54298202 the Multiple West Coast Offense

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<p>2011 Edition With History of offenses Sid Gilman Don Coryell Bill Walsh Norv Turner Mike Martz</p> <p>The Multiple West Coast Offensewww.TopGunQBacademy .com</p> <p>A Comparison in TerminologyThere is a Major Difference in Terminology between the Bill Walsh Offense the Old BYU Offense and the Multiple West Coast Offense</p> <p>In Walshs offense, the basic offense is built on series for play-calls. NOTE: a 3 can be added to the passing series number denoting that it is a 3-step drop. A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION. C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION). F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE</p> <p>Walsh Offense </p> <p>The formation is called by color (Red left / right, Orange Left / Right) Motion is called by letter, then by motion (Blue Right, F Short (Flanker short motion) The protection is called by number (322 Scat) The primary receivers route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receivers route) This can get very difficult when you switch up formations and the complimentary receivers now have to switch their routes. NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their</p> <p>A comparison in terminology Walshs Offense and the Multiple West Coast Offense</p> <p>Finding the Winning Edge p. 502 Walsh Offense Terminology: "Spread Right Eagle Right 2-Jet E Drive Z Post" Multiple WCO Terminology: "Hum Trunk Right 928 Dig - Stop Queen"</p> <p>In the Edwards BYU / Chow USC Offense The basic offense is built on series numbers for pass protections. In the USC basic dropback passing game, they have nine passes.</p> <p> They call it the 60 Series. They have a pass for each of the 60 numbers.</p> <p>Example: 65. The linemen know it is the basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.2001 C.O.T.Y Clinic Manual p. 58</p> <p>Chow / USC Pass System </p> <p>Used colors for formations, (now USC uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs stay in for protection B) 50 series: Quick Protection C) 60 series: Backs check release opposite sides &amp; can be called HOT 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow T.E. and FB check before releasing. E) 80 series: Strongside attack stongside back releases immediately</p> <p>Chow / USC Pass System </p> <p>The formation is called by color (Red left / right, Orange Left / Right) Motion is called by Tag (Red Right Zip) The protection is called by a series number (60 - both backs check release) The primary receivers route is called, every one else has to memorize their route 66 Y Bench Sam The protection is 60, the wide receivers both run 6 routes (curls) the Tight in now runs a Bench route instead of his normal 66 route, and the F has a free release and is hot if the Sam Backer Blitzes.</p> <p>Chow / USC Pass System Although</p> <p>not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.</p> <p>A comparison in terminology Norm Chows Basic Offense and the Multiple West Coast Offense</p> <p>2001 C.O.T.Y Clinic Manual p. 63 USC Offense Terminology: "Red Right 66 Y-Bench Fred MWCO Terminology: "Split Right 414 Flat -V Max"</p> <p>Multiple West Coast Offense </p> <p>Derived from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation</p> <p>Overview </p> <p>Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used</p> <p>As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible playcalls and formations are virtually endless</p> <p>Introduction</p> <p>Introduction (cont) </p> <p>Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible</p> <p>Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!