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“6 Second Rule” Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

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Page 1: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

“6 Second Rule”

Drills

Skills

Type of Cuts

Alignment

Type of Blocks

Type of Movements

Jobs

Split Rules

Route Menu

PANTHER Receivers:

Main Directory

Page 2: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

Readying for the play:

“The Six Second Rule”

•The most important six seconds of a football play happen just BEFORE the QB begins his cadence…how you prepare yourself during this time will determine the success of the play!

•“The Six Second Rule” is a simple mental routine that each position has that allows them to do their thinking before the play so that they can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen!

•The actual routine varies by position, but its basic elements are:–WHAT IS MY WHAT IS MY JOBJOB (or basic assignment) on this play? (or basic assignment) on this play?–What, if anything, should I do with my ALIGNMENT to help me do this job?What, if anything, should I do with my ALIGNMENT to help me do this job?–What is the DEFENSE’s basic alignment?What is the DEFENSE’s basic alignment?–Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be?–What ADJUSTMENTS might I have to make, based on the defense, to get my job done?What ADJUSTMENTS might I have to make, based on the defense, to get my job done?

Main Menu

Page 3: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Route Menu

60-70/160-170

1 ‘Curl’

2 ‘Smash’

3 ‘Flood’

4 ‘Flat’

5 ‘Comeback’

80-90

0 ‘Indy’

1 ‘Spacing’

6 ‘Box’

Main Menu

Page 4: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

“X,” “Y,” “Z” Alignment

“R” & “L” Words talk to Y, but also direct X & Z

X

Z

Y

Main Menu

Rip

Y X

ZRex Ralph

Y

LizZ

YY

LeeLanceZ

Page 5: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

“H” Alignment

“F” Words talk to H

+/- FarFirmFirstFlood Flame Fill +/-

Main Menu

Page 6: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Abbreviations

“Base”

XH

Main Menu

YZH

“Trips Right”

H ZY

“Bunch Right”

HY

Z

“Trips Left”

Z HY

“Bunch Left”

Page 7: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Words ending with “Y”

“Ray”

XZ

Y

Main Menu

ZZY X

Z

“Larry”

Page 8: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

“W” words talk to “X”

EX. 1 Rip “Wax”

XZ

Y

Main Menu

ZX

EX. 2 Liz “Wax”

YX XZ Z H Z

EX. 3 Rip First “Wax”

Page 9: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Split Rules

Main Menu

Outside Receivers

Split

Normal

Wide

Tight

Maximum

Minimum

NEAR HASH

Numbers +2

Sideline -4

Bottom #’s

Sideline -4

Tackle +4

MIDDLE of fld

Middle #’s

Bottom #’s

Top #’s

Sideline -4

Tackle +4

FAR HASH

Hash +2

Hash +4

Hash

Sideline -4

Tackle +4

Inside Receivers

Split

WHY

Plus 3Maximum room for flat-topped out-breaking routes

Plus 4Best access to attack middle/opp. Side of defense

Half -1Increased room for routes that break out deeper

Half +1Increased room inside/not attacking middle

Routes •Flat

•Arrow*

•(Except 81 Mirror)

•Turn

•Sit

•Slash

•Over

•Drag

•Corner

•Corner Choose

•Ins CMBK

•Hat

•Arrow*

(81 Mirror)

Page 10: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Drills• Ball Security

• Anti-Strip

• Double Hit

• Quick Foot Ladder

• 1 foot in sprint

• Ickey

• Lateral (rung in between)

• Ball Drills

• Clock

• Raider (lying & seated)

• Ball-Catch-Tuck

• Right back at me

• 45 degrees (both ways)

• Sideways (both ways)

• Fade (knee, jogging)

• SL Toe Dance

• Cuts

• Plant

• Figure 8

• Eddie

• Speed

• Run blocking

• Syracuse Blocking Progression

• Mirror Drill

• Finish/R.A.C.

