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  • 620_88046_Chpt0.indd 1 4/1/05 12:00:11 PM

  • DESIGNERS

    DEVELOPMENT

    EDITOR

    DESIGN MANAGER

    ART DIRECTORS

    COVER ARTIST

    INTERIOR ARTISTS

    CARTOGRAPHY

    GRAPHIC DESIGN

    GRAPHIC PRODUCTION SPECIALIST

    IMAGE TECHNICIAN

    DIRECTOR OF RPG R&D

    PRODUCTION MANAGERS

    SPECIAL THANKS

    Eric Cagle, Darrin Drader, Charles Ryan,Owen K.C. Stephens

    Christopher Perkins, Charles Ryan

    Kim Mohan

    Tammie Webb Ryan

    Christopher Perkins

    Paul Hebron, Robert Raper

    EDITING MANAGER

    Todd Gamble

    Dave Johnson

    Kalman Andrasofszky, Grafi ksismik, Inc.,Karl Kerschl, Ramon Perez, Chris Trevas

    Angelika Lokotz

    Dee Barnett, Kate Irwin

    Sven Bolen

    Bill Slavicsek

    Randell Crews, Joshua Fischer

    Bruce R. Cordell

    This product requires the use of the d20 Modern Roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson, and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.

    This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.

    U.S., CANADA, EUROPEAN HEADQUARTERSASIA, PACIFIC, and LATIN AMERICA Hasbro UK Ltd.Wizards of the Coast, Inc. Caswell WayP.O. Box 707 Newport, Gwent NP9 0YHRenton WA 98057-0707 620-88046-001-EN GREAT BRITAIN(Questions?) 1-800-324-6496 9 8 7 6 5 4 3 2 1 Please keep this address for your records First Printing: June 2005

    d20, d20 Future, d20 Modern, d20 System, d20 Apocalypse, Players Handbook, Dungeon Masters Guide, Monster Manual, Dungeons & Dragons, D&D, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.

    Printed in the U.S.A. 2005 Wizards of the Coast, Inc.

    Visit our website at www.wizards.com/d20

    620_88046_Chpt0.indd 2 4/1/05 12:00:13 PM

  • Foreword . . . . . . . . . . . . . . 4Introduction . . . . . . . . . . . . . . . . . . .5

    Progress Levels . . . . . . . . . . . . . . .5

    Chapter 1: Postapocalypse Campaigns . . . . . . . . . . . . 6

    Choose Your Apocalypse . . . . . . . . . .6Alien Invasion . . . . . . . . . . . . . . . .6Biological Disaster . . . . . . . . . . . . .7Environmental Cataclysm . . . . . . .7Asteroid Strike . . . . . . . . . . . . . . . .7Judgment Day . . . . . . . . . . . . . . . .7Nuclear Armageddon . . . . . . . . . .8Rise of the Machines . . . . . . . . . . .8Rogue Planet . . . . . . . . . . . . . . . . .8Supernatural Invasion . . . . . . . . .8Mixing Destruction . . . . . . . . . . . .9

    Postapocalypse Societies . . . . . . . . . .9Depraved Society . . . . . . . . . . . . . .9Devout Society . . . . . . . . . . . . . . . 10The Ethnic Society . . . . . . . . . . . . 10Lawful Society . . . . . . . . . . . . . . . 10Militant Society . . . . . . . . . . . . . 10Savage Society . . . . . . . . . . . . . . . 10Tribal Society . . . . . . . . . . . . . . . 10Totalitarian Society . . . . . . . . . . . 11Different Societies

    in One Setting . . . . . . . . . . . . . 11Postapocalypse Eras . . . . . . . . . . . . 11

    Aftermath . . . . . . . . . . . . . . . . . . 11Generation 0 . . . . . . . . . . . . . . . . 11Dark Ages . . . . . . . . . . . . . . . . . . 12New World . . . . . . . . . . . . . . . . . . 12

    The Heroes and the Campaign . . . . 12Devastation . . . . . . . . . . . . . . . . . . . 13

    Massive Destruction . . . . . . . . . . 13Sources of Massive

    Destruction . . . . . . . . . . . . . . . 13Radioactivity . . . . . . . . . . . . . . . . . . 14

    Flash Radiation . . . . . . . . . . . . . . 15Fallout . . . . . . . . . . . . . . . . . . . . . 15Blast Zone Irradiation . . . . . . . . . 15Fallout Residue . . . . . . . . . . . . . . 15

    Chapter 2: Campaign Rules . . . . . . . 16

    The Ruins of Civilization . . . . . . . . . 16Exploring Unsafe Structures . . . . . . 17Scavenging . . . . . . . . . . . . . . . . . . . 18Postapocalypse Gear . . . . . . . . . . . .22

    Trade Value . . . . . . . . . . . . . . . . .23Starting Gear . . . . . . . . . . . . . . .23Wealth Increases . . . . . . . . . . . . .23Bartering Rules . . . . . . . . . . . . . .23Equipment as Rewards . . . . . . . .24Reliability . . . . . . . . . . . . . . . . . .24New Equipment . . . . . . . . . . . . . .24Vehicles and Fuel . . . . . . . . . . . . .30

    Making and Fixing Items . . . . . . . .30Additional Vehicle Rules . . . . . . . . . 31