</p> <p>Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump &amp; run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique</p> <p>Philosophy of the System</p> <p>Play Calling Philosophy </p> <p>Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)</p> <p>How the Run System Is Set UpBasic line splits The hole numbering </p> <p>NOTE: The Guards and Tackles hands are even with the Centers shoelaces.</p> <p>THE RUNNING GAME BASIC LINE SPLITS12 12 12 12 12 12</p> <p>QB</p> <p>HOLE NUMBERING 9 7 5</p> <p>3 10 2 QB</p> <p>4</p> <p>6</p> <p>8</p> <p>How the Run System Is Set Up</p> <p>The master calls The line calls</p> <p>NOTE: The run game is very similar to Alex Gibbs Tight-zone / Widezone concepts, with isolation / power plays and draws added to the mix.</p> <p>Run System Calls</p> <p>Blocking Scheme Master Calls 14 / 15 Zone 16 / 17 Stretch 34 / 35 Base 20 / 21 Lead 24/25 Slam 28 / 29Toss 41 / 50 Trap 2 / 3 Lead</p> <p>How the Run System Is Set Up</p> <p>The backs numbering Single-back numbering (Teen series)</p> <p>There is NO lead blocker on the playside There is a lead blocker on the playside</p> <p> Two-back numbering (20 series)</p> <p> The back lines up at 7 yards behind the LOS</p> <p>16 StretchDoes NOT have a lead blocker to the play-side</p> <p>26 StretchDoes have a lead blocker to the play-side</p> <p>How the Run System Is Set Up</p> <p>Single Fullback type plays 40 series Back lines up on the weak-side </p> <p>30 series Back lines up on the weak-side</p> <p>50 series Back lines up on the Strong-side</p> <p>30 Series30 DrawW E N M T S E</p> <p>Y</p> <p>QF</p> <p>40 Series40 DrawW E N M T S E</p> <p>Y</p> <p>QH</p> <p>50 Series50 DrawW E N M T S E</p> <p>Y</p> <p>QH F</p> <p>How the Run System Is Set Up</p> <p>Quarterback movement</p> <p>Single DigitQB series Zero Draw / 1 Draw</p> <p>Single DigitQB series 2 Lead Draw</p> <p>Play-side Line Calls</p> <p>Play-side Line Calls</p> <p>Play-side Line Calls</p> <p>Backside Line Calls</p> <p>How the Passing System Is Set Up</p> <p>Receiver routes are called singleside receiver across</p> <p>PASS PLAY CALLING SYSTEM6 8</p> <p>2 FlatX Y</p> <p>Flat</p> <p>QBH F</p> <p>Z</p> <p>SPLIT RIGHT 628 BACKS FLAT GONE</p> <p>8 6</p> <p>2 latX</p> <p>lat</p> <p>QBH F</p> <p>SLOT RIGHT 628 BACKS FLAT GONE</p> <p>The Wide Receiver Route Tree</p> <p>9 SLICE 7 BENCH 5 3 1 8 Skinny 6 (Dig) DRIVE 6 (Square-in) 8 2 DART(MOTOR DOWN)</p> <p>4</p> <p>STAB 0 DRAG (non quick 2) SPOTQB</p> <p>SMASH</p> <p>TightTight-end Inside Receiver Route Tree</p> <p>TIGHT-END / INSIDE RECEIVER PASS ROUTES7 9 8</p> <p>DRIVE5 6 4 2 1 0 3</p> <p>SHAKE STICK</p> <p>STAB</p> <p>QB</p> <p>Running Backs Route Tree</p> <p>CALLED PASS ROUTES FOR RUNNING BACKS</p> <p>UP WHEEL POST STAB "M" CREASE SWING</p> <p>CORNER</p> <p>STOP "V" CUT SNEAK FLAT SHOOT QB</p> <p>Quarterback Drops</p> <p>Drops from Under Center</p> <p>Drops from Under Center Examples</p> <p>Drops from Shotgun</p> <p>Drops from Shotgun Examples</p> <p>Special Situation Throwing from a balanced four or five-wide receiver set five-</p> <p>Special Situation: Throwing From a Balanced Four or Five-receiver Set Five</p> <p>When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab King. The protection call (King) will alert the linemen that the play called is a pass play, and not a thirty-series run play.</p> <p>Stab King ProtectionX Z H</p> <p>9</p> <p>3</p> <p>QBF</p> <p>Y</p> <p>3</p> <p>9</p> <p>Dallas Right, 39 F Stab King</p> <p>Tagging Mirrored Routes When</p> <p>we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it.</p> <p>Stab King ProtectionX Z H</p> <p>9</p> <p>QBF</p> <p>Y</p> <p>Post</p> <p>3</p> <p>9</p> <p>Dallas Right, 39 H Post - F Stab King</p> <p>Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Five</p> <p>Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.