• Get the Sideline

• Settle & Noose

Main Menu

Page 11: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Skills

Main Menu

• Blocking

• Inside/Outside Stalk

• Inside Cut-Off

• TD Alley

• Bomb

• Levels Crack

• Routes

• Tops

• Drag ‘Under’ Principle

• Releases

• Hand Combat

• Rip/Swim/Chop

• Misdirection Steps

• Hand + Misdirection Steps

• Release on Move/Restack

Page 12: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Cuts• Square Cuts

• Speed

• Big Speed

• Drum roll

•Angle Cuts

• Speed

• Nod

Main Menu

Page 13: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Blocks• Inside Stalk

• Use on inside runs

• Outside Stalk

• Use on outside runs

• Inside Cut-off

• Use on backside of runs

• TD Alley

• Bomb

• Use v 2 safety looks that support run w/ safeties

• Levels Crack

• Use on frontside of “flow” screens

Main Menu

Page 14: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

PANTHER Receivers:

Movement• Motion

• Basic Motion (I.e. H6)

• The letter tells us who and the number tells us where

• Specialty Motions

•Peel

• Motion across the ball hard, then back to the edge of the set.Motion across the ball hard, then back to the edge of the set.

• Crazy

• Motion across the ball hard, then back to original positionMotion across the ball hard, then back to original position

• “Letter” Motion

• If you hear your position letter called If you hear your position letter called beforebefore the formation, it means that we want to END UP IN the formation, it means that we want to END UP IN the formation called, and you’re going to MOTION TO THAT FORMATION by starting off as the the formation called, and you’re going to MOTION TO THAT FORMATION by starting off as the widest guy on your side and motioning to your final spot!widest guy on your side and motioning to your final spot!

•Short

• Tells the receiver called to motion to the inside, but not pass any receivers. Tells the receiver called to motion to the inside, but not pass any receivers.

• Jimmy

• Same as “Crazy,” but outside in.Same as “Crazy,” but outside in. Main Menu

New Movements Coming Soon!!!!

Page 15: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

22 66 88557799

The way we do this is to simply say WHO we want to go in motionThe way we do this is to simply say WHO we want to go in motion(H, Y, R, X, or Z)(H, Y, R, X, or Z)

and WHERE on the field we want him to end up.and WHERE on the field we want him to end up.

The “spots” on the field we can send motion men are numbered IN CONJUNCTION WITH OUR HOLE NUMBERS The “spots” on the field we can send motion men are numbered IN CONJUNCTION WITH OUR HOLE NUMBERS as follows:as follows:

MOTION:Moving Players to Spots on the Field

COMMUNICATING MOTIONCOMMUNICATING MOTION

4433

Main Menu

Page 16: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

JOBS

Receivers

Fr Outside Jobs

‘Mini’ curl

Post-curl

Orbit

Go ‘pocket’

Comeback

Bk Outside Jobs

Over

Under

Post

Dig ‘Hunter’

Seam ‘Slasher’

Fr Inside Jobs

Arrow

Pin-Arrow

Corner-Choose

Flat

Seam/Box

Hole

Bk Inside Jobs

Over

Under

Post

Dig ‘Hunter’

Seam ‘Slasher’

Main Menu

Middle Jobs

Spacing Sit

Sit ‘Mars’

Seam/Rub Seam

Split

Sail

Under

Arrow

Orbit

Page 17: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

VV

BS OUTS:BS OUTS: “Slasher”“Slasher”. Normal odd-numbered backside rules. . Normal odd-numbered backside rules.

BS INS:BS INS: “Hunter”“Hunter”. Normal odd-numbered backside rules. . Normal odd-numbered backside rules.

FS INSFS INS:: ARROWARROW. Attack defender’s outside shoulder, break. Attack defender’s outside shoulder, break downhill downhill off 2d/3d step, off 2d/3d step, gain depthgain depth. Look for ball quickly!. Look for ball quickly!

QB:QB: Based on down/distance and/or pre-read, may ‘Tight U’ to Arrow on time. Otherwise, 5 angle pop-up, use eyes and shoulders to influence flat Based on down/distance and/or pre-read, may ‘Tight U’ to Arrow on time. Otherwise, 5 angle pop-up, use eyes and shoulders to influence flat defender to widen with Arrow, drill the Curl through the open window as he presents his numbers, feeling the Danger player in your peripheral vision. If defender to widen with Arrow, drill the Curl through the open window as he presents his numbers, feeling the Danger player in your peripheral vision. If cut off, think Sit (in Trips) to Arrow turning up or backside off shuffle up. cut off, think Sit (in Trips) to Arrow turning up or backside off shuffle up.

