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South AfricaMk4 540VIDEO GAMING MACHINE6(59,&( 0$18$/$0 $ULVWRFUDW /HLVXUH ,QGXVWULHV 3W\ /WG $&1 /RQJXHYLOOH 5RDG /DQH &RYH 16: $XVWUDOLD 7HO

Aristocrat Leisure Industries Pty Ltd 1999 The gaming machine described in this document may be covered by patents and registered designs. This document is protected by copyright. No part of it may be reproduced or copied without the written permission of Aristocrat Leisure Industries Pty Ltd, Australia. This document is not for use in countries where gaming machines are prohibited by law. Aristocrat Leisure Industries Pty Ltd reserves the right to change, without notice, the design or specification of the gaming machine covered by this document. Additional information is available from time to time in the form of technical bulletins. New editions of this document may change its contents.

CAUTIONAll functions of the machine are controlled by complex electronics. Unqualified personnel must not interfere with any mechanisms or controls as this may permanently damage the machine and lead to expensive repairs or component replacement, and will render the warranty void.

Sth Africa Casinos Video Service Manual

Record of Amendments

Record of AmendmentsAmendment Number Amendment Date Insertion Date Updated for CD April 1999 Your Initials DP

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Record of Amendments

Sth Africa Casinos Video Service Manual

Amendment Number

Amendment Date

Insertion Date

Your Initials

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Sth Africa Casinos Video Service Manual

Foreword

Gaming Machine ManualsOperator Manual Primarily intended for operators of video gaming machines, the Operator Manual:

gives a general overview of the hardware and software. provides procedures for daily operations and simple maintenance.

Service Manual Primarily intended for service technicians, the Service Manual: gives a general overview of the hardware and software. provides instructions for installation and fault finding. describes in detail each of the major components of the machine.

Parts Catalogue Primarily intended for operators and service technicians, the Parts Catalogue: shows an illustration of each of the components of the

machine.

links each illustration with a part number.

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Foreword

Sth Africa Casinos Video Service Manual

ForewordHow To Use This ManualPurpose of the Manual This manual provides procedures for the servicing and maintenance of the video gaming machine. All servicing should be carried out by a licensed technician. Warnings, Cautions and Notes WARNINGA warning immediately precedes an operating procedure or maintenance practice which, if not correctly followed, could result in personal injury or loss of life.

CAUTIONA caution immediately precedes an operating procedure or maintenance practice which, if not strictly observed, could result in damage to or destruction of the equipment, or corruption of the data.

NoteA note immediately precedes or follows an operating procedure, maintenance practice or condition which requires highlighting.

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Foreword

About Aristocrat Leisure IndustriesAristocrat Leisure Industries (ALI) commenced operations in 1953 and is one of the oldest and most successful gaming machine manufacturers. ALI has supplied machines to every country and region in the world where gaming machines are legal, including Austria, France, Germany, Holland, Malaysia, China, the Philippines, Africa, Singapore, Russia, South America, and the USA. Aristocrat Leisure Industries employs over 1,400 people and has the largest gaming research and development facility in the southern hemisphere.

OfficesSpare Parts DepartmentPO Box 155, Rosebery, NSW 2018, Australia Outside Australia Tel: 612 9697 4146 Fax: 612 9697 4199 Within Australia Tel: 02 9697 4146 Fax: 02 9697 4199

Head OfficeAristocrat Leisure Industries Pty Ltd (ACN 001 660 715), 71 Longueville Road, Lane Cove NSW 2066, Australia. Outside Australia Tel: 612 9413 6300 Within Australia Tel: 02 9413 6300

Manufacturing / OperationsAristocrat Leisure Industries Pty Ltd (ACN 001 660 715), 85-113 Dunning Avenue, Rosebery NSW 2018, Australia. Outside Australia Tel: 612 9697 4000 Fax: 612 9693 1340 Within Australia Tel: 02 9697 4000 Fax: 02 9693 1340

South Africa OfficeALI Gaming Solutions (Pty.) Ltd., PO Box 2570, Bramley 2018, South Africa. Tel: 0011 27 11 448 2320/1 Fax: 0015 27 11 448 2322

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Table of Contents

Sth Africa Casinos Video Service Manual

Table of ContentsChapter 11.1 1.2 1.3 1.4

General Description

1-1

Physical Description ................................................................ 1-3 Basic Operation ........................................................................ 1-8 Functional Description........................................................... 1-12 Specifications ......................................................................... 1-15

Chapter 22.1 2.2 2.3

Installation

2-1

Installation Requirements........................................................ 2-3 Inspection on Delivery ............................................................. 2-6 Installation Procedure.............................................................. 2-6

Chapter 33.1 3.2 3.3

Machine Modes

3-1

Modes of Operation.................................................................. 3-3 Play Mode (Door Closed) ......................................................... 3-3 Service Mode (Door Open)..................................................... 3-15

Chapter 44.1 4.2

Machine Fault Finding

4-1

Fault Finding ............................................................................. 4-3 Machine Interconnection ......................................................... 4-9

Chapter 55.1 5.2

Cabinet, Top Box, Handle, Light Tower

5-1

General Description - Cabinet and Top Box .......................... 5-3 Fluorescent Tubes.................................................................... 5-7

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Table of Contents

5.3 5.4 5.5 5.6 5.7 5.8 5.9 5.10

Coin Entry ................................................................................. 5-9 Push Buttons .......................................................................... 5-10 Cash Box Chute...................................................................... 5-14 Jackpot Key, Audit Key Switches ......................................... 5-15 Adjusting the Cabinet Three-point Latch ............................. 5-16 Handle ..................................................................................... 5-17 Light Tower............................................................................. 5-21 General Maintenance ............................................................. 5-24

Chapter 66.1 6.2 6.3

Video Monitor

6-1

Technical Description .............................................................. 6-3 Removal and Replacement Procedures ............................... 6-11 General Maintenance ............................................................. 6-14

Chapter 77.1 7.2 7.3 7.4

Main Board

7-1

Technical Description .............................................................. 7-3 Removal and Replacement Procedures ............................... 7-17 Input/Output to First IC .......................................................... 7-19 General Maintenance ............................................................. 7-26

Chapter 88.1 8.2 8.3

Interface Board

8-1

Technical Description .............................................................. 8-3 Removal and Replacement Procedures ................................. 8-9 Input/Output to First IC .......................................................... 8-10

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8.4

General Maintenance ............................................................. 8-19

Chapter 99.1 9.2 9.3 9.4 9.5 9.6

Coin Handling

9-1

Technical Description .............................................................. 9-3 Fault Finding ............................................................................. 9-7 Coin Comparator ...................................................................... 9-8 Coin Chute Assembly............................................................. 9-11 Photo-optic Module ................................................................ 9-14 General Maintenance ............................................................. 9-19

Chapter 1010.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8

Hopper

10-1

Technical Description ............................................................ 10-3 Fault Finding ........................................................................... 10-6 Removal Procedures.............................................................. 10-7 Replacement Procedures ...................................................... 10-7 Disassembly Procedures....................................................... 10-8 Assembly Procedures ............................................................ 10-9 Test Procedure ....................................................................... 10-9 General Maintenance ........................................................... 10-10

Chapter 1111.1 11.2 11.3

Power Supply Assembly

11-1

Technical Description ............................................................ 11-3 Removal and Replacement Procedures ............................... 11-8 General Maintenance ............................................................. 11-9

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Table of Contents

Chapter 1212.1 12.2 12.3 12.4 12.5 12.6

Embedded Bill Acceptor

12-1

Technical Description ............................................................ 12-3 Bill Acceptor Adjustments................................................... 12-16 Removal and Replacement Procedures ............................. 12-17 Disassembly and Assembly Procedures............................ 12-20 Fault Finding......................................................................... 12-25 Care and Maintenance ......................................................... 12-27

Appendix A GamesA. A.1 A.2 A.3

A-1

Games .......................................................................................A-2 Simulated Spinning Reel Games ............................................A-2 Blackjack...................................................................................A-2 Extra Two Ball Bingo (Keno) ...................................................A-2

Appendix B ConversionsB.1 B.2 B.3 B.4 B.5 B.6 B.7 B.8

B-1

What is a Conversion...............................................................B-3 Pre-conversion Procedures ....................................................B-4 Denomination-Change Procedures ........................................B-4 Artwork Change Procedure .....................................................B-9 Animation Lamp Change Procedure ....................................B-14 Play Button Change Procedure.............................................B-14 EPROM Change Procedure ...................................................B-14 Main Board DIP and Rotary Switch Settings .......................B-19

