3rd generation mobile telecommunication system_v3

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3 RD GENERATION MOBILE TELECOMMUNICATION SYSTEM Really Really Fast Internet is here…

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UMTS 3G explanation

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  • 3RD GENERATION MOBILE TELECOMMUNICATION SYSTEM

    Really Really Fast Internet is here

  • 2G TO 3G 3G Introduction

  • 2G LIMITATIONS

  • 3G REQUIREMENTS

  • EVOLUTION OF 2G NETWORK

  • EVOLUTION OF 3G NETWORK

  • NETWORK ARCHITECTURE Architecture Does Matter

  • GPRS NETWORK ARCHITECTURE

  • UMTS NETWORK ARCHITECTURE

  • 3G BASICS Radio Principles

  • MULTIPLE ACCESS TECHNIQUES

  • ANALOGY

  • ANALOGY

  • ANALOGY

  • CDMA CHARACTERISTICS

  • CDMA MODES

  • CDMA FREQUENCY BANDS

  • CDMA FREQUENCY BANDS

  • HIGH SPEED DOWNLINK PACKET ACCESS (HSDPA)

  • HSDPA

  • HIGH SPEED UPLINK PACKET ACCESS (HSUPA)

  • HSPA+

  • SPREAD SPECTRUM MODULATION Radio Principles

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • SPREAD SPECTRUM MODULATION

  • CHANNELIZATION CODES Radio Principles

  • CHANNELIZATION CODES

  • CHANNELIZATION CODES

  • CHANNELIZATION CODES

  • SOFT HANDOVERS Handover Principles

  • SOFT HANDOVER

  • SOFT HANDOVER

  • SOFT HANDOVER

  • SOFT HANDOVER

  • RAKE RECEIVERS Improved Reception

  • RAKE RECEIVERS

  • RAKE RECEIVERS

  • RAKE RECEIVERS

  • RAKE RECEIVERS

  • SERVICE CLASSES Where Quality Of Service Is Important

  • SERVICE CLASSES

    Different services require different quality of service

    QoS can be defined based on;

    Delay

    Jitter

    Packet Loss

    Throughput

  • SERVICE CLASSES Conversational services

    Low tolerance for delay, jitter and errors Generally symmetrical Typically voice, but also video conferencing

    Interactive Services For request/response type of applications Low error, but no tough requirements on delay or jitter

    Streaming Services Typically for one-way services, e.g. streaming audio and video low error, but since user application buffers data received, neither

    jitter nor delay requirements are stringent

    Background Services E.g. For email and SMS services that can run in the background and

    dont require direct user involvement Low error but no particular requirements on delay

  • SERVICE CLASSES

  • SERVICE CLASSES