50 return to firetop mountain.pdf

Upload: pedro-melo

Post on 03-Apr-2018

368 views

Category:

Documents


24 download

TRANSCRIPT

  • 7/28/2019 50 Return to Firetop mountain.pdf

    1/116

    zFzct)Hztl]

    =

    50FEs=ff

  • 7/28/2019 50 Return to Firetop mountain.pdf

    2/116

    Pufffr B@k6RETURN O FIRETOP OUNTAIN

    ItretoD Mohlaia lhe forbiddinepakwhoseddk shadowoncecst sioom over Lhewhole of Noithem Allnri4 h6 ben quietfor tJn yeas. IL h* beq that lons sirce he diabotGl reisn ofthe evil srerer Zasor, was endedby a heroic advoturer whoboved the countlesserilsof lhe duseons beneath hemortainand suceded where'so manvh.d faiEd before.But now, resuected by the power of dak sorcery, Zagor has.isen from the deadl More evil tha before the @ed wizard isintent upon Meabng hi, revm8e upon aI Alld,ia. He m6l bestopped,dd for eood Lhis Lime.Some brave ldvmltm -YdU' - must entei lhe fodiddins ldbrinth and brinS stieoncernore to the lord of Firetop MomtainlTwo dice, a pencil and m erass de a you need to dbdk onthis thrilins adventde, which ons complte with its oMelaborate combat systm ed a score shet to raord yourMany dansers lie ahead od your succest B d,'thing butcedain. Sinister nemi6 d raryed againstyou; it's uP to YOUto decide which route to folbw, whi.h ddgers to ri,k andwhich foes to fight. Bel@e Zagor wi not be co ea,y to defatlan Livinsstone is the c;fomder, with SteveJackson,of GamesWorkhop, the hugely succas6.il .Iah which sPeciali4s infantasy gmes of all klnds.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    3/116

    hd'\ry EdtLsy Gonvbooksr THEWARLOCKOFFIRETO?MO('NTAIN2 THE CITADELOF CTTAOS]. THE FORESTOF DOOM4.STA.RgHIPMI'ELLER5 CITY OF TH]EWS6 DEATHTiAP DIJNGEON7 ISLAND OF THELIZITD KINCqC,{!.ERN5 OF THE SNOWwlTCH. HOUSEOF HELLrl TAllSlVAN OF DI:ATH

    Ir FREEWAY IG TER14 TMPLEOF TTRRORA' THE RNGS OF K!N+R 'ft SEASOF BLOOD17 A?POINTMINT WTIH FIA R13 REEEL LANET4. DEMONSOF THEDEEP!O SWORDOF THESAMUI'A],1 TRIAL OF CTI,AMTIONS2 ROBOTCOMM NDO:1. MASK9 OF MAYHEM;oEATUR! oF H^voc:' AENEATHNIC}ITMAREc^sTtr

    26 CRYPTOF TTIESORCERER27.STARSTRIDERii] PHANTOMS FFEAR2C,MIONIGHTROCI]Erc. C}IASMSOF MAUCEii. BATTLEBLADEWATRIoRi:. SLAVESOr THE ABYssrT, SKYLORD;!- STULEROF souls;;. D^ccERs r D R(NFss*. AtMEsor DEATIT;i. VAULT f rrc v r,PRrsto. DEAD Ol NICXI,I MASTEROF GIAO6!:, BTACKVEIN PROPTIICY;1, THEXEEPOt THELlGt_LoRD,1I. T.EGE.ID F THE SHADOW

    WARRIOR5

    MOI'I.ITAIN

    RfT4RNTOIITTOPOI,INIan Livingstone

    9t J&lsd! SORGRYIi:"lllii1Yfr$l,tr,*".#liSiiH%ll'IICHTNG F NTAi The nkoductdv RoL?l'vhA GamTH! NDDLNG RFA\'ER FourTkiUing Adv.ht@rTh. Adv@rl PlBhrnAfsby SttrtcmDT,NGEoNER- An l;bDduum lo dvuc.d FEhlin8 FultsvBL CKSANOI MoE AdnEd FiAr'6naF.ntlvOUT OF THE PIT- F'gl*rns Farav Motr*dTIT N - Tlt FisihS FrrsY WorldnE fi.ldr. P.ntry NowbT+ TiolaTooTh wARs - cl'ror lnhd., AIsi,OEMONS-iEALERcn ddaDatnr. (.thrSIIADOWMA5TER G,rlda Ddome .nd D.!th

    IllushatedbyMartin McKmw

    @PUFFINBOOKS

  • 7/28/2019 50 Return to Firetop mountain.pdf

    4/116

    To all rdb.6 of ny Ult , lp Rre Te.mwithout whohthis book would nol hav ben nece$tryiCONTENTS

    INTRODUCTION7Pubtlhed bv rh. P.nsn [email protected] td, ? wdshk Lrne qJo! w6 r, Enghid ADVENTUR! SHEETPcfsun B.ok USA1!c, r7t Hudln SkEr, Nw Yoit, NwYdk rooa, LrSAPmsurnBmlc Arddh Lrd njiswN4vtrod. shrh a4p63d 3@16 xl: rd ro rl{m A!@ To@rc onldo ond. 4, r&P4en B@ls (N4 u4 t#rFr{in u n64 ^*i.nd ro Nd z

  • 7/28/2019 50 Return to Firetop mountain.pdf

    5/116

    INTRODUCTIONBefore embarking on your advenfure,you must firstdetermine our own strengthsandwealnesses. sediceto determineyour initial scores.On pages 4-r5 there san AdomtureSfrzelwhrch you may use to record thedetails of an advenhre. On il you will ffnd boxes forrecording our sKILt,srlMrNA and IucK scores.You are advisedeither to record your scoreson thetMomlurc Shut in pencil or to make photocopies ofthe sheet or use n future advmtures.

    Skill, Starnina and LuckRoll one die. Add 6 to this number and enter this totalin the sKrLLbox on the AdomtureSlteet.Roll two dice.Add rz to fhe numberrolled and enterthis otal n the sr,rvlxe borThere is also a LUcx box. Roll one die add 6 to thisnumber ndenterLhis otal n the LUCKox.For reasons hat will be expla inedbelow, sxrtt,suurttr. and rucx scoreschangeconstantly during anadvstue. You must keep an accurate ecord of thesescores and for this reasonyou are advised either towrite small in the boxes or to keep an eraserhandy.But never rub out your lftikal scorca,

  • 7/28/2019 50 Return to Firetop mountain.pdf

    6/116

    Allhough you may be awarded addrtional sKrLL,srrvrve and LUCKpoints, these totals may neverexceedyour laiLial scorcs,excepLon very rare occa-sions, when you will be instmcted on a partjcularPaSeYour s(rLL score reflects your swordsmanshipandgeneral fighting expertise; he higher the betler. YourSTAMTNAcore eflects our geneElconstitulion, ourwill to survive, your determination and overall fitness;Lhe igheryour sr^MrN^ scorq h ongeryou will beable to survive.Your rucr scor ndicates ow naru-nlly lucky a personyou are. Luck and magrc - arefactso{ ife n the antasy ingdom ou areaboul o ex-plore.

    BattlesYou will often come acrosspages n the book whichinstruct you to fight a creature of some sort, Anoption to dee rnay be giveq but if not - or if youchoose to attack the creature anyway - you mustresolve he battle as describedbelow.Fi6b recotd he deature'ssKrLLand sraMrNAscoresin the first vacant Monster Encounter Box onyoor Adoenturesfiecl- The scores for each creatureare given in the book each ime you have an encoun-ter.The sequence f combat s then:1. Roll both dice once for the qeature- Add its8

    sKrLLacore.This total is the creature'sAttackStrength.z. Roll both dice once for yourself. Add the numberrolled to your curent sKtL! score. This total isyourAttack Strength.

    avoided each othels blows - start the next AttackRound rom step r above.4. You have wounded the creah[e, so subtrac{ 2points tom it8 5TAMINA cor.You may useyourLuck here to do additionaldarnage seeovert.Proceedo step6.5, The creafure aswounded ou, so subtract pointsfiom your own srAMlNA scone.Aga.m you mayuseLUcxat thisstagese ver).6. Make the appropriate adjustmenls to either theqeafure s or your own srewlxe score andto yourlucx scoref youusedLucK seeover).

    7. Begin the next Attack Round by retuning to step1. This sequence ontinuesuntil the srAMrN^ scoreof eitheryou or Lhecreature ou are fuhting hasbeen educed o zero(death).

    Fighting More Than One CreatureIf you come across more than one crearure rn apartior.larencomter, the inshuctions on that page will

  • 7/28/2019 50 Return to Firetop mountain.pdf

    7/116

    tell you how to handle the battle. Sometimes ou willtreat them as a single monster, sometimesyou will6ght eachone in furn.Luck

    At various times during your advenfurq either inbattles or when you come across sifuations in whichyou could either be lucky or unlucky (detafu of theseare given on the pages thernselves), ou may ctll onyow luck lo make the outcome more favourable.ButbewarelUsing u& is a risky business nd if you areazlucky, he results otrldbe disastrous.The procedure for using your lucl is as follows, rolltwo dice. f the number olled s less han or equal oyour current LUCK core, ou have beenLucky andthe result will go in your favour [f the numberrolledis higher thanyour current Luc( scorc,you have beenUnluckyandyou will be penalized.This procedure is known as Testingyour Luck.fime you Trsf yo1lt Luck, you musL subtract 1from your current LUCK scor. Thus you willrealiz hat the more you rely on your ludq the morerisky this will become.

    Usitg Luck n BaltlaIn certain paraSraphs f the book you will b told toTesl your Lutk and will be told the consequences fyour being Lu&y or Unlu&y. However, in battlesyoualwayshave lhe opfion oI usingyour luck either toinflict a more sedous v/ound on a creatureyou have

    just womded, or to minimize the effectsof a wormdyour opponent as ust nflictedon you.If you have just wounded the creature, you mayTestyour Luck as descibed above. If you are Lucky,you have inflicted a severe wound and may sub-tract an extra 2 points from the creature'sstlvrr,rscone.However, if you are Unlucky, the wound wasa mere Srazeand you must restore 1 point to thecreature's srAMrNA (i.e., instead of scoring thenormal 2 points of damage you have now scored

    If the creature has tust wounded you, you may Tssfyour Luck lo try to minimize the wound. If you areLucky,you have managed o avoid the full damageofthe blow, restore point of sraMINA i.e., nstead fdoing 2 points of damage, t hasdone only t). If you

    EachPomt

  • 7/28/2019 50 Return to Firetop mountain.pdf

    8/116

    are Unlucky, you have laken a more serious blow.Subtract extrasT^MrNADoint.Remember hat you must subtract r point from yourown lucK score achimeyou Tesl ourLutk.