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B.9 B.10 B.11

Main Board Links................................................................... B-20 Interface Board Configuration Board .................................. B-20 Coin-in Photo-optic Module Links ....................................... B-20

Appendix C Electronics Test and RepairC.1 C.2 C.3 C.4

C-1

Test Facilities Available .......................................................... C-3 General Board Repair.............................................................. C-3 On-site Testing ........................................................................ C-4 Workshop Testing ................................................................... C-5

Appendix D Circuit Diagrams Glossary Index

D-1

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General Description

________Section 1_________General Description1.1 1.1.1 1.1.2 1.2 1.2.1 1.2.2 1.3 1.3.1 1.3.2 1.3.3 1.4 Physical Description ................................................................ 1-3 Machine Options ........................................................................ 1-3 Machine Keys and Locks ........................................................... 1-7 Basic Operation........................................................................ 1-8 Machine Operation in Play Mode ............................................... 1-8 Machine Operation in Service Mode ........................................ 1-11 Functional Description .......................................................... 1-12 Coin Handling........................................................................... 1-13 Game Generation..................................................................... 1-14 Fault Detection ......................................................................... 1-14 Specifications ......................................................................... 1-15

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General Description

Sth Africa Casinos 540 Video Service Manual

List of FiguresFigure 1-1 Figure 1-2 Figure 1-3 Figure 1-4 Figure 1-5 Figure 1-6 Figure 1-7 Typical 540 Video Gaming Machine - External View .....................................1-4 Typical 540 Video Gaming Machine Internal View.........................................1-5 Aristocrat 540 Video Gaming Machine - Optional Units.................................1-6 Machine Locks ...............................................................................................1-7 Basic Game Operation...................................................................................1-9 Basic Coin Operation in Play Mode..............................................................1-10 Aristocrat 540 Video Gaming Machine - Functional Diagram ......................1-12

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General Description

1.1

Physical DescriptionThe Aristocrat 540 Video Gaming Machine features an impressive array of innovative designs and an exciting range of games. These features maximise both machine performance and player appeal. The 540 mm wide cabinet has been styled with soft edges for a contemporary and sophisticated lookattachment of an external bill acceptor increases the width by 141 mm. The top box has improved access, making servicing and maintenance work more convenient. Eye-catching mirrored artwork is standard on the Aristocrat 540. The strong colours and clear graphics on well-lit panels convey messages of luck, wealth and excitement to players. The advanced technology includes state-of-the-art electronics and accurate high-speed coin handling.

1.1.1

Machine OptionsThe design concept of the Aristocrat 540 Video models allow for a whole range of variations and options to suit the differing needs of owners and players. The units illustrated in this publication may not exactly match the configuration selected, however, the basic component layout shown here are identical in all Aristocrat 540 Series Video machines. Operational features may include coin and currency entry, handle and button play, coin and voucher payout, and a variety of game alternatives and other advanced options. The main components and layout of typical machines are shown in Figures 1.1, 1.2 and 1.3, and include:

Video Monitor for displays of game details, operational messages, and audit meters Internal or external Bill Acceptor with Bill Stacker Play Buttons and Handle Coin-entry Slot, Coin Acceptor, Coin Chute, Coin Hopper, and Cash Box Coin Dispensing Tray Audit Meters , Message Light Tower, and Internal Switches to implement functional options.

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General Description

Sth Africa Casinos 540 Video Service ManualLight Tower

Handle

U12-0003.CDR

Figure 1-1 Typical 540 Video Gaming Machine - External View

1-4

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General Description

Outer Cage Top Catch CCC Bill Validator Housing for Loom and Plug Outer Cage for Bill Validator and Stacker Base of Inner Cage Bill Validator Stacker Extended Chute to Cash BoxC215254.CDR

Hopper

Figure 1-2 Typical 540 Video Gaming Machine Internal View

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General Description

Sth Africa Casinos 540 Video Service Manual

Light Tower HandleC12-0004.CDR

Figure 1-3 Aristocrat 540 Video Gaming Machine - Optional Units

1-6

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General Description

1.1.2

Machine Keys and LocksThe machine requires keys to the following locks and switches as shown in Figure 1.4:Light Tower

7RS %R[ /RFN DQG 3XVKEXWWRQ To open the top box door, insert the top box key, turn it 180 clockwise and press the push button. To view the electro-mechanical audit meters, insert the top box key, and turn it 180 clockwise.

-DFNSRW .H\ 6ZLWFK To reset the machine after a jackpot or cashier payout insert the J key, turn it 180 clockwise and back again. $XGLW .H\ 6ZLWFK To display the electronic audit meters on the screen, insert the audit key and turn it 90 clockwise.Handle

U12-0003.CDR

&DELQHW 'RRU /RFN DQG /DWFK 3LQ To open the cabinet door, insert the cabinet door key, turn it 180 clockwise and lift the cabinet door latch pin. %LOO $FFHSWRU &DVK %R[ DQG /RJLF &DJH Additional security locks can protect the bill acceptor, cash box and logic cage. To open either the bill acceptor housing or stacker locks, insert and turn the key 180 clockwise. To open the cash box lock, insert the key and turn it 180 clockwise.

Figure 1-4 Machine Locks

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General Description

Sth Africa Casinos 540 Video Service Manual

1.2

Basic OperationPlayer operation modes vary with the type of components installed and the setting of option switches. For example, a player might be able to register credits by entering either coins or currency, be able to accept win payouts in cash, or through house personnel with a hand procedure (book pay). Also, credits may be accumulated until the end of play or be paid out with each win. A player can obtain change of currency simply be entering coins or bills to register credits and then requesting a payout of the accumulated credit. The machine operates in one of two modes: play mode and service mode. The machine operates in play mode when the machine is switched on and the cabinet door is closed and locked. The machine operates in service mode when the door is open. See Machine Modes. In play mode, the machine operates with full security features. For example, it will lock up if the cabinet door is opened. All electromechanical audit meters and electronic audit meters function in play mode. In service mode, games cannot be played but the machine can operate the robot test, including the combination test, and the hopper test.

1.2.1

Machine Operation in Play ModeIn play mode, the machine: is ready for player operation, performs all audit functions which continuously monitor all play activities, continuously runs a self-test.

1-8

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General Description

Game Operation Basic spinning reel game operation is shown in Figure 1.5. When a player inserts a valid currency bill or coin, the machine registers the credit. The player may collect this credit by pressing the COLLECT button. Otherwise, the player starts the game by pressing a play button. The machine then displays the result combination. If the combination is a winning one, the machine registers the credits won. If there is no winning combination and if there are no credits remaining, the game ends.

Player inserts coin or bill Machine registers credits Yes

Player presses COLLECT?

No Player starts game

Player collects from coin tray, ticket printer, or book payout

Machine displays combination

Yes Win? No Yes Credits remaining? No Game ends

Figure 1-5 Basic Game Operation

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General Description

Sth Africa Casinos 540 Video Service Manual

Basic Coin Operation Basic coin operation in play mode is shown in Figure 1.6. When the player inserts a coin, the coin comparator checks if it is a valid coin. If the coin is invalid, it is rejected to the coin tray. Otherwise, the coin passes the coin-in photo-optic module which checks the coin travel time and direction, and counts the coin. The machine registers a coin credit and displays the credit on the screen. Normally the coin goes to the hopper. However, if the hopper is full, a coin diverter sends the coin to the cash box. The cash box photo-optic module in the coin path to the cash box counts the number of coins sent to the cash box.Player inserts coin

Check if coin valid

Reject to coin tray

No Coin valid? Yes Check coin travel time

Display COIN FAULT message, accept coin but do not register credit

No

Time OK? Yes Check coin travel direction

Display YO-YO-YO-YO message, lock up

No

Direction OK? Yes Register credits

Check if hopper is full Yes No

Hopper full?

