6-1 obj copyright 2003, paradigm publishing inc. animating using symbols and masks and publishing...
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6-6-11OBJOBJ
Copyright 2003, Paradigm Publishing Inc.
Animating Using Symbols and Masks and Publishing
Flash Movies
Macromedia FlashMacromedia FlashDesign & ApplicationDesign & Application
6-6-22OBJOBJ
Copyright 2003, Paradigm Publishing Inc.
Create and use an animation in a movie clip symbol. Edit instances of a movie clip symbol. Create and use an animation in a graphic symbol. Describe the differences between animating using
movie clip symbols and animating using graphic symbols.
Duplicate and edit a symbol to reuse existing objects. Assign a name to an instance of a symbol. Stop a movie clip playback using ActionScript. Convert an existing animation to a movie clip symbol. Create an animation using a mask layer. Understand the test environment within Flash. Simulate download performance for various
bandwidths.
Performance ObjectivesPerformance Objectives
6-6-33OBJOBJ
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Optimize a movie before publishing. Choose appropriate Flash Player options in which to
publish a movie. Choose appropriate HTML options in which to
publish a movie. Use Publish Preview to view the published movie
within a browser window. Publish a movie. Describe the HTML tags that instruct the browser to
display a Flash movie. Publish and export a movie in formats other than
Flash Player format. Publish a document as a self-running standalone
movie. COMMANDS REVIEW
Performance ObjectivesPerformance Objectives
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Creating Animations Using Creating Animations Using SymbolsSymbols
Creating Animations Using Creating Animations Using SymbolsSymbols
Advantages: The main movie Timeline is less cluttered
with layers and frames. Movie clips provide continuous movement
during the main movie and can continue after the main movie has completely played back.
Movies clips can be reused within the same movie or reused in other movies.
Reused symbols within a movie minimize file size.
Animations that include movie clip symbols must be previewed in the Flash Player.
Animations that include movie clip symbols must be previewed in the Flash Player.
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Creating Animations Using Creating Animations Using Symbols…/2Symbols…/2
Creating Animations Using Creating Animations Using Symbols…/2Symbols…/2
IInsert, nsert, NNew Symbol or Ctrl + F8ew Symbol or Ctrl + F8
selectMovie ClipBehavior
key a name
Creating a movie clip symbol animation involves the same process as creating animations on the main movie Timeline with the exception that you
are doing so in symbol editing mode.
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Editing Instances of a Movie Editing Instances of a Movie Clip SymbolClip Symbol
Editing Instances of a Movie Editing Instances of a Movie Clip SymbolClip Symbol
drag instances of thesymbol to the stage
scale, rotate, position,and change color orsymbols as desired
6-6-77OBJOBJ
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Animating Using a Graphic Animating Using a Graphic SymbolSymbol
Animating Using a Graphic Animating Using a Graphic SymbolSymbol
The main difference between animating using a graphic symbol and animating using a movie clip symbol resides in the way in which Flash treats the symbol's Timeline during movie playback a movie clip's Timeline is independent of
the main movie and uses only one frame a graphic symbol's Timeline must be
synchronized with the main movie Timeline with respect to the number of frames that must be inserted
Graphic symbol animations cannot include sound or interactivity
6-6-88OBJOBJ
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Animating Using a Graphic Animating Using a Graphic Symbol…/2Symbol…/2
Animating Using a Graphic Animating Using a Graphic Symbol…/2Symbol…/2
IInsert, nsert, NNew Symbol or Ctrl + F8ew Symbol or Ctrl + F8
selectGraphicBehavior
key a name
After you have completed creating the symbol, exit symbol editing mode, and
insert an instance in the document.