II

OO OO

II

FS OUTS:FS OUTS: POST CURLPOST CURL. Split bottom of #s (Hash +3). . Split bottom of #s (Hash +3). SprintSprint to 8, make a 4 yard to 8, make a 4 yard speed breakspeed break toward the Post, At 12, burst/lunge & ‘DRUMROLL toward the Post, At 12, burst/lunge & ‘DRUMROLL REDIRECT,’ accelerate through the open lane back to a depth of 10 yards. Slide to open window.REDIRECT,’ accelerate through the open lane back to a depth of 10 yards. Slide to open window.

V

““161161” Shown” Shown•Possible Arrow off Tight U by pre-read/situation..Possible Arrow off Tight U by pre-read/situation..

•Work the Post Curl off the 5Work the Post Curl off the 5thth step to Sit to BS Seam Rd step to Sit to BS Seam Rd

•AccelerateAccelerate through break! through break!•Gain depth!Gain depth!

FS MID:FS MID: SITSIT. Your job is to occupy the 2. Your job is to occupy the 2ndnd short defender. Run right at his inside leg, hook up and present your numbers to the QB when you’ve reached short defender. Run right at his inside leg, hook up and present your numbers to the QB when you’ve reached 10 yards. Can slide to open window inside or SLIGHTLY outside once you’ve hooked up. 10 yards. Can slide to open window inside or SLIGHTLY outside once you’ve hooked up.

MM

Attack 2d Attack 2d defender’s defender’s

inside leg, sit at inside leg, sit at 10!10!

SPRINTSPRINTto 8!to 8!

4 yd 4 yd ‘Speed ‘Speed break’ break’ to 12to 12

1010

VV

MUST see LB in front MUST see LB in front of Post Curl! Danger of Post Curl! Danger

player!player!

1 Instructional

4 Instructional4 Instructional

1 route:1 route: “CURL”“CURL”

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If you don’t get theIf you don’t get theball by the time ball by the time

you reach the #s, you reach the #s, turn up the sideline!turn up the sideline!

V

SSSS

CC

####

Main Menu

Page 18: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

Route Menu

FS/OUTS INSFS/OUTS INS:: ARROWARROW. Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; . Split OT +3. Goal is to attract flat defender’s attention and get him to run with you; techniquetechnique is a bit different than basic Curl in is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines.3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines.

QB:QB: PSL for a clean ‘Individual’ if you have a BS single. 3-step drop, FS is a true ‘key defender’ read off OLB. If he backs up, anchor step to Arrow PSL for a clean ‘Individual’ if you have a BS single. 3-step drop, FS is a true ‘key defender’ read off OLB. If he backs up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. Sit route is Outlet, can also be ‘Q’ in Hot or Warm route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. Sit route is Outlet, can also be ‘Q’ in Hot or Warm protection, can be your first look v. an empty LB box. 2protection, can be your first look v. an empty LB box. 2ndnd LB is ‘danger.’ LB is ‘danger.’

II OO

FS OUTS:FS OUTS: QUICK CURLQUICK CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create ‘spacing.’ You want to burst beyond the flat . Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create ‘spacing.’ You want to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way that you feel yourself ‘running around’ him. Speed defender as fast as you can to get out of his sight line, then run the top of your curl in such a way that you feel yourself ‘running around’ him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back through the hole at 7, present your numbers to QB. Any sliding must be done break at 4-5 yards to a thin Slant angle, drop hips & accelerate back through the hole at 7, present your numbers to QB. Any sliding must be done afterafter numbers are presented and OUTSIDE, not inside!numbers are presented and OUTSIDE, not inside!

V

““8811” Shown” Shown•Spacing Sit is your eye contact outletSpacing Sit is your eye contact outlet

1 step, get FAST width, take flat 1 step, get FAST width, take flat defender OUT!defender OUT!