Send coin to cash box Register coins sent to cash box

Send coin to hopper

Player continues game

Figure 1-6 Basic Coin Operation in Play Mode

1-10

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General Description

Basic Bill Operation Operation commences when a bill of a suitable denomination is inserted in the bill acceptor. The bill is inserted one-half inch, either end first and face up. The unit initiates operation and, as the note is moved a further one-quarter inch forward, the unit automatically moves the currency over the magnetic head and optical system. Evaluation is performed and acceptance or rejection results. Upon acceptance, credits are issued only after the currency has exited the acceptor and been placed in the security stacker. A rejected bill is returned to the player. A bill should be read three times before being classed as unreadable. For additional details see Care and Maintenance. Hand payouts, for both coin and currency plays, are normally required by licensing authorities to be formally recorded and signed for by the player and the house management. The hand payout book also enables proper records to be kept for accounting and taxation purposes. The book should contain transactions which relate to cancel credit payouts and hopper refills. Audit Functions The machine is fitted with electromechanical meters and electronic meters that provide a comprehensive range of security features which include continuous monitoring. The electromechanical meters, or hard meters, located at the bottom of the top box, provide a permanent cumulative record of credits. The electronic meters record an extensive range of information enabling player, operational, and management queries to be answered. The audit data can be read whenever required and details are displayed on the video screen by use of the audit key. Refer to Day-to-Day Operations for details of performance and audit calculations. Self Test During the continuous self-test, an internal computer process checks the electronic audit meter data held in memory. The outcome of the process can result in further operations and message displays. See Machine Modes and Machine Self Monitoring for further details.

1.2.2

Machine Operation in Service ModeThe machine is in service mode when the cabinet door is open. In service mode, game play is not possible and the electro-mechanical audit meters and electronic audit meters do not operate. In service mode, attention may be given to the various units, and a range of audit and test operations can performed, including the comprehensive robot test process.

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General Description

Sth Africa Casinos 540 Video Service Manual

1.3

Functional DescriptionAll processing in the 540 Video machine is executed on the main board which houses the microprocessor and the EPROMs which contain all the software for game generation, and video shapes and colour. All electronic data and control signals, with the exception of the video data from the main board to the video monitor, are passed via the interface board. Power is also distributed via the interface board, with the exception of the 110 V AC to the video monitor, and the high voltage, high frequency supply to the fluorescent lamps. The function of the 540 Video machine can be divided into two general functions, coin handling and game generation. These two functions are described in the following two subsections.

VIDEO MONITOR

FAULT INDICATION AND SERVICE CALLS RGB VIDEO SIGNAL

HOPPER FULL SIGNAL

CASH BOX COIN COUNT SIGNAL

HANDLE

BILL VALIDATOR

Figure 1-7 Aristocrat 540 Video Gaming Machine - Functional Diagram

1-12

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General Description

1.3.1

Coin HandlingWhen a coin is inserted into the machine, it must pass through the coin handling system to either the coin tray, the cash box or the hopper (refer to Figure 1.6). The coin handling system consists of a coin chute assembly with the following components mounted on it:

coin comparator coin-in photo-optic module coin diverter cash box photo-optic module

The inserted coin first passes through a coin comparator which determines if the coin is a valid coin by comparing it with a sample coin. If the coin is not valid, it is rejected to the coin tray via the coin reject chute of the coin chute assembly. If the coin is accepted, a valid coin signal is sent by the coin comparator to the coin-in photo-optic module, and the coin travels past this module. The photooptic module contains two photo-optic detectors, A and B, which detect the coin as it passes. If the coin transit time and direction is acceptable, the module sends the following signals to the main board, via the interface board:

SIMVAL to indicate a valid coin Optic A to indicate that detector A has detected the coin Optic B to indicate that detector B has detected the coin

The coin then passes to a diverter which directs the coin either to the hopper or the cash box. The diverter is moved by the diverter solenoid which is controlled by a signal that originates at the hopper. The hopper is fitted with a sense probe which is shorted to earth when the hopper is full. Normally the diverter solenoid is energised and the coin is passed to the hopper. If the hopper probe indicates that the hopper is full, the diverter solenoid is de-energised and the coin is diverted to the cash box. If the coin is diverted to the cash box, it passes the cash box photo-optic module which sends a count signal to the main board via the interface board. If the player presses the COLLECT play button, the hopper is activated by the main board to pay out the number of credits registered. The hopper dispenses the payout coins to the coin tray. As coins are dispensed they are detected by a photooptic detector and the count signal is sent to the main board.

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General Description

Sth Africa Casinos 540 Video Service Manual

1.3.2

Game GenerationBefore a coin is inserted, the main board microprocessor displays video on the monitor to attract the player. When the main board microprocessor receives the Simval, Optic A and Optic B signals from the coin-in photo-optic module, it initiates a game sequence. During the game sequence the microprocessor runs the game software which may initiate any of the following:

game video is displayed on the monitor, one or more of the play buttons are lit, the speaker sounds, the top box animation lamps indicate the game option or win.

As coins are counted, the microprocessor on the main board increments both the electro-mechanical meters and the electronic meters as required.

1.3.3

Fault DetectionBy continuously monitoring signals received from the other components in the machine, the main board microprocessor is able to detect faults. If faults are detected in the machine, it locks up, displays the relevant fault message and sounds an alarm. The following types of faults are detected:

coin handling faults, door open faults, metering faults.

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General Description

1.4

SpecificationsDimensions Height of cabinet with high boy (square top) Height of cabinet with casino top box (rectangular top) Height of cabinet with low boy Width Depth Recommended clearance between machines Weight Unpacked with high boy Unpacked with casino top box Power requirements 1465 mm 1275 mm 865 mm 540 mm 570 mm 160 mm 57.68 inches 50.20 inches 34.06 inches 21.26 inches 22.44 inches 6.30 inches

about 95 kg about 92 kg

209.0 lbs 202.4 lbs

Mains input voltage NominalMinimum Maximum

240 V AC/120 V AC 180 V AC 264 V AC

Frequency

50/60 Hz

Mains input current IdleMaximum Power consumption Idle Maximum Total heat generation Minimum Maximum

0.4 A 0.6 A

90 W 120 W

100 W 150 W

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General Description

Sth Africa Casinos 540 Video Service Manual

Operating environment

Temperature MinimumMaximum

0 C 50 C

32 F 89.6 F

Relative humidity MinimumMaximum Storage environment

10% 95%

Temperature MinimumMaximum

-40 C +65 C

-40 F +149 F

Relative humidity MinimumMaximum

10% 95%

Earthing requirements Complies with AS3100 build standard for electrical equipment EMI and other interference levels Complies with AS3548 Class A and FCC Part 15 Sub-part J Class A standards for radio frequency emissions which could interfere with other equipment

1-16

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Installation

_______Section 2_______Installation2.1 2.2 2.3 2.3.1 2.3.2 2.3.3 Installation Requirements ................................................................ 2-3 Inspection on Delivery...................................................................... 2-6 Installation Procedure ...................................................................... 2-6 Mounting..................................................................................... 2-6 Pre-start Checks and Power-up ................................................. 2-6 Initial Hopper Fill ...................................................................... 2-10

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Installation

Sth Africa Casinos 540 Video Service Manual

List of FiguresFigure 2-1 Figure 2-2 Figure 2-3 Figure 2-4 Figure 2.5 Figure 2-6 Machine Dimensions ...................................................................................... 2-4 Machine Footprint and Clearances ................................................................. 2-5 Coin Chute Assembly Transit Cable Tie ......................................................... 2-7 Installing a Sample Coin in the Coin Comparator............................................ 2-8 Adjusting the Video Monitor ............................................................................ 2-9 MEM RESET Pushbutton ............................................................................. 2-10

2-2

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Installation

2.1 Installation RequirementsNoteA licensed and authorised installation technician is required to carry out all electrical and technical installation activities.

The following facilities and items are required before the machine can be installed by the installation technician: a level floor, a suitable base cabinet on which to mount the machine, a clearance of 160 mm between the sides of each machine, easy and safe access to connect the mains cable of the machine to the mains power point, easy access to connect cables of peripheral devices and progressive links to the machine. the House standard machine keys and locks.

Figure 2.1 and 2.2 show the installation measurements for clearances, mounting bolts, and cash box access. It is usual to include lock tumblers, and lock and key settings in the standard arrangements of the House, and the most appropriate time to make alterations is during initial machine installation with the Installation Technician present. The installation tests are now able to proceed with standard key procedures.

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Installation

Sth Africa Casinos 540 Video Service Manual

62 113

High Boy 600 410 Casino

1465

801275 Low Boy 865

320

295137

560A10-0007.CDR

540

Figure 2-1 Machine Dimensions

2-4

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266 167 154.5 111.5 180 min. to Side of Next Machine 160 min. to Back of Next Machine Holes for Cables 53 (3 off)

Sth Africa Casinos 540 Video Service Manual

AM-1201322-0245.6 68.6 108.6A10-0006.CDR

Bill Acceptor Mid Panel Door as Applicable 95 540 Arc of Cabinet Door Swing

A10-0006.CDR

119.6 218.6

429.6 216 Hole for Cash Box 50

95

231 314 540 Mounting Holes for up to 8mm Fasteners (4 off) 113

Figure 2-2 Machine Footprint and Clearances137 (Depth of Door)NOT TO SCALE

NOT TO SCALE

Installation

2-5

Installation

Sth Africa Casinos 540 Video Service Manual

2.2 Inspection on DeliveryInspect all exterior panels of the cabinet for damage that may have occurred during transportation. Report any damage to your supervisor.