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Animating Using a Graphic Animating Using a Graphic Symbol…/3Symbol…/3
Animating Using a Graphic Animating Using a Graphic Symbol…/3Symbol…/3
insert the frames requiredfor the graphic symbol animation
6-6-1010OBJOBJ
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Duplicating SymbolsDuplicating SymbolsDuplicating SymbolsDuplicating Symbols
A new symbol can be created by duplicating an existing symbol and
then editing the duplicated symbol's content in symbol editing
mode.
right-click existing symboland click Duplicate
key a new name and changebehavior if necessary
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Duplicating Symbols…/2Duplicating Symbols…/2Duplicating Symbols…/2Duplicating Symbols…/2
you can also right-click an instance of the symbolon the stage and then click Duplicate Symbol
assign a name
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Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol AnimationClip Symbol Animation
Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol AnimationClip Symbol Animation
Stop a movie clip playback by inserting in the same layer as the movie clip symbol either a blank keyframe a keyframe with new content a keyframe with ActionScript statements
that stop the movie clip
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Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/2Clip Symbol Animation…/2
Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/2Clip Symbol Animation…/2
Assign a name to each instance of a movieclip symbol to allow you to create actions
directed at a specific target object.
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Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/3Clip Symbol Animation…/3
Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/3Clip Symbol Animation…/3
WWindow, indow, AActions or F9ctions or F9
Follow the sequence:- Objects - Movie - MovieClip - Methods - Stop
click the Insert Target button tochoose the instance name for themovie clip that you want stopped
6-6-1515OBJOBJ
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Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/4Clip Symbol Animation…/4
Stopping Playback of a Movie Stopping Playback of a Movie Clip Symbol Animation…/4Clip Symbol Animation…/4
The event handler onClipEvent (load) { is required at the beginning of the ActionScript to stop a movie clip.
Two movie clips arethe target objects forthe stop action.
6-6-1616OBJOBJ
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Converting an Existing Animation Converting an Existing Animation to a Movie Clip Symbolto a Movie Clip Symbol
Converting an Existing Animation Converting an Existing Animation to a Movie Clip Symbolto a Movie Clip Symbol
An existing animation in the main movie Timeline can be converted to a movie clip
symbol by selecting and cutting or copying the frames and then pasting them in symbol
editing mode.
EEdit, Cdit, Coopy Frames or Ctrl + Alt + Cpy Frames or Ctrl + Alt + C
OROR
EEdit, Cut Fradit, Cut Frammes or Ctrl + Alt + Xes or Ctrl + Alt + X
select the frames you want to convertselect the frames you want to convert
EEdit, Select All Framdit, Select All Framees or Ctrl + Alt + As or Ctrl + Alt + A
OROR
EEdit, Paste dit, Paste FFrames or Ctrl + Alt + Vrames or Ctrl + Alt + V
6-6-1717OBJOBJ
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Animating Using a Mask LayerAnimating Using a Mask LayerAnimating Using a Mask LayerAnimating Using a Mask Layer
Animating the objects on the mask layer can simulate effects
during a move.
Animating the objects on the mask layer can simulate effects
during a move.
create atween or
frame-by-frameanimation
unlock the masklayer to edit
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Using the Test Environment Using the Test Environment Before Publishing a MovieBefore Publishing a Movie
Using the Test Environment Using the Test Environment Before Publishing a MovieBefore Publishing a Movie
Testing is a critical component of Flash development should be performed on a regular basis
Testing within the authoring environment is limited cannot view movie clips cannot test many ActionScript commands
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Viewing the Movie in the Viewing the Movie in the Testing EnvironmentTesting Environment
Viewing the Movie in the Viewing the Movie in the Testing EnvironmentTesting Environment
CControl, Test ontrol, Test MMovie or Ctrl + Enterovie or Ctrl + Enter OROR
CControl, Test ontrol, Test SScene or Ctrl + Alt + Entercene or Ctrl + Alt + Enter
-exports the current movie or scene using thedefault options in the Publish Settings dialog box
swf file is created
additional menu options
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Controller ToolbarController ToolbarController ToolbarController Toolbar
WWindow, Tindow, Tooolbars, Colbars, Coontrollerntroller
-for easy access to playback controls while
conducting frequent tests
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Using the Bandwidth ProfilerUsing the Bandwidth ProfilerUsing the Bandwidth ProfilerUsing the Bandwidth Profiler
Bandwidth the amount of data that can be transmitted
from a server to a user's computer within a fixed time interval
usually expressed in terms of bits per second (bps)
also called the transmission rate Broadband
connection that is capable of transmitting a large amount of data within a short period
Narrowband connection transmits a smaller amount of
data at a slower speed
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Using the Bandwidth Using the Bandwidth Profiler…/2Profiler…/2
Using the Bandwidth Using the Bandwidth Profiler…/2Profiler…/2
Allows you to view statistics about the movie's download performance at a specific speed.