    Modifying Vehicles . . . . . . . . . . . 31Overloading Vehicles . . . . . . . . . .34

    Hang On!Movement on Vehicles . . . . . .34

    Falling from a Vehicle . . . . . . . . . 36Other Driving Rules . . . . . . . . . . 36

    Long-Distance Travel . . . . . . . . . . . . 36The Highway . . . . . . . . . . . . . . . . 37

    Mounted Combat . . . . . . . . . . . . . . .38Combat on Animals . . . . . . . . . . .38

    Environmental Hazards . . . . . . . . . 39Acid Rain . . . . . . . . . . . . . . . . . . . 39Fallout Cloud . . . . . . . . . . . . . . . . 39Ghost Storm . . . . . . . . . . . . . . . . 40Joy Buzzer . . . . . . . . . . . . . . . . . 40

    Mutations . . . . . . . . . . . . . . . . . . . 40Fantastic Mutations . . . . . . . . . . . 41Additional Mutations . . . . . . . . .42

    Creatures of the Apocalypse . . . . . .44Apocalypse Demon (Template) . .44Combat Robot T-C-4 Tin Can . .46Combat Robot M-G-8

    Meatgrinder . . . . . . . . . . . . .46Donkey . . . . . . . . . . . . . . . . . . . . 47Horseman of the Apocalypse . . . 47Mutated Creature . . . . . . . . . . . .49Rad-Roach . . . . . . . . . . . . . . . . . .50Thinking Swarm . . . . . . . . . . . . .50Viral Deathspawn (Template) . . .52Using Existing Creatures . . . . . .52

    Virulence . . . . . . . . . . . . . . . . . . . . . 53Supervirus Descriptions . . . . . . .54Secondary Infections . . . . . . . . . . 55

    Chapter 3: Character Options . . . . . . 56

    Starting Occupations . . . . . . . . . . .56Academic . . . . . . . . . . . . . . . . . . .56Adventurer . . . . . . . . . . . . . . . . . 57Athlete . . . . . . . . . . . . . . . . . . . . . 57Blue Collar . . . . . . . . . . . . . . . . . . 57Celebrity . . . . . . . . . . . . . . . . . . . 57Criminal . . . . . . . . . . . . . . . . . . . 57Dilettante . . . . . . . . . . . . . . . . . . . 57Doctor . . . . . . . . . . . . . . . . . . . . . 57Law Enforcement . . . . . . . . . . . . . 57Military . . . . . . . . . . . . . . . . . . . . 57Religious . . . . . . . . . . . . . . . . . . . 57Rural . . . . . . . . . . . . . . . . . . . . . .58

    Skills . . . . . . . . . . . . . . . . . . . . . . . .58Diplomacy (Cha) . . . . . . . . . . . . .58Craft (Int) . . . . . . . . . . . . . . . . . .58Repair (Int) . . . . . . . . . . . . . . . . .58Research (Int) . . . . . . . . . . . . . . .58Survival (Wis) . . . . . . . . . . . . . . . 59

    Feats . . . . . . . . . . . . . . . . . . . . . . . . . 59Advanced Classes . . . . . . . . . . . . . .60

    Techie . . . . . . . . . . . . . . . . . . . . . .60Investigator . . . . . . . . . . . . . . . . .60Personality . . . . . . . . . . . . . . . . .60

    Road Warrior . . . . . . . . . . . . . . . . .60Salvager . . . . . . . . . . . . . . . . . . . . . .62

    Chapter 4: Earth Inherited . . . . . . . . 64

    Summary . . . . . . . . . . . . . . . . . . . . .64Campaign in Brief . . . . . . . . . . . . . .64Role of the Heroes . . . . . . . . . . . . . . 65Campaign Traits . . . . . . . . . . . . . . . 65

    Department-7 in Earth Inherited . . . . . . . . . . . . 65

    Progress Level and Rules . . . . . .66Magic and FX . . . . . . . . . . . . . . .66

    Power Groups . . . . . . . . . . . . . . . . . 67The Avengers of Humanity . . . . . 67The Damned . . . . . . . . . . . . . . . . 67The Heavenfire Coalition . . . . . .68Order of the Machine . . . . . . . . .68

    Friends and Foes . . . . . . . . . . . . . . .68Angels . . . . . . . . . . . . . . . . . . . . .68Fiends . . . . . . . . . . . . . . . . . . . . . 71The Damned . . . . . . . . . . . . . . . . 73

    Barge Fortress . . . . . . . . . . . . . . . . . 74

    Chapter 5: Atomic Sunrise . . . . . . . . 76

    Summary . . . . . . . . . . . . . . . . . . . . . 76Campaign in Brief . . . . . . . . . . . . . . 76Role of the Heroes . . . . . . . . . . . . . . 77Campaign Traits . . . . . . . . . . . . . . . 77

    Department-7 in Atomic Sunrise . . . . . . . . . . . . 77

    Progress Level and Rules . . . . . . 77Magic and FX . . . . . . . . . . . . . . . 77The Landscape . . . . . . . . . . . . . . . 78

    Power Groups . . . . . . . . . . . . . . . . . 78Prewar Power Groups . . . . . . . . . 78New Power Groups . . . . . . . . . . . 79

    The Compound . . . . . . . . . . . . . . . .83Advanced