2.3 Installation ProcedureThe following procedures are for mounting, connecting and commissioning the gaming machine into service. Installation and commissioning of machines, configuring machine options, and the sealing / unsealing of logic cages must comply with the regulations of the jurisdictional authority.

2.3.1 MountingMount the machine as follows: Important NoteWhen positioning machines, handle with care. Failure to do so may cause internal components to become dislodged or machine surfaces to become damaged.

1.

Position the machine on the cabinet base, aligning it with the cash box and cable holes (refer to Figure 2-2). Drill holes in the cabinet base to match the machine mounting holes. WARNINGThe machine is approximately 95 kg in weight. Follow the National Standard and Code of Practice for Manual Handling.

2. 3.

Insert the mounting bolts in the holes at the bottom of the machine through to the base. Tighten the nuts inside the base to ensure that the machine is mounted securely.

2.3.2 Pre-start Checks and Power-upCheck the machine and power it up as follows: CAUTIONAll connectors in the machine are matched so that they only mate in the proper orientation. Never force any connection.

2-6

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Installation

1. 2.

Check all connectors. Ensure that they are firmly seated and replug any that are loose or disconnected. Check all printed circuit boards (PCBs). Ensure that they are firmly seated and no foreign objects are resting on any of the PCBA surfaces. NoteFor accessing PCBAs, refer to the relevant chapter in the Service Manual. Refer also to the wiring diagrams in the Service Manual Volume II.

3. 4.

Check that all components are mounted and fastened securely. Remove the transit cable tie holding the coin chute assembly to the cabinet door (see Figure 2-3).Rail Insert Cable Tie

Sample Coin Fork of the Rail Insert

Figure 2-3 Coin Chute Assembly Transit Cable Tie

6.

Install the correct sample coin in the coin comparator (see Figure 2-4): Slide the scanner unit to the right of the rail insert and insert a newly minted sample coin in the scanner unit. Carefully release the scanner unit. Check that the sample coin is seated firmly between the scanner unit and the fork of the rail insert.

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2-7

Installation

Sth Africa Casinos 540 Video Service ManualRail Insert Sample Coin

Scanner Unit

Fork of the Rail Insert

Figure 2-4 Installing a Sample Coin in the Coin Comparator

WARNINGWhen the video monitor transit bolts are removed, the monitor is not secured to the cabinet. If the machine is to be moved or shipped, re-install the transit bolts.

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Installation

7.

Adjust the video monitor (see Figure 2-5): Remove the two transit bolts from the transit bolt holes. Re-install these transit bolts as levelling bolts. Jack up the monitor until the screen is centred in the mask in the cabinet door.

Monitor Assembly

Philips Head Screw (2)

Video Monitor Lug

Circlip

Monitor Adjustment Device Lock NutVND_26

Monitor Mount

Monitor Anti Tilt Device

Monitor Adjusting Screw

Figure 2.5 Adjusting the Video Monitor

8. 9.

Check that the insulation of the mains power cable is sound. Check that the machine earth wires (green/yellow stripe or braid) are securely connected: between the power supply and the base of the machine, between the cabinet door and the cabinet, between the top box door and the top box. Ensure that the DIP switches on the Main Board are set according to the customer's requirements. Refer Machine Modes, Controls and Indicators. Ensure the bill acceptor (if fitted) is functioning. Refer to the chapters Machine Modes and Bill Acceptor. Check that the light tower (if fitted) is functioning correctly. For additional details, refer to the chapters Machine Modes and Light Tower Check that the handle (if fitted) is functioning correctly. For additional information refer to the Handle chapter. Connect the machine to the mains power supply.

10. 11. 12. 13. 14.

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15.

While pressing the MEM RESET button (A), on the Main Board, switch on the machine. The monitor and fluorescent lighting system will then be powered up. Keep the MEM RESET button pressed until the screen display appears. The machine will perform self-testing procedures for a few moments and any faults detected will be highlighted by a message on the video screen.ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK

COLOUR SEL VIDEO OUTPUT SW RED GREEN BLUE

VOLUME

A12-0055.CDR

AFigure 2-6 MEM RESET Pushbutton

16. 17. 18.

19. 20.

21. 22. 23.

Close the cabinet door. Check that the top box and cabinet door fluorescent lamps are lit. Ensure that the club has the correct keys to fit the locks on the machine: cabinet door and top box door keys, Jackpot Reset key, audit key, bill acceptor housing and stacker keys. If colour aberrations are present on the monitor screen, the monitor may need to be degaussed with a degaussing wand. Check that the machine program type and variation match the customer order. Use the Operator Mode menu and the options described in the chapter Machine Modes. Ask club management to read and record the electromechanical (hard) audit meters (if fitted). Fill the hopper as described below. Machines operating on a network system may now be connected and installed onto the network (refer to the manual for the particular communications interface fitted for installation procedure).

2.3.3 Initial Hopper FillTo fill the hopper: 1. 2. 3. 4. 5. Obtain the correct number of coins required to fill the hopper. Open the cabinet door (the machine will display a Main Door Open message). Place the coins into the hopper. Close and lock the cabinet door. Record the number of coins placed in the hopper in the refill register.

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______Section 3______Machine Modes3.1 3.2 3.2.1 3.2.2 3.2.3 3.3 3.3.1 3.3.2 3.3.3 3.3.4 Modes of Operation .......................................................................... 3-3 Play Mode (Door Closed) ................................................................. 3-3 Player Operation ........................................................................ 3-3 Machine Self-Monitoring............................................................. 3-6 Audit Functions........................................................................... 3-9 Service Mode (Door Open)............................................................. 3-15 Robot Test................................................................................ 3-17 Controls and Indicators ............................................................ 3-23 Bill Acceptor (Model Type CBV IVO)....................................... 3-28 Setting Clock and Alarm........................................................... 3-28

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List of FiguresFigure 3.1 Example of Multiplier Game ................................................................................ 3-5 Figure 3.2 Example of Multiline Game ................................................................................. 3-5 Figure 3-3 Clearing Metering Error....................................................................................... 3-6 Figure 3-4 Aristocrat 540 Video Gaming Machine ............................................................... 3-9 Figure 3-5 Electromechanical Meters................................................................................. 3-10 Figure 3-6 Accessing Electronic Meters............................................................................. 3-11 Figure 3-7 Typical Game Display ....................................................................................... 3-15 Figure 3-8 Main Board Buttons, Controls and Indicators ................................................... 3-17 Figure 3-9 Video Display of Robot Test Menu ................................................................... 3-18 Figure 3-10 Hopper Probe.................................................................................................. 3-19 Figure 3-11 Video Display of Coin Chute Test Options ..................................................... 3-20 Figure 3-12 Coin Handling Test ......................................................................................... 3-21 Figure 3-13 Example of Game Play Buttons ...................................................................... 3-22 Figure 3-14 Main Board Pushbuttons, Controls and Indicators ......................................... 3-23 Figure 3-15 Set Up Display-Tokenisation, Bill Validator Denominations ........................... 3-26 Figure 3-16 Configuration Set Up Display.......................................................................... 3-26 Figure 3-17 Bill Acceptor Light Tower Displays ................................................................. 3-27

List of TablesTable 3-1 First Audit Meter Information.............................................................................. 3-12 Table 3-2 Second Audit Meter Information ....................................................................... 3-13 Table 3-3 Third Audit Meter Information.............................................................................. 3-13 Table 3-4 Fourth Audit Meter Information .......................................................................... 3-14 Table 3-5 Tenth Audit Meter Information............................................................................ 3-15 Table 3-6 First Level of Robot Test .................................................................................... 3-17 Table 3-7 Bill Acceptor LED Codes.................................................................................... 3-23 Table 3-8 Main Board DIP Switch Settings ........................................................................ 3-25 Table 3-9 Two Tier Light Tower Functions......................................................................... 3-27

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3.1 Modes of OperationThe Aristocrat 540 Video Machine operates in two principal modes, play mode and service mode, and a range of functions can occur within each mode. The play mode functions provide for game play, player service, audit investigations, and the notification of operating conditions. During service mode the focus is on machine maintenance and refill operations. Games cannot be played and the machine is able to operate the robot test, including the combination and the hopper test.