    Remember lso that your stAMlNAscoremay neverexceed ts I ifi,alvalueunlessyou are inshuctedto theconkary in a specficparagraph.Luck

    Euiparent

    RestoringSkill,Stamina ndLuckskitl

    Slaflliha

    ous ways,

  • 7/28/2019 50 Return to Firetop mountain.pdf

    9/116

    AovgNrung SHgrr voNsrERNcouNrERoxESS(ILI STAMINA

    WEAPONS:

    TREASURE:

    IUCK

    EQUIPMINT:

  • 7/28/2019 50 Return to Firetop mountain.pdf

    10/116

    BACKGROUNDTen years s not a long time in a wizard's life - somelive for over two hundred years, keeping themselvesalve by their own magic and potions. There is a well,lcrown saying among wizards which goes: You re along time dead, so leL's ive insteadl' Some wizardseven went one step further, they cast a spell onthenselvsso thaL in the event of their being slain orassassinated,hey n'eaeable to rais themselves fter apredetermined fime when their assailanLwas longgone. The wizards who chose to come back from thedead were,however,alwaysaligned to evil, for it wasdark magic that was neededto cheat death. One ofthose wizardswas lanown(andfeared)by the name ofZagot the infamous Warlock of Firetop Mountain.Ten years have passedsince the day when he waskilled by a brave adventurer who risked the guardsanddeadly traps deep ruide Firetop Mountain to saveAllansia from his evil magic. But killing Zagor is onething keepinghim dead s another-Nobody knew thatZagor had cast Lhe Raise Dead Spell on himself,olherwise the advenlurer who killed him would havesealedhim inside his mountain tomb.But all that was ten yearsago. ln the last six months,sinister events have begun to happen around FiretopMountain, First, the top of the mountaio which wasfamous or its red-colouredbracken,hastumed deathly

    black.Livestockwhichhavegrazed n and around hemountain for de@deshave started lo die a sickeningdeath, and recently people have even disappeared,dragged nside he mountain it is said)by hideouscreaturesf the nighl.Thosegood peoplewho remainare lenifie4 for it is rumoured haLZagor has risenand is building himself a new bodt bit by bit, fromtheunfortunateillagers f Anvil!You are a.n adventurer, a sword for hire, wanderhgtlrough the lands.Coming to the village of Anvil, youdecideto stop for a resLalter your weeklong marcllHowevet as soon as you enter the village you sensethat all is not well. The villagers look frightened andwomen quickly push thelr children ndoors as youwalk along lhe marnstrcet.You decide that the localtavem would be the best place to find out what ishoubling the villagers, so you mter the Two Moons.The chatter inside dies down quickly to a low rnurmurand the cuslomerseyeyou asyou walk up to the bar.The barman sfaresaLyou stemly, and you can seebythe look in his eyes that he is a proud man Lrying tohidehis ear.YesT he grunh in a low voice.You tell htm thatyou arean adventurer eeking newquest hat will end in richesand honour.He frowns,not knowingwhether o hustyou.Does thenarneZagormeananything o you?'he askssoftly, watchingyou dosly for a reaction'Zagor,' you reply conftdendy, 'was the Warlock oIFiretopMounlainuntil hewasslain, enyearsago.'

  • 7/28/2019 50 Return to Firetop mountain.pdf

    11/116

    ls lhe Wadock of Firetop Mountain,' Lhebarman saysdramatically. TIe's come back to lifu! He is buildinghimself a new body and ts sending his evil servants oAnvil to takeback ive donorsl'The barman seems to accept you as a hiend andquiclly goes on to tell you about the doom that hasbefallenAnvil, thanlc Lo Zagor'Weneedhelp,shangerl' e saysdesperaLely.Noneofus here has the power to defeatZagor . . . but maybeyou do. We are poor and cannot pay you what youdeserveto take on sucha lask,but we do know thatthere are chests ull of gold inside Firetop Mountain.Will you help us7By now the tayem is silenl. All eyes are upon you.How can you let them down? Slowly you smile andnod your head.'On oneconditio&'you say.Name t,' thebarmaneplies.That I get a hot bath and a room for the nightl' youlaugh.'Done!'Everyone in the tavem leh out a cheer,and they allgather round to slapyou on the back and offer to buyyou someale,In the moming you find the barman,whose narneyouleam s Moose, cookinga large breakfast or you.You must set off south irbmediately to visit the Srand16

    wiziii Yaztromo.He alone can prepare you fot suchanadversaryasZagor. Don't even think about tacHingZagor on your own. He is stronger than ever and hiimagicr deadly,'Moosesays amestly.You thank him for his adviceandbid him farcwell_Now tum to paragraph .

  • 7/28/2019 50 Return to Firetop mountain.pdf

    12/116

    ILeavingAnvil and its villagers behind,you set off eastdeep in thoughL.Firetop Mounlain is only a shortdistancefiom Anvil, but to go all the way to Yaz-homo's Tower {irst would mean osing nuny oaysvaluable time How could Yaztromo help? Ever sincehe single-handedlydefeatedeight ghoulish Dark Elveson the edgeof DarkwoodForesl, he placewherehebuilt his famous towet his reputahonhas grown.Wise, good, powerful, philanthropic and many otherwords were used to describe he greaLYazhomo.Many soughLhis help againstevil and none werehmed away Suddenly there is a shou! from behindyou You spin around, o seeMoose running owardsyou You noticeLhat is sword s drawnand here s alook of alarmon his face.'Zagor will know of your plan unlesswe can catch thLwoTrackers saw running from Anvil, a few minutesago. hey mu.t have overheard lsand are runningback fo inform Zagor. Quick, follow rne, we mustcaLch hm,'Moose sayshurriedly,still pantinS.Henms off into the undergrowlh,shoutinSat you lofollow him. If you wish to do so, turn to 34r. If youwould rathercontinue o walk along Lhepath alone,tuln to 16r.

    2Now the undeadChaosWarrior can be de{eated nly bypiercing Lsheart.As it lumbersLowardsou with itsgreat wordoutskeLched,ou Lryanupward hrustwithyour sword n orderLoskikeunder ts breastplate

  • 7/28/2019 50 Return to Firetop mountain.pdf

    13/116

    t-UNDEADCHAOS WARRTOR SKILL 10If you win an Attack Romd, the ChaosWarrior doesnot lose sraMrNApoints. nstea4you must roll onedie, a roll of r-4 means that you missed ts heart; aroll of 5 or 6 means hat your blow pierced ts hesrtand kills it, lf you win, hlm to 88.

    ,On fuming the comer,you comeacrossanold woodenbench above which therc is a sign, but the Paintedwords on the sign have all but 0aked off. All you canrnakeout is the first wor4 which is Rest'. If you wantto sit down on the bmdr, turn to zrr. If you wouldrather walk orr hun to 162.

    4Il is not long More you arrive at a great iron door inthe right-hand wall. The door is Ernrly locked, butthere is a large keyhole in the door. If you have aniron key, tum to the paragraphnumber hat is inscribedon lhe key. If you do not have an iron key. you willhave to walk on (hlrn to r72).

    As you lean over the ra& and reach or the skeleton'sfinger, you hear a smothered laugh coming ftomabove. Looking up, you seea weighted net droppingdown on top of you Roll h^'o dice. ff the total is lessthan or equal to your sxlr,u trlrr to tt9. If Sre total isgreatr hanyour s(lrl, fum to 2j2.

    5-E6Not wishing to draw aftmtion to yourself, you tell theBarbarian hat you will be back ater to deal with hirnYou gulp down a mug of water to get rid of the tarte

    of lhe eyeballsand now, allhough you are bloafed,atleastyou have eaten.Regain1 srAMIN,r'point. Youwalk past Lhe Lizard Men guards and turn righl jnlothe tunnel (tum to 3o4).IYou wait for a gap Lo appearbetween the worms onthe floor, then you jump. The SuckerWorms show no

    interest n you, prcfening to feast on the dead lesh ofthe dog. However, one of the worms has rolled overon top of the box. Wii.l you wait for it to slide off thebox (trmr to to-l) or hack at it with your swordshaight away (tum to 39O?8As soon asyou touch the wizard's hand,he starts tolaugh out loud. His body starts Lo shimmerand soon

  • 7/28/2019 50 Return to Firetop mountain.pdf

    14/116

    9you areable o see ight throughhim; this is becauseouareshaking he hand of a doppelganger, ot thehand ofYazhomo.The ghost-like ffgurehas h ability to drainyou of your lifq whenyou look down,you see hatyourown body is tuming hansparent oo. You try to Pullyour hand away but it is too late. You are doomedtolive in a twilighb world forever. Your advenh.te s over.

    9Coming Fom above you hear the sorud of handsdapping, and look up to see he PitmastersmilinS.Hedrops a rope down to you and you climb up oub ofthe pit, He leadsyou over to the secondpit, saying,Your next opponenf has curming and decePtionaswell as shmgth. The Metallix is not what it seems.You look down into the pit and discover a sinewy-looking creature,no more than a meke tall. With ibsIarge, soulful eyes and drooping mouth it looksalmost harmless.Remembering he Pitmaster'swam-ing, however, you jump down into the PiL sword inhand. The Metallix doesnot 0inchand appearsalmostunconcernedby your arrival. You walk towards theMetallix - and still it doesrlt move. You raiseyoursword above your head ready to shike, But lhen itcrosses our mind that perhaps he Metallix oanfsyou

    ro-rtto strike it. If you want to try to cut off its head tumto r95. If you would rather pick a rock up off the floorand tluow it at fhe beast to get it to move, tum to279.

    IOYou know you will have only a few minutes to escapebefore he Mummiescomeback o life. Spying he doorattheendof the hallway,yournakea qui& exit (tumto ro2).IIAs themoming wearsor! dark cloudsappearoverheadand the wind quickly picks up. The unstable boat is

    caughlby a suddengust and lilts disconcerfinglyoverto one side. If the oew consists of five or fewermembers induding yourself), tum to j4. If there aremore than five qew left on board fum to 3rz.T2You place your treaswe in your backpadg r:nawarethal one of the diamondshas been treated with evil

    magic; t is likely that sooneror later you will meet anrmtimely death. For now, you must droose which wayto go: if you want to enter the left-hand tuniel, tumto r24 if you prefer to enter the right-hand tunnel,h1m o 3E.t ,You sooncometo anotherdoor, but this time there sno window to look through. You pressyour ar to the

    door and hearwhat sounds ike sornebodymoaning inpain. f you want lo open lhe door, tum lo rr8. If youwould raLherwalk on, tum to 387.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    15/116

    r4-\t

    You whip the dagger out of your boot and lhrow it atthe rat. At such short rangeyou can hardly miss, andyou skewer t to the floor. The piece of tooth rolls onto the floor just in time to reldase he Fire Elemental,as the massiveEarth Elemmtal is descendingon you.The Fire Elemenbal raps its fiery arm round the waistof the Earth Elemental and hies lo lift it off thegror:nd at lhe same fime ib is being pounded bygiganlic stone ffsts. The battle rages or some minutes,until finally the Earth Elementalcmmbles nto a heapof broken boulders and scordred eafth. The llame diesand you look up to the thtrone where Zagor sib.looking ill-at-ease.He begins o chantagain.He has decided o copy you,and suddenlya et of flameshoolsoubof the floor at lhebottom of the steps.Another ffery humanoidhas beensummoned.a Fire Elemental,bhe ast of his Elementalsof Chaos. f you have one moregolden dragon s toothyou must throw it on the floor lo defend yourselfagainst he demon 6re. If you have he right tooth, tumto the paragraphwhich has he samenumber as he oneon lhe tooth. f you do not have he ooth,hrm to 36t.

    r tWith not a moment to spare,you take the garlic outof your ba&pack and thrust it out in front of you tohalt the Gorgon... but garlic s usefulonly againsbthe Undea4 il is uselessainst a creafure like aGorgon. Transfixed by fear, you stare blankly al themonsteroweringaboveyou.Tum to 26t.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    16/116

    r6-18t6

    vvrln hgntrungspeedyou clutchat your thoat andmanage o tear the rat away Hore it is able to wound

    to 2r8).

    rtYotrdiscovermany skanSeitleson thebook shelves:Casketof Souls, fra smutation, Tlv Da* Lirht andVampireBloodare ust a few. but the one thaicatchesyour attention is a tiny leather-bormdbook entitledEyeol the Dmgon. You open it at randort but theprint is too small o read. f you have a magnifyintglassand.wish to read the book tum to 53i lf -yoiwould ratherread Vamin Blood, M to 2go.

    rg4,

    20

  • 7/28/2019 50 Return to Firetop mountain.pdf

    17/116

    22-2t22You quid.ly take the bel out of you badgack andshake t vigorously. A magrcalnote rings out and thewitch coverc her ears, trying to shut out the pul

    sound. She staggers backwards and Blartsto scream,before collapring to the floor, rmconscious.The DogBeastappearsunharmedby the bell's ringing. It dropsthe bowl it is carying and durges at yo+ swinging aball and drain.

    t4The box contains bits and pieces that the ChaosWarrior must have collected over the yeais. Amongthe temsyou ffnd a rafs skull, a copperbracelet,3 GoldPieces,z Silver Pieces,a page from a biny book, ahorseshoe,a calling hom, and a silver pendant on abeaded cord. You put them all into your ba&packexcept the guge from the book the copper braceletand the silver pendant.Will you now'

    MUTANT DOG ,BEAST srrlr 6If youwin, tum to 2t2.