VView, iew, BBandwidth Profiler or Ctrl + Bandwidth Profiler or Ctrl + BMovie statistics
Frames above safetyline will cause time lags.
Safety line
You can also choose to view the bar graph frame by frame by clicking View, Frame by Frame.
You can also choose to view the bar graph frame by frame by clicking View, Frame by Frame.
indicates how longthe user will have
to wait afterdownloading starts
and before the movie begins playing
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Testing Using Download Testing Using Download Speed StatisticsSpeed Statistics
Testing Using Download Testing Using Download Speed StatisticsSpeed Statistics
Flash tests download speed using estimates based on a typical Internet connection actual download time will vary depending
on the volume of Internet traffic at the time the user requests movie playback
Present research indicates 80 percent of American households are connected to the Internet using a dial up connection means testing a movie using the 56K and
28.8 options is a minimum testing standard
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Testing Using Download Testing Using Download Speed Statistics…/2Speed Statistics…/2
Testing Using Download Testing Using Download Speed Statistics…/2Speed Statistics…/2
DDebug, click desired speedebug, click desired speed
you can add up to threeof your own customizeddownload speed settings
for testing
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Optimizing the MovieOptimizing the MovieOptimizing the MovieOptimizing the Movie
Bitmap Graphics avoid animating bitmaps compress to reduce file size consider alternatives
Vector Graphics Pencil tool lines require less space minimize use of line types other than solid group drawn objects optimize curves
Gradients and Transparency use gradient fills sparingly an object with an alpha effect plays back at
a slower rate
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Optimizing the Movie…/2Optimizing the Movie…/2Optimizing the Movie…/2Optimizing the Movie…/2
Symbols convert an object to a symbol and then
place symbol instances where it needs to be duplicated
Animated Symbols create whenever possible instead of graphic
symbols Sounds
compress to reduce file size delete unnecessary sound effects and files
Keyframes remove unnecessary keyframes motion tweened frames use less space than
frame-by-frame animations
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Optimizing the Movie…/3Optimizing the Movie…/3Optimizing the Movie…/3Optimizing the Movie…/3
If an optimized movie file is still experiencing a time lag, consider adding a simple animation before the problem frame to provide a time buffer in which the content can be downloaded in the background.
A preloader is an animation at the beginning of a movie that keeps a user amused while content is downloaded.
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Simulating the Internet Simulating the Internet Connection SpeedConnection Speed
Simulating the Internet Simulating the Internet Connection SpeedConnection Speed
VView, iew, SShow Streaming or Ctrl + Enterhow Streaming or Ctrl + Enter
-simulates a Web connection download at
the specified modem speed
-the streaming progress statistics are displayed in the Loaded section in
the left pane of the Bandwidth Profiler
6-6-2929OBJOBJ
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Publishing a MoviePublishing a MoviePublishing a MoviePublishing a Movie
Exporting the file makes a copy of the movie in the default drive and folder in Flash Player file format (swf) and any other formats that you specify
Exported files are then copied to a Web server and linked to a Web page
Two-step process:1.Select the file formats and options in the
Publish Settings dialog box.2.Use the Publish command to create the
files.
6-6-3030OBJOBJ
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Choosing Publish Settings Choosing Publish Settings for a Flash Player Filefor a Flash Player File
Choosing Publish Settings Choosing Publish Settings for a Flash Player Filefor a Flash Player File
FFile, Publish Settings or Ctrl + Shift + F12ile, Publish Settings or Ctrl + Shift + F12
options
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Flash Player Publish Flash Player Publish Settings OptionsSettings Options
Flash Player Publish Flash Player Publish Settings OptionsSettings Options
Version to publish using an earlier version of the Flash Player
Load Order set the order in which layers within the first frame are
loaded as the data is streamed to the user's computer Generate size report
to have Flash generate a text file with information about the movie
Protect from import to make sure other people cannot import the swf file back
into Flash Omit Trace actions
to prevent Flash displaying the information from trace actions in an Output window
Debugging Permitted to allow remote debugging of a movie while it plays over
the Web
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Flash Player Publish Flash Player Publish Settings Options…/2Settings Options…/2Flash Player Publish Flash Player Publish Settings Options…/2Settings Options…/2
Compress Movie selected by default when Flash Player 6 is the version
option Password
only active if Protect from import or Debugging Permitted is turned on
JPEG Quality drag the slider or key a value between 0 and 100 to set the
default value for compressing bitmaps upon export Audio Stream
to change the default compression options for streamed sounds
Audio Event to change the default compression options for event
sounds Override sound settings
causes Flash to override any individual compression options
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Choosing HTML Settings for Choosing HTML Settings for a Flash Player Filea Flash Player File
Choosing HTML Settings for Choosing HTML Settings for a Flash Player Filea Flash Player File
FFile, Publish Settings or Ctrl + Shift + F12ile, Publish Settings or Ctrl + Shift + F12
options
Flash automatically generates the HTML page with the necessary tags and codes.
