
FeedbackContext
Satisfying work
Socializing
CHARACTERISTICS OF A SUCCESSFUL LIBRARY GAME
High participation
Low frustration
Meets learning objectives
Engages and motivates
LESSONS LEARNED
Simple
Collaborative
Clear learning objectives
Well-designed
TAKE-HOME MESSAGE
The primary goal of educational games is to educate
Life is more fun when you play games.–Roald Dahl
• Gamification
• Fun
• Educational
• Flow
• Skills
• Feedback
• Reinforcement
• Social
• Player
• Participation
• Engage
• Frustration
• Fiero
• Obstacle
• Rules
• Learning objectives
• Motivation
• Game mechanics
BINGO WORDS