FS MID:FS MID: SPACING SITSPACING SIT. Goal is to hold 2. Goal is to hold 2ndnd short defender and stay open if he flies past you. Take a preferred inside release, aim for a spot 6-7 yards short defender and stay open if he flies past you. Take a preferred inside release, aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create ‘spacing.’ Sit & face QB. If you feel the defender leave, you can slide as far inside as the next LB deep 2 yards beyond his far shoulder to help create ‘spacing.’ Sit & face QB. If you feel the defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out pressure.inside allows or just SLIGHTLY outside if you feel inside-out pressure.

MM

SPRINTSPRINTto 4-5!to 4-5!

Speed break to Speed break to 7: Get 7: Get insideinside flat flat defenderdefender

77

91-

191 Instructional

OT +3OT +3

•3-step drop, read shoulders 3-step drop, read shoulders of flat defender of flat defender

V

66

OO

C

BS OUTS:BS OUTS: INDIVIDUALINDIVIDUAL. Normal 80-90 rules…Quick Out with the option to ask for something different based on CB. Normal 80-90 rules…Quick Out with the option to ask for something different based on CB

II

BS INS:BS INS: Inside Fade “Fire”Inside Fade “Fire”. Normal 80-90 BS rules. . Normal 80-90 BS rules.

1 1 InsInstrutructictiononalal

4 Instructional4 Instructional

81-91:81-91: “SPACING”“SPACING”

TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED RESPONSIBILITYSHARED RESPONSIBILITY

Main Menu

Page 19: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

Route Menu Main Menu

BS OUTS:BS OUTS: GO READGO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!

BS INS:BS INS: SEAM READSEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!. Normal even numbered backside rules. Pre-read safety, attack and be decisive!

FS INSFS INS:: SEAM/THINSEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety as long as he’s over . Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety as long as he’s over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.

QB:QB: Tight U/Kickback.Tight U/Kickback. Pre-read CB depth & OLB width. Object receiver read off Smash; hit him on 3d step on outside shoulder pad if no one invades. If Pre-read CB depth & OLB width. Object receiver read off Smash; hit him on 3d step on outside shoulder pad if no one invades. If invaded from inside, think Corner “Choose” to BS; if invaded from top, kick back 2-ball the Corner to a hole 1/2way between saf & CB, flatten if need be. invaded from inside, think Corner “Choose” to BS; if invaded from top, kick back 2-ball the Corner to a hole 1/2way between saf & CB, flatten if need be. On 3On 3rdrd & L, can try to “eye down” CB to open up Corner. & L, can try to “eye down” CB to open up Corner.

II

OO OO

MMII

FS MID:FS MID: CORNER “CHOOSE”CORNER “CHOOSE”. Outside release, push to 12, engaging the safety with eye contact. Break to the Corner: Use a ‘Nod’ break if a . Outside release, push to 12, engaging the safety with eye contact. Break to the Corner: Use a ‘Nod’ break if a safety is over you but you’re not being chased; use a 3-step ‘misdirection’ break if a man is running with you. Be prepared for the QB to “flatten” you safety is over you but you’re not being chased; use a 3-step ‘misdirection’ break if a man is running with you. Be prepared for the QB to “flatten” you with the ball depending on where the hole is. with the ball depending on where the hole is. As you approach your break point, SEE the CB; if he’s as deep or deeper, don’t waste your route…As you approach your break point, SEE the CB; if he’s as deep or deeper, don’t waste your route…CHOOSE to hook up and find an open lane in your sandbox, show numbers and make eye contact with QB. Pre-snap read CB as well to alert yourself to CHOOSE to hook up and find an open lane in your sandbox, show numbers and make eye contact with QB. Pre-snap read CB as well to alert yourself to this possibility!this possibility!

CBreak “THIN” across safety’s Break “THIN” across safety’s

face if he crosses yoursface if he crosses yours

FS OUTS:FS OUTS: SMASH SPINSMASH SPIN. Split Mid #s. Push to 7 yds, stare down CB, plant outside foot & snap inside (Snap redirect)…if ball is not on its way as you . Split Mid #s. Push to 7 yds, stare down CB, plant outside foot & snap inside (Snap redirect)…if ball is not on its way as you turn, continue the “Spin” and slide laterally toward the sidelines. Catch/Tuck/Turn get the sideline!turn, continue the “Spin” and slide laterally toward the sidelines. Catch/Tuck/Turn get the sideline!