3.2 Play Mode (Door Closed)The Aristocrat gaming machine functions in play mode when the cabinet door is closed and locked. In play mode, the machine meets the following requirements: player operation and player service, self-monitoring tests and security notifications, audit meter services, which continuously monitor all play activities and can display details of operations on request.

3.2.1 Player OperationWhen the machine is switched on and the cabinet door is closed and locked, the machine enters play mode and the screen displays an INSERT COIN message. The fluorescent tubes and the play buttons light up, and the machine automatically proceeds with a self-test procedure. Players use the programmed games and attempt to accumulate credits and win prizes after entering coins or bills. The games are played by pressing the control buttons, or pulling the handle, and by responding to the directions provided by the game. Credits are accumulated and then paid out by coin or redeemable ticket, on request or through a hand pay procedure.

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Simulated Spinning Reel Games When a player inserts a coin or bill into the machine, the appropriate credits are registered and add to the total displayed at the top left corner of the screen. All play buttons that are within the accumulated credit level now begin to flash. The player chooses one, some or all of the highlighted buttons to indicate the bet and any game options. The game is then commenced by pressing a button or pulling the handle. At this time, the total number of credits to be played in the game is displayed at the top right corner of the screen. A game being played will show various video displays including a simulation of spinning reels with game symbols. When the spinning reels come to rest, the position of the symbols may result is a winning combination, as shown on the score card usually on the top box. A winning message flashes on the screen and the machine plays the win tune. The screen displays the amount of the win together with a new credit total that includes the win amount. When the machine is able to commence the next game, the play buttons flash and the screen displays a MAKE A BET message, the player makes choices, and game play continues. Game Features A player can automatically collect accumulated credits up to a pre-set maximum by pressing the COLLECT button. When the button is pressed, the machine prevents functions such as game play and entry of coins or bills until the hopper has dispensed coins or a redeemable tickets has been output into the chip tray. The hopper photo-optic detector counts the coins being dispensed. The player is informed of the counts on the screen as the PAY number is incremented and the CREDIT number is decremented to zero. However, should the player press the COLLECT button and the players credit is more than the limit for automatic hopper pay, or the hopper has insufficient coins to make the automatic pay, the machine locks up, displays the message CALL ATTENDANT - CANCEL CREDIT OF NNNNNNNN, and emits chimes. House personnel then carry out a manual or book pay process for the total amount of the credits. The details are recorded in the House payout book and the machine is restarted by using the J key. The J key restart cancels the players total credits, and the amount accumulates in the CANCELLED CREDIT electromechanical meter and electronic meters. See Day to Day Operations - Cancelling Credit.

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Types of Games Aristocrat 540 Video machines usually provide one of the three game types: multiplier, multiline, and multiline-multiplier. Some games also have a double-up gamble feature among other variations.

0XOWLSOLHU A multiplier game allows the player to invest more than one credit per game on a single winning line. Each additional credit invested increases the value of the prize. For example, five credits invested multiplies the value of the prizes by five in the one game.

Figure 3.1 Example of Multiplier Game

0XOWLOLQH A multiline game allows the player to specify more than one line on which to bet for a winning combination.

Figure 3.2 Example of Multiline Game

0XOWLOLQHPXOWLSOLHU A multiline-multiplier game allows the player to specify more than one line on which to bet for a winning combination and also allows more than a one credit bet on each of the lines. %X\D3D\ The Buy-a-Pay gamble feature is a game variation whereby players are provided with higher prize scales for increases in credits wagered. 'RXEOHXS *DPEOH A double-up gamble feature offers the player the chance to double a win. Each time a winning combination occurs, the screen displays the credits won followed by the double-up feature. The player may choose to take the credits won or press the GAMBLE button. The double-up feature allows the player to bet on a draw for a red or black card. If the player wins the draw, the original win doubles. If the player loses, the win is cancelled.

*DPH 9DULDWLRQV The range of game types and game variations continues to expand. Aristocrat Leisure Industries has a wide variety in operation throughout the world and is dedicated to developing game products for greater player satisfaction, using the most advanced technologies.

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3.2.2 Machine Self-MonitoringSelf-test When the machine is switched on there is an automatic self test initiated which continues as long as the machine is in play mode. During self-test, the machine checks the electronic audit meter data held in memory. The memory holds three copies of the electronic audit meter data in areas titled METER SET 1, METER SET 2 and METER SET 3. If the data in one meter set does not match the contents in the other two sets, the data of any two identical sets overwrites the single set. If all three meter sets do not match, the screen displays the message METERING ERROR. This error message indicates a serious machine malfunction and a repair call to the local service organisation is necessary. To clear this error: 1. Display the audit meter screen: a. b. Insert the audit key (A) in the audit key switch. Turn the key 90 clockwise and leave it turned on. This action calls up the first audit meter screen.

A

2.

A

Step through the three sets of meters by repeatedly pressing the COLLECT button. Record all meters and give this record to club management. Open the cabinet door. Turn the J key on.

3.Audit Key Switch

COLOUR SEL VIDEO OUTPUT SW RED GREEN BLUE

ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK

VOLUME

A12-0055.CDR

B

D

Figure 3-3 Clearing Metering Error

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4.

Simultaneously press the three leftmost buttons on the main board tray panel, ROB/HOP RESET (B), AUX1 (C) and MEM RESET (D). This will cause all meters to be reset to zero. Close the door.

To return the machine to play mode, turn the J key and the audit key anticlockwise to their original positions. An internal battery backs up the memory so that data is always retained even when there is a power interruption or failure. The internal memory for the audit meters has an alternate battery power source so that data is always retained even after power interruption or failure. Security in Play Mode When the machine is in play mode, a variety of security features are in effect: Coin Comparator When a player inserts a coin, the comparator carries out a scan and compares the image to a standard coin held in the unit. The comparator rejects any invalid coins and diverts them to the coin tray. Coin-in Photo-optic Module After a coin passes the coin comparator, it must travel to the coin-in photo-optic module in less than 350 milliseconds otherwise the machine does not register a coin credit. If this photo-optic module detects a coin moving in reverse to its normal path of travel, the screen displays a YO-YO-YO-YO message and the COIN IN STRINGING electronic audit meter increments by one. If the coin is valid, the machine displays the appropriate credits on the screen, and increments the COINS IN electronic audit meter and the CREDITS BET audit meters. Depending on the current hopper coin level, the valid coin goes to either the cash box or the hopper. A coin that goes to the cash box passes the cash box photo-optic module which increments the COINS IN electromechanical audit meters and the COIN DROP and GROSS DROP electronic audit meters. After the first game has been played, and if the hopper is not full, all subsequent coins go to the hopper until the coins in the hopper reach the level detector probe. At this stage, coins divert to the cash box. Hopper Should a player press the COLLECT button and the hopper is found to be empty, the machine locks up and the screen displays an OUT OF COINS message. Hopper Photo-optic Detector During payout, the hopper disc rotates and deposits coins onto the coin runner where they are counted by the hopper photo-optic detector. After passing the detector, they are deposited in the coin tray for the player to collect. A hopper payout increments the CREDITS PAID OUT audit meter. The player is informed

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on the screen as the PAY number is incremented and the CREDIT number is decremented. Hand payouts increment either the CANCELLED CREDITS meter or the JACKPOT COINS meter. Both increment the total of the HAND PAYS electromechanical meter. Door Switch Should the cabinet door be opened, the machine sounds an alarm, the screen displays the DOOR OPEN message, and the MAIN DOOR ACCESS electronic audit meter increments. Bill Acceptor The Bill Acceptor consists of an optical scanning unit and bill stacker which are contained in a high-security housing. The unit achieves a high percentage of acceptances, and a second-level scanning option can be initiated for highdenomination bills. During operation, the acceptor registers acceptances or rejections, and confirms the return or the stacking of bills. Bills accepted increment the BILLS IN electromechanical audit meter and the GROSS DROP audit meter. A lock up is initiated when collection of credits is occurring, when accumulated credits exceed a limit set during configuration set up, and when malfunction conditions are detected. See Controls and Indicators in this section. Light Tower Two-tier light towers are units able to provide an additional level of security, customer service, and house control. The attention and alert conditions monitored can vary with model specifications and jurisdictions. Typical alert conditions include cabinet door open, SERVICE (CHANGE) button pressed, jackpot condition, and bill acceptor stacker full. See Machine Modes and also Machine Conditions.