    STAMTNAE Read he page rom the book?Put the copper bracelet on yourwrist?Hang the pendan[round your neck?Put the braceletand the pendant nyour baclqack?

    tunnel?

    Tum to J22Tum to 62

    Tum to rotTum to ,r,

    Tum lo rj t

    Take a look at the weapors, if youhave not done so already? Tum to 206leave the room and walk on up the2tYou come to the end of the hrnhel,where it joins across-tunnel.An iron portcullis blocks your way rndit is lar too heavy to lift- On the wall to your rightare two levers. On doser ins?ection you see thatdre left-hand one is a drmmry made out of old blackwax - a trdp laid marry yearg ago. You decide topull lhe other lever. Slowly and noisily the portcullisriss into the ceilinS and you w{k salely under it.Looking to the left. you see that the hEurel ends dtthe massof rubble of a cave-i( Looking right, the h.rn-nel continues for thirry nrtres beforc bearing left.If you want to go to the left to the end of the tuulel.hml to 3o8. I you want to go right, hmr to 3.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    18/116

    25-2125Although in pain, you 6gha blndly o& swinging yoursword from side to side.

    CORGON sl(ILI, 10 STAMINA 6

    and rises, forming into the shape of a liquid TitanSuddenly t flows forward and qashesdown on top ofthe Fire Elemental in a giant cloud of steam. TheWater Elemenlal hisses oudly as it battles with theflames.For a moment l loola as f the Water Elemmtalwill boil away to nothing, bul gradually the flamesdiedown and go out. Quiet rclums to bhe hall as theWater Elemental etreats o the tooth. Vfhen the steamdears.you seeZagor standing at the baseof the steps.He lools shaken and stands with his head a littledown. Perhaps is magic power is all but spmt?,ll/e will finish this battle with a duel,' he says sol-enu y. W will fight with long knives and wearing noarmour.Accept this challmge or with my last energiesI will crush you wilh a thunderbolt. We are equals,you and L and we must fight on equal terms. It is Lheskuggle betwem Chaosand Order we must decide. fI win, Chaoswill swallow ,Allansia, f I lose,Order willrelum. Prepare to die! Chaos awaits Allansial' Zagorremoves his robds ard stands, bare cheste4 beforeyou. Ugly red scarscover his body as a result of Lhemany hansplantshe has recenLly eceived.The skeletalsfump that is his left arm protrudes awkwardly fromhis shoulder. You shudder at the siSht o[ him, youlzrow you rnust accept his challenge so you lemoveyour :rnnour- Zagor thLrowsyou a lcrife and walksslowly towardsyou. The fate of Allansia rests on thisfinalbattle.ZAGOR

    Each time you lose an Atlack Round you will alsosuffer bites from the Gorgon s snakes.Roll one die anddeduct lhat number of poinls Irom your sreulr.re. Ifyou win, hrn to 79'26You take LhearLicleout of your backpa& and hand it

    to the Troglodfie, who examines L with a smile onhis face. Removehe item from yow E4uirymt Lbt.lYou explain to the Troglodyte thaL rcgrettably, youdo not have time lo slay and watch the competitioqbut he is too engrossedn admiration of the prize tohearyou asyou slip quiefu oul of lhe room and turnright along the tunnel (lum lo ,o4).

    atYou drop the tooth on the floor and watch i[ break ntwo. A fountain of waLer shoots up out of the floorSKILL 11

    If you win; tum to 4oo.STAMINA 1E

  • 7/28/2019 50 Return to Firetop mountain.pdf

    19/116

    2'6-,'92tAfter gatheringsome wood, you soon have a 6rebuming.You settlebackagainstLheboulderand aresoon ast asleep.Unknown to yor! however, the wood

    has been left there on purpose by one of 7-agolsservants-The flamesstart to jump about and then takeon Lheshapeof a small human-shapedeing. The FireSprite eapsout of Lhe ;e andgrabsyour outshetchedarms Deduct3 points romyour sr-lvIxn You awakein pain, trying desperately o shake he Fire Sprite offyour arm,but it does not loosen ts flaming grip. Willyou atlack t with your sword(hm to r9r) or try Losmolhert with your blanketfum o 98I

    29'So!'shouts the hunchback,you are in the employ ofZagor, are yotf, Well, any servanl ol Za4or is atrenemyof mine.' Beforeyou have hme to explain, theold man hits you across he back with his crookedstick.This s no ordinarystich however but a wither-ing stick! The blow in itself is not too painfd, but yourback seems o bend and conkact, quickly stiffeninSand ocking n its new posifion,andyou find yoursellunable o standup straight.Deduc!2 points romyoursKrLLYou dmw your swordand shoutat the old manto undo thedamagehe hasdoneyou.'Comeanotherstep closerand l'll whackyou again,you evil leech!' he hunchback houtsback, f you wlshto attack he old man, um to zo5. f you would ralhertry to reasonwith him again, um to ,or.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    20/116

    ,o-trJoThe ring you are wearing allows you to see throughillusions. he mageof Lhewomanand heyoungboyslowly fade awa, revealing heir true idenlities. n

    front of you standsa hideouslookinghunchba&edwitch. Her wiry, bent and hairy ffngers end in long,dirLy nails.Her eyes are dark and hollow and hercloLhes re Latteredags.Her servan[s a mulantbeastwith a humar torsoand a dog'shead.All aLonceyouheara voice nside our head, waming tom the ing,cryingout, Ring hebelll Ring he bell!'If you are carryinga silverbell, blm to 22. If you arenol carryinga bell, urn to 228.

    Yor.r um your head away before the hideouscreaLurecan ook you rn the eyes,knowing that catchingherglanceor jusl a secondwill be enough o tum you to

    t2-t4stone.You must act quickly to defeather. Will youatta& her with your sword, with yow free handcovering your eyes (lum to 391), or searchyourba&pack or an tem to use againsL er (tum to 66)?

    YousoonarriveaLanother oor, his ime n the righl-hand wall of the tunnel lf you want to open lhe door,hrm to r44. If you would ratherwalk on, um to 97.11You prise the lid off the box with the tip of your

    sword,andyou discover small eather ouch nside.The pouchcontains smallwooden ball and a smalllvoodenbrick.Deciding o keep hem,you put themLnyour pocket. f you havenoLdoneso already, oumaynow examine he claypots(fum to 186)or go tosleeptum to 95). f yoLrwouldrather ind somewhereelse o sleep,um to r8o.

    14Youwhip the daggerout of your boot and hrow t allhe Goblin Roll Lwo dice. f the total is less han orequalo your sKrLL, im to ,7r II the total s greaterthanyour sKrLr-,um to rto.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    21/116

    ,r-36t )The daggers eld n the tight grip of the Dealh Headstop glowing and hrm black.You decideagainst pick-ing them up. lf you have not done so already,you

    may now smash he red pol (tum to 4r). Otherwise,there s nothing or you to do exceptwalk over to thenew door n the other oom(fum ho 47).16'So,you must ndeedbe a friend,'Zoot saysexciLedly-'Alas, will not be able o recognizeou. While I wasflying back to Kaad on my giant eagle,a Fire Dragon

    atiacked. I was blinded and my beautiful eagle wasbadlybumt. We aashJandedn some rees. he eaglein her lastheroicmomentsavedmy life but gave upher own, trying to shield me. An Orc pahol pickedmeup and brought me here,gleefully ellingme thaLmylefl arm was to be sewn on to Zagor n placeof hisown rotLen ones.Setme freeandI'll helpyou defeatthis evil warlock.' You prise open his iron shackles ndhelphim to his eet. l may be blind but 'm still a Half-Ell My sense f Louchmay well prove useful n thistrap-infestedell-hole. efsgo.'You leadZoot out o[ the room and tum right alongthe tumel which ends, owever, [ a stonewall.Therearefootprints on lhe floor which all point towards lheend wall You Lell Zoot that you think lhere may be asecretdoor in the wall He nrns his Engersslowly overthe wall, searching or hairline cracks He soon 6nds aloosesloneard carefulJy ulls t out There s an ironhandle n therecess.

    96This handlewill open the secretdoor, but I thinkthere'sa hidden tlap attached o it. There may beanotherway of opening hedoor.'Al the fooLof fhewall he finds another loose stone with another handlebehind t. 'This will be the one, I'm sure.Hello, I'vefound somethingelse.Here, ake a look and tell mewhat t is.'Il is a large oobhmadeof solid gold which has thenumber 186' stampedon i[. Add l point to yourLUCX,Zoot smileswhen you describe t to him. 'Standbackwhile I tum this handle.You never oow, I've beenwrongbefore.'He tums the handleand you hear a click. The secretdoorswingsopn nwards but at thesame ime lhefloor stone on which Zoot is standingdrops awaybeneathhim. You hear his loud scream ade away ashe falls to his death at the bottorn oI a spiked pitSpurredon by sudden anger, you leap across he piLand through the doorway. anding safely n a rrosstLurnel.he secret oor swingsslowly backand slamsshut,and now you cannoteventell that it is there.Looking o the left, you seean ilon po*cullis in theIeft-handwall of the tunnelwhichgoeson for anothertwenty mekes before ending at the massof rubble ofa cave-in. Looking right, the hmnel continues fortwenty mehes before tuming left. If you want Lo talea look at the portcl lis, tum Lo 253. If you wouldEthergo to the ight, um to ,.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    22/116

    17-t9A few mehes up the turmelyou see hree doo$ in therighFhand wall. You walk up to the 6rst door andpressyoul elll aSainst t, bul you can hear nothinS.The handle tums in your hand. Will you open thedoor (hrm to 389)or walk on to the seconddoor (tumto t6n

    ,8You step warily into the tord it tunnel. n the distanceyou can see Lhat the turmel oPens out into anothercavem, ined with bookshelves hat are crammedwithhundredsof books.Standing n the rniddle of the cavemis a black-robedperson whose folded arms are con-cealed n baggy sleeveswhich almost touch the floor.A large black hood complelely covers the figure'shead.tnter, stranger,' a deepvoice calls. You have chosmthe path of the Puzzles. am bhe nquisitor. It is yourtask to prove to me that you are worthy to passthrough my domain, and only by the pon'er of yourmind shall you do so. Fail, and you shall die. Step{orward and isLm carefllly, your festbegins.'If you want lo obey the Inquisitot tum to z6z. If youwould ratheraLtack im,LumLo 4r.

    39There is just a single sentenceon the page; t reads:The WaLerElenenlalof Light is ntmbered 7 andduLroysfhe Fie Eleftentalof Chaos. ou memodze the wordswhile you walk on up the hnnel (tum to 97).