7 7 ydyd

SSS

C

####

““6262” Shown” Shown

•Smash on 3d step unless Smash on 3d step unless CB really jumps it!CB really jumps it!

•If you feel C sit on Smash, “Eye him down”, If you feel C sit on Smash, “Eye him down”, Kick back… Kick back… ……and throw the Cornerand throw the Corner

•““Flatten” him w/ throw to most open areaFlatten” him w/ throw to most open area

12 yd12 ydNOD orNOD or

MISDIRECTIONMISDIRECTIONBreak!Break!

•Seam/Thin should be available if Saf overrotates to harass the Seam/Thin should be available if Saf overrotates to harass the Corner. See in FRONT of it before you throw!Corner. See in FRONT of it before you throw!

2 Instructional

4 Instructional4 Instructional

HOOK UPHOOK UPIf C is as If C is as deep or deep or

deeper than deeper than you at the you at the

break point.break point.

C

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2 Route:2 Route: “SMASH”“SMASH”

Note: Inside Rec has the corner “choose,” and the Middle Rec has the Seam/Thin.

Page 20: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

‘FLOOD’ 63-73 163-173 226-227 E-W

VV VVVV

VV

VV VV

VV

VV

VVVV

VV

A three-level route that overloads zones, puts particular stress on alley defenders, and gives a A three-level route that overloads zones, puts particular stress on alley defenders, and gives a slot receiver freedom to get open in whatever dead spot is presented at a depth of 10 to 12 yards. slot receiver freedom to get open in whatever dead spot is presented at a depth of 10 to 12 yards. Excellent 3Excellent 3rdrd and long play from 60-70; good way to take a “Chunk” of the field on early downs off and long play from 60-70; good way to take a “Chunk” of the field on early downs off

200 or Bootleg action200 or Bootleg action

ExEx: G Trips Rt 163: G Trips Rt 163

Main MenuRoute Menu

Page 21: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

Route Menu

BS OUTS:BS OUTS: GO READGO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!

BS INS:BS INS: SEAM READSEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!. Normal even numbered backside rules. Pre-read safety, attack and be decisive!

FS INSFS INS:: FLATFLAT. Cut split to 3 yds. You MUST capture the outside shoulder of the widest LB/SS & break flat at 4-6 yards, or whenever you get the . Cut split to 3 yds. You MUST capture the outside shoulder of the widest LB/SS & break flat at 4-6 yards, or whenever you get the leverage you want. Snap leverage you want. Snap flatflat out of your break, expect ball early. Know what kind of defender you have; if he’s hip to hip, get vertical for 2 steps & out of your break, expect ball early. Know what kind of defender you have; if he’s hip to hip, get vertical for 2 steps & drumrolldrumroll your feet before breaking; if he’s off, your feet before breaking; if he’s off, speedspeed break off your inside foot to keep your separation. If you have a “Rub Man” outside you, release at a break off your inside foot to keep your separation. If you have a “Rub Man” outside you, release at a 4545º to give the defender no lane to run through.º to give the defender no lane to run through.

QB:QB: Pre-snap alert for a rolled CB. Tight U drop, hit Flat on 3d step, eyeing CB for POCKET if he’s rolled or v. 2 safeties. Can 2-ball FS Seam in trips if Pre-snap alert for a rolled CB. Tight U drop, hit Flat on 3d step, eyeing CB for POCKET if he’s rolled or v. 2 safeties. Can 2-ball FS Seam in trips if wrong color is outside Flat; if nothing FS, kick back to Seam Read & Go Read.wrong color is outside Flat; if nothing FS, kick back to Seam Read & Go Read.

II

OO OO

MMII

FS MID:FS MID: RUB to SEAM to THINRUB to SEAM to THIN. Gauge split by defense; 2-3 yds outside inside rec. v. man; 5-7 yds v. zone. #1 job is to pin/rub off the short . Gauge split by defense; 2-3 yds outside inside rec. v. man; 5-7 yds v. zone. #1 job is to pin/rub off the short defender over you…attack outside his outside hip, don’t be in a hurry to clear him. Once past, accelerate up the Seam, bending to a “THIN” Post if the defender over you…attack outside his outside hip, don’t be in a hurry to clear him. Once past, accelerate up the Seam, bending to a “THIN” Post if the near safety crosses your face.near safety crosses your face.