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3.2.3 Audit FunctionsThe machine is fitted with electro-mechanical meters and electronic meters that form part of the comprehensive security system by recording the results of machine operations and continuous machine monitoring. The six electromechanical meters, or hard meters, located at the bottom of the top box, provide a permanent and cumulative record of essential counts. The electronic meters, or soft meters, are displayed on the video screen by use of the audit key. The electronic meters keep an accurate record of numerous machine operations, analysis of player activity, and a brief history of past games.

Light Tower

Handle

Figure 3-4 Aristocrat 540 Video Gaming Machine

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Electromechanical Meters The electromechanical meters are a set of counters that record the basic audit data and are labelled CREDITS BET, CREDITS WON, COIN DROP, HAND PAYS, BILLS IN, and CREDIT COLLECT (See Installation for more details). They are non-resettable and are cumulative for the life of the machine. On delivery of a machine, these meters do not read zero because of factory tests. Prior to game play, after all installation checks and tests have been completed, the House should record the numbers displayed as the starting point for audit and control. NoteMeter terminology, purpose and accumulation control can vary between locations, jurisdictions and machine models. Some assignments are shown below.

Electro-mechanical Meters

Top Box Lock Top Box Pushbutton

1 2 3 4 5 6 7 CREDITS BET

1 2 3 4 5 6 7 CREDITS WON

1 2 3 4 5 6 7 COIN DROP

1 2 3 4 5 6 7 HAND PAYS

1 2 3 4 5 6 7 BILLS IN

1 2 3 4 5 6 7 TRUE OUT

Figure 3-5 Electromechanical Meters

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Electronic Meters The electronic meters provide a comprehensive record of the machines use and game statistics. NoteElectronic Meters The storage and control processes for electronic meters can vary between locations, jurisdictions and program/game versions. Example schemes are shown below.

These meters record a variety of details about machine operation, details of game play and player interaction, a variety of statistical counts, and information on security events and past games. Players have the assurance that any win or pay situation for previous games played can be on record. A typical process to access the electronic meters follows: 1. Insert the audit key (A-key) in the audit key switch, turn the key 90 clockwise and leave it turned on. This action calls up the first audit meter screen. To call up the second screen, press the SERVICE button on the player button panel once. The screen displays additional details such as lines played in all games to date. To call up the third screen, press the SERVICE button a second time. The screen displays such items as cumulative gamble statistics. To call up the fourth screen, press the SERVICE button a third time. The screen displays further details such as last game played. To call up the fifth and additional screens, continue to press the SERVICE button. When all screen displays have been actioned, a further press of the SERVICE button will return the program to first audit meter screen. To return the machine to play mode, turn the audit key 90 anticlockwise and remove it.

2.

3.

A

4.Audit Key Switch

Figure 3-6 Accessing Electronic Meters

5. 6.

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Examples of the range of electronic meter recordings are shown below together with an explanation of the abbreviations and terms. GROUP A METER SET First Audit Meter and Video Display The table below shows the video screen information provided by the first audit meter. This first audit meter data provides the main operational information.Table 3-1 First Audit Meter Information

CodeSERIAL NUMBER PROGRAM GAME% ACTUAL% HOUSE NUMBER NET ADDRESS BILLS IN STACKER COINS IN CREDITS PLAYED CREDITS WON GROSS DROP COIN DROP BILLS IN HAND PAYS CANCELLED CREDITS JACKPOT COINS GAMES PLAYED HANDLE % TRUE OUT PROGRAM 1,2,3,4,5 JP1/OCC JP2/OCC location name game program number theoretical player per cent

Explanation

actual game per cent = (Credits won / Credits played) x 100 Resettable number for the use of the house resettable number for the use of the communications network number of bills currently in stackerreset by cassette removal number of coins entered through coin entry total of actual credits bet total of actual credits won from the game plus total of jackpot credits total of coins to the drop box plus total of credits to the bill stacker total of coins to the cash box total of credits to the bill stacker total of hand pays ( equals the sum of the next two meters) total of credits hand paid due to collect limit being exceeded total of credits hand paid due to jackpot limit being exceeded total of all games initiated the percentage of handle games = (handle games / total games) x 100 total of coins paid out from hopper or printer five meters recording the number of occurrences of progressive numbers 1,2,3,4,5 the number of occurrences of the top award the number of occurrences of the 2nd top award

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Second Audit Meter and Video Display The second audit meter is used for door and operational security. The video screen display and explanations follow.Table 3-2 Second Audit Meter Information

CodeMAIN DOOR ACCESS DROP ACCESS LOGIC ACCESS BACC DOOR ACCESS STACKER CASSETTE POWER FAILURES HOPPER OPTO ERROR COIN IN STRINGING EXCESS COIN PAID HOPPER EMPTY GSLPD GSLDO

Explanationnumber of main door opens detected number of drop door or bill acceptor opens detected number of logic cage openings detected number of main bill acceptor door accesses number of bill acceptor stacker cassette removals number of power failures detected number of coin jams detected number of coin in strings detected number of excess (illegal) coins paid out number of hopper empty conditions detected number of games played since last power down number of games played since the last main door open

Third Audit Meter and Video Display The third meter is used for setting, recording and displaying denominations.Table 3-3 Third Audit Meter Information

Code5 CENTS 10 CENTS 25 CENTS 1 RAND 5 RAND 10 RAND 20 RAND 50 RAND 100 RAND

Explanationallocation of 20 credits per one Rand allocation of 10 credits per one Rand allocation of 4 credits per one Rand allocation of 1 credit per one Rand allocation of 5 credit per R5 allocation of 1 credit per R10 allocation of 1 credit per R20 allocation of 1 credit per R50 allocation of 1 credit per R100

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Fourth Audit Meter and Video Display - Bill Acceptor This fourth meter is used for recordings that deal with the operations of the bill acceptor.Table 3-4 Fourth Audit Meter Information

Code1 RAND BILL 2 RAND BILL 5 RAND BILL 10 RAND BILL 20 RAND BILL 50 RAND BILL 100 RAND BILL CHANGE BACC %AGE BILL HISTORY LAST BILL 2ND LAST BILL 3RD LAST BILL 4TH LAST BILL 5TH LAST BILL

Explanationnumber of R1 bills accepted number of R2 bills accepted number of R5 bills accepted number of R10 bills accepted number of R20 bills accepted number of R50 bills accepted number of R100 bills accepted total amount of credits paid by the machine without game play. the acceptance percentage = (bills accepted / (bills accepted + bills rejected)) x 100 Last 5 bills accepted and credits given, as follows:. Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded Denomination accepted and credits awarded

Fifth to Ninth Audit Meters - Last 5 Games The fifth through ninth audit meters are used for recording the details of the last five games played. The recordings are a capture of the video displays as games are concluded. These recordings are particularly helpful in resolving player enquiries.

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Figure 3-7 Typical Game Display

Tenth Audit Meter and Video Display The tenth audit meter is used for statistics that relate to gameplay. Details of the operational counts follow.Table 3-5 Tenth Audit Meter Information

Credits Wagered1 2 3 4 5 6-10 11-15 16-20 21+

Games PlayedNumber of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played Number of games played

Credits WonNumber of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won Number of credits won

3.3 Service Mode (Door Open)The service mode of the Aristocrat 540 Video Gaming Machine comes into effect as soon as the cabinet door is opened. In service mode game play is not possible and the electromechanical and electronic audit meters do no operate. In service

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mode attention may be given to the various units and a range of audit and test operations can be performed. The service mode permits an operator to carry out the following: Run the robot test which includes:

screen tests play button, pushbutton and switch tests hopper probe test coin handling test combination test

Clear, test, refill and maintain all units where required including the hopper, ticket printer, bill acceptor, and other units. Vary the settings of units, operate controls and inspect indicators. Carry out general maintenance. NoteThe hopper does not payout in service mode when the COLLECT button is pressed unless the J key is turned on for the hopper test.

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3.3.1 Robot TestThe robot test is a series of controlled processes which both exercise the various units while monitoring takes place and which enable a range of machine details to be inspected on the video display. To commence the robot test: 1. 2. 3. Open the cabinet door. Switch off the machine. Press and hold down the ROB/HOP RESET button (A) on the main board while switching on the machine.

The machine now enters the first level of the test program and cycles through six screen displays. To stop the robot test, switch off the machine. When the machine is switched on again the normal play mode of operation will be functional.COLOUR SEL VIDEO OUTPUT SW RED GREEN BLUE ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK

VOLUME

A12-0055.CDR

AFigure 3-8 Main Board Buttons, Controls and Indicators

During the first level of the robot test, the screen cycles through the following displays which allow a range of inspections and verifications to take place as well as enable other levels of the robot test to be commenced.Table 3-6 First Level of Robot Test

Screen DisplayFull-screen cross-hatch display Full-screen red, then green then blue displays in sequence Single-screen colour and grey-scale test-pattern display Robot Test Menu - additional test options

Test or New OptionConvergence of lines on the video screen Colour on video screen Colour graduation on video screen Pushbuttons, switches, printer, coin handling tests, and displays of game combinations

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Robot Test Menu - Additional Options The robot test menu gives instructions on how to perform other tests. See display below.