    40-4r40A white dove circlesthen lands on the deck, and younotice that a small pouch s attached o its leg. The birdappears o be unconcemed syou untie lhe pouch from

    its leg. nside ou find a messagerom Moose: Zagorhas sent a doppelganger, ghost-like mpostor ofYaztromo, to trap you when you reach Kaad But, asyou know, doppelgange$always have green eyesandYazkomo's eyes are blue. Beware!'Wondering howZagor has ound out aboutyour missior!you throw themessage nto the river. The dove flies off as the boatconbinuesfs rapid joumey downsheam.Tum to rr4rYou drop the pot on lhe floor and watch it shatterinto dozens of pieces.Lying among Lhedebris of theshattered ot you see a round,black stone. f youwant to pick it up, tum lo rj4 AltemaLively, if youhave not done so already,you may smash he brownpol (tum lo 397). f both pots are brokeq you willhave Lo rctum to the room containing the s[atuesandlry the new door there(tum to 347).

  • 7/28/2019 50 Return to Firetop mountain.pdf

    23/116

    4t'4'L2One of the diamonds in your hand has beerrcoatedwith a magic potion of Zagor's creation. The dianondimmediatelykansforms nto a large warrior con-

    shuctedof diamonds.t raises ts crystal sword andskikes t you.DIAMOND SENTINEL sKrLL 1 srAMtNAThe Sentinelcannot be harmedby edged weapons,soyour sword is useless gainst t. Unlessyou have ahammer, ou will soon be defeatedandyour adventurewill be over. If you win using a hammer, um to 63.

    41You areconducled o a table,setup in the rniddle of alarge room, aroundwhich threecontestanhare sittin&eachwiLha plateof sheep'seyeballspiled high in frontof him, You sit down to join them and gulp at thesight of the eyeballs n front of you. You look at theothersand try to raise a smile. Your opponenL o theleft is an old Barbarian wearing furs and a leatherheadband. he one fo your right is a neanderthal-lookingcaveman nd the one sitting oppositeyou isarother Troglodyte who, although of small build, hasa pot belly . . . and everybody knows that shep'seyesare a Troglodyte delicacy.The Baftarian looks at you6ercelyand asks n a gruff voice, Do you want a sidebet on this?'If you want to have a bet with the Barbarianon theoutcomeof the competiho4 fum to r6t. If you don'twant to bet, tum to 3to

  • 7/28/2019 50 Return to Firetop mountain.pdf

    24/116

    44-4644Ignoring lhe boy's request,you try lhe door of thestore but 6nd that it is locked. Thinking thal you maycome ba& later, you set off Lo find Zoot Zimmer.

    Turn to ,o9.

    4'Asyou creepover towards Lhe leepingTroglodyte youstumbleand trip over the rough floor. TestyourLuck.llyou areLucky, um to 7o. f you areUnlucky,hrm to r9r.46The chasm s only a metre wide, but you are unable ojump asoss it: you hit an invisible wall in mid-air andtumble headlongdown into thebla& void- You land on

    your back with a thump on a stone floor. Slowly thechasm above you closesup and you are left in toLaldarkness.t is not long beforeyou Ioseconsciousness.

    47-48Whenyou reawaken, ou ffndyourselfon a marble ableard two Death Lords are hovering over you with sharpkrives. Begin!' voiceshouts.lness hananhourZagorwill have a new limb - yours!Your adventure s over.

    47You tale a coupleof stepsback, then run Iorward andiump asfar asyou can over the skulls.Roll two dice. fthe lolal is less han or equal o your sKrlr- lum to168.f Lhe otals greater han our sKlLL, lm to 26r.48The tr-rmelmds at a wooden door with rnany strangesymbolscarvedon it. Various objects are nailed to thedoor, including old coins,a rabbit's foot, various smallskulls,a copper friangle and a shrivelled ear.You listenat Lhedoor and hear a woman's voice ordering some-one to bring her a bowl of crushedmaggots. If youwant Lo open the door, turn Lo Jot. If you want totum back and go past the lasLunction, tum to 4.

  • 7/28/2019 50 Return to Firetop mountain.pdf

    25/116

    4r5149Reactingswiftly you fling your shield up to block thesteel dagger, which clatters off the shield and fallsharmlessly o the ground. You pick it up lhen charge

    hto the bushes, randishingyour sword- Tum to 72.toThe sword and dagger disappear rom the Inquisitolshands. He folds his armsagain slowly and says, Cor-rect. Now for the secondpuzzle.You must tell me myage from the information I shall give you. I first wenLto the School of Evil Magic when I wa8 4+ yeaft of

    age and I stayed there for a sixth of my life. Then Iwent Lo the School of Demonic Sorcery for a fifth ofmy life. I then studied r.rnder he great necomancerHellmoon for a quarter of my life and,since hen, for athird of my life I have been n the serviceof Zagor.'If you can work out the Inquisito/s age, tum to theparagraphwith that number. If you do not know theanswer, um to r27.

    t ,You dimb up through the hole in the ceiling into asmall, candelit room with stone walls and a low roof,too low to allow you to stand upright. There is anarrow hmel in onc of the walls. A laree swordhangs on the wall next to the tunnel entiarce; tsblade is made of a dark, almost black metal If yor:wish to take the sword, tum to 355. If you wouldaathersqueeze hrough the narrow bunnel um lo 68.

    t2-4

    |rlakeyou just plain evin'While the Mindbender schuckling to himself, you decide to shike. Will youuselA whip (if you have one[Your sword?

    Tum fo 382Tumto zz4Turnto r74

    the nformation bout heAir Elementaleforewalkingthrough hecavernandnto the tunnelat the far end(tum o 3t7).54Thecrew try hantically o ease he sailsandbalancetheboat,btrL hewind s too strong. heboat lips

  • 7/28/2019 50 Return to Firetop mountain.pdf

    26/116

    5t-51over on to its side, spillirg you and the crew inlothe cold water. Roil one die; this is the numberofRazorfish haLconverge and atback ou withouLwarn,ing. If there are as many (or more) Razorflshasthere are crew, includingyourself, urn Lo ror. Ifthere are fewer Razorfish than there are sew, turnto 325

    ))The dragons' teeth in lhe palm of your hand begin lofeel warm, raisingyour spirils,as the Air Elementalstarts fo envelop you The noise of the wind isdeafening.ou mlrstcastone of the teelhon lhe floorimmediately f you know which one to use, un rothe paragraph yrhich has the same number as thenumberon the footh. f you do nol have he tooth ordo not have he ighLone o counler heAir Elemental,tum lo ,6j.56You listen nLentlyat the door, but you can hearno

    soundscoming from the other side. You tum thehandle and find that Lhedoor is unlocked If you wantto enter the room, tum to zz6. It yott would ntherwalk on [o the hird door,hlm to 273.)l'That is rndeedmy name,stranger, ul how did youknow t?Haven'e mt somwhereefore? efore can

    trust you, I need o be convincedhat you do knowme. Can you tell me the number of my house nHobnailSheet?'f you lcrow the numberof thehouse,

    t8-t9:um to the paragraphwiLh thaLnumber. f you do not,i.lrn to 176.

    58]'ou examine the dragon game pieces and find that:hey are carvdoul of wood and have beenpaintedgold and silver. A searchof the Skeletons ields rGold Pieceand a hollow glass ball which contains,vhitesmoke hat swirls around nsideas you rotaLe:he ball. If you wish to smash he glassball on Lhe3round,um to 392 lf you prefer o leave he ball in:he oom and e-enterhe unnel, um to ,73.

    t9lnknown to you, the silver at is a cham which wasnade by Zagor - and contactwith lhe humanskinactivatesLIAs soonasyou put it roundyourne&, lhermall aLcomes o life and starts o gnaw rantically tlour throat.Roll two dice. f the total rs less han orequalLo your sKILLscore, um to r7. If the total is:realer hanyour5KILL core, umLo276,

  • 7/28/2019 50 Return to Firetop mountain.pdf

    27/116

    50-4260Opening the door, you see a hundred, pock-markeddeature wadng lattered grey rags and staggeim8rmder the weight of a dragon's skull whidr it is

    carrying aqoss a 6lthy room. One of the teeth in thedragon's aw sparHes; t could be made of gold. Thereu a large wooden crate at the back of the room, filledwilh shaw, towards which the creature s walking. Ifyou want to attac-k his creatule, hlm to 2r2. If youwould rather close the door and walk further up thetunnel, um to 32.6rYou are sunounded by a pile of broken bones whidryou have to brush aside with your sword in order tomake a path. You search he cupboards n the roombut {ind only crude bowls, plates and spoons. Buttmder fhe serving halch you discover a thin leathercase, alf a metre ong. If you want to open his case,turn Lo rr9. If you would rather lave it unopened,walk back down the turnel and tum dght at the last

    iunctiorr tum to ,7.62The copper bracele! is a magic healing band. Yourwounds are healedand a sudden feeling of strength*:rges hroughyour body. Regain sraMINAPoints.If you wanf bo hang the pendant rorjnd your nec(hrm to ro5. Otherwise, f you have nol done so

    already,you may take a look at the weapons(lum lozo6)or leavethe room and walk 6:rther up the tunnel(tum o 15r).

    67

  • 7/28/2019 50 Return to Firetop mountain.pdf

    28/116

    63The Sentinel collapses to the ground in a m)'riadoieces,broken like a shatteredwindow. If you nowwant lo enter the left-hand tunnel, tum to r24 lf youprefer to enler the righFhandtumel, tum to 38

    64The day rolls by without incidentuntil you makeout fhesound of somebody rurming towards you. You fumaround o seea Lall,ugly humanoidwhose ace s lumpyand beastlike. From its mouth it is drooling spittle alloveritselfas t skives o catchup with you. ts doLhingis DrimiLive. o morelhan oinclothmadeof animalskins.Itis an ogre and it is iurned with a spearand a heavyclub If you wanL o slandyour groundand fight, htn to195.Ifyouprefer o fry to outrun heOgre, um to rz6.

    65You tap the ground lwic with the staff - and asquicklyas he drasmhad openedup, he ground closesagain.TheDealhLords ook suddenlynervousasyou walk Lowardsthem wibhthe skull staf{ n your hand. One of themcallsout and they all throw their razor-sharpspheres t you.Roll onedie, then addr !o the number olled for eachofthe ollowingpieces Farmouryou maybe wearingorcarrying,a shiel4 a helrnetor a breastplate.f the total is1-4, tum fo 28t. If the otal s 5 or more, um to 135.

    htrIf you iare carrying any of the following items, you'have tirne to,grab just one before the advancingGorgon is uponyou. Will you choose,

    If you have none of lhese articles,you will have toattack the Gorgon with your sword after all (tum to19t)

    6jThe slime flies past your head, only just missingyou.The blind worm starts to wrilhe around and falls offthe box. You seizeyour opportunity, grab the boxdd scrambleup out of the pil. Back n the tunnel 'dudrake the box but can hear nothing raLtling inside it.You lift the hd gently, only to 6nd that all the box@ntains s a pagefrom a tiny book. You tum thb boxover and see that the word 'Fire' is scraLched n Lhebose-The box is quite large and, f you wish to fit it inyour backpa& and lake it with you, you will have tbleave wo other itemsbehind (remove hem fiom yourE4uirynent ist). After making up your rnind aboul Lhe

    A whistle?Tum Lo r5Turn to 23rTurn to tr4

    .