C

MUST attack short defender’s MUST attack short defender’s outside leg!outside leg!

FS OUTS:FS OUTS: GO ‘POCKET’GO ‘POCKET’. Split top of #s or Hash. Outside release C and run him off. If he’s squat & you feel him leave, settle in the “Pocket’ behind, . Split top of #s or Hash. Outside release C and run him off. If he’s squat & you feel him leave, settle in the “Pocket’ behind, widening and cutting the throttle in the area 16-20 yards away from the safety’s rotation.widening and cutting the throttle in the area 16-20 yards away from the safety’s rotation.

4-6 yd4-6 yd

S

If a squat C leaves If a squat C leaves you, settle into the you, settle into the

‘Pocket’ behind him ‘Pocket’ behind him away from Saway from S

SS

C

####

V

Then, Then, BEAT him!BEAT him!

““6464” Shown” Shown

V

Tight U, throw Flat on 3d step, Tight U, throw Flat on 3d step, eye CB v. 2 safeties…eye CB v. 2 safeties…

4 Instructional

4 route:4 route: “FLAT”“FLAT”

v. 2 safeties, 2-ball the Pocket if CB closes!v. 2 safeties, 2-ball the Pocket if CB closes! •Straighten & drumroll v. press…Straighten & drumroll v. press…•Speed breakSpeed break off inside foot v. ‘off’ off inside foot v. ‘off’In Trips, can 2-ball to Seam if wrong color shows outsideIn Trips, can 2-ball to Seam if wrong color shows outside

Nothing FS: Kick back--BS Seam Read to BS Go ReadNothing FS: Kick back--BS Seam Read to BS Go Read

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Page 22: 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

BS OUTS:BS OUTS: SPEED DIGSPEED DIG. Automatic “Dagger” rules. Split top #s (Hash) unless pressed, in which case split mid #s & use BURST release. Push to 12, begin . Automatic “Dagger” rules. Split top #s (Hash) unless pressed, in which case split mid #s & use BURST release. Push to 12, begin 4 yd speed break that should bring you inside 14 yd speed break that should bring you inside 1stst LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the break. Continue if being chased, cut throttle when in open window if not.break. Continue if being chased, cut throttle when in open window if not.

BS INS:BS INS: SEAMSEAM. Automatic “Dagger” call. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves.. Automatic “Dagger” call. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves.

BS MIDBS MID:: DRAGDRAG. Split ins rec +2. Explode across the field at a . Split ins rec +2. Explode across the field at a underneathunderneath LBs at approx 4 yds, avoiding any traffic. Your job is to replace the far LB, so LBs at approx 4 yds, avoiding any traffic. Your job is to replace the far LB, so keep running, work to the QB’s vision. If chased, ‘stairstep’ your route early to gain separation. As you approach the farthest LB‘see the runway’ ahead of keep running, work to the QB’s vision. If chased, ‘stairstep’ your route early to gain separation. As you approach the farthest LB‘see the runway’ ahead of you. Accelerate flat if it’s free; settle if it’s closed or ‘invaded.’you. Accelerate flat if it’s free; settle if it’s closed or ‘invaded.’

QBQB: 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original : 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original position. Progress off him to find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you don’t like Cbk pre-snap position. Progress off him to find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you don’t like Cbk pre-snap go straight to read safety. Under is ‘Q’ as well as outlet.go straight to read safety. Under is ‘Q’ as well as outlet.

MM

FS OUTS:FS OUTS: COMEBACKCOMEBACK. Split top #s/ Hash +1. 1. Split top #s/ Hash +1. 1stst part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. it back to outside, come back downhill until the ball is halfway there.

4-6 yd4-6 yd

““6666” Shown” Shown5 Angle Pop-up…5 Angle Pop-up… When you decide you don’t like the CbkWhen you decide you don’t like the Cbk

(pre or post-snap), find the safety…(pre or post-snap), find the safety…

Drag is both ‘Q’ early and Outlet lateDrag is both ‘Q’ early and Outlet late

‘‘Stairstep’ if being Stairstep’ if being chased!chased!