</p> <p>Gone ProtectionH X Y</p> <p>Rub</p> <p>Dart</p> <p>QB</p> <p>F</p> <p>Rub</p> <p>Z</p> <p>Juke</p> <p>Dart</p> <p>Maui Right, Rub - Dart, F Juke Gone</p> <p>Switch Passes (with Mirrored Routes)</p> <p>Well call Dallas Right Switch Left (or Right) Quick 22 The left-side receivers will run the switch quick-2s, and the other side receivers will run the regular quick-2 routes.</p> <p>Example: Dallas Right, Switch Left, Quick 22, Queen</p> <p>Switch Passes (with Complimentary Routes) Perhaps when going no-huddle noWell call Dallas Right Switch Right 88-Dig, Jack</p> <p> Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes.</p> <p>Youre going to do this in no-huddle type situations when you dont want to flip the formation.</p> <p>Example: Dallas Right, Switch Right, 88 Dig, Queen</p> <p>Switch Passes (on both sides)</p> <p>Well call Dallas Right Switch Spot 7 F Choice Jack Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.</p> <p>Example: Dallas Right, Switch, Spot 7 F Choice Jack</p> <p>Hay Passes (H and Y Switch)Well call Press Right Hay (Horse) 826 H Chase Jack</p> <p> Everyone does their route called except now the H and the Y are Switching.</p> <p>Example: Press Right Hay (Horse) 826 H Chase Jack</p> <p>Haze Passes (H and Z Switch)</p> <p>Well call Press Right Haze 863 H Shoot Jack Everyone does their route called except not the H and the Z are Switching.</p> <p>Example: Press Right Haze 863 H Shoot Jack</p> <p>Seam ReleasesWell call Dbl. Stack Right Seam 787 H Dig Jack</p> <p> Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.</p> <p>Example: Dbl. Stack Right Seam 787 H Dig Jack</p> <p>Burst ReleasesWell call Dbl. Stack Right Burst 45 F Choice Jack</p> <p> Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.</p> <p>Example: Dbl. Stack Right Burst 45 F Choice Jack</p> <p>PlayPlay-action System</p> <p>Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game. FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake</p> <p>Example: Near Right Fox 2 - 628</p> <p>Example: Far Right Fox 3 786 Chow</p> <p>Example: Far Right Cougar 6 528 F Flat</p> <p>Example: Far Right Zebra 6 526 F Flat</p> <p>Example: Near Right Sprint Right Option</p> <p>Pass Protection</p> <p>Pass ProtectionsMax Oh Stay Max OH Queen Jack Gone Man 8 man protection scheme Man 7 man protections scheme Man 7 man protection that can get all 5 receivers out Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Turn back 6 man protection that can get all 5 receivers out Turn back 6 man protection that can get all 5 receivers out Turn back 5 man protection that can get all 5 receivers out (Queen with builtin HOT routes)</p> <p>Pass Pro Line Calls3 man turn back protection 3 on 3 back double reads Liz / Rip 3 man turn back protection 3 on 4 back single reads Lion / Ram 4 man turn back protection 4 on 4 back double reads Laser / 4 man turn back protection 4 on 5 Rifle back single reads 5 man turn back protection Loco / backside tackle starts the slide to wash Recon down everything and the back is responsible for the backside now Base / Solo Lou / Roc Man</p> <p>Basic pass protectionJack and Queen calls if we want to get both backs out and still employ a six-man protection scheme.</p> <p>Direction of release by the backs </p> <p>The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples Near 839 H V Queen: The back behind the QB will release to the Strongside due to the protection call Near 639 F V Jack: The back behind the QB will release to the Quickside due to the protection call</p> <p>Example: Near Right 839 H V Queen</p> <p>Example: Near Right 639 F V Jack</p> <p>Jack</p> <p>A Jack call free releases the Back on the Strong-side. The other back will check release to the Quick-side.</p> <p>The Center, Strong-side Guard, an...</p>