PRESS COLLECT TO TEST PUSH-BUTTONS PRESS RESERVE TO HOLD CURRENT TEST PRESS PRINT DATA T0 TEST PRINTER PRESS AUX1 TO TEST COIN CHUTING RE-PRESS APPROPRIATE BUTTON TO CONTINUE ROBOT TEST TO EXIT ROBOT, TURN POWER OFF AND ON

Figure 3-9 Video Display of Robot Test Menu

To freeze the screen at any point during the screen cycle, press the SERVICE button. To unfreeze the screen to continue the screen cycle, press the SERVICE button again. Pushbutton and Switch Test To test the pushbuttons and switches: 1. 2. 3. Press the COLLECT button to freeze the screen at the menu display. Press the COLLECT button. All the play buttons flash. The machine chimes indicating no open or short circuits on the COLLECT button circuit. Test each play button: Press each play button in turn. Check that the name of the play button and the name displayed on the screen match. WARNINGHigh voltages are present when the machine is switched on. These voltages can be lethal.

4.

Test each pushbutton on the main board: Press each pushbutton on the main board in turn. Check that the name of the pushbutton matches the name displayed on the screen. Test the audit key switch.

5.

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Turn the audit key in the audit key switch. Check that the screen displays the switch name.

6.

Test the J key switch. Turn the J key in the J key switch. Check that the screen displays the switch name. Test the hopper probe. Detach the hopper probe from the hopper. Earth it by touching any metal surface with it. Check that the screen displays HOPPER PROBE. Press the COLLECT button to exit the pushbutton and switch test. The robot test screen cycle returns.

7.

8.

Handle

Cover

Bowl

A12-0147.CDR

Slide Side Handle Hopper Coin Chute Spring-loaded Pin Base Plate Slide Cash Box Chute

Figure 3-10 Hopper Probe

Coin Chuting Test To test the coin chuting: 1. If the robot test screen is frozen, press the SERVICE button to unfreeze the screen and proceed.

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2.

Press the AUX1 button on the main board.

The screen cycles display the robot test menu with a submenu below. The screen highlights one of the four options on the submenu to indicate the option currently selected and functional.

PRESS PRINT DATA FOR DESIRED STATE COIN-BLOCK ACCEPT ACCEPT REJECT REJECT COIN-DIVERSION TO CASH-BOX TO HOPPER TO CASH BOX TO HOPPER

Figure 3-11 Video Display of Coin Chute Test Options

3. 4.

5.

6.

7.

To move the highlight from one option to another, press the PRINT DATA button. With the option ACCEPT TO CASH BOX highlighted, insert a valid coin in the coin entry slot. Check that the valid coin diverts to the cash box. An invalid coin rejects to the coin tray. With the option ACCEPT TO HOPPER highlighted, insert a valid coin in the coin entry slot. Check that the valid coin diverts to the hopper. An invalid coin rejects to the coin tray. With the option REJECT TO CASH BOX highlighted, check that the coin diverter moves back so that the coin diversion window is open. Insert a valid coin in the coin entry slot. Check that the valid coin rejects to the coin tray. An invalid coin also rejects to the coin tray. With the option REJECT TO HOPPER highlighted, insert a valid coin in the coin entry slot. Check that the valid coin rejects to the coin tray. An invalid coin also rejects to the coin tray.

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Sample Coin Coin Comparator

Accept Chute Reject Chute

Coin in Photo-optic Module

Hopper Feed Chute

Reject Chute

Cash Box Photo-optic Module

Cash Box Feed Chute

A12-0093.CDR

Figure 3-12 Coin Handling Test

Combination Test The combination test checks that reel symbols and prize credits are as specified on the game specification sheet supplied by the local licensing authority. Use the game specification sheet with combination test displays to verify:

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1. 2. 3.

Number of symbols displayed on each reel. Order of symbols on each reel. Payout level on winning combinations.

To activate the combination test, press the CLOCK INIT button. The video screen then displays the game play simulated symbol reels and the arrangement of winning lines. To proceed through the tests, use the play buttons on the button panel to control the processes. However, differences during the tests may be apparent as play button function vary between machine models. Ensure the function allocated for each button is recorded during installation procedures. Button controls are programmed for the following operations: selection of a reel, rotation of a selected reel down one symbol, rotation of the selected reel up one symbol, increase the number of lines played by one until the maximum lines playable is reached, increase the number of credits bet per line by one until the maximum credits per line is reached, change the game on a multi-game machine. Combination Test Example A typical example of a combination test and the control play button functions are explained below.

Collect

Bet 1

Bet 2

Bet 3

Bet 4

Bet 5

RESERVE

Play 1

Play 2

Play 3

Play 4

Play 5

GAMBLE

TAKE WIN

Insert NOTE

A19-0059.CDR

Figure 3-13 Example of Game Play Buttons

In this example: To select a reel, repeatedly press play button (3) until you have selected the desired reel. To rotate a selected reel down one symbol, press the COLLECT button (1). To rotate the selected reel up one symbol, press the RESERVE button (2). To increment the number of lines played until maximum lines playable is reached, repeatedly press play button (4) and gamble button (8). To increment the number of credits bet per line until maximum credits per line is reached, repeatedly press play button (5).

To exit the combination test, switch off the machine and switch on again to proceed.

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Bill Acceptor Tests (Model Type CBV IVO) The bill acceptor self-test function comes into effect every time power is turned on. The motor immediately starts and runs for approximately two seconds during which time a self diagnosis takes place. The results are displayed by the LED display, as shown below.Table 3-7 Bill Acceptor LED Codes

Code and Description1 2 3 4 5 6 Valid R1 Valid R2 Valid R5 Valid R10 Valid R20 Valid R50 7 8 9 10 11 12

Code and DescriptionValid R100 Bill inhibited Not used Not used Not passing Not used 13 14 15 16 17 18

Code and DescriptionAll bills inhibited Maximum credit stored Unable to eject bill All bills inhibited by RS232 Unable to stack Fails high security test

3.3.2 Controls and IndicatorsControls and indicators refer to the range of switch settings, pushbuttons, and other facilities which alter or customise machine operations Main Board Pushbutton Controls The following pushbuttons, controls and indicators are available on the main board through the front panel of the tray assembly:

COLOUR SEL VIDEO OUTPUT SW RED GREEN BLUE

ROB/HOP AUX MEM HOPPER PRINT CLOCK POWER INT EXT OK BAT BAT RESET 1 RESET TEST DATA INT OK OK

VOLUME

A12-0055.CDR

A

B

C D E F G

H

I

J

K

Figure 3-14 Main Board Pushbuttons, Controls and Indicators

1. 2. 3. 4.

The RGB trimpots (A) control the red, green and blue screen colours and are adjusted by the service technician only. The ROB/HOP RESET button (B) initiates the robot test. The AUX1 button (C) tests coin handling when pressed during a robot test. The MEM RESET button (D) is used only after the machine locks up and fails to respond to other reset procedures. To use: Switch off the machine. While pressing the MEM RESET button, switch on the machine. Keep the button pressed until the screen display returns. The HOPPER TEST button (E) is used during a hopper test.

5.

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6.

7.

The PRINT DATA button (F) is used in robot test mode to select options in the coin handling test. If a printer is installed, this button prints out alphanumeric audit data. The CLOCK INIT button (G) is used to set the time and date, and to complete a hopper refill. To set the time and date: Insert the audit key into the audit key switch and turn the key 90 clockwise. The screen displays the first electronic audit meter screen. Open the cabinet door. Press the CLOCK INIT button. The screen displays a flashing field which is either an hour, minute, second, day of month, month or year field. Set the time and date: To move from one field to another, press the ROB/HOP RESET button. To increase the value in a field, press the AUX1 button. To decrease the value in a field, press the MEM RESET button.

To return the machine to play mode, turn the audit key 90 anticlockwise and remove it.

8. 9. 10. 11.

The POWER OK light-emitting diode (H) is lit when the power is on. The INT BAT OK light-emitting diode (I) is lit when the internal battery, used to back up the machines data memory, is operating normally. The EXT BAT OK light-emitting diode (J) is lit when an external battery is connected and operating normally. The VOLUME CONTROL trimpot (K) is used to adjust the volume. Use a small screwdriver and turn the trimpot clockwise to increase the volume or anticlockwise to decrease the volume.