OO

““SEE DOWN THE RUNWAY”SEE DOWN THE RUNWAY”Keep accelerating if it’s free…Keep accelerating if it’s free…

settlesettle if it’s “invaded” if it’s “invaded”

V

•Split top #sSplit top #s•Start of route should Start of route should

look just like a GO.look just like a GO.

12 yds12 yds: BURST & widen: BURST & widenLengthen to 14 before burst if on leftLengthen to 14 before burst if on left

####

Hash +2Hash +2

Top #sTop #s(Hash)(Hash)

Begin 4-5 ydBegin 4-5 yd“Big”“Big”

Speed BreakSpeed Breakat at 1212

Snap head, work Snap head, work for slightly for slightly

‘negative’ angle ‘negative’ angle without losing without losing speedspeed at at 15-1615-16..

CC

v. Pressv. PressSplit mid #s, Split mid #s, use BURST use BURST

release release OO

II

2d-3d step out of Burst2d-3d step out of Burst: Pivot off outside foot, : Pivot off outside foot, accelerate downhill to sideline. Expect ball accelerate downhill to sideline. Expect ball nownow!!

Pre-snap read Comeback area, hit him on your pop-Pre-snap read Comeback area, hit him on your pop-up step on time if he’s ‘clean’ and stays ‘clean…’up step on time if he’s ‘clean’ and stays ‘clean…’

SS

I+2I+2

CC14 x 214 x 2

6 Route Instructio

nal

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5 Route:5 Route: “COMEBACK”“COMEBACK”

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MM

OO

4-6 yd4-6 yd

““165 Under” Shown165 Under” Shown

‘‘Stairstep’ if being Stairstep’ if being chased!chased!

““SEE DOWN THE RUNWAY”SEE DOWN THE RUNWAY”Keep accelerating if it’s free…Keep accelerating if it’s free…

settlesettle if it’s “invaded” if it’s “invaded”

V

6 Drag Instructional

Calls the outside receiver by name, tells Calls the outside receiver by name, tells him to Drag (e.g. X Under), which in turn him to Drag (e.g. X Under), which in turn tells the Middle Receiver to take over the tells the Middle Receiver to take over the

Speed Dig!Speed Dig!*Techniques & QB reads stay the same *Techniques & QB reads stay the same

as basic 5!as basic 5!

5 route:5 route: “Under” call“Under” call

OO

CC

II

BS MID:BS MID: SPEED DIGSPEED DIG. Widen 2-3 yards on the 1. Widen 2-3 yards on the 1stst 3 steps of release, then straighten & push to 12, begin 4 yd speed break that should bring you inside 1 3 steps of release, then straighten & push to 12, begin 4 yd speed break that should bring you inside 1stst LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the break. Continue if being chased, cut throttle when in LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the break. Continue if being chased, cut throttle when in open window if not.open window if not.

BS INS:BS INS: SEAMSEAM. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves.. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves.

BS OUTSBS OUTS:: DRAGDRAG. Wait for M to clear, release off his rear. Drive across the field . Wait for M to clear, release off his rear. Drive across the field underneathunderneath LBs at 4-6 yds, avoid traffic. Your job is to replace the far LB, LBs at 4-6 yds, avoid traffic. Your job is to replace the far LB, so keep running, work to the QB’s vision. If chased, ‘stairstep’ your route early to gain separation. As you approach the farthest LB‘see the runway’ ahead so keep running, work to the QB’s vision. If chased, ‘stairstep’ your route early to gain separation. As you approach the farthest LB‘see the runway’ ahead of you. Accelerate flat if it’s free; settle if it’s closed or ‘invaded.’of you. Accelerate flat if it’s free; settle if it’s closed or ‘invaded.’

QBQB: 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original position. Progress off him to : 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original position. Progress off him to find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you don’t like Cbk pre-snap go straight to read safety. Under is ‘Q’ as well as outlet.find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you don’t like Cbk pre-snap go straight to read safety. Under is ‘Q’ as well as outlet.

FS OUTS:FS OUTS: COMEBACKCOMEBACK. Split top #s/ Hash +1. 1. Split top #s/ Hash +1. 1stst part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there.