    6&-7"

  • 7/28/2019 50 Return to Firetop mountain.pdf

    29/116

    bo& you may now either ead hepage rom the book(tum to zlo) or walk further up the turmel(tum to 97).6t

    The funnel is dark and you are forced Lo use you!hands hogrope along the floor ahead of you to avoidthe chanceof falling down an unseenshaft.Abouttwenly metres urther ahead,yow handencountersaniron spike hal has been drivgn nlo the stone loor,Beyond he spike, he floor disappearsnd becomestotal black void, Ydu are fairly sure that the h.mnelends at the far side of the shaft, since you can justmake out a wall - a certain dead-end.Justas you arewonderinghow far down it is to Lhebottom o[ theshaft,you hear th unnerving sound of metal gratingon stonecoming along the turmel behindyou. You feelkapped - perhaps t's the Goblin, but how could he bebehindyou, since ou did not ffnd him in his room? fyou wan[ to tum around and oawl ba& along lhetunnel, um to rr4. lf you'd rather attempt o climbdown he shaft, um to 383.69You skide confidently over to the guard. What willyou do to get t to open he door?

    Offer it ro Gold Pieces? Tum to 2r4Tell it that you are the relief guard? Tum to rStOf{er it DarkbladeSkullbiter'ssword? TIlm to 2o27oRegaining your balanceyou bmd over the sleeping

    Troglodyte and pick up its thtrowing dagger andpouch. nside the pouch you find a pieceof slate withthe word'arroriy' saatchedon it. You put this in yourpocket and slip the dagger down the side of yourboot.Seeing olhingelseof interest, ou tiptoequieLlyover o fhe ar door(turn o rj8),

    7rThe giant eagle appears o be completely unperturbedwhen Zoot fixes a hamess and a two-man saddleacross ts baclc When he has finished the iob, Zootfums to you andsays,Don t even think aboul offeringme pa).rnent or lhis trip. I just want rny moLher o beavengedas I am convinced hat this tenible plaguewhich is deshoying Kaad is ol Zagofs doing. Comeon, climb aboard!'You do as ot ask and, with aflutter of its massivewings, the eagle carriesyou highinto the sky.Kaad s soon eft behindand it becohesust anoLhersmall eature of the landscape eneathyou. The sensa-tion of flying is xhilarating and for a mornent youforget he dangerousask hat awaitsyou.ZooLsteersthe greatbird noftheasLwards,igh above he PaganPlains.For half an hour you seeno other areaturesn the sky,but then your luck runs out. Zoot suddenly pointstowards the distanb horizon, where another flyingqeature is coming into view If you want to inskucthim to lan4 tum to 24o. lf you would rather orderhim to fly on towards Firetop Mountair! tum toI ' I .

    12-15

  • 7/28/2019 50 Return to Firetop mountain.pdf

    30/116

    12You leap nto the bushes, our sword cutting throughtheair. To your right is Moose and in front of you arethe two servantsof Zagon they couch, daggersdrawn,and growl, foamy spittle &ipping from their dogJikelaws. Half Dark Elf and half Goblin, Traclers areperfect hunters and messengers. lways armed with acoss-belt of throwing daggersacros6 heir chest, heywilJnot usually fight openly unlesscomered.Suddenlythey lhrow their daggersabyou md Moose and drawtheir short swords. But you are ready and duck belowthe flying dagger. Wasting not a second more, youchargeat the nearestTracker.TRACKER sKtLL7If you win, tum to 3o5.

    1'lf yourcr.rrent UCKcorcs 9 or above,um to 167.lf it is 8 or esghun o 32o.74Your outstretched andgrasps he doot handleat thesamemomenl as Lhreespears hump into your ba&.You stumble{orward, fall against the door and slidedown to Lhe loor. Your adventwe is over,t>

    The key tums in the door and you walk throug[ withthe feeling tlnt you may be nearing the end of yourquest tum to 169).

    STAMTNA 6

    76

  • 7/28/2019 50 Return to Firetop mountain.pdf

    31/116

    76You look up to see the Pitrnaster hrowing the ropedown into the piL. After retrieving your sword youswann up the rope and await his judgement. Youhave earned the right to enter the inner snctum ofFiretop Mountair! where the harmony of the spheresaligns LselfLo Chaos,' he Pilmasterannounces ol-emnly. Youmay now go.'

    As you makeyour way to the lar end of the cavemand a new tunnel,you wonder if the Pitmasterknowsof your quesl.Surely he must be a servantof Zagor?Why didn't he try lo kill you?You resist he tem;ta-tion to look back over your shoulderand enter thetunnel tumto ,37).

    7T-7977With her sails hoisted and kimmed, the boar is quicHyuderway andthewar canoesare soon eft farbehind.

    No more sLops nLilKaad,'snarls onie, pullinghardat the helln- Feelingguilty, you sit alone on the rackwatching the vivid landscape peedby. TestyourLuck.If you are Lu&y, tum to 4o. If you are Unlucky, tumto 2t8.

    78Thegarlic umes ctivate nancient pell hat,unr

  • 7/28/2019 50 Return to Firetop mountain.pdf

    32/116

    chamber rom where the Gorgon emerged,Lum to

    8oLightrngyour lantem,you find yourself n a small,emptychamber hich hasa tunnel eading rom ts farwall There appears o be a message n this wall,wntfen in yellow chalk- If you want to read themssa8e,um to J2J. f you wor-rldatherwalk shaightalong he unnel,um lo 3728rThere s just a sngle sentence n the pagej L reads:TheFneElenental f Light s numberedr5 anddesfrcVsan EarlhElemmfal f ClmosYou memorizehesewordsand decide vhat o do next If you wart to tale thedragon'shead, um to 7l If you would rather eavethe room as l is and Lum eft into th tunnel, um to

    82You find a round,polishedshield,half buried n thedirt Take t if you wishand urn to 267.

    E3Zagor?That was last weeks passwordNow be offivith you or I'll call the guard,'the doorman saysangrily.You decideagainstpushingyour luck too farandsetoff along hebunnelhrm o 3o4).E4Youplacea Cold Piece n the palm of your handand:hoveyour arm hrough hecellbars, rging heGoblin:o approach and communicaLewith you WithZagor's oins ou hope o convince im hatyou arearally,a fellow-servanff Za4or Test out uck.Ilyouarclucky, tum to 164 If you areUnlucky, urn to 127.8tThe Mummiesbecomeaware of your presence ndihuffle towards you, their arms outstretched.Youinow thaL while they arenot savageighlers, hey areCifficult o de{eat ince hey cannotbe properlykilled'oynormalweapons, he oniy sureway of defeaLingihem s by fire If you have a lantem, urn to 288. f

    ,r'oLro nol havea lantem, um to 239.86\ few hours ater t is beginningLoget darkand,with:iretop Mountain now plainlyvisible n the distance,'.-ouwonderwhether o seLtle own and sleepout oniheopenplainor lo press n.A groupof largeboulders,:rvo hundredmetres o yotr left, offer somesort of

    erotection, utyou cansee owhere lse o Lake helterIi you wish to go over to the boulders,um to 263. f.,ou would aLher alk on n darkness,urn to tt7.

    87-89

  • 7/28/2019 50 Return to Firetop mountain.pdf

    33/116

    a7You enter a derelict room that was once a torturechamber.All rnannerof instrumenlsof pain are skewnabou$ branding irons, lsrives, chains, thumbscrews,ropes,whips and 6n iron maiden, all long since aban-doned, ie covered n dust and cobwebson the stonefloor. ln the middle oI the chamberyou seea rac( themostfeared orture instrument known, The skeletonofan unfortunate victim is still tied to the raclq theskeleion'saw hangs open, as thouShsdeaming nagony.On closernspection ou noticea gold rinS onone of Lhe ingersof the skeleton. [ you wish to takethis ring, tum to 5 If you would rather leave Lhetorture chamberand carry on up the tunnel, tum to2'

    tENot waiting to seewhether the ChaosWarrior willrise again, you leave the room, slamming the doorbehind ou,and um ght up the unnel lum to rtr).

    &You swim to the northem banl of the river andscamble up it, panbing n exhausLion. ou look backand see he boat drifting off dowrstrearn but no crewmembers re left alive, ust LheLhrashing aLers smore Razor6shswim in to feed- If you wish to resffor a while hrm to r5t. If you would rather set off to*re west towards Kaad, um to ,79.

    94

  • 7/28/2019 50 Return to Firetop mountain.pdf

    34/116

    90Correct,' says he Inquisitor.You haveeamed herightto enter the innet sancfumof FiretopMountain, wheretheharmonyof the spheres ligns tself to Chaos. f youwish,youmay availyourselfofmy lib,rarybeforeyougo.'If you want to perusesome of his books,hrrn to rt. Ifyou would rather walk though the cavem and intothe tururelat the far end, um to 337.

    grGood!' says lhe Troglodyte. 'l'd forgotten about theprizefor the mnner-up. s it gold or silver this time?' norder to avoid suspicion, ou mustgive the Troglodleone temwhich s madeof eithergoldor silver. fyou havesuchan tem to give him, hrrn to 26. f you do not haveeithera gold or asilver lem Logive away, um to r22.92You reach down into the compartment until yourhand touchesa;ellyJike substance t the bottom. If

    you arewearing leather gloves, tum to r7t. lf yotr donot havea pairof glovesor, fum to ,77.9'The box is empty,apart rom a ball of shing.You putthe string in youl backpackand eave heroom throughthe door in the far wall (tum to r2r).94The tooth bouncesup off the floor and breala in two;a massivestonehumanoid rises up oubof the ground

    betweenyou and the Ah Elemental.t is an EarthElementalhal you have summoned. great battleensuesas the Earth ElemenLal ts headdown, slowlypushes ack he raginSwhirlwind until its evil forcesarespent.Quiel suddenly etums to the hall as thewind drops. The Air ElemenLal s defeated and LheEarthElemental hnnksback inlo the tooth on thefloor.Zagor looks surprise4 then frowns while he concenhates on his next summoning.A formtain of watersuddenly spurts out from the base of the steps andtakeson the shapeof a watery giant. Like a tidal waveiL sheamsdown the hall to engr:lf you You need tocastanother old tooth on the floor to halL h WaterElemenlal.f you know which one to use, um to the

    95-97 9E

  • 7/28/2019 50 Return to Firetop mountain.pdf

    35/116

    pangraph which has the sarnenumber as the one onthe tooth. If you do not have the right tooth tocounter the Water Elemental, um lo t6j9tYou make a bed out of ir,y tendrils, covered with anold sack. After eating some bread and cheese,youclose the trapdoor and settle down to sleep. In thepitch-blackdarkness ou can hear scratchingsoundsasthe insects come out of hiding, but soon you are fastasleep. In the moming, you wale Lo the sormd offootsLeps crossing the floor above you. You gropeslowly for your sword, trying not lo make a sound.Test ourLuck.Ifyor ae Lucky, um to 352. f you areUnlucky, tum to ,7o.96The Gorgon calchessighL of her own deadly gaze nthe mirror and lets out a brutal, ear-piercing scream.Suddenly moLionless,she begins to hemble and hersealy skin slowly lightens until it is the colour of sand-

    In a few seconds she tums to stone, to become ashhre in her own lair. You allow yourself a grim smilewhile wondering what bther hideousaeatures s|ill liein wait inside lagols mountain labl'rinth. If you wantto open the door in lhe far wall, tum to 147. f youwould rather investigate the adjoining chambers rom'which he Gorgon emerged, um to 2o9.. . , rr_ . gjThe trmnel aoiiunues skaight ahead, and you soonarrive at yef anolher door in the right-hand wall. You

    press our ear against he door but can hearnothing.If you wish Lo open the door, tum to 222. If youwould rather walk on, turn to 373.