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Main Board DIP Switches Main board switch settings are as follows. See the section Main Board for switch bank locations.Table 3-8 Main Board DIP Switch Settings

Switch Bank/No.1/1 1/2,3,4

OptionsMaxbet rejection Hopper pay limit (SEE MENU SETTINGS)

Explanation (0 = off , 1 = on)rejection of coin/bill after maxbet level (off = disabled, on = enabled) maximum amount of credit that can be collected from the hopper before a cancel credit condition occurs (switch settings for credits of 200, 400, 500, 650, 1000, 1200, 2500, 9999 are 000, 100, 010, 110, 001, 101, 011, 111)

1/5 1/6,7

Cash credit option Link Jackpot

enables cash or credit operation (off = credit only, on = cash/credit selectable) number of jackpots the machine will enable: (00 = disabled, 10 = link 0, 01 = link (0,1), 11 = link (0,1,2,3)) reel spin function to be operational on maxbet (off = disabled, on = enabled) maximum amount of credit to be accumulated in credit meter before excess credits commence being automatically paid by hopper (switch settings for 500, 1000, 1200, 2500, 5000, 9999 are 000, 100, 010, 110, 001, 101) threshold amount for jackpot lockup, see also switch 2/7 (switch settings for credits of 200, 300, 400, 500, 1000, 1199, 9999 are 000, 100, 010, 110, 001, 101) amount paid out before a jackpot lockup occurs (off = 0, on = 200)

1/8 2/1,2,3

Auto spin Maximum credit (SEE MENU SETTINGS)

2/4,5,6

Jackpot limit (SEE MENU SETTINGS)

2/7

Auto J/P payout

Menu Configuration Set Up Two menu procedures enable configuration settings to be altered during machine installation and following a meter error lock up. See Machine Modes. Play buttons are used to step through menus and set up options as shown in the display screen examples below. Pressing the SERVICE button initiates the procedure and the CASH OUT play button sets the option required. The CREDITS DENOMINATION SET UP enables the tokenisation configuration to be established. The BILL ACCEPTOR CONFIGURATION SET UP establishes the bill denominations that are acceptable and will display in the animation panel adjacent to the bill entry channel on the mid trim. The CONFIGURATION SET UP enables four game play control limits to be established for the machine.

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CREDITS DENOMINATION SETUP

*

5 10 25 50 1 5 10

CENTS CENTS CENTS CENTS DOLLAR DOLLARS DOLLARS

-

20 CREDITS 10 CREDITS 4 CREDITS 2 CREDITS 1 CREDIT 1 CREDIT 1 CREDIT

/ / / / / / /

1 1 1 1 1 5 10

DOLLAR DOLLAR DOLLAR DOLLAR DOLLAR DOLLARS DOLLARS

BILL VALIDATOR CONFIGURATION SET UP 1 2 5 10 20 50 100

ON

* * * *ON ON

ON

OFF

OFF

OFF

Figure 3-15 Set Up Display-Tokenisation, Bill Validator Denominations

Configuration Set Up

1 2 3 4

Hopper Pay Limit Jackpot Win Limit Jackpot Bell Limit Maximum amount held in credit

200 100 5 1199

Figure 3-16 Configuration Set Up Display

Machine Condition Indicators The bill acceptor operational status is indicated in a number of ways, as follows (variations for jurisdictions and machine models occur):

information about last accepted bills, count of bills accepted, details of changemode operations, etc. are contained in the bill history screen which can be accessed in audit mode. See Machine Modes. the light tower (if fitted) signals 5 consecutive rejects with a slow flash in the top tier. This condition is reset when a normal bill is accepted, the jackpot key is turned, or the machine audit mode is entered. the top tier of the light tower will slow flash should the bill acceptor stacker become full or a fault be detected. error and machine conditions details are displayed on the video screen should one of the abnormal machine condition occur. See Machine Conditions in the Owner / Operator Manual.

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Details of the two tier light tower functions are shown in the table and diagram below.Table 3-9 Two Tier Light Tower Functions

Machine ConditionDoor Closed - Normal operation Door Open Tilt condition Tilt condition Hand pay Hand pay SERVICE pressed (Change) Bill Rejects Bill Rejects Bill Acceptor Fault Bill Acceptor Fault Stacker Full Stacker Full Door Closed Door Open Door Closed Door Open Door Closed Door Closed Door Open Door Closed Door Open Door Closed Door Open

Top Tier FunctionOFF OFF SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH ON SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH SLOW FLASH

Lower Tier FunctionOFF FAST FLASH OFF FAST FLASH SLOW FLASH FAST FLASH OFF OFF FAST FLASH OFF FAST FLASH OFF FAST FLASH

DOOR CLOSEDSLOW FLASH

DOOR OPENSLOW FLASH FAST FLASH

Bill Rejects (five consecutive)

OFF

SLOW FLASH

Bill Validator Fault

OFF

SLOW FLASH FAST FLASH

Bill Validator Stacker Full

SLOW FLASH

OFF

SLOW FLASH FAST FLASH

Figure 3-17 Bill Acceptor Light Tower Displays

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3.3.3 Bill Acceptor (Model Type CBV IVO)The bill acceptor controls consist of DIP switches and the program data card. Adjustments can be made to currency acceptance performance by using the video level adjustment procedure, and to the currency channel position using the bezel template. Bill Acceptor Video Level Adjustment The bill acceptor aims to achieve a high acceptance level of greater than 95% performance (in up to 3 read attempts). However, over time, performance can continue to deteriorate towards 70%, requiring a procedure to adjust the internal video level and re-establish the original performance level. This adjustment procedure requires a sheet of white, copy-machine paper to be cut to the approximate size of any bill and the following steps carried out (see additional details in Bill Acceptor later in this publication):

Disconnect the power to the bill acceptor, Depress and hold the service switch located near the DIP switches, Power up the acceptor keeping the service switch depressed, Insert the white paper cut-out into the currency channel, The acceptor will slowly step the paper in and out of the channel.

The video level adjustment process is complete when the paper is clear of the channel. Bezel Template The bill acceptor has been thoroughly tested before delivery and is proper working order. However it may become necessary at some time to reset the mounting position and currency channel position through the use of the bezel template. The operations are outlined in the section detailing the Bill Acceptor in this publication.

3.3.4 Setting Clock and AlarmThe alarm, time and date can be set in the following sequence of fields: Alarm : hour, minute, second. Time : hour, minute, second. Date : day, month, year. If the alarm is not required, set it to a time when the machine will not be in use, for example, 3:00 am. To set the alarm, time and date: 1. 2. Insert the audit key into the audit key switch and turn the key 90 clockwise. The screen displays the first electronic audit meter screen. Open the cabinet door.

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3.

Press the CLOCK INIT button. The screen displays a flashing field. Set the alarm, time and date: To move from one field to another, press the ROB/HOP RESET button. To increase the value in a field, press the AUX1 button. To decrease the value in a field, press the MEM RESET button. 4. To return the machine to play mode, close the cabinet door and turn the audit key 90 anticlockwise and remove it.

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_______Section 4_______Machine Fault Finding4.1 4.2 Fault Finding ..................................................................................... 4-3 Machine Interconnection.................................................................. 4-9

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List of FiguresFigure 4-1 Wiring Looms - Layout and Interconnection ..................................................... 4-10

List of TablesTable 4-1 Fault Finding......................................................................................................... 4-3 Table 4-1 Fault Finding (Cont.d) ........................................................................................... 4-4 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-5 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-6 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-7 Table 4-1 Fault Finding (Cont.d) .......................................................................................... 4-8 Table 4-2 Wiring Looms ....................................................................................................... 4-9 Table 4-3 Loom 07197 Pinout - Buttons and Lamps.......................................................... 4-11 Table 4-4 Loom 07197 Pinout ............................................................................................ 4-12 Table 4-5 Loom 07303 Pinout ............................................................................................ 4-13 Table 4-6 Loom 07684 Pinout ............................................................................................ 4-13 Table 4-7 Loom 50531 Pinout ............................................................................................ 4-13 Table 4-8 Loom 54017 Pinout - J1 ..................................................................................... 4-14 Table 4-9 Loom 54017 Pinout - J2 ..................................................................................... 4-15 Table 4-10 Loom 54050 Pinout - J3 ................................................................................... 4-16 Table 4-11 Loom 54050 Pinout - J4 .................