6. introduction to 3ds max software - 3d graphics and game development course
DESCRIPTION
In this presentation, part of the 3D graphics and game develpment course, we discuss the graphical user interface, the work with files, the primitive objects creation and objects modifications. The website and all video materials are in Bulgarian.Main topics:http://academy.telerik.com/.../3d-game-development-openglTelerik Software Academy: http://www.academy.telerik.comThe website and all video materials are in BulgarianTRANSCRIPT
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3D Studio Max Software
Introducing To 3D Studio Max
George Georgiev
http://academy.telerik.com
Technical Trainer
academy.telerik.com
/.../3d-game-developm
ent-opengl
George AtanasovFront-End Developer
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System RequirementsThe Hardware You Need
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System Requirements For general animation and rendering
CPU – Dual Core 1.4 GHz or equivalent AMD
RAM – 2GB (4GB recommended)
OpenGL or Direct3D capable graphics (256MB)
Swap Space – 4GB
For large scenes and complex data sets
RAM – 8 GB
Swap Space – 8GB
OpenGL or Direct3D capable graphics (1GB)
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System Requirements 3D Studio will also run on low end hardware
To get high end hardware is cheaper
Saves your time
Saves your nerves
Pays back your money
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The InterfaceUnderstanding & Personalizing
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Understanding Main elements
Menu Bar
Toolbars
Viewports
Command Panel
Lower Interface Bar
Sub-elements
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Menu Bar The menu bar
Location & format
Features
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Viewports The viewports
The “window” to your scene
Cover largest area
Modes of view Orthographic
Perspective
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Toolbars 3D Studio Max has a large amount of tools placed in toolbars Floating toolbars
Docked toolbars
All the toolbars are customizable
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Command Panel Most frequently used part of the interface
Controls all the parameters and settings of the objects in the scene
Split to six sub-panels Create, Modify, Hierarchy, Utilities,
Display, Motion
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Command Panel -> Create Tab
Contains controls for creating objects Geometry
Basic objects
Splines
Cameras
Lights
Etc.
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Command Panel -> Modify Tab
It allows you to manipulate editable objects Meshes, Polys
Editable Splines, NURBS, Patches
Cameras, Lights
Contains controls for applying and editing modifiers
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Command Panel -> Rollouts
Contains most of the things in control panel Controls
Buttons
Parameters
Designed to save space They can be in closed or open state
Can be reordered by dragging
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Quad Menus Quad menus are like the windows context menu on steroids Providing fast access to commonly
used editing tools
Right-clicking on the active viewport pops-up the quad menus
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Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value
Supports click and drag value editing
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Working With Files
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Scene File Own proprietary format for scene files .MAX
The “secret” of Autodesk about MAX format
File -> New (Ctrl + N) Keep Objects and Links
Keep Objects only
New All (Default)17
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Project Folder The project folder is not set by default
Setting the project folder Version control
Managing scene resources
Managing exported resources
Automatic backup
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Creating ObjectsBasic Primitives
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Creating Objects Primitive Objects Create Panel
Categories of objects Geometry
Sub-categories
Standard Primitive
Compound Objects
Etc.
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Renaming Objects Renaming options dialog (Tools->Rename Obj) Renaming Groups of object
Base Name
Prefix
Suffix
Number
Name = Prefix + Base Name + Suffix + Number
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Creating Primitives Demo
Creating basic primitives Sphere
Box
Cylinder
Etc.
Editing primitive parameters Size
Resolution
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Keyword Entry Rollout Create primitives
entering precise values
Create multiple objects
No effect on the current object
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Modifying Objects Parameters
Parameters rollout Different parameters for each
primitive object
Affects the current object The rollout disappears after deselecting the object
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Transforming Objects Translation
Select and move (W)
Rotation Select and rotate (E)
Scaling Select and uniform scale (R)
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Transform Gizmos Viewport Icons
Direct transformation
Axes selection
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Transform Type-In Dialog
Specify precise values for Moving
Scaling
Rotation
Values Absolute
Relative
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Editable ObjectsDealing With Editable Objects
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Modifying ObjectsModifying Editable Objects
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Modifier Tab
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Primitives Edit Parameters
Editable objects Edit geometry
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Editable Objects Editable Objects
Editable Poly
Editable Mesh
Editable Spline
Editable Patch
Conversation Destructive
Non destructive
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Sub-Objects Subset of objects Mesh Sub-object levels
Vertex
Edge
Face
Polygon
Element
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