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HTML Publish Settings HTML Publish Settings OptionsOptions
HTML Publish Settings HTML Publish Settings OptionsOptions
Template to choose a template upon which to base the HTML code
Dimensions to specify the values for the width and height of the movie
Paused At Start click if you do not want the movie to begin playing until
the user clicks a button Loop
deselect if you want the movie to stop after the last frame is played
Display Menu deselect to have the shortcut menu display only two
options: Settings and About Macromedia Flash Player 6 Device Font
fonts will be substituted in text that is not animated Quality
settings that determine the movie's playback speed and quality of images
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HTML Publish Settings HTML Publish Settings Options…/2Options…/2
HTML Publish Settings HTML Publish Settings Options…/2Options…/2
Window Mode Window: movie plays within its own window Opaque Windowless: other elements on the Web page
move behind the Flash movie and do not show through Transparent Windowless: other elements on the Web page
move behind the Flash movie with those objects showing through any transparent areas within the movie
HTML Alignment how to position the movie within the browser window
Scale determines how the movie is displayed within the
boundaries of the browser window Flash Alignment
options for positioning the movie Show Warning Messages
if you choose settings that conflict, a warning message displays that provides you with the opportunity to correct the problem
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Previewing the Movie in the Previewing the Movie in the Browser WindowBrowser Window
Previewing the Movie in the Previewing the Movie in the Browser WindowBrowser Window
FFile, Publish Previewile, Publish Preview
click the format inwhich you wish topreview the movie
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Publishing the MoviePublishing the MoviePublishing the MoviePublishing the Movie
FFile, Puile, Pubblish or Shift + F12lish or Shift + F12
progress barindicates status
of publishingprocess
When publishing is complete, copy the swf and html files to the Web
server and create a link to the HTML page to make the movie accessible
from the Web.
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Viewing the HTML CodeViewing the HTML CodeViewing the HTML CodeViewing the HTML Code
The HTML generated code created by Flash includes the commands necessary for the browser to open the Flash Player and launch the movie.
Tags are identified between angle brackets (< >). Internet Explorer uses the <OBJECT> tags and
Netscape Navigator uses the <EMBED> tags. You can open the HTML page in any text editor program
such as Notepad.
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Using HTML TemplatesUsing HTML TemplatesUsing HTML TemplatesUsing HTML Templates
Flash provides several HTML templates with the necessary code to display movies using a variety of options including detecting an earlier version of the Flash Player and providing alternative images if the Flash
Player is not found.
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Publishing in Other FormatsPublishing in Other FormatsPublishing in Other FormatsPublishing in Other Formats
FFile, Publish Settings or Ctrl + Shift + F12ile, Publish Settings or Ctrl + Shift + F12
formats
-to accommodate users on the Web who might not have the Flash Player installed
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Formats for Publishing Flash Formats for Publishing Flash MoviesMovies
Formats for Publishing Flash Formats for Publishing Flash MoviesMovies
Flash (.swf) to create the file that opens in the Flash Player
HTML (.html) to generate the code that the browser will use to load and
launch the movie GIF Image (.gif)
to use as an alternative for the user who does not have the Flash Player installed
JPEG Image (.jpg) to produce the movie as a compressed bitmap without
animation or interactive frames PNG Image (.png)
to create a cross-platform bitmap Windows Projector (.exe)
to create a standalone copy Macintosh Projector
to create a standalone copy QuickTime (.mov)
to view with the QuickTime player
Flash adds tabs to the Publish
Settings dialog box for each
format with which you have the ability to set
options.