    98You snatchup your bla cef andwrap it round yourselfand the Fire Sprite. An eerie sound comes rom rirlderlhe blankel, as though the Fire Sprite were gaspingforair. Suddenly the blanket goes limp and drops to theSround n a smoulderingheap; he FireSpritehasbienbanishedback to the Plane of Fire. After bardagingyour wormds,you spenda pain6:l and uncomfortablenight, ardly ble o sleep t al l .At crack of dawn you set off determinedly lowardsFiretop Mountain which, in the moming light, appearsto rise menacingly out of lhe plain. With luck, youestimate that you will reach it by midday. Tum, to

    gt,-roo

  • 7/28/2019 50 Return to Firetop mountain.pdf

    36/116

    IThe Barbarianswings his furs ba& over his shoulderand facesyou, a two-handedbattleaxeat the ready; hewill be a fferce opponent.The others in the room startto cheeral theprospectof watchinga good fight.BARBARIAN SKILL 0If youwi& tum o rrt,

    rooAs soon as the ear-ring is hanging fiom your eat itsLarts o move of its own accord. The metal earwigfiees itself from the clasp and wriggles into your ear.Its many legs are as sharp as needles,causing youzudden pain. Txt your Luck.If you are Ludgr, tum to274. f you are Unlucky, um to 299.

    rorProtectedby drick silver scales,Razorffsh attack byviciously ripping at their victimt' flesh with rows ofrazor-sham eeth-The river is soon red with the bloodof Lhecrew as two 6sh swim to attacJ

  • 7/28/2019 50 Return to Firetop mountain.pdf

    37/116

    loz'The door opens nto a small antechamber,he mainieatureof which is an incredibly omate door in the farrvall.A huge leLter Z' stands n relief on the door,r',hich s embossed ith gold leal Guarding he doorLsa brutal-looking east, ts outstretched rms estjngon the handleof a large,spikedclub.The beasthasleathercrossbellsooped across ts hairy torso andsporLswo spiked shoulder-padsWhile its head ist{olflike, it alsohashomsand is far moregruesome'lVill you try to bluff your way past the guard (tum to69)or wasteno time but a[tack tumto r98t

    rotThe Pitmaster aiseshis arms ard points his hngerstowardsyou asyou run to atta& him; in a cruel voice,he says,Time to die!' Wispsof smoke eem o danceon his ingertips s en Liny eddarts hatyou thoughtwere his nails fly straight Lowards ou. They strikevou wiih devaslatinBorce.Your adventue s overr04You oweryourself ver the edgeof the sha1t, angingon to the iron spike.Your feet do noL touch solidground, o you tale a deepbreath, et go of the rronspikeanddrop down into the dark depthsbelow.YouIandheavily on the stone loor, a few melresbelorar,and wist your anldebadly.Deduct1 point from your

    sKrLLand 1 point from your STAMTNA.f you arecarryinga lanLem,um to 8o- If you do not havealantem,um to 278-

    rot-r08 to9-112

  • 7/28/2019 50 Return to Firetop mountain.pdf

    38/116

    rotAs soon as you place the pendanl round your neclglhe ChaosWarrior's body starts to twitch. With itshead tilted honibly to one sidq revealing the gapingwound of your fatal blow it climbs ba& to its feel.You tear lhe pendant rom your neck and throw it onthe floor, ftantically wondering how to deal with theundeadwarrior. If you wanb lo fight iL tum to 2. Ifyou would rather make a run for lhe door and escapeup the tunnel, tum to 388.r06You walk ba& to lhe path with Moose, deep indiscussionboutZagor.

    Mission accomplished anyway,' Moose says cheer-6:lly. AL leasLZagor doesn't know you're coming.'Eventuallyyou shakehands and say goodbye. Moosesets bff on the retum jowney to Anvil, while youfollow the path n the opposile irection. um to 16r.

    ro7As soon asyou remove the lid, a large snake ears upaird hies to bite you wilh its venomous fangs. Trst'tour Luck.II you are Lucky, um lo 275. f you areUnlucky,tum to 3oz.r08Resolving not to 80 down the sewer after all, you

    now have to decide whether to sit on the oak chair(tum to 269) or open the door in the far wall (tum to2t1).

    r09You walk along the tunnel, following it round a longright-handbend,until you come to a door in lhe left-hand wall. You can hear a noise like the flapping ofsmallwings coming from inside. If you want to openthe door, tum Lo 36o. If you would rather walk on,tum [o r72.II OYou snaLchup the spearand steadyyourself Lo throwit al the advancing Ogre. Roll two dice. If the total islessLhan r equal o your sKrL! score, rm lo rEj. Ifthe otal s greater hanyour sKrLL core,um to r99.II IThe spear humps into your backand bowls you over.h seconds he Lizard Men are upon you. 'Keep thisintruder alive lor anotherhour in caseZagor asks or anew arm or someLhing,' ne of the Lizard Men growlsin a deep,gurgling voice.

    You arecarriedoIf in chainsand th,rown nto a dark cellkss lhan hirty minutesater,a white-robedmanenlosthecell holding a ong, sharpknife. He hascome Lo akea parLof your body for Zagor. Your adventure s over.r \2The axe thuds inlo the back of Fyll, who topples overinto the river, deadeven before he hi[s the water. The

    boaLsails on, her crew silencedby the u-nexpectedossof one of their number. Trst vour Luck. Il yon arcLucky, um to 4o.If you are Unlucky, hrm to 258.

    r\t-rt4 rrJ-rr6

  • 7/28/2019 50 Return to Firetop mountain.pdf

    39/116

    chondol' tumto 55!

    rrtYou Lake h dragons' eeth ouL of your pockef ustbefore the Air Elemental is upon you. You mustactivate one inmediately! If you lnow the magic wordthat releases he magic in these eeth, you may say itnow. Will you shout Zabaronl' turn to 344)or 'Ca-

    The bucket?A Gold Piecewith the letter 'Z'A silver key?An iron key?

    Tum to 2rTum to 84Turn Lo 20,Tum to 163

    II 'The Witch is not carrying anything of any interest toyou However when you look behind the drapes,you6nd a metal parel wiLha handle set in the wall, and adot above it. 'Silver Coins Only' a sign on the wallv|ams. If you have z Silver Pieces o pul in the slot,hrm to 264 . If you would like lo lry two other coins,tum to 362.

    r16The boy's face lights up when you give him thewooden brick. He jumps up and runs off, rctuming ina few minutes wilh a raLher ubby old man who isdrewing on a chicken e& he is wearing a white apronand seemsLo be a jolly old soul. Shop's losed hisaltemoon, he says wifh a smile, but seeingas yougave a present o Deep Sea uniorhere, don't mindopening p speciallyor you.' He opens he door andyou follow him into the rather dingy shop; obviouslymanyof theobjects avestoodhere or years, s heyare thickly coated with dust. There's a stuffed bear,some uggling dubs, hoops, large vases,shields. an-tems, boxes, carvings,stafuet paintings, botues, ums,iars,books,maps,do&s, wigs, games; oots and hanlsard hanl.s f different-colouredope.

    1\4Your worst suspicionsare confirmed, the tunnel isblocked by a solid iron portcullis whrch you cannotpossiblymove. Suddenly he floor beneath ou givesway and you fall a few mehes on to a stone floor,landing painfully. DeducL 1 point from yoursrAMrNA. You find yourself in a small, dimly Litroom, which is bare except or a straw-coveredwoodenbed and an iron bucket. There is a wooden door inone wall and a small, baned window. Through Lhebarsyou observe the smiling faceof the Goblin! Youare trapped n his cell. You stand up and go across othe doo4 peering through, you see that the Goblin isstanding in his torture chambet you hadn't spoLtedthis door when you first entered- it was tucked awayin a dark corner. The Goblin lopes over to the rackand gleefullyslarts o get it ready for you. Then itsLarts o sing, an awful, repetiLive chant, gljrgled outof key by a sadistic ittle oeature {rom whom you stillhope to escape.But how? You think hard. Will yourescaDe lanmakeuseof:

    II 5 ' t7

  • 7/28/2019 50 Return to Firetop mountain.pdf

    40/116

    Txcus the mess,'says Deep Sea 'I rmrst get aroundto dearing the place up one day. But people usually6nd what they are after in Deep Sea's Store, thatthey do. The King of Strin& they call rne! Now, howmuch have you gob to spend and what do youwant?'You open Yaztromo's pouch and empty the contntson to lhe counter top. You count out r5 Gold Pieces,and you decide to keepback five and spend ten.Youask what might be usefulfor dungeon explorationandDeep Sea eplies, Hire's rny list of equipment or thatkind of foolhardhess. Everything costs: Gold Pieces.Choosewhatyou like.'He shows you a slate on which the following itemsare isted in chalk

    IrntemRop"Hammerand lron SpikescarlicMirrorWale! BottleMagnifying GlassQuill, Inl and PaperSilverDaggerLeatherGlovesHealing Bdm

    You chome five items (makea note oI your selectiontr Adocnhre Sfiaet)and hand over ro GoldPieces o Deep Sea.He thanks you for yor.n cusrom

    -d you leave the store with directions on how to f,ndZoot Zimmer. Twn to lo9.rt7On seeing your blood 0ow, the Chaos Beast Man6oths at the moutfu ils body kembles and sr:ddenlydarfs [o expand,busting its leatherqossbelts. t

    trows another mehe in height and its head expandsgotesquely: its jaw extends and two tusks sproutforth. You must continueyour 6ght againstbhewarpedBastMan.MUTANT BEAST LORD sxr!! 14 sraMrNA 4Eyou win, turn o 3rr.

    I$-I'I

  • 7/28/2019 50 Return to Firetop mountain.pdf

    41/116

    I I tThe door opens into a dingy cell. Two rats scurryaooss lhe dirty, straw-covered loor asyou enLer.Onthe far wall you see a thin rnan wearing red kousersihe is sithng on the floor and his handsare chained othe wrll; a bandage overshis eyes.The manpanics she hearsyour footsLeps.He presses imself against hewall and cries,No! No more pain! No more pain!'Youthink you recognize his voice and try to thinl of hisname. s it Zoot Zimmer (h|m to t7) or FergusFinn(turn to 2t7DI19

    The case opens quile easily, but you find nothinginside.Ar inscription inside the lid of the case says:The giver of sleqr to those who never can.' Disappointedat not having found anything useful,you walkback down the tunnel and tum right aL the junclion.Tum to 37.r20

    An hour or so latet you hear a qy for help comingFom a wood in the middle of the scmblandto yolnright. lf you want to inveotiSate,um to Jr8. If youprefer o keepon walkin& tum to 2jo.t2 tThe door opens into a sho corridor which ends, afew metresahead,at anotherwooden door. You listen

    bul hearnothing. You try the handle and it tums, andyou walk into a room which is richly decorated.TheSoor is of polished marbleand the walls are painted

    122-r2t r24

  • 7/28/2019 50 Return to Firetop mountain.pdf

    42/116

    while, although grown dull and faded over lhe years.There are four paler squarePaLches,ne on each u/all,where, you guess,paintings used to hang. There is adoor in the far wall which suddenly openg and a tall,muscrJarcealure with long arms enterc the room. Itstops n its tracks when it sees ou and starts to droolIts long, tusk-like teeth protrude menacingly from itsbottom jaw. Amed with a spiked club, lhe savageCaveTroll runs forward to attack.

    You try to explainthat Zagor has akenall theavailablegold and silver for a new expedment n sorcery.'l dpnt believe Lhat or a second,' he Troglodylesneers.GuardslArrest this imPoslorl'You push the Troglodyte out o{ the way and nm outthrough the door, tuming right. The Lizard Men chaseafter you, their spearsraised. The first one into thetunnelhwls his spearafter you asyou race away. Rolloni die. Il the number rolled is 1-J, lurn to 234. If thenwnbers4-{, tum lo rrr.

    ' r23Smiling at the old man's audacity, you take a coin{rom youi pocket and spin if towards him. One sinewyhand snal&es it out of the air, and he puts it in hisrnouth to bite down on it. He grunts with satishctionthm scews up his eyes to examine t more closely.