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MM

18-20 yd18-20 yd

““165 Hole” Shown165 Hole” Shown

‘‘Stairstep’ if being Stairstep’ if being chased!chased!

1. Go as flat as you must to get 1. Go as flat as you must to get UNDERNEATH the 1UNDERNEATH the 1stst LB… LB…

V

6 Climb Instructional

Calls the inside receiver by Calls the inside receiver by name, tells him to CLIMB (e.g. name, tells him to CLIMB (e.g. H Hole), which in turn tells the H Hole), which in turn tells the Middle Receiver to take over Middle Receiver to take over

the Seam!the Seam!

5 route:5 route: “Hole” call“Hole” call

OO

CC

II

BS MID:BS MID: SEAMSEAM. Get a clean release, favoring outside, take the safety with you. If he stops his feet or leaves, look for ball!. Get a clean release, favoring outside, take the safety with you. If he stops his feet or leaves, look for ball!

BS OUTS:BS OUTS: SPEED DIGSPEED DIG. Split top #s (widen v. Press & Burst release). Push to 12, use a 4 yard ‘Big Speed’ break to 16, flatten underneath Seam. Split top #s (widen v. Press & Burst release). Push to 12, use a 4 yard ‘Big Speed’ break to 16, flatten underneath Seam

BS INSBS INS:: HOLEHOLE. Go as flat as you must to get underneath the 1st LB, then climb over everyone else, aiming for a spot 18-20 yds deep on the opposite hash.. Go as flat as you must to get underneath the 1st LB, then climb over everyone else, aiming for a spot 18-20 yds deep on the opposite hash.

QBQB: 5 angle pop-up; progression from Comeback to Hole to Safety (Seam or Dig). Still pre-read Comeback to eliminate him if doubled, just as you would : 5 angle pop-up; progression from Comeback to Hole to Safety (Seam or Dig). Still pre-read Comeback to eliminate him if doubled, just as you would on normal 66-76. You have no real ‘Q’ or ‘Outlet’; throw the ball away if your progression doesn’t give you anything!on normal 66-76. You have no real ‘Q’ or ‘Outlet’; throw the ball away if your progression doesn’t give you anything!

FS OUTS:FS OUTS: COMEBACKCOMEBACK. Split top #s/ Hash +1. 1. Split top #s/ Hash +1. 1stst part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, part of route should look just like a ‘Go,’ release hard to CB’s outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there.

CC

OO

V2. Then CLIMB over everyone 2. Then CLIMB over everyone

else, aiming for a spot 18-20 ydselse, aiming for a spot 18-20 ydsdeep on the opposite hashdeep on the opposite hash

1SS

2

3

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86-96 “BOX”SCENARIO #1: Regular Box v. 1 safetySCENARIO #1: Regular Box v. 1 safety

VV VVVV

VVVV

VVVV

VVVVVV

JJ

1. Pre-snap: Pick the Seam to work based on which is furthest from Jack2. Stare J onto the Seam opposite the one you chose, hit your chosen Seam on rhythm if he stays

3. If J doesn’t do what you want, hit the Seam away from his movement on the same rhythm4. If the Seam is zoned off or CB collapses hard on top of route, reset your feet to the shortest

Comeback. Do NOT try to work back to the other Seam…he’s DEAD to you.

Ex: G Rip Fill 96 H Box Ex: G Rip Fill 96 H Box

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86-96 “BOX”SCENARIO #2: Regular Box v. 2 safetiesSCENARIO #2: Regular Box v. 2 safeties

VV VV

JJ

CCVV

VV

VVVV VV

RR

1a. Pre-snap: See near safety’s relationship to Box…the wider, the better!

2. Stare far saf onto opp. Seam as you catch/rock, snap eyes to Box on hitch, 2-ball on him if he wins…3. If near safety jumps on Box’s back, must take a FAST picture of Comeback/Pocket & work it…4. If Box is zoned off by LB underneath, same deal, though eliminate ‘Pocket’ from your thought

1b. Pre-snap: Have a sense of whether CB will give up ‘Pocket’ by coverage! Likely only in Cov 2!

VV

Ex: G Rip Fill 86 Y Box Ex: G Rip Fill 86 Y Box

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