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Exporting in Other FormatsExporting in Other FormatsExporting in Other FormatsExporting in Other Formats
FFile, Export ile, Export MMovie or Ctrl + Alt + Shift + Sovie or Ctrl + Alt + Shift + S
-to export a movie to
another file format without
creating the HTML page
-to export a movie to
another file format without
creating the HTML page
6-6-4343OBJOBJ
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Exporting the Current Frame Exporting the Current Frame as an Imageas an Image
Exporting the Current Frame Exporting the Current Frame as an Imageas an Image
FFile, ile, EExport Imagexport Image
-to create an image file in
another format for the current
frame
-to create an image file in
another format for the current
frame
6-6-4444OBJOBJ
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Commands ReviewCommands Review
How do you display the Actions panel?
WWindow, indow, AActions or F9ctions or F9
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Commands ReviewCommands Review
How do you display the Bandwidth profiler?
VView, iew, BBandwidth Profiler or Ctrl + Bandwidth Profiler or Ctrl + B
6-6-4646OBJOBJ
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Commands ReviewCommands Review
How do you display the Controller?
WWindow, Tindow, Tooolbars, Colbars, Coontrollerntroller
6-6-4747OBJOBJ
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Commands ReviewCommands Review
How do you copy frames?
EEdit, Cdit, Coopy Frames or Ctrl + Alt + Cpy Frames or Ctrl + Alt + C
6-6-4848OBJOBJ
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Commands ReviewCommands Review
How do you cut frames?
EEdit, Cut Fradit, Cut Frammes or Ctrl + Alt + Xes or Ctrl + Alt + X
6-6-4949OBJOBJ
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Commands ReviewCommands Review
How do you create a movie clip or graphic symbol?
IInsert, nsert, NNew Symbol or Ctrl + F8ew Symbol or Ctrl + F8
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Commands ReviewCommands Review
How do you export the current frame as an image?
FFile, ile, EExport Imagexport Image
-to create an image file in
another format for the current
frame
-to create an image file in
another format for the current
frame
6-6-5151OBJOBJ
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Commands ReviewCommands Review
How do you export a movie in another format?
FFile, Export ile, Export MMovie or Ctrl + Alt + Shift + Sovie or Ctrl + Alt + Shift + S
-to export a movie to
another file format without
creating the HTML page
-to export a movie to
another file format without
creating the HTML page
6-6-5252OBJOBJ
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Commands ReviewCommands Review
How do you paste frames?
EEdit, Paste dit, Paste FFrames or Ctrl + Alt + Vrames or Ctrl + Alt + V
6-6-5353OBJOBJ
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Commands ReviewCommands Review
How do you preview a published movie?
FFile, Publish Previewile, Publish Preview
6-6-5454OBJOBJ
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Commands ReviewCommands Review
How do you publish a movie?
FFile, Puile, Pubblish or Shift + F12lish or Shift + F12
progress barindicates status
of publishingprocess
6-6-5555OBJOBJ
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Commands ReviewCommands Review
How do you open the Publish Settings dialog box?
FFile, Publish Settings or Ctrl + Shift + F12ile, Publish Settings or Ctrl + Shift + F12
6-6-5656OBJOBJ
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Commands ReviewCommands Review
How do you select all frames?
EEdit, Select All Framdit, Select All Framees or Ctrl + Alt + As or Ctrl + Alt + A
6-6-5757OBJOBJ
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Commands ReviewCommands Review
How do you simulate download speed?
VView, iew, SShow Streaming or Ctrl + Enterhow Streaming or Ctrl + Enter
6-6-5858OBJOBJ
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Commands ReviewCommands Review
How do you test download speed?
DDebug, click desired speedebug, click desired speed
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Commands ReviewCommands Review
How do you test a movie?
CControl, Test ontrol, Test MMovie or Ctrl + Enterovie or Ctrl + Enter
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Commands ReviewCommands Review
How do you test a scene?
CControl, Test ontrol, Test SScene or Ctrl + Alt + Entercene or Ctrl + Alt + Enter