    1s thaf the letter "Z' I see embossedon this GoldPiece have here between my fingers?' he hunchbackaks slowly. If you choose o reply that it is the leLterZ', t'nr. to 29. If you prefer to say that it is lhe lelterN', tum to 2jt.

    124You step warily into a torchLit Lunnel. n the distanceyou can see that the lunnel opens out into anotherovem in which there are Lwo pits, From where youarestandingyou cannotsee nto the Pits,but you canheargrowling noisescoming from one of bhem.Sland-ing in the middleof the cavern s a bald man wea-ringa chainmail coaL.You notice lhat the nails on hishondsare all filed lo a sharppoint and arePainLeded.Tnter, stranger,' his calrn voice calls out You havechosen he path of the Pits. am lhe Pitmaster. oumust prove to me thal you are worthy of passingthrough my domain, and only by the skill of yoursword shall you do so. Fail, and you shall die. Slepforward to ready'yourse]I Ior the ordeal, your test

    CAVE TROLL , SKILLIf you wil! tum to 284.

    STAMINA 9

    begins.'

    r2,5-r21 r28-r30

  • 7/28/2019 50 Return to Firetop mountain.pdf

    43/116

    If you want lo obey the Pitmaster um to 29r. lf youwouldratheraltackhim, um Lo o3.r2t

    The room is very small : t containswo stools, smalltable on y,/hichie two bowls of steamingsoup, a staffand a wicker basket.A small,clawed oot protrudesfrom one of the bowls of soup, puLtins off anythoughts ou mayhavehadof drinking t. Will you,

    r28The Troglodytehands he Barbarian smallhophy. tis a bust of 7-agor! The Barbarian hen tums to youandholdsout his hand.You give him a goldenobject,as you deem t unwise o refuse. Remove he goldarticle from yolur Euipmeat tist) Although you arebloated,heeyeballs restill a source f nutrition.Addl poinL o your srAMrN/..After drinking a mug ofrraler,you makeyour excuses nd leave he room,:umingright into lhe Lunnel turn to 3o4).

    r29A search f the Goblins'bodies eveals othing,otherthan a silveramuletof a small rat, whrch s hanginground he ne& of one of the Goblins- f you fr'anl o:lace he silver at roundyour own neckby its leathercord, um to 59 If you would rather eave he silver-t with its owner and male your way back to fherath and henheadsouLhra'ards,urnto 2J8

    rroThe Goblin ducksand the dagger liespasthis head.Turn o rt4.

    Look at the staff?Take he id off thebasket? Turn to zoTum to ro7Leave he room and draseafter heDeathLords? Turn to 2r9

    o6Your legsare reshandyou soon begin to pull awayhom the tired Ogre Realizing hat he cannotcatchyou,he stopsand hurlshis spear t you.Roll one die.If you roll r 4, Lum o rt7 lf you roll 5 or 6, tum tot19a27The InquisiLoraises is armsabovehisheadand saysin a cold voice,^1ouare forbidden entry into the innersanctum f Fietop Mountain By the will o[ my lordand mastet the warlockZagor, for you rt is time todiel'

    There s a blinding flash andsuddenly he floor beneathyou opensup and swallows ou. You scream syoufall hrough he blacl void Youradventuresover.

    13r-r12

  • 7/28/2019 50 Return to Firetop mountain.pdf

    44/116

    I' IAs the creature becomes ecognizable,a shiver runsdown your spine Cawing and screechingand glidingdown on huge lealhery wings is a hideous creaturewilh a long sinewybody anda grotesquely ver-largehead. ts birdlike feet are armed with long curvedtalons. oolcng ike a human aL, here s no mislakingtheHaryy, t attacks he gianteagle,which s burdenedby your weight.

    HARPYGIANTEAGLESKILL STAMINA66

    Resolve he combatbeLweenhe two flying creatures.If you have a steel dagger,you rnay throw il at LheHarpy Roll onedie: f you roll r-J, you will miss; fyou roll 4-6, you will hit the Harpy and reduce itsSrAMINA y z points. f the Harpy wrns the combatagainst hegianteagle, ou will fall to your death. fthegianL aglewins, um to 166.

    rtzYou ffnd yourself n a small kitchen Everyth ing sfilthy: a wooden bowl rs stacked igh with crackedplatesof rotting food; a poL of vileJooking soupbubbles way on lop of a wood-fired tove it smellsaboutas appelizing s the smellof rotteneggs.Therearea few alsof herbson a rackabove hestoveandajug of waterstands n the 0oor.You alsonoticea boxof cutlery;sorlingthrough t, you find a goJdspoon,

    ,.-". .",...:/t:.:,.

    rt t-r15 I3GI,E

  • 7/28/2019 50 Return to Firetop mountain.pdf

    45/116

    which you pop into your backpac(back inlo the room where the Orc you walkDwarf liemotionless.Stepping over their bodies.you leave lheroom,hming riSht nto thehurnel hlm to r3)." the text on the page s too small to read, f you havea magnifyingglass, urn to 8r, lf you do not have amagnifying glass, you may either take the dngon'shead(tlmr to 7r) or leave the room and turn teft intothe tunnel (turn to l2).1t4The greensmokecontinues o escap rom the canister,

    but l doesnot do you any harm; t soondispersesnd&iftr away. Inside he canirteryou lind J dragon'stooth made of gold and with the symbol of a heartinaide a flaming circle stamped on its base. Afterexarnining it, you place it carefully in your pocket.Add r r.ucr point. If you have not done so already,you rrury now nrnmage around in the dirt (hrrn to242).Olherwise, ou are eft with no choicebuL o qoout of thisroom andwalk on to the second oor (tumto o.

    t3,You explain to the others that the Barbarian hadrenegedon thebet. You nnrmage through the Barbarian's furs and find a cloLh pouch. Breaking Lhestringwhjch ied he pouch o hi, belt,you open t and ind alarge tootl made of gold, inside; it ius the number27'stampedon il. Add 1 rucK point,You put this nyour pocketand calmly drink a mug of water to wash

    \16As your boatspeeds y the Orc,he snarls nd hurlsathrowingaxeat it- Roll two dice. f the total rolled isbetweenz and9, tum to rr2. lf the total is 10 ormore,um Lo 88.rt7

    TheLizardMenare oughard skilful6ghters.ou arelucky hat n the nanow unnel nlyonecar fightyouat a time.

    thenand

    FirrtLIZARD MANSecondIZARD MANThirdLIZARD MANSKILL STAMINA8E

    7If you win, you run off up the tunnel trfore any moreUzardMen appear h.Lmo 3o4).

    r18You nm over to the door in the far wall while thecreatue is slitherinS into the room, but the door isfirmly locl

  • 7/28/2019 50 Return to Firetop mountain.pdf

    46/116

    Small snakeswrithe on top of her head n placeof hair.Her buming red eyes with their deadly st?ueslowlysearch he room for the inhuder. You are happed rnthe Corgon's lair. Teslyotr Luck.lt yolu ate Lucky, tumto 3r. II you areUnlucky, um to z6y.a39RememberingDan's words, you chew the mushroomasquickJy syou can,swallowing he asl pieceusL syou feel yourself losing consciousness. ou wake upagarn ess han a minute later, feeling perfectly normaloncemore.Add 1 poinL o your STAMINA.ou standup, shakeyor.rrself nd walk on (tum to ,73).t40The humel soon ends at a wooden door which looksas f it raasboarded p manyyearsago.You listenatLhedoor but can hear nothing. You are jusl on thepoint of tuming around and walking ba& to thejunction when you catch sight of a bottle, tuckedaway in the comerof the tunnel by the wooden door.

    On pi&ing it up, you see hat t rs madeof dark-blueglassand s stoppered. herc s a metallicobject nsidewhich ratLleswhen you handle Lhebotble. You uncorkthe bottle, but the metal object yrill not come outthrough the narrow ne&. If you want to break thebottle, urn to 1zr. If you would ratherput it ba& onthe floor,walk backpast he unclionand go on downthe uruel, um to 2tr.I4 IAs you run to attack um the Inqu.isitor aiseshis arms

    abovehis head and says n a cold voice, Time to diel'There s a blinding fash and suddenly the floor opensbeneath ou and swallows ou up. Your advenfures

    142The huge door swings slowly inwards,creaking on itsold hinges You ffnd yourself in a short corridor whichleadsnto a arge oom.At Lhe ndof the conidoryouspot a Goblin.AL the samemoment he Coblin seesyou and reachesacross to a levet set in the wall. Ifyou have a throwing dagger tucked down your boot,tum to 34. f you do nol havea throwingdagger, rmto rE4.

    t4,As night gradually closes in, you find that walkingalong lhe path becomes ncaeasinglyditficult. Beforelong you can hardly see he path at all and, asyou arestill a long way from Stonebridge,l seems ointlessto go on any further in virtual darkress.Jus[ as youare wondering where you will find a safe place lodeep,you hear Lhealmosl silent flappingof wingsaboveyou.Drawirg your :word, you slrainyour eyestowards lhe dark sky and catch sight of the predatorycreature hat is swooping down to attack. t is aVampireBatand l wants o suck our bloodlVAMPIRE BAT SKILL 5During this fight you must temporarily reduceyoursKrLL y 2 becauseou are6ghtingat a disadvantagein neardarkness.f you win, turn to 3 o.

    '44-147

  • 7/28/2019 50 Return to Firetop mountain.pdf

    47/116

    144As you open the door, a terrible stenchassails ou. Thedoor opens nto a room with a sunken loor. Lookingdow4 you see hreebloaled worms, each our metreslong, slithering over Lhecarcassof a dead dog. Theyare yellowish-whiteand have large, oval, suckeredmouths,with which hey areblindly trying to grip thedog in order to suckout its juices.There are severalrotting carcassesn the pit, and these are the causeofthe nauseatingstench. As one of the Sucker Wormsrolls to one side,you notice an omately madebrassbox lying on the floor of the pit. If you want fo jumpdown nto the pit to retrieve he box, turn to 7. If youwould rafherclose he door behindyou and carry onup the tunnel, um to 97.

    r45The pain from the snake bites is so great that youLoweryou arm momentarily. Aware lhat Lhe GorgonLsabout Lo stdke with her sword, you are unabl toresist ookingup at her.Tum to 26j.r46If you want to enter the room, hrm to 291 If yoLlwould rather slam the door shut,hurry back along theturnel and go past the unctior! Lum o 4.r47Your sword slashes hrough the air in an attempL ofend off the attacking weapons.The sharp noise ofsteelclashing pon steel ings through he air. For afew momentsyou marage to hold your on'4 but the

    r48-r49at you through the

    rto-r tr

  • 7/28/2019 50 Return to Firetop mountain.pdf

    48/116

    sheer number of blades choppingair is too 8reat. Silence quickly retums to the roor&and the weaponspull themselvesFom your body andfly back o their racks,Your advenfure s over.r48The key doesnot 6t lhe lock. A sudden olting painshootsup your arm, as if you had been stru& bylightning.Deduct z points from your sr^MINr- Wiyou now try the iron key (tum to 2t9) or the brasskey(tumto 75!

    r49You open Lhedoor and walk along a narrow funnel.Ittums brie0y to the right and then to the left, wherethere is a small alcove, Walking on, you arrive atanother wooden door with a carved bone handle.

    Hearing no sourd coming from the other side of fhedoor, you tum the handle. You enter a skange,pear-shaped oom with a rough stone floo4 Lheie s anotherdoor in the far wall and on one side of the room thereis a pile of rubble.You suddenly pota smallcreaturelying asleepon the rubble pile; it has arge earsand along nose, and is wearing only a loinclo[h. A daggerand a pouchhe by theTroglodyte's ead. f you wantto tiptoe over to the nxt door, tum to 33o. f youprefer to sneak r.rp to the Troglodyte and tale itsdagger ndpoud! hlm to 4j.

    r50You wakeup thenext moming feelingas houghyouhave slept for a hundredyears.Regain2 sr,{MrNApoints- Still yawning, you walk back to the path acontinue outhwardstumto 23t).

    I' IYou anive at a wooden door in the left-handwall,LisleninS at the door, you hear the sound of feetshufflingslowly across sfone loor, If you want roopen the door, tum to 60. If you wou.ld atherwalkon, urnro ,2,

    r52-r54r52

    t5t-r51

  • 7/28/2019 50 Return to Firetop mountain.pdf

    49/116

    The funnel ends at a solid wooden door wilh metalhinges; L doesnot appearLobe locked.You listenatthe door andheara noise ike bhat f clnkingbones. fyou wanL o open he doot fum to zro. If you wouldrather ekaceyour stepsback o the last unctionandturn right, tum to 17.

    rt lYou rummage hastily through your backpac( findingthe egg, you throw il al once down fhe yawningchasm.You hearthe sound of it landing,somedistancebelow, but without any magicaleffect.The island hasall but disappearedand you are forced to jump (tumto 46).

    t54As soon as you louch the sLone, our hand stiffensand lo&s up Try as you may, you cannot move anyof your fingers You have picked up the Gorgon'sgallstone,which containsow-skengthkansmulation

    properties. our usual ightinSarm s now useless ndyou musl hold any weapons n your other hand.Deduct 2 points fiom your sx[r If you have notdone so already,you rrury now smash he brown pot(turn to 397).Otherwiseyou haveno option but towalk over bo henew door n the otherroom (fum tot47J.r55Exhaustedby your struggles n the rivet you decidethat a shortnapwill do you good.Regain1 srAMrNApoinl.Some ime ateryou awakenwith a sLart syoufeel somethingong and smooLh litherinA ver yuu

    body. It is a poisonoussnakelTestyourLuck. l yott areLucky, um to 22r. If you areUnlucky, urn to JJ6.a56'l thought as much,' the Troglodyte says. My friendZonk was supposedo hrm up. No doubt he's allenasleepsomewhereon the way here,This is bhe onlyday in the year when we are allowed o enjoy our-

    selves, nd Zonl

  • 7/28/2019 50 Return to Firetop mountain.pdf

    50/116

    fie16rbefore ts flesh ouches ours,or you will be doomed

    162-154want to talk with Dan, tum to 286. lf you would

  • 7/28/2019 50 Return to Firetop mountain.pdf

    51/116

    to immaterial xistencen a twilight world.To resolvethis combal, olLdice as normal,but do not deductsrAMrN,Aoints.The winnerof an Atta& Round ollsboth dice again, f a double s rolled, hen eilher theDoppelgangelsheart is piercedor it touchesyourflesh, epending n who won LheAttackRoundDOPPELCANGERlf youwin, um bo 16.

    r6oTheWario/s outstretchedandsust fail to catch ouas you swervepasthirn You slamthe door behlndyou and ur up the urmel tumto rt r).

    r6rBy midday he sun overheads shiningbrightlyand tis uncomfortably oL as you walk along the dustypath.You hear he soundof someonewhistling, henin lhe drstance ou seean old man, eadinga donkey.Two largewickerbaskets, iledhigh with mushrooms,are strapped to the donley's back. As you approachthe man, he comes to a halt and, standing boldly infront of his donley with his arms folded acrosshischest, e says,

    'I'm DungheapDanthe rnushroommanI'd ratherbe a poetthana manwhohas o hoe t.'He smiles rd bows,as f waitrr6 for applause.f you

    rather gnore him and keep on walking, tum to 237.r6zYou soon arriveat a junction n the tunnel.There sanother cave-in in the left hand tunnd, some thirtymehes urther on. The roof of Lhe unnel to your righthasalsocaved n, but there s a new branchn the eft-handwall just before he cave-in.You decrde o makea qui& nght-left um and makeyou way up the newbranchThenew tunnelsoonendsat a sturdywoodendooqyou try the handleand t tums You peer oundthedoor and seea humanskeletonying on the floor

    of a dust-coveredoom.There s a ineJooking swordin the skeleton's and. f you need a sworo, um rozzt. Olherwise, ou may eitheropenan old box thatis in one comro[ the room (turnfo 93) or leave heroom through hedoor n the ar wall(tumto rzr;-161The Death Lords um and run throughan archway t

    the backof the chamberscreaning t the top of theirvoices. f you wish to chase Jler hem, um to zr9. Ifyou would rather enter the side room from which fheCoblinshadappeared,um to r2t164The Coblin grunts his acceptancef your proof ofloyalty to Zagor,and unbolLshe cell door. You nodyour headat the Coblin asyou calmlywalk throughthe Lorturechamber, r.lmingright into the turnel (tumto 2r).

    sKrLL9

    fi5-166r5t

    r6116tenkance and peer into the gloom. At the back of the

  • 7/28/2019 50 Return to Firetop mountain.pdf

    52/116

    There are two small objects inside the skull: one is aLinydragon's eadcarvedout of bone,no bigger hana buLton, nd Lheother s a page rom a tiny book. Ifyou wish to take he dragon's ead, um to 71. f youwish o read he page, um to r33. If you wouldratherleave everything where it is, exrt the room and tumIe[t nto the unnel, um to J2.

    166h ls late in the aftemoonwhen FiretopMountain allast comes nto view, its former iery-redpeaknow adeathlyblack.You tell Zoot Lomake he eagle and ascloseaspossibleo the caveenfrance hich ies at thefoot of the south face of the mountain The giant birdglidesdown and lands n a clearing. From the gound,FirebopMountain looks menacing,he sleep ace nfront of you looksas if it has beensavaged y lheclaws of somegargantuanbeast-Across the clearing sthe dark cave entrance hat you hope will leadyou toZagor. Few words are spoknas Zoot holds out hishand to bid you farewell. Soon he is in the air again,furninS west for Kaad. You walk up to the cave

    cave Lhere s a tunnel which is lit by burning lorches.The walls of the cave are dripping with water andthere are stagnant pools on the floor. The air is coldand danl

  • 7/28/2019 50 Return to Firetop mountain.pdf

    53/116

    You enter a large chamber which is brightly lit byglowing domes on the walls and ceiling. You observetwo black-robed men wifh black skr.rllcaps;etweenlhem they are carrying a body towards a malble table,wheretwo men n white robes andwhite skullcapsarewaiting with gleaming knives in their hands. TheDeath Lords are Zagols personal physicians. Onseeingyoq one of the Death Lordsraiseshis knife andcallsout. Two Goblins, armedwith bows and arows,suddenlyappear rom a side room. They both tale aimand 6r at you. If you are carrying a shield, tum to34o. f you arenot carryinga shield,um to r89

    r70The door opms into another tulmel, and after twentymetresyou come to a door in the righL-handwall. Youcan hear great gustsof laughtercoming rom the otherside of the door You tryr the handle but it will nottum. If you want to knock on the door, tum to r87. Ifyou would rather walk on, Lum o ,o4.

    t7rYou recognize the &awing as thal of a Galgoyle,perhaps representing the Gargoyle ConstellaLion ofthe northern skies. n any case,t does not make muchsenseo you- You walk aroundto the other side of theboulder and see the number '92', also painted in thesamewhitepainl.Findingnothhg elseof interesl, ousetoff again owaldsFiretopMountain tum o 64).

    172-r15 r76of the crew remaining by the amount rolled. If any

  • 7/28/2019 50 Return to Firetop mountain.pdf

    54/116

    Eventuallyyou come to a bend in lhe tunnel. As youturn lhe comer, you hear a loud dick and the floorgives way beneathyou. You fall through a kapdooron to a bed of iron spikes, some ten metresbelow.Your adventure s over,

    r71As soon as you slep amonS the skulls, lhey start toclose n on you. Their jaws start to click open and shutrepeatedly,sending an eerie snapping sotrnd echoinground the room. Suddenlyone bitesyour ankle, earingaway a lump of skin with its sharpenedLeeth.Anotherbites your olher leg, and the others all try to dolikewise Deduct2 points from your srAMrNA.Youkick oul at Lhe skulls, sending them {lying in alldireclions You pull two skulls ofl yor:r calf and runinto the turmel ahead tum to ,r4).

    174As soon as you louch lhe hilt of your sword, theMindbender becomesgrirn-faced,but then he laughsout loud. If you slill intend Lo strike him with yoursword, tum to 2r2. Otherwise, f you have Lhem, oucanuseeither your whip (turn to 3t2) or some garlic(tum to 224).

    ' / )Crook slips as he is pulling on the rope to hoist themainsail and the rope flies out of his hand; the sailcomes cashing down on Lhe deck. Another hail ofarrows hiLs heboaL roll one die and reduce he number

    qew are left alive, tum to z9r. If none are lefi alive,hrn to 2or.\76

    'I thought as much. You are just another servant ofZagor.You won'Lget any nformation ut o{ me. Killme f you like,but I won't utteranotherword.'You try LoconvinceZoot that you are noL his enemy,but he remainscompletely silent - maybe his inlurieshavesent him mad. You try to undo hischains,but hewaveshis arms about wildly to stop you. You realizeyou carmot help him ard leave the room, to walkturther up the tunnel (tum lo ,E7).

    r7T-r19r17

    r8o-r8rRegain 1 sr^MrN,{ point You tum to the Barbarian

  • 7/28/2019 50 Return to Firetop mountain.pdf

    55/116

    hthout any golden eeth,you aredefencelessSarnstlhe ragingwind which envelops ou. You are suckedup into the air and hrown against ne of the columns-Your head slamsagainst he marble and you loseconsciousness.uft fo 2o8,

    r78Your fingers feel Lheir way through lhe jelly at thebottom of the compartment nd come inlo conLactwith a small ylindrical anister. ou lift it out and aresurprisedo see hatyorr glove s now smoulderinglhe elly musthavebeenacidic, ou deduce, nd t wasfortunate hat you were wearinggloves.Add 1 LUc(point. You see hat ihe canisters made of iron andthat the lid will unscrew. ou decide o unscrew hetop slowly; asyou do so, greensmokestarts o creepout If you wart to throw the canister ack throughthe hole n the wall, tum to 215. f you would rathercontinue nscrewing he op, tum to r34

    r79The Troglodyte handsyou a small trophy: it is abrorrzebus[ of Zagor! lou pretend to be grateful.Although you are bloatedand revoltedaf halrng toeatall thoseeyeballs,heyaresfill asource f nutntion-

    and remind him of the bet. He gruntsand slapsa clothpurse nto your hand. You open it and find in it alarge tooth made of gold. lt has the number'27'stamped n it. Add r rucx point. After drinking amug of waLer,you mal

  • 7/28/2019 50 Return to Firetop mountain.pdf

    56/116

    You soon arrive at the outskirts of the town, and allaboutyou you sense n almosphere f despair. heoccasional erson ou meet ookseither ll or scared,and there s a slight whiff of decay n the air A carLtrack runs from the tributary to the town gates, andyou seean old man walkingalong t towards ou. Heis dressed n long, flowing, scarlet robes and his hairand beard are long and white. From twenty mekesaway he calls out to yotl saying,1/Velcome tranger.am YazLromo,he wizardyou are seking, believe.'On reaching ou,he puts out his hand n greeting.Hisface s suddenlyit up by the sun as the cloudpassesby, and his greeneyes sparkle f you wish to shakehishand, um to 8. If you prefernot to shake ishand,rurn o rt9.

    r8lThe crealure suddenly eaps on top of you, scratchingand biting viciously. Deduct 1 point from yourSTAMINA.ou manageo shaket off and